Allocator Aware Array and List

This commit is contained in:
Dynamitos
2021-10-23 00:22:35 +02:00
parent 451572f254
commit 9c48c48f8c
16 changed files with 1390 additions and 1230 deletions
+1 -1
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@@ -22,4 +22,4 @@ VertexStageOutput vertexMain(PositionOnlyVertexShaderInput input)
clipSpacePosition = mul(gViewParams.projectionMatrix, viewSpacePosition); clipSpacePosition = mul(gViewParams.projectionMatrix, viewSpacePosition);
output.position = clipSpacePosition; output.position = clipSpacePosition;
return output; return output;
} }
+1
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@@ -74,3 +74,4 @@ float4 fragmentMain(
} }
return float4(result, 1); return float4(result, 1);
} }
+2
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@@ -3,6 +3,8 @@ target_sources(SeeleEngine
EngineTypes.h EngineTypes.h
MinimalEngine.h MinimalEngine.h
MinimalEngine.cpp MinimalEngine.cpp
ThreadPool.h
ThreadPool.cpp
main.cpp) main.cpp)
add_subdirectory(Asset/) add_subdirectory(Asset/)
File diff suppressed because it is too large Load Diff
+357 -321
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@@ -1,337 +1,373 @@
#pragma once #pragma once
#include "MinimalEngine.h" #include "MinimalEngine.h"
#include <xmemory>
namespace Seele namespace Seele
{ {
template <typename T> template <typename T, typename Allocator = std::pmr::polymorphic_allocator<T>>
class List class List
{ {
private: private:
struct Node struct Node
{ {
Node *prev; Node *prev;
Node *next; Node *next;
T data; T data;
}; };
using NodeAllocator = std::allocator_traits<Allocator>::template rebind_alloc<Node>;
public: public:
List() template <typename X>
{ class IteratorBase
root = nullptr; {
tail = nullptr; public:
beginIt = Iterator(root); using iterator_category = std::forward_iterator_tag;
endIt = Iterator(tail); using value_type = X;
_size = 0; using difference_type = std::ptrdiff_t;
} using reference = X&;
List(const List& other) using pointer = X*;
{
//TODO: improve
for(const auto& it : other)
{
add(it);
}
}
List(List&& other)
: root(std::move(other.root))
, tail(std::move(other.tail))
, beginIt(std::move(other.beginIt))
, endIt(std::move(other.endIt))
, _size(std::move(other._size))
{
other._size = 0;
}
~List()
{
clear();
}
List& operator=(const List& other)
{
if(this != &other)
{
if(root != nullptr)
{
delete root;
}
if(tail != nullptr)
{
delete tail;
}
_size = 0;
for(const auto& it : other)
{
add(it);
}
}
return *this;
}
List& operator=(List&& other)
{
if(this != &other)
{
if(root != nullptr)
{
clear();
}
root = other.root;
tail = other.tail;
beginIt = other.beginIt;
endIt = other.endIt;
_size = other._size;
other._size = 0;
}
return *this;
}
template <typename X>
class IteratorBase
{
public:
typedef std::forward_iterator_tag iterator_category;
typedef X value_type;
typedef std::ptrdiff_t difference_type;
typedef X &reference;
typedef X *pointer;
IteratorBase(Node *x = nullptr) IteratorBase(Node *x = nullptr)
: node(x) : node(x)
{ {
} }
IteratorBase(const IteratorBase &i) IteratorBase(const IteratorBase &i)
: node(i.node) : node(i.node)
{ {
} }
IteratorBase(IteratorBase&& i) IteratorBase(IteratorBase&& i)
: node(std::move(i.node)) : node(std::move(i.node))
{ {
} }
~IteratorBase() ~IteratorBase()
{ {
} }
IteratorBase& operator=(const IteratorBase& other) IteratorBase& operator=(const IteratorBase& other)
{ {
if(this != &other) if(this != &other)
{ {
node = other.node; node = other.node;
} }
return *this; return *this;
} }
IteratorBase& operator=(IteratorBase&& other) IteratorBase& operator=(IteratorBase&& other)
{ {
if(this != &other) if(this != &other)
{ {
node = std::move(other.node); node = std::move(other.node);
} }
return *this; return *this;
} }
reference operator*() const reference operator*() const
