Fixed lighting

This commit is contained in:
Dynamitos
2024-02-20 22:38:35 +01:00
parent 2480529dbc
commit 99ee991bf5
3 changed files with 12 additions and 8 deletions
+6 -2
View File
@@ -20,14 +20,18 @@ float4 fragmentMain(in FragmentParameter params) : SV_Target
LightingParameter lightingParams = params.getLightingParameter();
MaterialParameter materialParams = params.getMaterialParameter();
let brdf = pMaterial.prepare(materialParams);
uint2 tileIndex = uint2(floor(params.position_CS.xy / BLOCK_SIZE));
uint startOffset = pLightCullingData.oLightGrid[tileIndex].x;
uint lightCount = pLightCullingData.oLightGrid[tileIndex].y;
float3 result = float3(0, 0, 0);
for(int i = 0; i < pLightEnv.numDirectionalLights; ++i)
{
result += pLightEnv.directionalLights[i].illuminate(lightingParams, brdf);
}
for(int i = 0; i < pLightEnv.numPointLights; ++i)
for(uint i = 0; i < lightCount; ++i)
{
result += pLightEnv.pointLights[i].illuminate(lightingParams, brdf);
uint lightIndex = pLightCullingData.oLightIndexList[startOffset + lightCount];
result += pLightEnv.pointLights[lightIndex].illuminate(lightingParams, brdf);
}
return float4(result, 1.0f);
}