removing layout qualifier
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@@ -10,8 +10,7 @@ struct ViewParameter
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float4 cameraPos_WS;
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float2 screenDimensions;
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}
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layout(set = 0)
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ParameterBlock<ViewParameter> pViewParams;
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uniform ParameterBlock<ViewParameter> pViewParams;
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float4 clipToView(float4 clip)
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{
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@@ -42,5 +42,5 @@ struct Scene
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StructuredBuffer<uint32_t> primitiveIndices;
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StructuredBuffer<uint32_t> vertexIndices;
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};
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ParameterBlock<Scene> pScene;
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uniform ParameterBlock<Scene> pScene;
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@@ -10,5 +10,5 @@ interface IVertexData
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{
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VertexAttributes getAttributes(uint index);
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};
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layout(set = 1)
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ParameterBlock<IVertexData> pVertexData;
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uniform ParameterBlock<IVertexData> pVertexData;
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