Fixing some semaphore things

This commit is contained in:
Dynamitos
2025-03-07 21:48:27 +01:00
parent 4d7c5db2c3
commit 913b8391f8
25 changed files with 236 additions and 139 deletions
+16 -16
View File
@@ -112,7 +112,7 @@ int main() {
// AssetImporter::importTexture(TextureImportArgs{
// .filePath = sourcePath / "import/textures/wgen.png",
//});
//AssetImporter::importMesh(MeshImportArgs{
// AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
// .importPath = "Whitechapel",
//});
@@ -120,10 +120,10 @@ int main() {
// .filePath = sourcePath / "import/models/box.glb",
// .importPath = "",
//});
//AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/rttest.glb",
// .importPath = "",
//});
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/rttest.glb",
.importPath = "",
});
//AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/town_hall.glb",
// .importPath = "",
@@ -137,16 +137,16 @@ int main() {
.preferredFormat = Gfx::SE_FORMAT_B8G8R8A8_SRGB,
};
auto window = windowManager->addWindow(graphics, mainWindowInfo);
ViewportCreateInfo sceneViewInfo = {
.dimensions =
{
.size = {1920, 1080},
.offset = {0, 0},
},
.numSamples = Gfx::SE_SAMPLE_COUNT_4_BIT,
};
OGameView sceneView = new Editor::PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string());
sceneView->setFocused();
ViewportCreateInfo sceneViewInfo = {
.dimensions =
{
.size = {1920, 1080},
.offset = {0, 0},
},
.numSamples = Gfx::SE_SAMPLE_COUNT_4_BIT,
};
OGameView sceneView = new Editor::PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string());
sceneView->setFocused();
//OInspectorView inspectorView = new Editor::InspectorView(graphics, window,
// ViewportCreateInfo{
// .dimensions =
@@ -157,7 +157,7 @@ int main() {
// .fieldOfView = 0,
// .numSamples = Gfx::SE_SAMPLE_COUNT_1_BIT,
// });
//
window->show();
while (windowManager->isActive() && getGlobals().running) {
windowManager->render();