Fixing some semaphore things
This commit is contained in:
@@ -74,7 +74,7 @@ UVector2 FontAsset::shapeText(std::string_view view, uint32 fontSize, Array<Rend
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void FontAsset::loadGlyphs(uint32 fontSize) {
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FT_Set_Pixel_Sizes(ft_face, 0, fontSize);
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for (uint32 i = 0; i < ft_face->num_glyphs; ++i) {
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assert(FT_Load_Glyph(ft_face, i, FT_LOAD_RENDER | FT_LOAD_COLOR) == 0);
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assert(FT_Load_Glyph(ft_face, i, FT_LOAD_RENDER) == 0);
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FontAsset::Glyph& glyph = fontSizes[fontSize].glyphs[i];
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glyph.size = IVector2(ft_face->glyph->bitmap.width, ft_face->glyph->bitmap.rows);
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glyph.bearing = IVector2(ft_face->glyph->bitmap_left, ft_face->glyph->bitmap_top);
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@@ -2,8 +2,6 @@
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#include "Graphics/Buffer.h"
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#include "Graphics/Enums.h"
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#include "Graphics/Initializer.h"
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#include "Metal/MTLResource.hpp"
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#include "Metal/MTLTypes.hpp"
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#include "MinimalEngine.h"
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#include "Resources.h"
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@@ -28,8 +28,8 @@ class BasePass : public RenderPass {
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Gfx::PShaderBuffer tLightIndexList;
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Gfx::PTexture2D oLightGrid;
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Gfx::PTexture2D tLightGrid;
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constexpr static std::string LIGHTINDEX_NAME = "lightIndexList";
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constexpr static std::string LIGHTGRID_NAME = "lightGrid";
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constexpr static const char* LIGHTINDEX_NAME = "lightIndexList";
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constexpr static const char* LIGHTGRID_NAME = "lightGrid";
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Gfx::PDescriptorSet opaqueCulling;
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Gfx::PDescriptorSet transparentCulling;
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@@ -79,9 +79,9 @@ class BasePass : public RenderPass {
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float blendFactor;
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} skyboxData;
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Component::Skybox skybox;
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constexpr static std::string SKYBOXDAY_NAME = "day";
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constexpr static std::string SKYBOXNIGHT_NAME = "night";
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constexpr static std::string SKYBOXSAMPLER_NAME = "sampler";
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const char* SKYBOXDAY_NAME = "day";
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const char* SKYBOXNIGHT_NAME = "night";
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const char* SKYBOXSAMPLER_NAME = "sampler";
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PScene scene;
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};
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DEFINE_REF(BasePass)
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@@ -29,9 +29,9 @@ class DepthCullingPass : public RenderPass {
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Array<uint32> mipOffsets;
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Array<UVector2> mipDims;
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constexpr static std::string DEPTHTEXTURE_NAME = "depthTexture";
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constexpr static const char* DEPTHTEXTURE_NAME = "depthTexture";
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Gfx::OShaderBuffer depthMipBuffer;
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constexpr static std::string DEPTHMIP_NAME = "depthMip";
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constexpr static const char* DEPTHMIP_NAME = "depthMip";
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Gfx::RenderTargetAttachment depthAttachment;
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Gfx::RenderTargetAttachment visibilityAttachment;
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Gfx::ODescriptorLayout depthAttachmentLayout;
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@@ -6,8 +6,6 @@
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#include "Math/Vector.h"
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#include "RenderGraph.h"
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#include "Scene/Scene.h"
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#include "Graphics/Metal/Descriptor.h"
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#include "Graphics/Metal/Shader.h"
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using namespace Seele;
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@@ -27,7 +27,7 @@ class LightCullingPass : public RenderPass {
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static constexpr uint32 INDEX_LIGHT_ENV = 1;
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Gfx::OShaderBuffer frustumBuffer;
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constexpr static std::string FRUSTUMBUFFER_NAME = "frustums";
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const char* FRUSTUMBUFFER_NAME = "frustums";
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Gfx::ODescriptorLayout dispatchParamsLayout;
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Gfx::PDescriptorSet dispatchParamsSet;
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Gfx::OComputeShader frustumShader;
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@@ -36,19 +36,19 @@ class LightCullingPass : public RenderPass {
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PLightEnvironment lightEnv;
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Gfx::PTexture2D depthAttachment;