{ {
return node->data; return node->data;
} }
pointer operator->() const pointer operator->() const
{ {
return &node->data; return &node->data;
} }
inline bool operator!=(const IteratorBase &other) inline bool operator!=(const IteratorBase &other)
{ {
return node != other.node; return node != other.node;
} }
inline bool operator==(const IteratorBase &other) inline bool operator==(const IteratorBase &other)
{ {
return node == other.node; return node == other.node;
} }
IteratorBase &operator--() IteratorBase &operator--()
{ {
node = node->prev; node = node->prev;
return *this; return *this;
} }
IteratorBase operator--(int) IteratorBase operator--(int)
{ {
IteratorBase tmp(*this); IteratorBase tmp(*this);
--*this; --*this;
return tmp; return tmp;
} }
IteratorBase &operator++() IteratorBase &operator++()
{ {
node = node->next; node = node->next;
return *this; return *this;
} }
IteratorBase operator++(int) IteratorBase operator++(int)
{ {
IteratorBase tmp(*this); IteratorBase tmp(*this);
++*this; ++*this;
return tmp; return tmp;
} }
private: private:
Node *node; Node *node;
friend class List<T>; friend class List<T>;
}; };
typedef IteratorBase<T> Iterator;
typedef IteratorBase<const T> ConstIterator; using Iterator = IteratorBase<T>;
using ConstIterator = IteratorBase<const T>;
using value_type = T;
using allocator_type = Allocator;
using size_type = std::size_t;
using difference_type = std::ptrdiff_t;
using reference = value_type&;
using const_reference = const value_type&;
using pointer = T*;
using const_pointer = const T*;
T &front() using iterator = Iterator;
{ using const_iterator = ConstIterator;
return root->data; using reverse_iterator = std::reverse_iterator<iterator>;
} using const_reverse_iterator = std::reverse_iterator<const_iterator>;
T &back()
{ List()
return tail->prev->data; : root(nullptr)
} , tail(nullptr)
void clear() , beginIt(Iterator(root))
{ , endIt(Iterator(tail))
if (empty()) , _size(0)
{ , allocator(NodeAllocator())
return; {
} }
for (Node *tmp = root; tmp != tail;) List(const List& other)
{ {
tmp = tmp->next; //TODO: improve
delete tmp->prev; for(const auto& it : other)
} {
delete tail; add(it);
tail = nullptr; }
root = nullptr; }
} List(List&& other)
//Insert at the end : root(std::move(other.root))
Iterator add(const T &value) , tail(std::move(other.tail))
{ , beginIt(std::move(other.beginIt))
if (root == nullptr) , endIt(std::move(other.endIt))
{ , _size(std::move(other._size))
root = new Node(); {
tail = root; other._size = 0;
} }
tail->data = value; ~List()
Node *newTail = new Node(); {
newTail->prev = tail; clear();
newTail->next = nullptr; }
tail->next = newTail; List& operator=(const List& other)
Iterator insertedElement(tail); {
tail = newTail; if(this != &other)
markIteratorDirty(); {
_size++; if(root != nullptr)
return insertedElement; {
} delete root;
Iterator add(T&& value) }
{ if(tail != nullptr)
if (root == nullptr) {
{ delete tail;
root = new Node(); }
tail = root; _size = 0;
} for(const auto& it : other)
tail->data = std::move(value); {
Node *newTail = new Node(); add(it);
newTail->prev = tail; }
newTail->next = nullptr; }
tail->next = newTail; return *this;
Iterator insertedElement(tail); }
tail = newTail; List& operator=(List&& other)
markIteratorDirty(); {
_size++; if(this != &other)
return insertedElement; {
} if(root != nullptr)
Iterator remove(Iterator pos) {
{ clear();
_size--; }
Node *prev = pos.node->prev; root = other.root;
Node *next = pos.node->next; tail = other.tail;
if (prev == nullptr) beginIt = other.beginIt;
{ endIt = other.endIt;
root = next; _size = other._size;
} other._size = 0;
else }
{ return *this;
prev->next = next; }
}
if(next == nullptr) T &front()
{ {
root = prev; return root->data;
} }
else T &back()
{ {
next->prev = prev; return tail->prev->data;
