I HAVE AQUIRED GPUTRACE

This commit is contained in:
Dynamitos
2024-04-19 22:44:00 +02:00
parent 194a0e8b91
commit a27e280ab8
26 changed files with 169 additions and 182 deletions
-3
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@@ -49,9 +49,6 @@ find_package(Ktx CONFIG REQUIRED)
find_package(nlohmann_json CONFIG REQUIRED)
find_package(fmt CONFIG REQUIRED)
find_package(VulkanMemoryAllocator CONFIG REQUIRED)
find_package(spirv_cross_core CONFIG REQUIRED)
find_package(spirv_cross_glsl CONFIG REQUIRED)
find_package(spirv_cross_msl CONFIG REQUIRED)
find_package(glslang CONFIG REQUIRED)
if(UNIX)
+4 -4
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@@ -69,7 +69,7 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
OFloatParameter p = new FloatParameter(param.key(), uniformBufferOffset, uniformBinding);
if(uniformBinding == -1)
{
layout->addDescriptorBinding(bindingCounter, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
layout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = bindingCounter, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,});
uniformBinding = bindingCounter++;
}
uniformBufferOffset += 4;
@@ -86,7 +86,7 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
OVectorParameter p = new VectorParameter(param.key(), uniformBufferOffset, uniformBinding);
if(uniformBinding == -1)
{
layout->addDescriptorBinding(bindingCounter, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
layout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = bindingCounter, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,});
uniformBinding = bindingCounter++;
}
uniformBufferOffset += 12;
@@ -100,7 +100,7 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
else if(type.compare("Texture2D") == 0)
{
OTextureParameter p = new TextureParameter(param.key(), 0, bindingCounter);
layout->addDescriptorBinding(bindingCounter++, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE);
layout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = bindingCounter++, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,});
if(defaultValue != param.value().end())
{
std::string defaultString = defaultValue.value().get<std::string>();
@@ -116,7 +116,7 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
else if(type.compare("Sampler") == 0)
{
OSamplerParameter p = new SamplerParameter(param.key(), 0, bindingCounter);
layout->addDescriptorBinding(bindingCounter++, Gfx::SE_DESCRIPTOR_TYPE_SAMPLER);
layout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = bindingCounter++, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,});
p->data = graphics->createSampler({});
parameters.add(p->key);
expressions.add(std::move(p));
+4 -12
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@@ -24,19 +24,11 @@ DescriptorLayout& DescriptorLayout::operator=(const DescriptorLayout& other) {
DescriptorLayout::~DescriptorLayout() {}
void DescriptorLayout::addDescriptorBinding(uint32 bindingIndex, SeDescriptorType type, SeImageViewType textureType, uint32 arrayCount,
SeDescriptorBindingFlags bindingFlags, SeShaderStageFlags shaderStages) {
if (descriptorBindings.size() <= bindingIndex) {
descriptorBindings.resize(bindingIndex + 1);
void DescriptorLayout::addDescriptorBinding(DescriptorBinding binding) {
if (descriptorBindings.size() <= binding.binding) {
descriptorBindings.resize(binding.binding + 1);
}
descriptorBindings[bindingIndex] = DescriptorBinding{
.binding = bindingIndex,
.descriptorType = type,
.textureType = textureType,
.descriptorCount = arrayCount,
.bindingFlags = bindingFlags,
.shaderStages = shaderStages,
};
descriptorBindings[binding.binding] = binding;
}
PDescriptorSet DescriptorLayout::allocateDescriptorSet() { return pool->allocateDescriptorSet(); }
+1 -4
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@@ -23,10 +23,7 @@ public:
