Fixing some semaphore things
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@@ -28,8 +28,8 @@ class BasePass : public RenderPass {
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Gfx::PShaderBuffer tLightIndexList;
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Gfx::PTexture2D oLightGrid;
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Gfx::PTexture2D tLightGrid;
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constexpr static std::string LIGHTINDEX_NAME = "lightIndexList";
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constexpr static std::string LIGHTGRID_NAME = "lightGrid";
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constexpr static const char* LIGHTINDEX_NAME = "lightIndexList";
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constexpr static const char* LIGHTGRID_NAME = "lightGrid";
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Gfx::PDescriptorSet opaqueCulling;
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Gfx::PDescriptorSet transparentCulling;
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@@ -79,9 +79,9 @@ class BasePass : public RenderPass {
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float blendFactor;
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} skyboxData;
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Component::Skybox skybox;
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constexpr static std::string SKYBOXDAY_NAME = "day";
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constexpr static std::string SKYBOXNIGHT_NAME = "night";
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constexpr static std::string SKYBOXSAMPLER_NAME = "sampler";
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const char* SKYBOXDAY_NAME = "day";
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const char* SKYBOXNIGHT_NAME = "night";
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const char* SKYBOXSAMPLER_NAME = "sampler";
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PScene scene;
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};
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DEFINE_REF(BasePass)
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@@ -29,9 +29,9 @@ class DepthCullingPass : public RenderPass {
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Array<uint32> mipOffsets;
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Array<UVector2> mipDims;
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constexpr static std::string DEPTHTEXTURE_NAME = "depthTexture";
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constexpr static const char* DEPTHTEXTURE_NAME = "depthTexture";
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Gfx::OShaderBuffer depthMipBuffer;
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constexpr static std::string DEPTHMIP_NAME = "depthMip";
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constexpr static const char* DEPTHMIP_NAME = "depthMip";
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Gfx::RenderTargetAttachment depthAttachment;
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Gfx::RenderTargetAttachment visibilityAttachment;
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Gfx::ODescriptorLayout depthAttachmentLayout;
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@@ -6,8 +6,6 @@
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#include "Math/Vector.h"
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#include "RenderGraph.h"
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#include "Scene/Scene.h"
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#include "Graphics/Metal/Descriptor.h"
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#include "Graphics/Metal/Shader.h"
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using namespace Seele;
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@@ -27,7 +27,7 @@ class LightCullingPass : public RenderPass {
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static constexpr uint32 INDEX_LIGHT_ENV = 1;
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Gfx::OShaderBuffer frustumBuffer;
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constexpr static std::string FRUSTUMBUFFER_NAME = "frustums";
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const char* FRUSTUMBUFFER_NAME = "frustums";
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Gfx::ODescriptorLayout dispatchParamsLayout;
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Gfx::PDescriptorSet dispatchParamsSet;
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Gfx::OComputeShader frustumShader;
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@@ -36,19 +36,19 @@ class LightCullingPass : public RenderPass {
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PLightEnvironment lightEnv;
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Gfx::PTexture2D depthAttachment;
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constexpr static std::string DEPTHATTACHMENT_NAME = "depth";
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constexpr static const char* DEPTHATTACHMENT_NAME = "depth";
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Gfx::OShaderBuffer oLightIndexCounter;
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constexpr static std::string OLIGHTINDEXCOUNTER_NAME = "oLightIndexCounter";
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constexpr static const char* OLIGHTINDEXCOUNTER_NAME = "oLightIndexCounter";
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Gfx::OShaderBuffer tLightIndexCounter;
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constexpr static std::string TLIGHTINDEXCOUNTER_NAME = "tLightIndexCounter";
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constexpr static const char* TLIGHTINDEXCOUNTER_NAME = "tLightIndexCounter";
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Gfx::OShaderBuffer oLightIndexList;
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constexpr static std::string OLIGHTINDEXLIST_NAME = "oLightIndexList";
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constexpr static const char* OLIGHTINDEXLIST_NAME = "oLightIndexList";
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Gfx::OShaderBuffer tLightIndexList;
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constexpr static std::string TLIGHTINDEXLIST_NAME = "tLightIndexList";
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constexpr static const char* TLIGHTINDEXLIST_NAME = "tLightIndexList";
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Gfx::OTexture2D oLightGrid;
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constexpr static std::string OLIGHTGRID_NAME = "oLightGrid";
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constexpr static const char* OLIGHTGRID_NAME = "oLightGrid";
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Gfx::OTexture2D tLightGrid;
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constexpr static std::string TLIGHTGRID_NAME = "tLightGrid";
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constexpr static const char* TLIGHTGRID_NAME = "tLightGrid";
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Gfx::PDescriptorSet cullingDescriptorSet;
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Gfx::ODescriptorLayout cullingDescriptorLayout;
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Gfx::OPipelineLayout cullingLayout;
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@@ -16,30 +16,30 @@ struct SampleParams {
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RayTracingPass::RayTracingPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics), scene(scene) {
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paramsLayout = graphics->createDescriptorLayout("pRayTracingParams");
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/*paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 0,
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paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.name = TLAS_NAME,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
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});
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paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 1,
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.name = ACCUMULATOR_NAME,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE,
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});
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paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 2,
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.name = TEXTURE_NAME,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE,
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});
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paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 3,
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.name = INDEXBUFFER_NAME,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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});
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paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 4,
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.name = SKYBOX_NAME,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
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});
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paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 5,
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.name = SKYSAMPLER_NAME,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