} }
delete pos.node; void clear()
markIteratorDirty(); {
return Iterator(next); if (empty())
} {
void popBack() return;
{ }
assert(_size > 0); for (Node *tmp = root; tmp != tail;)
remove(Iterator(tail->prev)); {
} tmp = tmp->next;
void popFront() deallocateNode(tmp->prev);
{ }
assert(_size > 0); deallocateNode(tail);
remove(Iterator(root)); tail = nullptr;
} root = nullptr;
Iterator insert(Iterator pos, const T &value) }
{ //Insert at the end
_size++; iterator add(const T &value)
if (root == nullptr) {
{ if (root == nullptr)
root = new Node(); {
root->data = value; root = allocateNode();
tail = new Node(); tail = root;
root->next = tail; }
root->prev = nullptr; tail->data = value;
tail->prev = root; Node *newTail = allocateNode();
tail->next = nullptr; newTail->prev = tail;
markIteratorDirty(); newTail->next = nullptr;
return beginIt; tail->next = newTail;
} iterator insertedElement(tail);
Node *tmp = pos.node->prev; tail = newTail;
Node *newNode = new Node(); markIteratorDirty();
newNode->data = value; _size++;
tmp->next = newNode; return insertedElement;
newNode->prev = tmp; }
newNode->next = pos.node; iterator add(T&& value)
pos.node->prev = newNode; {
return Iterator(newNode); if (root == nullptr)
} {
Iterator find(const T &value) root = allocateNode();
{ tail = root;
for (Node *i = root; i != tail; i = i->next) }
{ tail->data = std::move(value);
if (!(i->data < value) && !(value < i->data)) Node *newTail = allocateNode();
{ newTail->prev = tail;
return Iterator(i); newTail->next = nullptr;
} tail->next = newTail;
} Iterator insertedElement(tail);
return endIt; tail = newTail;
} markIteratorDirty();
bool empty() _size++;
{ return insertedElement;
return _size == 0; }
} iterator remove(iterator pos)
uint32 size() {
{ _size--;
return _size; Node *prev = pos.node->prev;
} Node *next = pos.node->next;
Iterator begin() if (prev == nullptr)
{ {
return beginIt; root = next;
} }
const Iterator begin() const else
{ {
return beginIt; prev->next = next;
} }
Iterator end() if(next == nullptr)
{ {
return endIt; root = prev;
} }
const Iterator end() const else
{ {
return endIt; next->prev = prev;
} }
delete pos.node;
markIteratorDirty();
return Iterator(next);
}
void popBack()
{
assert(_size > 0);
remove(Iterator(tail->prev));
}
void popFront()
{
assert(_size > 0);
remove(Iterator(root));
}
iterator insert(iterator pos, const T &value)
{
_size++;
if (root == nullptr)
{
root = allocateNode();
root->data = value;
tail = allocateNode();
root->next = tail;
root->prev = nullptr;
tail->prev = root;
tail->next = nullptr;
markIteratorDirty();
return beginIt;
}
Node *tmp = pos.node->prev;
Node *newNode = allocateNode();
newNode->data = value;
tmp->next = newNode;
newNode->prev = tmp;
newNode->next = pos.node;
pos.node->prev = newNode;
return Iterator(newNode);
}
iterator find(const T &value)
{
for (Node *i = root; i != tail; i = i->next)
{
if (!(i->data < value) && !(value < i->data))
{
return iterator(i);
}
}
return endIt;
}
bool empty()
{
return _size == 0;
}
size_type size()
{
return _size;
}
iterator begin()
{
return beginIt;
}
const_iterator begin() const
{
return cbeginIt;
}
iterator end()
{
return endIt;
}
const_iterator end() const
{
return cendIt;
}
private: private:
void markIteratorDirty() Node* allocateNode()
{ {
beginIt = Iterator(root); Node* node = allocator.allocate(1);
endIt = Iterator(tail); std::memset(node, 0, sizeof(Node));
} assert(node != nullptr);
Node *root; return node;
Node *tail; }
Iterator beginIt; void deallocateNode(Node* node)
Iterator endIt; {
uint32 _size; allocator.deallocate(node, 1);
}
void markIteratorDirty()
{
beginIt = Iterator(root);
endIt = Iterator(tail);
cbeginIt = ConstIterator(root);
cendIt = ConstIterator(tail);
}
Node *root;
Node *tail;
Iterator beginIt;
Iterator endIt;
ConstIterator cbeginIt;