DescriptorLayout(const DescriptorLayout& other);
DescriptorLayout& operator=(const DescriptorLayout& other);
virtual ~DescriptorLayout();
void addDescriptorBinding(uint32 binding, SeDescriptorType type,
SeImageViewType textureType = Gfx::SE_IMAGE_VIEW_TYPE_2D, uint32 arrayCount = 1,
SeDescriptorBindingFlags bindingFlags = 0,
SeShaderStageFlags shaderStages = SeShaderStageFlagBits::SE_SHADER_STAGE_ALL);
void addDescriptorBinding(DescriptorBinding binding);
void reset();
PDescriptorSet allocateDescriptorSet();
virtual void create() = 0;
-6
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@@ -226,8 +226,6 @@ struct LegacyPipelineCreateInfo
DepthStencilState depthStencilState;
ColorBlendState colorBlend;
LegacyPipelineCreateInfo();
LegacyPipelineCreateInfo(LegacyPipelineCreateInfo&& rhs) = default;
LegacyPipelineCreateInfo& operator=(LegacyPipelineCreateInfo&& rhs) = default;
~LegacyPipelineCreateInfo();
};
@@ -243,8 +241,6 @@ struct MeshPipelineCreateInfo
DepthStencilState depthStencilState;
ColorBlendState colorBlend;
MeshPipelineCreateInfo();
MeshPipelineCreateInfo(MeshPipelineCreateInfo&& rhs) = default;
MeshPipelineCreateInfo& operator=(MeshPipelineCreateInfo&& rhs) = default;
~MeshPipelineCreateInfo();
};
struct ComputePipelineCreateInfo
@@ -252,8 +248,6 @@ struct ComputePipelineCreateInfo
Gfx::PComputeShader computeShader;
Gfx::PPipelineLayout pipelineLayout;
ComputePipelineCreateInfo();
ComputePipelineCreateInfo(ComputePipelineCreateInfo&& rhs) = default;
ComputePipelineCreateInfo& operator=(ComputePipelineCreateInfo&& rhs) = default;
~ComputePipelineCreateInfo();
};
} // namespace Gfx
+4 -2
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@@ -68,9 +68,10 @@ public:
virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
private:
PGraphicsPipeline boundPipeline;
PIndexBuffer boundIndexBuffer;
MTL::Buffer* argumentBuffer;
MTL::RenderCommandEncoder* encoder;
PIndexBuffer boundIndexBuffer;
PGraphicsPipeline boundPipeline;
std::string name;
};
DEFINE_REF(RenderCommand)
@@ -90,6 +91,7 @@ private:
PComputePipeline boundPipeline;
MTL::CommandBuffer* commandBuffer;
MTL::ComputeCommandEncoder* encoder;
MTL::Buffer* argumentBuffer;
std::string name;
};
DEFINE_REF(ComputeCommand)
+5 -3
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@@ -11,7 +11,6 @@
#include "Pipeline.h"
#include "Resources.h"
#include "Window.h"
#include <Metal/Metal.h>
using namespace Seele;
using namespace Seele::Metal;
@@ -123,7 +122,7 @@ void RenderCommand::drawIndexed(uint32 indexCount, uint32 instanceCount, int32 f
void RenderCommand::drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) {
// TODO:
encoder->drawMeshThreadgroups(MTL::Size(groupX, groupY, groupZ), MTL::Size(128, 128, 128), MTL::Size(32, 32, 32));
encoder->drawMeshThreadgroups(MTL::Size(groupX, groupY, groupZ), MTL::Size(128, 1, 1), MTL::Size(32, 1, 1));
}
ComputeCommand::ComputeCommand(MTL::CommandBuffer* cmdBuffer, const std::string& name)
@@ -139,13 +138,15 @@ void ComputeCommand::end() {
void ComputeCommand::bindPipeline(Gfx::PComputePipeline pipeline) {
boundPipeline = pipeline.cast<ComputePipeline>();
encoder->setComputePipelineState(boundPipeline->getHandle());
argumentBuffer = boundPipeline->graphics->getDevice()->newBuffer(sizeof(uint64) * boundPipeline->getPipelineLayout()->getLayouts().size(), MTL::ResourceOptionCPUCacheModeDefault);
}
void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet set) {
auto metalSet = set.cast<DescriptorSet>();
metalSet->bind();
uint32 parameterIndex = boundPipeline->getPipelineLayout()->findParameter(set->getLayout()->getName());
encoder->setBuffer(metalSet->getBuffer(), 0, parameterIndex);
uint64* topLevelTable = (uint64*)argumentBuffer->contents();
topLevelTable[parameterIndex] = metalSet->getBuffer()->gpuAddress();
auto bindings =metalSet->getLayout()->getBindings();