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});*/
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});
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paramsLayout->create();
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pipelineLayout = graphics->createPipelineLayout("RayTracing");
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pipelineLayout->addDescriptorLayout(viewParamsLayout);
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@@ -137,12 +137,12 @@ void RayTracingPass::render() {
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.bottomLevelStructures = accelerationStructures,
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});
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Gfx::PDescriptorSet desc = paramsLayout->allocateDescriptorSet();
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/*desc->updateAccelerationStructure(0, 0, tlas);
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desc->updateTexture(1, 0, radianceAccumulator);
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desc->updateTexture(2, 0, texture);
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desc->updateBuffer(3, 0, StaticMeshVertexData::getInstance()->getIndexBuffer());
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desc->updateTexture(4, 0, skyBox);
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desc->updateSampler(5, 0, skyBoxSampler);*/
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desc->updateAccelerationStructure(TLAS_NAME, 0, tlas);
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desc->updateTexture(ACCUMULATOR_NAME, 0, radianceAccumulator);
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desc->updateTexture(TEXTURE_NAME, 0, texture);
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desc->updateBuffer(INDEXBUFFER_NAME, 0, StaticMeshVertexData::getInstance()->getIndexBuffer());
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desc->updateTexture(SKYBOX_NAME, 0, skyBox);
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desc->updateSampler(SKYSAMPLER_NAME, 0, skyBoxSampler);
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desc->writeChanges();
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Gfx::ORenderCommand command = graphics->createRenderCommand("RayTracing");
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@@ -17,15 +17,21 @@ class RayTracingPass : public RenderPass {
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private:
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Gfx::ODescriptorLayout paramsLayout;
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Gfx::OPipelineLayout pipelineLayout;
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constexpr static const char* TLAS_NAME = "scene";
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Gfx::OTopLevelAS tlas;
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constexpr static const char* ACCUMULATOR_NAME = "accumulator";
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Gfx::OTexture2D radianceAccumulator;
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constexpr static const char* TEXTURE_NAME = "image";
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Gfx::OTexture2D texture;
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constexpr static const char* SKYBOX_NAME = "skybox";
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Gfx::PTextureCube skyBox;
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constexpr static const char* SKYSAMPLER_NAME = "sampler";
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Gfx::OSampler skyBoxSampler;
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constexpr static const char* INDEXBUFFER_NAME = "indexBuffer";
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Gfx::ORayGenShader rayGen;
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Gfx::OAnyHitShader anyhit;
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Gfx::OMissShader miss;
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Gfx::PRayTracingPipeline pipeline;
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Gfx::OTopLevelAS tlas;
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PScene scene;
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};
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} // namespace Seele
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@@ -32,7 +32,7 @@ UIPass::UIPass(Gfx::PGraphics graphics, UI::PSystem system) : RenderPass(graphic
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uiDescriptorLayout = graphics->createDescriptorLayout("pParams");
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uiDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.name = GLYPHINSTANCE_NAME,
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.name = ELEMENT_NAME,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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});
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uiDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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@@ -57,6 +57,7 @@ void UIPass::beginFrame(const Component::Camera& cam) {
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RenderPass::beginFrame(cam);
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glyphs.clear();
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usedTextures.clear();
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elements.clear();
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for (auto& render : renderElements) {
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float x = render.position.x;
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float y = render.position.y;
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@@ -112,9 +113,6 @@ void UIPass::render() {
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command->bindPipeline(uiPipeline);
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command->bindDescriptor({viewParamsSet, uiDescriptorSet});
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command->draw(4, elements.size(), 0, 0);
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command->bindPipeline(textPipeline);
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command->bindDescriptor({viewParamsSet, textDescriptorSet});
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command->draw(4, glyphs.size(), 0, 0);
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commands.add(std::move(command));
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graphics->executeCommands(std::move(commands));
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graphics->endRenderPass();
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@@ -72,13 +72,13 @@ class UIPass : public RenderPass {
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Array<GlyphInstanceData> glyphs;
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Array<RenderElementStyle> elements;
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Gfx::OShaderBuffer glyphInstanceBuffer;
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constexpr static std::string GLYPHINSTANCE_NAME = "glyphData";
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constexpr static const char* GLYPHINSTANCE_NAME = "glyphData";
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Gfx::OShaderBuffer elementBuffer;
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constexpr static std::string ELEMENT_NAME = "elements";
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constexpr static const char* ELEMENT_NAME = "elements";
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Gfx::OSampler glyphSampler;
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constexpr static std::string GLYPHSAMPLER_NAME = "glyphSampler";
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constexpr static const char* GLYPHSAMPLER_NAME = "glyphSampler";
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Array<Gfx::PTexture2D> usedTextures;
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constexpr static std::string TEXTURES_NAME = "textures";
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constexpr static const char* TEXTURES_NAME = "textures";
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};
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DEFINE_REF(UIPass);
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} // namespace Seele
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@@ -27,10 +27,10 @@ class VisibilityPass : public RenderPass {
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Gfx::OPipelineStatisticsQuery query;
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Gfx::PTimestampQuery timestamps;
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constexpr static std::string VISIBILITY_NAME = "visibilityTexture";
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constexpr static const char* VISIBILITY_NAME = "visibilityTexture";
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// Holds culling information for every meshlet for each instance
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Gfx::OShaderBuffer cullingBuffer;
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constexpr static std::string CULLINGBUFFER_NAME = "cullingBuffer";
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constexpr static const char* CULLINGBUFFER_NAME = "cullingBuffer";
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UVector threadGroupSize;
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};
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DEFINE_REF(VisibilityPass)
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