ConstIterator cendIt;
uint32 _size;
NodeAllocator allocator;
}; };
} // namespace Seele } // namespace Seele
+1 -1
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@@ -171,7 +171,7 @@ public:
using pointer = Pair<K, V>*; using pointer = Pair<K, V>*;
Iterator(Node *x = nullptr) Iterator(Node *x = nullptr)
: node(x), traversal(Init_t::NO_INIT) : node(x)
{ {
} }
Iterator(Node *x, Array<Node *> &&beginIt) Iterator(Node *x, Array<Node *> &&beginIt)
+3 -7
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@@ -70,13 +70,9 @@ ShaderCollection& ShaderMap::createShaders(
modifyRenderPassMacros(renderPass, createInfo.defines); modifyRenderPassMacros(renderPass, createInfo.defines);
createInfo.name = getShaderNameFromRenderPassType(renderPass) + " Material " + material->getName(); createInfo.name = getShaderNameFromRenderPassType(renderPass) + " Material " + material->getName();
std::ifstream codeStream("./shaders/" + getShaderNameFromRenderPassType(renderPass), std::ios::ate); std::ifstream codeStream("./shaders/" + getShaderNameFromRenderPassType(renderPass));
auto fileSize = codeStream.tellg();
codeStream.seekg(0); createInfo.shaderCode.add(std::string(std::istreambuf_iterator<char>{codeStream}, {}));
Array<char> buffer(static_cast<uint32>(fileSize));
codeStream.read(buffer.data(), fileSize);
createInfo.shaderCode.add(std::string(buffer.data(), 0, fileSize));
collection.vertexShader = graphics->createVertexShader(createInfo); collection.vertexShader = graphics->createVertexShader(createInfo);
+314 -313
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@@ -2,27 +2,28 @@
#include "Containers/Map.h" #include "Containers/Map.h"
#include "EngineTypes.h" #include "EngineTypes.h"
#include "Math/Math.h" #include "Math/Math.h"
//#include "ThreadPool.h"
#define DEFINE_REF(x) \ #define DEFINE_REF(x) \
typedef RefPtr<x> P##x; \ typedef RefPtr<x> P##x; \
typedef UniquePtr<x> UP##x; \ typedef UniquePtr<x> UP##x; \
typedef WeakPtr<x> W##x; typedef WeakPtr<x> W##x;
#define DECLARE_REF(x) \ #define DECLARE_REF(x) \
class x; \ class x; \
typedef RefPtr<x> P##x; \ typedef RefPtr<x> P##x; \
typedef UniquePtr<x> UP##x; \ typedef UniquePtr<x> UP##x; \
typedef WeakPtr<x> W##x; typedef WeakPtr<x> W##x;
#define DECLARE_NAME_REF(nmsp, x) \ #define DECLARE_NAME_REF(nmsp, x) \
namespace nmsp \ namespace nmsp \
{ \ { \
class x; \ class x; \
typedef RefPtr<x> P##x; \ typedef RefPtr<x> P##x; \
typedef UniquePtr<x> UP##x; \ typedef UniquePtr<x> UP##x; \
typedef WeakPtr<x> W##x; \ typedef WeakPtr<x> W##x; \
} }
extern Seele::Map<void *, void *> registeredObjects; extern Seele::Map<void *, void *> registeredObjects;
extern std::mutex registeredObjectsLock; extern std::mutex registeredObjectsLock;
@@ -34,332 +35,332 @@ template <typename T>
class RefObject class RefObject
{ {
public: public:
RefObject(T *ptr) RefObject(T *ptr)
: handle(ptr), refCount(1) : handle(ptr), refCount(1)
{ {
registeredObjects[ptr] = this; registeredObjects[ptr] = this;
} }
inline RefObject(const RefObject &rhs) inline RefObject(const RefObject &rhs)
: handle(rhs.handle), refCount(rhs.refCount) : handle(rhs.handle), refCount(rhs.refCount)
{ {
} }
RefObject(RefObject &&rhs) RefObject(RefObject &&rhs)
: handle(std::move(rhs.handle)), refCount(std::move(rhs.refCount)) : handle(std::move(rhs.handle)), refCount(std::move(rhs.refCount))
{ {
} }
~RefObject() ~RefObject()
{ {
{ {
std::unique_lock lock(registeredObjectsLock); std::unique_lock lock(registeredObjectsLock);
registeredObjects.erase(handle); registeredObjects.erase(handle);
} }
#pragma warning( disable: 4150) #pragma warning( disable: 4150)
delete handle; delete handle;
#pragma warning( default: 4150) #pragma warning( default: 4150)
} }
RefObject &operator=(const RefObject &rhs) RefObject &operator=(const RefObject &rhs)
