Implemented basic containers and ref pointers
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#pragma once
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#include "GraphicsResources.h"
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#include "Window.h"
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#include "Containers/Array.h"
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namespace Seele
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{
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class WindowManager
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{
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public:
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WindowManager(GraphicsInitializer initializer);
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~WindowManager();
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private:
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Array<RefPtr<Window>> windows;
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};
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}
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