for(size_t i = 0; i < bindings.size(); ++i)
{
@@ -190,6 +191,7 @@ void ComputeCommand::pushConstants(Gfx::PPipelineLayout, Gfx::SeShaderStageFlags
void ComputeCommand::dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) {
// TODO
encoder->setBuffer(argumentBuffer, 0, 2);
encoder->dispatchThreadgroups(MTL::Size(threadX, threadY, threadZ), MTL::Size(32, 32, 1));
}
+1 -1
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@@ -62,7 +62,7 @@ public:
private:
PGraphics graphics;
PDescriptorPool owner;
MTL::Buffer* buffer;
MTL::Buffer* buffer = nullptr;
MTL::ArgumentEncoder* encoder;
Array<MTL::Resource*> boundResources;
uint32 bindCount;
+15 -11
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@@ -116,16 +116,14 @@ void DescriptorPool::reset() {
DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner)
: Gfx::DescriptorSet(owner->getLayout()), graphics(graphics), owner(owner), bindCount(0), currentlyInUse(false) {
// auto desc = (MTL::ArgumentDescriptor*)owner->getArguments()->object(0);
// std::cout << desc->access() << " " << desc->arrayLength() << " " << desc->index() << " " << desc->textureType() <<
// " " << desc->dataType() << std::endl;
if (owner->getArguments()->count() == 0) {
buffer = graphics->getDevice()->newBuffer(0, MTL::ResourceOptionCPUCacheModeDefault);
} else {
boundResources.resize(owner->getArguments()->count());
encoder = graphics->getDevice()->newArgumentEncoder(owner->getArguments());
buffer = graphics->getDevice()->newBuffer(encoder->encodedLength(), MTL::ResourceOptionCPUCacheModeDefault);
encoder->setArgumentBuffer(buffer, 0);
if (owner->getArguments()->count() > 0) {
boundResources.resize(owner->getArguments()->count());
encoder = graphics->getDevice()->newArgumentEncoder(owner->getArguments());
buffer = graphics->getDevice()->newBuffer(encoder->encodedLength(), MTL::ResourceOptionCPUCacheModeDefault);
encoder->setArgumentBuffer(buffer, 0);
} else
{
buffer = graphics->getDevice()->newBuffer(8, MTL::ResourceOptionCPUCacheModeDefault);
}
}
@@ -149,7 +147,13 @@ void DescriptorSet::updateSampler(uint32_t binding, Gfx::PSampler samplerState)
}
void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler samplerState) {
PTextureBase base = texture.cast<TextureBase>();
encoder->setTexture(base->getTexture(), binding);
if(layout->getBindings()[binding].access == Gfx::SE_DESCRIPTOR_ACCESS_READ_ONLY_BIT)
{
encoder->setTexture(base->getTexture(), binding);
}else{
encoder->setBuffer(base->getTexture()->buffer(), 0, binding);
}
boundResources[binding] = base->getTexture();
}
+1 -1
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@@ -31,7 +31,7 @@ void Graphics::init(GraphicsInitializer)
queue = new CommandQueue(this);
ioQueue = new IOCommandQueue(this);
cache = new PipelineCache(this, "pipelines.metal");
meshShadingEnabled = false;
meshShadingEnabled = true;
}
Gfx::OWindow Graphics::createWindow(const WindowCreateInfo &createInfo)
+1 -1
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@@ -31,8 +31,8 @@ public:
virtual ~ComputePipeline();
constexpr MTL::ComputePipelineState* getHandle() const { return state; }
private:
PGraphics graphics;
private:
MTL::ComputePipelineState* state;
};
DEFINE_REF(ComputePipeline)
+75 -69
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@@ -1,4 +1,5 @@
#include "Shader.h"
#include "Descriptor.h"
#include "Foundation/NSError.hpp"
#include "Foundation/NSString.hpp"
#include "Graphics.h"
@@ -6,7 +7,6 @@
#include "Graphics/slang-compile.h"
#include "Metal/MTLDevice.hpp"
#include "Metal/MTLLibrary.hpp"
#include "Descriptor.h"
#include <fstream>
#include <iostream>
#include <metal_irconverter/metal_irconverter.h>
@@ -25,75 +25,83 @@ Shader::~Shader() {
}
void Shader::create(const ShaderCreateInfo& createInfo) {
Map<std::string, uint32> test;
std::cout << "Compiling " << createInfo.name << std::endl;