{ {
if (*this != rhs) if (*this != rhs)
{ {
handle = rhs.handle; handle = rhs.handle;
refCount = rhs.refCount; refCount = rhs.refCount;
} }
return *this; return *this;
} }
RefObject &operator=(RefObject &&rhs) RefObject &operator=(RefObject &&rhs)
{ {
if (*this != rhs) if (*this != rhs)
{ {
handle = std::move(rhs.handle); handle = std::move(rhs.handle);
refCount = std::move(rhs.refCount); refCount = std::move(rhs.refCount);
rhs.handle = nullptr; rhs.handle = nullptr;
rhs.refCount = 0; rhs.refCount = 0;
} }
return *this; return *this;
} }
inline bool operator==(const RefObject &other) const inline bool operator==(const RefObject &other) const
{ {
return handle == other.handle; return handle == other.handle;
} }
inline bool operator!=(const RefObject &other) const inline bool operator!=(const RefObject &other) const
{ {
return handle != other.handle; return handle != other.handle;
} }
inline bool operator<(const RefObject &other) const inline bool operator<(const RefObject &other) const
{ {
return handle < other.handle; return handle < other.handle;
} }
void addRef() void addRef()
{ {
refCount++; refCount++;
} }
inline void removeRef() inline void removeRef()
{ {
refCount--; refCount--;
if (refCount == 0) if (refCount == 0)
{ {
delete this; delete this;
} }
} }
T *getHandle() const T *getHandle() const
{ {
return handle; return handle;
} }
private: private:
T *handle; T *handle;
std::atomic_uint64_t refCount; std::atomic_uint64_t refCount;
friend class RefPtr<T>; friend class RefPtr<T>;
}; };
template <typename T> template <typename T>
class RefPtr class RefPtr
{ {
public: public:
RefPtr() RefPtr()
{ {
object = nullptr; object = nullptr;
} }
RefPtr(nullptr_t) RefPtr(nullptr_t)
{ {
object = nullptr; object = nullptr;
} }
RefPtr(T *ptr) RefPtr(T *ptr)
{ {
std::unique_lock l(registeredObjectsLock); std::unique_lock l(registeredObjectsLock);
auto registeredObj = registeredObjects.find(ptr); auto registeredObj = registeredObjects.find(ptr);
// get here for thread safetly // get here for thread safetly
auto registeredEnd = registeredObjects.end(); auto registeredEnd = registeredObjects.end();
if (registeredObj == registeredEnd) if (registeredObj == registeredEnd)
{ {
object = new RefObject<T>(ptr); object = new RefObject<T>(ptr);
l.unlock(); l.unlock();
} }
else else
{ {
l.unlock(); l.unlock();
object = (RefObject<T> *)registeredObj->value; object = (RefObject<T> *)registeredObj->value;
object->addRef(); object->addRef();
} }
} }
explicit RefPtr(RefObject<T> *other) explicit RefPtr(RefObject<T> *other)
: object(other) : object(other)
{ {
object->addRef(); object->addRef();
} }
inline RefPtr(const RefPtr &other) inline RefPtr(const RefPtr &other)
: object(other.object) : object(other.object)
{ {
if (object != nullptr) if (object != nullptr)
{ {
object->addRef(); object->addRef();
} }
} }
RefPtr(RefPtr &&rhs) RefPtr(RefPtr &&rhs)
: object(std::move(rhs.object)) : object(std::move(rhs.object))
{ {
rhs.object = nullptr; rhs.object = nullptr;
//Dont change references, they stay the same //Dont change references, they stay the same
} }
template <typename F> template <typename F>
RefPtr(const RefPtr<F> &other) RefPtr(const RefPtr<F> &other)
{ {
F *f = other.getObject()->getHandle(); F *f = other.getObject()->getHandle();
assert(static_cast<T *>(f)); assert(static_cast<T *>(f));
object = (RefObject<T> *)other.getObject(); object = (RefObject<T> *)other.getObject();
object->addRef(); object->addRef();
} }
template <typename F> template <typename F>
RefPtr<F> cast() RefPtr<F> cast()
{ {
T *t = object->getHandle(); T *t = object->getHandle();
F *f = dynamic_cast<F *>(t); F *f = dynamic_cast<F *>(t);
if (f == nullptr) if (f == nullptr)
{ {
return nullptr; return nullptr;
} }
RefObject<F> *newObject = (RefObject<F> *)object; RefObject<F> *newObject = (RefObject<F> *)object;