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constexpr static std::string DEPTHATTACHMENT_NAME = "depth";
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constexpr static const char* DEPTHATTACHMENT_NAME = "depth";
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Gfx::OShaderBuffer oLightIndexCounter;
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constexpr static std::string OLIGHTINDEXCOUNTER_NAME = "oLightIndexCounter";
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constexpr static const char* OLIGHTINDEXCOUNTER_NAME = "oLightIndexCounter";
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Gfx::OShaderBuffer tLightIndexCounter;
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constexpr static std::string TLIGHTINDEXCOUNTER_NAME = "tLightIndexCounter";
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constexpr static const char* TLIGHTINDEXCOUNTER_NAME = "tLightIndexCounter";
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Gfx::OShaderBuffer oLightIndexList;
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constexpr static std::string OLIGHTINDEXLIST_NAME = "oLightIndexList";
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constexpr static const char* OLIGHTINDEXLIST_NAME = "oLightIndexList";
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Gfx::OShaderBuffer tLightIndexList;
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constexpr static std::string TLIGHTINDEXLIST_NAME = "tLightIndexList";
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constexpr static const char* TLIGHTINDEXLIST_NAME = "tLightIndexList";
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Gfx::OTexture2D oLightGrid;
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constexpr static std::string OLIGHTGRID_NAME = "oLightGrid";
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constexpr static const char* OLIGHTGRID_NAME = "oLightGrid";
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Gfx::OTexture2D tLightGrid;
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constexpr static std::string TLIGHTGRID_NAME = "tLightGrid";
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constexpr static const char* TLIGHTGRID_NAME = "tLightGrid";
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Gfx::PDescriptorSet cullingDescriptorSet;
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Gfx::ODescriptorLayout cullingDescriptorLayout;
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Gfx::OPipelineLayout cullingLayout;
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@@ -16,30 +16,30 @@ struct SampleParams {
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RayTracingPass::RayTracingPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics), scene(scene) {
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paramsLayout = graphics->createDescriptorLayout("pRayTracingParams");
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/*paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 0,
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paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.name = TLAS_NAME,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
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});
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paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 1,
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.name = ACCUMULATOR_NAME,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE,
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});
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paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 2,
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.name = TEXTURE_NAME,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE,
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});
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paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 3,
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.name = INDEXBUFFER_NAME,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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});
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paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 4,
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.name = SKYBOX_NAME,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
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});
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paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 5,
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.name = SKYSAMPLER_NAME,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
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});*/
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});
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paramsLayout->create();
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pipelineLayout = graphics->createPipelineLayout("RayTracing");
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pipelineLayout->addDescriptorLayout(viewParamsLayout);
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@@ -137,12 +137,12 @@ void RayTracingPass::render() {
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.bottomLevelStructures = accelerationStructures,
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});
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Gfx::PDescriptorSet desc = paramsLayout->allocateDescriptorSet();
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/*desc->updateAccelerationStructure(0, 0, tlas);
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desc->updateTexture(1, 0, radianceAccumulator);
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desc->updateTexture(2, 0, texture);
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desc->updateBuffer(3, 0, StaticMeshVertexData::getInstance()->getIndexBuffer());
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desc->updateTexture(4, 0, skyBox);
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desc->updateSampler(5, 0, skyBoxSampler);*/
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desc->updateAccelerationStructure(TLAS_NAME, 0, tlas);
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desc->updateTexture(ACCUMULATOR_NAME, 0, radianceAccumulator);
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desc->updateTexture(TEXTURE_NAME, 0, texture);
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desc->updateBuffer(INDEXBUFFER_NAME, 0, StaticMeshVertexData::getInstance()->getIndexBuffer());
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desc->updateTexture(SKYBOX_NAME, 0, skyBox);
