First runnable render loop
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@@ -33,7 +33,7 @@ void Scene::addActor(PActor actor)
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void Scene::addPrimitiveComponent(PPrimitiveComponent comp)
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{
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primitives.add(comp);
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for(auto batch : comp->staticMeshes)
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for(auto& batch : comp->staticMeshes)
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{
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PrimitiveUniformBuffer data;
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data.actorWorldPosition = Vector4(comp->getTransform().getPosition(), 1);
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