return RefPtr<F>(newObject); return RefPtr<F>(newObject);
} }
template <typename F> template <typename F>
const RefPtr<F> cast() const const RefPtr<F> cast() const
{ {
T *t = object->getHandle(); T *t = object->getHandle();
F *f = dynamic_cast<F *>(t); F *f = dynamic_cast<F *>(t);
if (f == nullptr) if (f == nullptr)
{ {
return nullptr; return nullptr;
} }
RefObject<F> *newObject = (RefObject<F> *)object; RefObject<F> *newObject = (RefObject<F> *)object;
return RefPtr<F>(newObject); return RefPtr<F>(newObject);
} }
RefPtr &operator=(const RefPtr &other) RefPtr &operator=(const RefPtr &other)
{ {
if (*this != other) if (this != &other)
{ {
if (object != nullptr) if (object != nullptr)
{ {
object->removeRef(); object->removeRef();
} }
object = other.object; object = other.object;
if (object != nullptr) if (object != nullptr)
{ {
object->addRef(); object->addRef();
} }
} }
return *this; return *this;
} }
RefPtr &operator=(RefPtr &&rhs) RefPtr &operator=(RefPtr &&rhs)
{ {
if (*this != rhs) if (this != &rhs)
{ {
if (object != nullptr) if (object != nullptr)
{ {
object->removeRef(); object->removeRef();
} }
object = std::move(rhs.object); object = std::move(rhs.object);
rhs.object = nullptr; rhs.object = nullptr;
} }
return *this; return *this;
} }
~RefPtr() ~RefPtr()
{ {
if (object != nullptr) if (object != nullptr)
{ {
object->removeRef(); object->removeRef();
} }
} }
inline bool operator==(const RefPtr &other) const inline bool operator==(const RefPtr &other) const
{ {
return object == other.object; return object == other.object;
} }
inline bool operator!=(const RefPtr &other) const inline bool operator!=(const RefPtr &other) const
{ {
return object != other.object; return object != other.object;
} }
bool operator<(const RefPtr &other) const bool operator<(const RefPtr &other) const
{ {
return object < other.object; return object < other.object;
} }
inline T *operator->() inline T *operator->()
{ {
assert(object != nullptr); assert(object != nullptr);
return object->handle; return object->handle;
} }
inline const T *operator->() const inline const T *operator->() const
{ {
assert(object != nullptr); assert(object != nullptr);
return object->handle; return object->handle;
} }
RefObject<T> *getObject() const RefObject<T> *getObject() const
{ {
return object; return object;
} }
inline T *getHandle() inline T *getHandle()
{ {
return object->getHandle(); return object->getHandle();
} }
inline const T *getHandle() const inline const T *getHandle() const
{ {
return object->getHandle(); return object->getHandle();
} }
private: private:
RefObject<T> *object; RefObject<T> *object;
friend class boost::serialization::access; friend class boost::serialization::access;
template<class Archive> template<class Archive>
void serialize(Archive& ar, const unsigned int) void serialize(Archive& ar, const unsigned int)
{ {
ar & *object->getHandle(); ar & *object->getHandle();
} }
}; };
template <typename T> template <typename T>
class UniquePtr class UniquePtr
{ {
public: public:
UniquePtr() UniquePtr()
: handle(nullptr) : handle(nullptr)
{ {
} }
UniquePtr(nullptr_t) UniquePtr(nullptr_t)
: handle(nullptr) : handle(nullptr)
{ {
} }
UniquePtr(T *ptr) UniquePtr(T *ptr)
: handle(ptr) : handle(ptr)
{ {
} }
UniquePtr(const UniquePtr &rhs) = delete; UniquePtr(const UniquePtr &rhs) = delete;
UniquePtr(UniquePtr &&rhs) noexcept UniquePtr(UniquePtr &&rhs) noexcept
: handle(rhs.handle) : handle(rhs.handle)
{ {
rhs.handle = nullptr; rhs.handle = nullptr;
} }
UniquePtr &operator=(const UniquePtr &rhs) = delete; UniquePtr &operator=(const UniquePtr &rhs) = delete;
UniquePtr &operator=(UniquePtr &&rhs) UniquePtr &operator=(UniquePtr &&rhs)
{ {
handle = rhs.handle; handle = rhs.handle;
rhs.handle = nullptr; rhs.handle = nullptr;