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desc->updateSampler(SKYSAMPLER_NAME, 0, skyBoxSampler);
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desc->writeChanges();
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Gfx::ORenderCommand command = graphics->createRenderCommand("RayTracing");
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@@ -17,15 +17,21 @@ class RayTracingPass : public RenderPass {
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private:
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Gfx::ODescriptorLayout paramsLayout;
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Gfx::OPipelineLayout pipelineLayout;
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constexpr static const char* TLAS_NAME = "scene";
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Gfx::OTopLevelAS tlas;
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constexpr static const char* ACCUMULATOR_NAME = "accumulator";
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Gfx::OTexture2D radianceAccumulator;
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constexpr static const char* TEXTURE_NAME = "image";
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Gfx::OTexture2D texture;
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constexpr static const char* SKYBOX_NAME = "skybox";
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Gfx::PTextureCube skyBox;
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constexpr static const char* SKYSAMPLER_NAME = "sampler";
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Gfx::OSampler skyBoxSampler;
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constexpr static const char* INDEXBUFFER_NAME = "indexBuffer";
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Gfx::ORayGenShader rayGen;
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Gfx::OAnyHitShader anyhit;
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Gfx::OMissShader miss;
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Gfx::PRayTracingPipeline pipeline;
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Gfx::OTopLevelAS tlas;
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PScene scene;
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};
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} // namespace Seele
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@@ -32,7 +32,7 @@ UIPass::UIPass(Gfx::PGraphics graphics, UI::PSystem system) : RenderPass(graphic
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uiDescriptorLayout = graphics->createDescriptorLayout("pParams");
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uiDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.name = GLYPHINSTANCE_NAME,
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.name = ELEMENT_NAME,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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});
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uiDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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@@ -57,6 +57,7 @@ void UIPass::beginFrame(const Component::Camera& cam) {
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RenderPass::beginFrame(cam);
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glyphs.clear();
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usedTextures.clear();
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elements.clear();
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for (auto& render : renderElements) {
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float x = render.position.x;
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float y = render.position.y;
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@@ -112,9 +113,6 @@ void UIPass::render() {
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command->bindPipeline(uiPipeline);
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command->bindDescriptor({viewParamsSet, uiDescriptorSet});
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command->draw(4, elements.size(), 0, 0);
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command->bindPipeline(textPipeline);
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command->bindDescriptor({viewParamsSet, textDescriptorSet});
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command->draw(4, glyphs.size(), 0, 0);
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commands.add(std::move(command));
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graphics->executeCommands(std::move(commands));
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graphics->endRenderPass();
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@@ -72,13 +72,13 @@ class UIPass : public RenderPass {
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Array<GlyphInstanceData> glyphs;
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Array<RenderElementStyle> elements;
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Gfx::OShaderBuffer glyphInstanceBuffer;
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constexpr static std::string GLYPHINSTANCE_NAME = "glyphData";
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constexpr static const char* GLYPHINSTANCE_NAME = "glyphData";
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Gfx::OShaderBuffer elementBuffer;
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constexpr static std::string ELEMENT_NAME = "elements";
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constexpr static const char* ELEMENT_NAME = "elements";
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Gfx::OSampler glyphSampler;
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constexpr static std::string GLYPHSAMPLER_NAME = "glyphSampler";
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constexpr static const char* GLYPHSAMPLER_NAME = "glyphSampler";
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Array<Gfx::PTexture2D> usedTextures;
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constexpr static std::string TEXTURES_NAME = "textures";
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constexpr static const char* TEXTURES_NAME = "textures";
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};
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DEFINE_REF(UIPass);
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} // namespace Seele
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@@ -27,10 +27,10 @@ class VisibilityPass : public RenderPass {
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Gfx::OPipelineStatisticsQuery query;
