Separating declaration and definition of RefPtr
This commit is contained in:
@@ -17,6 +17,7 @@ namespace Seele
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, arraySize(0)
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{
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_data = (T*)malloc(DEFAULT_ALLOC_SIZE * sizeof(T));
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assert(_data != nullptr);
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memset(_data, 0, sizeof(T) * DEFAULT_ALLOC_SIZE);
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refreshIterators();
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}
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@@ -16,6 +16,8 @@ target_sources(SeeleEngine
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WindowManager.cpp
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Window.h
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Window.cpp
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GraphicsResources.h)
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GraphicsResources.h
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GraphicsResources.cpp
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GraphicsEnums.h)
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add_subdirectory(Vulkan/)
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,54 @@
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#include "GraphicsResources.h"
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using namespace Seele;
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void Seele::DescriptorLayout::addDescriptorBinding(uint32 bindingIndex, SeDescriptorType type, uint32 arrayCount)
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{
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if (descriptorBindings.size() <= bindingIndex)
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{
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descriptorBindings.resize(bindingIndex + 1);
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}
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DescriptorBinding binding;
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binding.binding = bindingIndex;
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binding.descriptorType = type;
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binding.descriptorCount = arrayCount;
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descriptorBindings[bindingIndex] = binding;
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}
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PDescriptorSet Seele::DescriptorLayout::allocatedDescriptorSet()
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{
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PDescriptorSet result;
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allocator->allocateDescriptorSet(result);
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return result;
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}
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void Seele::PipelineLayout::addDescriptorLayout(uint32 setIndex, PDescriptorLayout layout)
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{
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if (descriptorSetLayouts.size() <= setIndex)
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{
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descriptorSetLayouts.resize(setIndex + 1);
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}
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if (descriptorSetLayouts[setIndex] != nullptr)
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{
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auto& thisBindings = descriptorSetLayouts[setIndex]->descriptorBindings;
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auto& otherBindings = layout->descriptorBindings;
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thisBindings.resize(otherBindings.size());
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for (size_t i = 0; i < otherBindings.size(); ++i)
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{
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if (otherBindings[i].descriptorType != SE_DESCRIPTOR_TYPE_MAX_ENUM)
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{
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assert(thisBindings[i].descriptorType != SE_DESCRIPTOR_TYPE_MAX_ENUM ? thisBindings[i].descriptorType == otherBindings[i].descriptorType : true);
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thisBindings[i] = otherBindings[i];
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}
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}
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}
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else
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{
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descriptorSetLayouts[setIndex] = layout;
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}
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}
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void Seele::PipelineLayout::addPushConstants(const SePushConstantRange& pushConstant)
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{
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pushConstants.add(pushConstant);
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}
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@@ -1,7 +1,15 @@
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#pragma once
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#include "MinimalEngine.h"
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#include "GraphicsEnums.h"
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#include "Containers/Array.h"
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#include <vulkan/vulkan.h>
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namespace Seele
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{
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struct SePushConstantRange {
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SeShaderStageFlags stageFlags;
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uint32_t offset;
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uint32_t size;
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};
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struct GraphicsInitializer
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{
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const char* windowLayoutFile;
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@@ -18,16 +26,20 @@ namespace Seele
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{
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};
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DECLARE_REF(RenderCommandBase);
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DEFINE_REF(RenderCommandBase);
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class SamplerState
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{
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};
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DEFINE_REF(SamplerState);
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class DescriptorBinding
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{
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public:
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DescriptorBinding()
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: binding(0)
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, descriptorType(VK_DESCRIPTOR_TYPE_MAX_ENUM)
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, descriptorType(SE_DESCRIPTOR_TYPE_MAX_ENUM)
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, descriptorCount(-1)
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, shaderStages(VK_SHADER_STAGE_ALL)
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, shaderStages(SE_SHADER_STAGE_ALL)
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{}
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DescriptorBinding(const DescriptorBinding& other)
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: binding(other.binding)
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@@ -43,83 +55,120 @@ namespace Seele
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shaderStages = other.shaderStages;
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}
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uint32_t binding;
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//TODO make generic enum
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VkDescriptorType descriptorType;
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SeDescriptorType descriptorType;
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uint32_t descriptorCount;
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VkShaderStageFlags shaderStages;
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SeShaderStageFlags shaderStages;
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};
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DECLARE_REF(DescriptorBinding);
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DEFINE_REF(DescriptorBinding);
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DECLARE_REF(DescriptorSet);
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class DescriptorAllocator
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{
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public:
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DescriptorAllocator() {}
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~DescriptorAllocator() {}
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virtual void allocateDescriptorSet(PDescriptorSet& descriptorSet) = 0;
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};
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DECLARE_REF(DescriptorAllocator);
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DEFINE_REF(DescriptorAllocator);
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DECLARE_REF(UniformBuffer);
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DECLARE_REF(StructuredBuffer);
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DECLARE_REF(Texture);
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class DescriptorSet
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{
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public:
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virtual ~DescriptorSet() {}
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virtual void writeChanges() = 0;
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virtual void updateBuffer(uint32 binding, PUniformBuffer uniformBuffer) = 0;
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virtual void updateBuffer(uint32 binding, PStructuredBuffer structuredBuffer) = 0;
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virtual void updateSampler(uint32 binding, PSamplerState samplerState) = 0;
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virtual void updateTexture(uint32 binding, PTexture texture, PSamplerState samplerState = nullptr) = 0;
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virtual bool operator<(PDescriptorSet other) = 0;
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};
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DECLARE_REF(DescriptorSet);
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DEFINE_REF(DescriptorSet);
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class DescriptorLayout
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{
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public:
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DescriptorLayout() {}
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virtual ~DescriptorLayout(){}
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void operator=(const DescriptorLayout& other)
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{
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descriptorBindings.resize(other.descriptorBindings.size());
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std::memcpy(descriptorBindings.data(), other.descriptorBindings.data(), sizeof(DescriptorLayout) * descriptorBindings.size());