return *this; return *this;
} }
~UniquePtr() ~UniquePtr()
{ {
delete handle; delete handle;
} }
inline bool operator==(const UniquePtr &other) const inline bool operator==(const UniquePtr &other) const
{ {
return handle == other.handle; return handle == other.handle;
} }
inline bool operator!=(const UniquePtr &other) const inline bool operator!=(const UniquePtr &other) const
{ {
return handle != other.handle; return handle != other.handle;
} }
inline T *operator->() inline T *operator->()
{ {
return handle; return handle;
} }
bool isValid() bool isValid()
{ {
return handle != nullptr; return handle != nullptr;
} }
private: private:
T *handle; T *handle;
friend class boost::serialization::access; friend class boost::serialization::access;
template<class Archive> template<class Archive>
void serialize(Archive& ar, const unsigned int version) void serialize(Archive& ar, const unsigned int version)
{ {
ar & *handle; ar & *handle;
} }
}; };
//A weak pointer has no ownership over an object and thus cant delete it //A weak pointer has no ownership over an object and thus cant delete it
template <typename T> template <typename T>
class WeakPtr class WeakPtr
{ {
public: public:
WeakPtr() WeakPtr()
: pointer(nullptr) : pointer(nullptr)
{ {
} }
WeakPtr(RefPtr<T> &sharedPtr) WeakPtr(RefPtr<T> &sharedPtr)
: pointer(sharedPtr) : pointer(sharedPtr)
{ {
} }
WeakPtr &operator=(WeakPtr<T> &weakPtr) WeakPtr &operator=(WeakPtr<T> &weakPtr)
{ {
pointer = weakPtr.pointer; pointer = weakPtr.pointer;
return *this; return *this;
} }
WeakPtr &operator=(RefPtr<T> &sharedPtr) WeakPtr &operator=(RefPtr<T> &sharedPtr)
{ {
pointer = sharedPtr; pointer = sharedPtr;
return *this; return *this;
} }
private: private:
RefPtr<T> pointer; RefPtr<T> pointer;
}; };
} // namespace Seele } // namespace Seele
+1
View File
@@ -1,4 +1,5 @@
#pragma once #pragma once
#include "MinimalEngine.h"
#include "Containers/List.h" #include "Containers/List.h"
#include <semaphore> #include <semaphore>
+16 -3
View File
@@ -2,7 +2,11 @@
using namespace Seele; using namespace Seele;
static ThreadPool gThreadPool;
void Event::await_suspend(std::coroutine_handle<JobPromise> h)
{
getGlobalThreadPool().addJob(Job(h));
}
Job JobPromise::get_return_object() noexcept { Job JobPromise::get_return_object() noexcept {
return Job { std::coroutine_handle<JobPromise>::from_promise(*this) }; return Job { std::coroutine_handle<JobPromise>::from_promise(*this) };
@@ -14,7 +18,16 @@ ThreadPool::ThreadPool(uint32 threadCount)
} }
static ThreadPool& getGlobalThreadPool() ThreadPool::~ThreadPool()
{ {
return gThreadPool; for(auto& thread : workers)
{
thread.join();
}
}
ThreadPool& Seele::getGlobalThreadPool()
{
static ThreadPool threadPool;
return threadPool;
} }
+26 -16
View File
@@ -1,23 +1,35 @@
#pragma once #pragma once
#include <thread> #include <thread>
#include <coroutine> #include <coroutine>
#include "MinimalEngine.h" #include "Containers/List.h"
namespace Seele namespace Seele
{ {
enum class JobStage struct JobPromise;
struct Event
{ {
INPUT, public:
GAMELOGIC, void raise()
RENDER, {
DONT_CARE flag.test_and_set();
flag.notify_all();
}
void reset()
{
flag.clear();
}
bool await_ready() { return flag.test(); }
void await_suspend(std::coroutine_handle<JobPromise> h);
void await_resume() {}
private:
std::atomic_flag flag;
}; };
struct [[nodiscard]] Job; struct [[nodiscard]] Job;
struct JobPromise struct JobPromise
{ {
Job get_return_object() noexcept; Job get_return_object() noexcept;
std::suspend_never initial_suspend() const noexcept { return {}; } std::suspend_always initial_suspend() const noexcept { return {}; }
std::suspend_never final_suspend() const noexcept { return {}; } std::suspend_never final_suspend() const noexcept { return {}; }
void return_void() noexcept {} void return_void() noexcept {}