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Gfx::PTimestampQuery timestamps;
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constexpr static std::string VISIBILITY_NAME = "visibilityTexture";
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constexpr static const char* VISIBILITY_NAME = "visibilityTexture";
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// Holds culling information for every meshlet for each instance
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Gfx::OShaderBuffer cullingBuffer;
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constexpr static std::string CULLINGBUFFER_NAME = "cullingBuffer";
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constexpr static const char* CULLINGBUFFER_NAME = "cullingBuffer";
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UVector threadGroupSize;
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};
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DEFINE_REF(VisibilityPass)
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@@ -41,17 +41,17 @@ class StaticMeshVertexData : public VertexData {
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Gfx::OShaderBuffer positions;
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constexpr static std::string POSITIONS_NAME = "positions";
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constexpr static const char* POSITIONS_NAME = "positions";
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Gfx::OShaderBuffer texCoords[MAX_TEXCOORDS];
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constexpr static std::string TEXCOORDS_NAME = "texCoords";
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constexpr static const char* TEXCOORDS_NAME = "texCoords";
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Gfx::OShaderBuffer normals;
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constexpr static std::string NORMALS_NAME = "normals";
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constexpr static const char* NORMALS_NAME = "normals";
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Gfx::OShaderBuffer tangents;
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constexpr static std::string TANGENTS_NAME = "tangents";
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constexpr static const char* TANGENTS_NAME = "tangents";
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Gfx::OShaderBuffer biTangents;
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constexpr static std::string BITANGENTS_NAME = "biTangents";
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constexpr static const char* BITANGENTS_NAME = "biTangents";
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Gfx::OShaderBuffer colors;
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constexpr static std::string COLORS_NAME = "colors";
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constexpr static const char* COLORS_NAME = "colors";
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Array<PositionType> posData;
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Array<TexCoordType> texData[MAX_TEXCOORDS];
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Array<NormalType> norData;
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@@ -128,27 +128,27 @@ class VertexData {
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Gfx::ODescriptorLayout instanceDataLayout;
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// for mesh shading
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Gfx::OShaderBuffer meshletBuffer;
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constexpr static std::string MESHLET_NAME = "meshlets";
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constexpr static const char* MESHLET_NAME = "meshlets";
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Gfx::OShaderBuffer vertexIndicesBuffer;
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constexpr static std::string VERTEXINDICES_NAME = "vertexIndices";
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constexpr static const char* VERTEXINDICES_NAME = "vertexIndices";
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Gfx::OShaderBuffer primitiveIndicesBuffer;
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constexpr static std::string PRIMITIVEINDICES_NAME = "primitiveIndices";
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constexpr static const char* PRIMITIVEINDICES_NAME = "primitiveIndices";
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Gfx::OShaderBuffer cullingOffsetBuffer;
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constexpr static std::string CULLINGOFFSETS_NAME = "cullingOffsets";
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constexpr static std::string CULLINGDATA_NAME = "cullingData";
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constexpr static const char* CULLINGOFFSETS_NAME = "cullingOffsets";
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constexpr static const char* CULLINGDATA_NAME = "cullingData";
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// for legacy pipeline
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Gfx::OIndexBuffer indexBuffer;
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constexpr static std::string INDEXBUFFER_NAME = "indexBuffer";
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constexpr static const char* INDEXBUFFER_NAME = "indexBuffer";
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Array<Gfx::PBottomLevelAS> dataToBuild;
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// Material data
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Array<InstanceData> instanceData;
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Gfx::OShaderBuffer instanceBuffer;
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constexpr static std::string INSTANCES_NAME = "instances";
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constexpr static const char* INSTANCES_NAME = "instances";
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Array<MeshData> instanceMeshData;
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Gfx::OShaderBuffer instanceMeshDataBuffer;
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constexpr static std::string MESHDATA_NAME = "meshData";
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constexpr static const char* MESHDATA_NAME = "meshData";
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Array<Gfx::PBottomLevelAS> rayTracingScene;
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@@ -45,6 +45,7 @@ void Command::begin() {
