Fixing some semaphore things
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@@ -27,10 +27,10 @@ class VisibilityPass : public RenderPass {
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Gfx::OPipelineStatisticsQuery query;
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Gfx::PTimestampQuery timestamps;
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constexpr static std::string VISIBILITY_NAME = "visibilityTexture";
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constexpr static const char* VISIBILITY_NAME = "visibilityTexture";
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// Holds culling information for every meshlet for each instance
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Gfx::OShaderBuffer cullingBuffer;
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constexpr static std::string CULLINGBUFFER_NAME = "cullingBuffer";
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constexpr static const char* CULLINGBUFFER_NAME = "cullingBuffer";
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UVector threadGroupSize;
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};
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DEFINE_REF(VisibilityPass)
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