@@ -31,9 +43,8 @@ struct [[nodiscard]] Job
public: public:
using promise_type = JobPromise; using promise_type = JobPromise;
explicit Job(std::coroutine_handle<task_promise> handle, JobStage stage = JobStage::DONT_CARE) explicit Job(std::coroutine_handle<JobPromise> handle)
: handle(handle) : handle(handle)
, stage(stage)
{} {}
~Job() ~Job()
{ {
@@ -44,22 +55,21 @@ public:
} }
private: private:
std::coroutine_handle<JobPromise> handle; std::coroutine_handle<JobPromise> handle;
JobStage stage;
}; };
class ThreadPool class ThreadPool
{ {
public: public:
ThreadPool(uint32 threadCount = std::thread::hardware_concurrency); ThreadPool(uint32 threadCount = std::thread::hardware_concurrency());
virtual ~ThreadPool(); virtual ~ThreadPool();
void schedule(std::function<void()> function) void addJob(Job&& job)
{ {
jobs.add(std::move(job));
} }
private: private:
Array<std::thread> workers; std::vector<std::thread> workers;
Map<JobStage, List<Job>> jobs; List<Job> jobs;
void threadLoop(); void threadLoop();
}; };
static ThreadPool& getGlobalThreadPool(); extern ThreadPool& getGlobalThreadPool();
} // namespace Seele } // namespace Seele
+12 -4
View File
@@ -16,7 +16,7 @@ void Window::addView(PView view)
{ {
WindowView* windowView = new WindowView(); WindowView* windowView = new WindowView();
windowView->view = view; windowView->view = view;
windowView->worker = std::thread(&Window::viewWorker, this, windowView); //windowView->worker = std::thread(&Window::viewWorker, this, windowView);
views.add(windowView); views.add(windowView);
} }
@@ -24,11 +24,19 @@ void Window::render()
{ {
gfxHandle->beginFrame(); gfxHandle->beginFrame();
for(auto& windowView : views) for(auto& windowView : views)
{ {
windowView->view->beginUpdate(); windowView->view->beginUpdate();
windowView->view->update(); windowView->view->update();
windowView->view->commitUpdate(); {
windowView->view->prepareRender(); std::unique_lock lock(windowView->workerMutex);
windowView->view->commitUpdate();
}
windowView->updateFinished.raise();
{
std::unique_lock lock(windowView->workerMutex);
windowView->view->prepareRender();
}
windowView->updateFinished.reset();
windowView->view->render(); windowView->view->render();
} }
gfxHandle->endFrame(); gfxHandle->endFrame();
+2
View File
@@ -1,12 +1,14 @@
#pragma once #pragma once
#include "Graphics/GraphicsResources.h" #include "Graphics/GraphicsResources.h"
#include "View.h" #include "View.h"
#include "ThreadPool.h"
namespace Seele namespace Seele
{ {
struct WindowView struct WindowView
{ {
PView view; PView view;
Event updateFinished;
std::thread worker; std::thread worker;
std::mutex workerMutex; std::mutex workerMutex;
}; };
-9
View File
@@ -35,12 +35,3 @@ PWindow WindowManager::addWindow(const WindowCreateInfo &createInfo)
windows.add(window); windows.add(window);
return window; return window;
} }
void WindowManager::render()
{
for(auto window : windows)
{
window->render();
}
}
-1
View File
@@ -12,7 +12,6 @@ public:
WindowManager(); WindowManager();
~WindowManager(); ~WindowManager();
PWindow addWindow(const WindowCreateInfo &createInfo); PWindow addWindow(const WindowCreateInfo &createInfo);
void render();
static Gfx::PGraphics getGraphics() static Gfx::PGraphics getGraphics()
{ {
return graphics; return graphics;
+2 -2
View File
@@ -34,9 +34,9 @@ int main()
PInspectorView inspectorView = new InspectorView(windowManager->getGraphics(), window, inspectorViewInfo); PInspectorView inspectorView = new InspectorView(windowManager->getGraphics(), window, inspectorViewInfo);
window->addView(inspectorView); window->addView(inspectorView);
sceneView->setFocused(); sceneView->setFocused();
while (windowManager->isActive()) while(true)
{ {
windowManager->render(); window->render();
} }
return 0; return 0;
} }