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void Command::end() {
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VK_CHECK(vkEndCommandBuffer(handle));
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signalSemaphore->rotateSemaphore();
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state = State::End;
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}
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@@ -111,15 +112,14 @@ void Command::executeCommands(Array<Gfx::OComputeCommand> commands) {
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}
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void Command::waitForSemaphore(VkPipelineStageFlags flags, PSemaphore semaphore) {
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bindResource(semaphore->getCurrentSemaphore());
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waitSemaphores.add(semaphore);
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waitFlags.add(flags);
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// std::cout << "Cmd " << handle << " wait for " << semaphore->getHandle() << std::endl;
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}
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void Command::checkFence() {
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assert(state == State::Submit || !fence->isSignaled());
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if (fence->isSignaled()) {
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// std::cout << "Cmd " << handle << " was signaled" << std::endl;
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vkResetCommandBuffer(handle, VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT);
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fence->reset();
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for (auto& command : executingComputes) {
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@@ -132,8 +132,8 @@ void Command::checkFence() {
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pool->cacheCommands(std::move(executingRenders));
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for (auto& descriptor : boundResources) {
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descriptor->unbind();
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// std::cout << "Cmd " << handle << " unbind " << descriptor->getHandle() << std::endl;
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}
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signalSemaphore->resolveSignal();
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boundResources.clear();
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graphics->getDestructionManager()->notifyCommandComplete();
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state = State::Init;
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@@ -561,11 +561,12 @@ void CommandPool::submitCommands(PSemaphore signalSemaphore) {
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assert(command->state == Command::State::Begin); // Not in a renderpass
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command->end();
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Array<VkSemaphore> semaphores = {command->signalSemaphore->getHandle()};
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command->signalSemaphore->encodeSignal();
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if (signalSemaphore != nullptr) {
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semaphores.add(signalSemaphore->getHandle());
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signalSemaphore->encodeSignal();
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}
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queue->submitCommandBuffer(command, semaphores);
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// std::cout << "Cmd " << command->getHandle() << " signalling " << command->signalSemaphore->getHandle() << std::endl;
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PSemaphore waitSemaphore = command->signalSemaphore;
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for (uint32 i = 0; i < allocatedBuffers.size(); ++i) {
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@@ -587,8 +588,7 @@ void CommandPool::submitCommands(PSemaphore signalSemaphore) {
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}
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void CommandPool::refreshCommands() {
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for (uint32 i = 0; i < allocatedBuffers.size(); ++i)
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{
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for (uint32 i = 0; i < allocatedBuffers.size(); ++i) {
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allocatedBuffers[i]->checkFence();
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}
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}
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@@ -53,6 +53,7 @@ void DescriptorLayout::create() {
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} else {
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mappings[gfxBinding.name] = {
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.binding = (uint32)bindings.size(),
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.type = cast(gfxBinding.descriptorType),
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};
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bindings.add({
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.binding = (uint32)bindings.size(),
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@@ -205,11 +206,11 @@ void DescriptorSet::updateConstants(const std::string& name, uint32 offset, void
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void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PShaderBuffer shaderBuffer) {
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PShaderBuffer vulkanBuffer = shaderBuffer.cast<ShaderBuffer>();
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uint32 binding = owner->getLayout()->mappings[name].binding;
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const auto& map = owner->getLayout()->mappings[name];
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uint32 binding = map.binding;
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if (boundResources[binding][index] == vulkanBuffer->getAlloc() || vulkanBuffer->getAlloc() == nullptr) {
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return;
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}
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bufferInfos.add(VkDescriptorBufferInfo{
