Fixing some semaphore things

This commit is contained in:
Dynamitos
2025-03-07 21:48:27 +01:00
parent 4d7c5db2c3
commit 913b8391f8
25 changed files with 236 additions and 139 deletions
@@ -29,9 +29,9 @@ class DepthCullingPass : public RenderPass {
Array<uint32> mipOffsets;
Array<UVector2> mipDims;
constexpr static std::string DEPTHTEXTURE_NAME = "depthTexture";
constexpr static const char* DEPTHTEXTURE_NAME = "depthTexture";
Gfx::OShaderBuffer depthMipBuffer;
constexpr static std::string DEPTHMIP_NAME = "depthMip";
constexpr static const char* DEPTHMIP_NAME = "depthMip";
Gfx::RenderTargetAttachment depthAttachment;
Gfx::RenderTargetAttachment visibilityAttachment;
Gfx::ODescriptorLayout depthAttachmentLayout;