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}
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virtual void create() = 0;
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virtual void addDescriptorBinding(uint32 binding, SeDescriptorType type, uint32 arrayCount = 1);
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virtual PDescriptorSet allocatedDescriptorSet();
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const Array<DescriptorBinding>& getBindings() const { return descriptorBindings; }
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protected:
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Array<DescriptorBinding> descriptorBindings;
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PDescriptorAllocator allocator;
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friend class PipelineLayout;
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friend class DescriptorAllocator;
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};
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DECLARE_REF(DescriptorLayout);
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DEFINE_REF(DescriptorLayout);
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class PipelineLayout
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{
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public:
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PipelineLayout() {}
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virtual ~PipelineLayout() {}
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virtual void create() = 0;
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void addDescriptorLayout(uint32 setIndex, PDescriptorLayout layout);
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void addPushConstants(const SePushConstantRange& pushConstants);
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virtual uint32 getHash() const = 0;
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protected:
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Array<PDescriptorLayout> descriptorSetLayouts;
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Array<SePushConstantRange> pushConstants;
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};
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DECLARE_REF(PipelineLayout);
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DEFINE_REF(PipelineLayout);
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class VertexDeclaration
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{
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};
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DECLARE_REF(VertexDeclaration);
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DEFINE_REF(VertexDeclaration);
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class GraphicsPipeline
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{
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};
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DECLARE_REF(GraphicsPipeline);
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DEFINE_REF(GraphicsPipeline);
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class UniformBuffer
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{
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};
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DECLARE_REF(UniformBuffer);
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DEFINE_REF(UniformBuffer);
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class Viewport
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{
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};
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DECLARE_REF(Viewport);
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DEFINE_REF(Viewport);
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class VertexBuffer
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{
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};
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DECLARE_REF(VertexBuffer);
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DEFINE_REF(VertexBuffer);
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class IndexBuffer
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{
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};
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DECLARE_REF(IndexBuffer);
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DEFINE_REF(IndexBuffer);
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class StructuredBuffer
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{
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};
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DECLARE_REF(StructuredBuffer);
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DEFINE_REF(StructuredBuffer);
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class Texture
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{
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};
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DECLARE_REF(Texture);
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DEFINE_REF(Texture);
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class Texture2D : public Texture
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{
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};
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DECLARE_REF(Texture2D);
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DEFINE_REF(Texture2D);
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class RenderPass
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{
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};
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DECLARE_REF(RenderPass);
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DEFINE_REF(RenderPass);
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}
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@@ -17,5 +17,5 @@ namespace Seele
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Graphics* graphics;
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Rect area;
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};
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DECLARE_REF(RenderPath);
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DEFINE_REF(RenderPath);
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}
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@@ -17,5 +17,5 @@ namespace Seele
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PRenderPath renderer;
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};
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DECLARE_REF(View)
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DEFINE_REF(View)
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}
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@@ -0,0 +1 @@
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#pragma once
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@@ -48,7 +48,7 @@ namespace Seele {
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Rect area;
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Array<PView> views;
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};
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DECLARE_REF(Section)
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DEFINE_REF(Section)
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class Graphics;
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class Window
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{
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@@ -64,5 +64,5 @@ namespace Seele {
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uint32 height;
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Graphics* graphics;
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};
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DECLARE_REF(Window)
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DEFINE_REF(Window)
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}
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@@ -16,5 +16,5 @@ namespace Seele
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private:
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Array<PWindow> windows;
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};
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DECLARE_REF(WindowManager);
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DEFINE_REF(WindowManager);
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}
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@@ -5,6 +5,10 @@
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#include <atomic>
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#include "Math/Math.h"
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#define DEFINE_REF(x) typedef RefPtr<x> P##x; \
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typedef UniquePtr<x> UP##x; \
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typedef WeakPtr<x> W##x;
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#define DECLARE_REF(x) class x; \
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typedef RefPtr<x> P##x; \
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typedef UniquePtr<x> UP##x; \
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@@ -60,11 +64,20 @@ namespace Seele
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{
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return object == other.object;
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}
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bool operator!=(const RefPtr& other) const
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{
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return object != other.object;
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}
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T* operator->()
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{
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assert(object != nullptr);
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return object->getHandle();
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}
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const T* operator->() const
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{
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assert(object != nullptr);
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return object->getHandle();
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}
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private:
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class RefObject
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@@ -4,3 +4,4 @@ target_sources(Seele_unit_tests
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EngineTest.cpp)
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target_include_directories(Seele_unit_tests PUBLIC ./)
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add_subdirectory(Containers/)
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add_subdirectory(Graphics/)
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@@ -0,0 +1,4 @@
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target_sources(Seele_unit_tests
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PRIVATE
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GraphicsResources.cpp)
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@@ -0,0 +1,13 @@
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#include "EngineTest.h"
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#include "Graphics/GraphicsResources.h"
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#include <boost/test/unit_test.hpp>
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using namespace Seele;
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BOOST_AUTO_TEST_SUITE(DescriptorSets)
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BOOST_AUTO_TEST_CASE(descriptor_set_merge)
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{
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}
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BOOST_AUTO_TEST_SUITE_END()
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