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.buffer = vulkanBuffer->getHandle(),
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.offset = 0,
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@@ -222,7 +223,7 @@ void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PSh
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.dstBinding = binding,
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||||
.dstArrayElement = index,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
|
||||
.descriptorType = map.type,
|
||||
.pBufferInfo = &bufferInfos.back(),
|
||||
});
|
||||
|
||||
@@ -231,7 +232,8 @@ void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PSh
|
||||
|
||||
void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PVertexBuffer indexBuffer) {
|
||||
PVertexBuffer vulkanBuffer = indexBuffer.cast<VertexBuffer>();
|
||||
uint32 binding = owner->getLayout()->mappings[name].binding;
|
||||
const auto& map = owner->getLayout()->mappings[name];
|
||||
uint32 binding = map.binding;
|
||||
if (boundResources[binding][index] == vulkanBuffer->getAlloc() || vulkanBuffer->getAlloc() == nullptr) {
|
||||
return;
|
||||
}
|
||||
@@ -248,7 +250,7 @@ void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PVe
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = index,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
|
||||
.descriptorType = map.type,
|
||||
.pBufferInfo = &bufferInfos.back(),
|
||||
});
|
||||
|
||||
@@ -257,7 +259,8 @@ void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PVe
|
||||
|
||||
void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PIndexBuffer indexBuffer) {
|
||||
PIndexBuffer vulkanBuffer = indexBuffer.cast<IndexBuffer>();
|
||||
uint32 binding = owner->getLayout()->mappings[name].binding;
|
||||
const auto& map = owner->getLayout()->mappings[name];
|
||||
uint32 binding = map.binding;
|
||||
if (boundResources[binding][index] == vulkanBuffer->getAlloc() || vulkanBuffer->getAlloc() == nullptr) {
|
||||
return;
|
||||
}
|
||||
@@ -274,7 +277,7 @@ void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PIn
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = index,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
|
||||
.descriptorType = map.type,
|
||||
.pBufferInfo = &bufferInfos.back(),
|
||||
});
|
||||
|
||||
@@ -283,7 +286,8 @@ void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PIn
|
||||
|
||||
void DescriptorSet::updateSampler(const std::string& name, uint32 index, Gfx::PSampler samplerState) {
|
||||
PSampler vulkanSampler = samplerState.cast<Sampler>();
|
||||
uint32 binding = owner->getLayout()->mappings[name].binding;
|
||||
const auto& map = owner->getLayout()->mappings[name];
|
||||
uint32 binding = map.binding;
|
||||
if (boundResources[binding][index] == vulkanSampler->getHandle()) {
|
||||
return;
|
||||
}
|
||||
@@ -301,7 +305,7 @@ void DescriptorSet::updateSampler(const std::string& name, uint32 index, Gfx::PS
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = index,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER,
|
||||
.descriptorType = map.type,
|
||||
.pImageInfo = &imageInfos.back(),
|
||||
});
|
||||
|
||||
@@ -310,7 +314,8 @@ void DescriptorSet::updateSampler(const std::string& name, uint32 index, Gfx::PS
|
||||
|
||||
void DescriptorSet::updateTexture(const std::string& name, uint32 index, Gfx::PTexture2D texture) {
|
||||
TextureBase* vulkanTexture = texture.cast<TextureBase>().getHandle();
|
||||
uint32 binding = owner->getLayout()->mappings[name].binding;
|
||||
const auto& map = owner->getLayout()->mappings[name];
|
||||
uint32 binding = map.binding;
|
||||
if (boundResources[binding][index] == vulkanTexture->getHandle()) {
|
||||
return;
|
||||
}
|
||||
@@ -328,7 +333,7 @@ void DescriptorSet::updateTexture(const std::string& name, uint32 index, Gfx::PT
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = index,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
|
||||
.descriptorType = map.type,
|
||||
.pImageInfo = &imageInfos.back(),
|
||||
});
|
||||
|
||||
@@ -337,7 +342,8 @@ void DescriptorSet::updateTexture(const std::string& name, uint32 index, Gfx::PT
|
||||
|
||||
void DescriptorSet::updateTexture(const std::string& name, uint32 index, Gfx::PTexture3D texture) {
|
||||
TextureBase* vulkanTexture = texture.cast<TextureBase>().getHandle();
|
||||
uint32 binding = owner->getLayout()->mappings[name].binding;
|
||||
const auto& map = owner->getLayout()->mappings[name];
|
||||
uint32 binding = map.binding;
|
||||
if (boundResources[binding][index] == vulkanTexture->getHandle()) {
|
||||
return;
|
||||
}
|
||||
@@ -355,7 +361,7 @@ void DescriptorSet::updateTexture(const std::string& name, uint32 index, Gfx::PT
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = index,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
|
||||
.descriptorType = map.type,
|
||||
.pImageInfo = &imageInfos.back(),
|
||||
});
|
||||
|
||||
@@ -364,7 +370,8 @@ void DescriptorSet::updateTexture(const std::string& name, uint32 index, Gfx::PT
|
||||
|
||||
void DescriptorSet::updateTexture(const std::string& name, uint32 index, Gfx::PTextureCube texture) {
|
||||
TextureBase* vulkanTexture = texture.cast<TextureBase>().getHandle();
|
||||
uint32 binding = owner->getLayout()->mappings[name].binding;
|
||||
const auto& map = owner->getLayout()->mappings[name];
|
||||
uint32 binding = map.binding;
|
||||
if (boundResources[binding][index] == vulkanTexture->getHandle()) {
|
||||
return;
|
||||
}
|
||||
@@ -382,7 +389,7 @@ void DescriptorSet::updateTexture(const std::string& name, uint32 index, Gfx::PT
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = index,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
|
||||
.descriptorType = map.type,
|
||||
.pImageInfo = &imageInfos.back(),
|
||||
});
|
||||
|
||||
@@ -410,6 +417,42 @@ void DescriptorSet::updateAccelerationStructure(const std::string& name, uint32
|
||||
}
|
||||
|
||||
void DescriptorSet::writeChanges() {
|
||||
if (constantData.size() > 0) {
|
||||
if (constantsBuffer != nullptr)
|
||||
{
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(constantsBuffer));
|
||||
}
|
||||
constantsBuffer = new BufferAllocation(graphics, owner->getLayout()->getName(),
|
||||
VkBufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.size = constantData.size(),
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
},
|
||||
VmaAllocationCreateInfo{
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
},
|
||||
Gfx::QueueType::GRAPHICS);
|
||||
constantsBuffer->updateContents(0, constantData.size(), constantData.data());
|
