Trying out generic thread pool
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@@ -4,7 +4,6 @@
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namespace Seele
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{
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DECLARE_REF(Window)
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// A view is a part of the window, which can be anything from a scene viewport to an inspector
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class View
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{
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@@ -54,7 +54,7 @@ void Window::setFocused(PView view)
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}
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void Window::viewWorker(WindowView* windowView)
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void Window::viewWorker(WindowView* windowView)
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{
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while(true)
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{
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