||||
constantsBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_UNIFORM_READ_BIT, Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT);
|
||||
bufferInfos.add(VkDescriptorBufferInfo{
|
||||
.buffer = constantsBuffer->buffer,
|
||||
.offset = 0,
|
||||
.range = constantsBuffer->size,
|
||||
});
|
||||
writeDescriptors.add(VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = setHandle,
|
||||
.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.pBufferInfo = &bufferInfos.back(),
|
||||
});
|
||||
}
|
||||
|
||||
if (writeDescriptors.size() > 0) {
|
||||
if (isCurrentlyBound()) {
|
||||
std::cout << "Descriptor currently bound, allocate a new one instead" << std::endl;
|
||||
@@ -420,16 +463,6 @@ void DescriptorSet::writeChanges() {
|
||||
imageInfos.clear();
|
||||
bufferInfos.clear();
|
||||
}
|
||||
constantsBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
|
||||
.sourceData =
|
||||
{
|
||||
.size = constantData.size(),
|
||||
.data = constantData.data(),
|
||||
},
|
||||
.name = owner->getLayout()->getName(),
|
||||
});
|
||||
constantsBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_UNIFORM_READ_BIT, Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT);
|
||||
}
|
||||
|
||||
PipelineLayout::PipelineLayout(PGraphics graphics, const std::string& name, Gfx::PPipelineLayout baseLayout)
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
namespace Seele {
|
||||
namespace Vulkan {
|
||||
DECLARE_REF(Graphics)
|
||||
struct DescriptorMapping
|
||||
{
|
||||
struct DescriptorMapping {
|
||||
uint32 binding;
|
||||
uint32 constantOffset;
|
||||
uint32 constantSize;
|
||||
VkDescriptorType type;
|
||||
};
|
||||
class DescriptorLayout : public Gfx::DescriptorLayout {
|
||||
public:
|
||||
@@ -23,7 +23,7 @@ class DescriptorLayout : public Gfx::DescriptorLayout {
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
uint32 constantsSize;
|
||||
uint32 constantsSize = 0;
|
||||
VkShaderStageFlags constantsStages;
|
||||
Array<VkDescriptorSetLayoutBinding> bindings;
|
||||
Map<std::string, DescriptorMapping> mappings;
|
||||
@@ -73,7 +73,7 @@ class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource {
|
||||
|
||||
private:
|
||||
std::vector<uint8> constantData;
|
||||
Gfx::OUniformBuffer constantsBuffer;
|
||||
OBufferAllocation constantsBuffer;
|
||||
VkShaderStageFlags constantsStageFlags;
|
||||
List<VkDescriptorImageInfo> imageInfos;
|
||||
List<VkDescriptorBufferInfo> bufferInfos;
|
||||
|
||||
@@ -142,7 +142,9 @@ Graphics::~Graphics() {
|
||||
|
||||
void Graphics::init(GraphicsInitializer initInfo) {
|
||||
initInstance(initInfo);
|
||||
//setupDebugCallback();
|
||||
#ifdef ENABLE_VALIDATION
|
||||
setupDebugCallback();
|
||||
#endif
|
||||
pickPhysicalDevice();
|
||||
createDevice(initInfo);
|
||||
VmaAllocatorCreateInfo createInfo = {
|
||||
@@ -197,6 +199,12 @@ void Graphics::waitDeviceIdle() {
|
||||
getGraphicsCommands()->refreshCommands();
|
||||
}
|
||||
|
||||
void Graphics::executeCommands(Gfx::ORenderCommand commands) {
|
||||
Array<Gfx::ORenderCommand> commandArray;
|
||||
commandArray.add(std::move(commands));
|
||||
getGraphicsCommands()->getCommands()->executeCommands(std::move(commandArray));
|
||||
}
|
||||
|
||||
void Graphics::executeCommands(Array<Gfx::ORenderCommand> commands) {
|
||||
getGraphicsCommands()->getCommands()->executeCommands(std::move(commands));
|
||||
}
|
||||
|
||||
@@ -40,6 +40,7 @@ class Graphics : public Gfx::Graphics {
|
||||
virtual void endRenderPass() override;
|
||||
virtual void waitDeviceIdle() override;
|
||||
|
||||
virtual void executeCommands(Gfx::ORenderCommand commands) override;
|
||||
virtual void executeCommands(Array<Gfx::ORenderCommand> commands) override;
|
||||
virtual void executeCommands(Gfx::OComputeCommand commands) override;
|
||||
virtual void executeCommands(Array<Gfx::OComputeCommand> commands) override;
|
||||
|
||||
@@ -25,6 +25,8 @@ void Queue::submitCommandBuffer(PCommand command, const Array<VkSemaphore>& sign
|
||||
VkCommandBuffer cmdHandle = command->handle;
|
||||
|
||||
Array<VkSemaphore> waitSemaphores;
|
||||
// wait semaphores get bound to the cmd when they are added
|
||||
// and unbound when the command completes
|
||||
for (PSemaphore semaphore : command->waitSemaphores) {
|
||||
waitSemaphores.add(semaphore->getHandle());
|
||||
}
|
||||
@@ -40,7 +42,6 @@ void Queue::submitCommandBuffer(PCommand command, const Array<VkSemaphore>& sign
|
||||
.signalSemaphoreCount = static_cast<uint32>(signalSemaphores.size()),
|
||||
.pSignalSemaphores = signalSemaphores.data(),
|
||||
};
|
||||
|
||||
VK_CHECK(vkQueueSubmit(queue, 1, &submitInfo, command->fence->getHandle()));
|
||||
command->fence->submit();
|
||||
command->state = Command::State::Submit;
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
Semaphore::Semaphore(PGraphics graphics) : graphics(graphics) {
|
||||
SemaphoreHandle::SemaphoreHandle(PGraphics graphics, const std::string& name) : CommandBoundResource(graphics, name) {
|
||||
VkSemaphoreCreateInfo info = {
|
||||
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
@@ -16,8 +16,26 @@ Semaphore::Semaphore(PGraphics graphics) : graphics(graphics) {
|
||||
VK_CHECK(vkCreateSemaphore(graphics->getDevice(), &info, nullptr, &handle));
|
||||
}
|
||||
|
||||
SemaphoreHandle::~SemaphoreHandle() { vkDestroySemaphore(graphics->getDevice(), handle, nullptr); }
|
||||
|
||||
Semaphore::Semaphore(PGraphics graphics) : graphics(graphics) {}
|
||||
|
||||
Semaphore::~Semaphore() {
|
||||
// graphics->getDestructionManager()->queueSemaphore(graphics->getGraphicsCommands()->getCommands(), handle);
|
||||
for (auto& h : handles) {
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(h));
|
||||
}
|
||||
}
|
||||
|
||||
void Semaphore::rotateSemaphore() {
|
||||
for (uint32 i = 0; i < handles.size(); ++i) {
|
||||
if (handles[i]->isCurrentlyBound()) {
|
||||
continue;
|
||||
}
|
||||
currentHandle = i;
|
||||
return;
|
||||
}
|
||||
currentHandle = handles.size();
|
||||
handles.add(new SemaphoreHandle(graphics, "Semaphore"));
|
||||
}
|
||||
|
||||
Fence::Fence(PGraphics graphics) : graphics(graphics), status(Status::Ready) {
|
||||
|
||||
@@ -4,21 +4,67 @@
|
||||
#include <vk_mem_alloc.h>
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
|
||||
namespace Seele {
|
||||
namespace Vulkan {
|
||||
DECLARE_REF(DescriptorPool)
|
||||
DECLARE_REF(CommandPool)
|
||||
DECLARE_REF(Command)
|
||||
DECLARE_REF(Graphics)
|
||||
class Semaphore {
|
||||
|
||||
class CommandBoundResource {
|
||||
public:
|
||||
Semaphore(PGraphics graphics);
|
||||
virtual ~Semaphore();
|
||||
CommandBoundResource(PGraphics graphics, const std::string& name) : graphics(graphics), name(name) {}
|
||||
virtual ~CommandBoundResource() {
|
||||
if (isCurrentlyBound())
|
||||
abort();
|
||||
}
|
||||
constexpr bool isCurrentlyBound() const { return bindCount > 0; }
|
||||
constexpr void bind() { bindCount++; }
|
||||
constexpr void unbind() { bindCount--; }
|
||||
|
||||
protected:
|
||||
PGraphics graphics;
|
||||
std::string name;
|
||||
uint64 bindCount = 0;
|
||||
};
|
||||
DEFINE_REF(CommandBoundResource)
|
||||
|
||||
class SemaphoreHandle : public CommandBoundResource {
|
||||
public:
|
||||
SemaphoreHandle(PGraphics graphics, const std::string& name);
|
||||
virtual ~SemaphoreHandle();
|
||||
|
||||
constexpr VkSemaphore getHandle() const { return handle; }
|
||||
|
||||
private:
|
||||
VkSemaphore handle;
|
||||
};
|
||||
DEFINE_REF(SemaphoreHandle)
|
||||
|
||||
class Semaphore {
|
||||
public:
|
||||
Semaphore(PGraphics graphics);
|
||||
virtual ~Semaphore();
|
||||
// call when you need a new semaphore
|
||||
void rotateSemaphore();
|
||||
// call when the semaphore is to signal something, for example after using it in vkAcquireImage
|
||||
void encodeSignal() {
|
||||
if (handles.size() == 0)
|
||||
return;
|
||||
handles[currentHandle]->bind();
|
||||
}
|
||||
// call when the semaphore has been signalled
|
||||
void resolveSignal() {
|
||||
if (handles.size() == 0)
|
||||
return;
|
||||
handles[currentHandle]->unbind();
|
||||
}
|
||||
constexpr VkSemaphore getHandle() const { return handles[currentHandle]->getHandle(); }
|
||||
PSemaphoreHandle getCurrentSemaphore() const { return handles[currentHandle]; }
|
||||
|
||||
private:
|
||||
Array<OSemaphoreHandle> handles;
|
||||
uint32 currentHandle = 0;
|
||||
PGraphics graphics;
|
||||
};
|
||||
DEFINE_REF(Semaphore)
|
||||
@@ -45,7 +91,6 @@ class Fence {
|
||||
VkFence fence;
|
||||
};
|
||||
DEFINE_REF(Fence)
|
||||
DECLARE_REF(CommandBoundResource)
|
||||
class DestructionManager {
|
||||
public:
|
||||
DestructionManager(PGraphics graphics);
|
||||
@@ -59,24 +104,6 @@ class DestructionManager {
|
||||
};
|
||||
DEFINE_REF(DestructionManager)
|
||||
|
||||
class CommandBoundResource {
|
||||
public:
|
||||
CommandBoundResource(PGraphics graphics, const std::string& name) : graphics(graphics), name(name) {}
|
||||
virtual ~CommandBoundResource() {
|
||||
if (isCurrentlyBound())
|
||||
abort();
|
||||
}
|
||||
constexpr bool isCurrentlyBound() const { return bindCount > 0; }
|
||||
constexpr void bind() { bindCount++; }
|
||||
constexpr void unbind() { bindCount--; }
|
||||
|
||||
protected:
|
||||
PGraphics graphics;
|
||||
std::string name;
|
||||
uint64 bindCount = 0;
|
||||
};
|
||||
DEFINE_REF(CommandBoundResource)
|
||||
|
||||
class SamplerHandle : public CommandBoundResource {
|
||||
public:
|
||||
SamplerHandle(PGraphics graphics, VkSamplerCreateInfo createInfo);
|
||||
|
||||
@@ -59,6 +59,7 @@ Window::Window(PGraphics graphics, const WindowCreateInfo& createInfo)
|
||||
: graphics(graphics), preferences(createInfo), instance(graphics->getInstance()), swapchain(VK_NULL_HANDLE) {
|
||||
glfwGetMonitorContentScale(glfwGetPrimaryMonitor(), &contentScaleX, &contentScaleY);
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
|
||||
GLFWwindow* handle = glfwCreateWindow(createInfo.width / contentScaleX, createInfo.height / contentScaleY, createInfo.title, nullptr, nullptr);
|
||||
windowHandle = handle;
|
||||
glfwSetWindowUserPointer(handle, this);
|
||||
@@ -92,11 +93,16 @@ Window::~Window() {
|
||||
|
||||
void Window::pollInput() { glfwPollEvents(); }
|
||||
|
||||
void Window::show() { glfwShowWindow(static_cast<GLFWwindow*>(windowHandle)); }
|
||||
|
||||
void Window::beginFrame() {
|
||||
imageAvailableFences[currentSemaphoreIndex]->reset();
|
||||
imageAvailableSemaphores[currentSemaphoreIndex]->resolveSignal();
|
||||
imageAvailableSemaphores[currentSemaphoreIndex]->rotateSemaphore();
|
||||
VK_CHECK(vkAcquireNextImageKHR(graphics->getDevice(), swapchain, std::numeric_limits<uint64>::max(),
|
||||
imageAvailableSemaphores[currentSemaphoreIndex]->getHandle(),
|
||||
imageAvailableFences[currentSemaphoreIndex]->getHandle(), ¤tImageIndex));
|
||||
imageAvailableSemaphores[currentSemaphoreIndex]->encodeSignal();
|
||||
imageAvailableFences[currentSemaphoreIndex]->submit();
|
||||
graphics->getGraphicsCommands()->getCommands()->waitForSemaphore(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
imageAvailableSemaphores[currentSemaphoreIndex]);
|
||||
@@ -111,6 +117,7 @@ void Window::endFrame() {
|
||||
swapChainTextures[currentImageIndex]->changeLayout(Gfx::SE_IMAGE_LAYOUT_PRESENT_SRC_KHR, Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, Gfx::SE_ACCESS_MEMORY_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
|
||||
renderingDoneSemaphores[currentSemaphoreIndex]->rotateSemaphore();
|
||||
graphics->getGraphicsCommands()->submitCommands(renderingDoneSemaphores[currentSemaphoreIndex]);
|
||||
VkSemaphore renderDoneHandle = renderingDoneSemaphores[currentSemaphoreIndex]->getHandle();
|
||||
VkPresentInfoKHR presentInfo = {
|
||||
@@ -130,6 +137,7 @@ void Window::endFrame() {
|
||||
} else {
|
||||
VK_CHECK(r);
|
||||
}
|
||||
renderingDoneSemaphores[currentSemaphoreIndex]->resolveSignal();
|
||||
currentSemaphoreIndex = (currentSemaphoreIndex + 1) % Gfx::numFramesBuffered;
|
||||
currentFrameIndex = currentSemaphoreIndex;
|
||||
// graphics->waitDeviceIdle();
|
||||
|
||||
@@ -12,6 +12,7 @@ class Window : public Gfx::Window {
|
||||
Window(PGraphics graphics, const WindowCreateInfo& createInfo);
|
||||
virtual ~Window();
|
||||
virtual void pollInput() override;
|
||||
virtual void show() override;
|
||||
virtual void beginFrame() override;
|
||||
virtual void endFrame() override;
|
||||
virtual Gfx::PTexture2D getBackBuffer() const override;
|
||||
|
||||
@@ -11,7 +11,7 @@ LightEnvironment::LightEnvironment(Gfx::PGraphics graphics) : graphics(graphics)
|
||||
});
|
||||
layout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.name = "numDirectionalLights",
|
||||
.uniformLength = sizeof(uint)
|
||||
.uniformLength = sizeof(uint32),
|
||||
});
|
||||
layout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.name = "pointLights",
|
||||
@@ -19,7 +19,7 @@ LightEnvironment::LightEnvironment(Gfx::PGraphics graphics) : graphics(graphics)
|
||||
});
|
||||
layout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.name = "numPointLights",
|
||||
.uniformLength = sizeof(uint)
|
||||
.uniformLength = sizeof(uint32),
|
||||
});
|
||||
layout->create();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user