Map<std::string, uint32> test;
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_DXIL, test);
hash = CRC::Calculate(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), CRC::CRC_32());
IRCompiler* pCompiler = IRCompilerCreate();
IRCompilerSetMinimumGPUFamily(pCompiler, IRGPUFamilyMetal3);
IRCompilerIgnoreRootSignature(pCompiler, true);
IRCompilerSetMinimumGPUFamily(pCompiler, IRGPUFamilyMetal3);
IRCompilerIgnoreRootSignature(pCompiler, true);
IRCompilerSetEntryPointName(pCompiler, "main");
IRCompilerSetValidationFlags(pCompiler, IRCompilerValidationFlagAll);
IRObject* pDXIL = IRObjectCreateFromDXIL((const uint8*)kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(),
IRBytecodeOwnershipNone);
IRVersionedRootSignatureDescriptor descriptor;
descriptor.version = IRRootSignatureVersion_1_1;
Map<std::string, Gfx::PDescriptorLayout> layouts =createInfo.rootSignature->getLayouts();
descriptor.desc_1_1.NumParameters = layouts.size();
descriptor.desc_1_1.NumStaticSamplers = 0;
descriptor.desc_1_1.pStaticSamplers = nullptr;
Array<IRRootParameter1> parameters;
// each layout has an array for its bindings
Array<Array<IRDescriptorRange1>> ranges;
for(const auto& [name, layout] : layouts)
{
uint32 textureReg = 0; // SRV
uint32 samplerReg = 0; // Sampler
uint32 uavReg = 0; // UAV
uint32 constantReg = 0; // CBV
auto& bindingRanges = ranges.add();
for(auto binding : layout->getBindings())
{
IRDescriptorRangeType type;
uint32 reg = 0;
switch(binding.descriptorType)
{
case Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER:
type = IRDescriptorRangeTypeSRV;
reg = textureReg++;
break;
case Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
case Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
type = IRDescriptorRangeTypeCBV;
reg = constantReg++;
break;
case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE:
type = IRDescriptorRangeTypeUAV;
reg = uavReg++;
break;
default: throw std::logic_error("Not implemented");
};
bindingRanges.add() = IRDescriptorRange1{
.BaseShaderRegister = reg,
.NumDescriptors = binding.descriptorCount,
.RangeType = type,
.RegisterSpace = createInfo.rootSignature->findParameter(name),
};
IRVersionedRootSignatureDescriptor descriptor;
descriptor.version = IRRootSignatureVersion_1_1;
Map<std::string, Gfx::PDescriptorLayout> layouts = createInfo.rootSignature->getLayouts();
descriptor.desc_1_1.NumParameters = layouts.size();
descriptor.desc_1_1.NumStaticSamplers = 0;
descriptor.desc_1_1.pStaticSamplers = nullptr;
Array<IRRootParameter1> parameters;
// each layout has an array for its bindings
Array<Array<IRDescriptorRange1>> ranges;
for (const auto& [name, layout] : layouts) {
uint32 textureReg = 0; // SRV
uint32 samplerReg = 0; // Sampler
uint32 uavReg = 0; // UAV
uint32 constantReg = 0; // CBV
auto& bindingRanges = ranges.add();
for (auto binding : layout->getBindings()) {
IRDescriptorRangeType type;
uint32 reg = 0;
switch (binding.descriptorType) {
case Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
type = IRDescriptorRangeTypeSRV;
reg = textureReg++;
break;
case Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
case Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
type = IRDescriptorRangeTypeCBV;
reg = constantReg++;
break;
case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE:
case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER:
if (binding.access == Gfx::SE_DESCRIPTOR_ACCESS_READ_ONLY_BIT) {
type = IRDescriptorRangeTypeSRV;
reg = textureReg++;
break;
} else {
type = IRDescriptorRangeTypeUAV;
reg = uavReg++;
break;
}
parameters.add() = IRRootParameter1{
.ParameterType = IRRootParameterTypeDescriptorTable,
.DescriptorTable = IRRootDescriptorTable1{ .NumDescriptorRanges = (uint32)(bindingRanges.size()), bindingRanges.data() },
.ShaderVisibility = IRShaderVisibilityAll,
};
default:
throw std::logic_error("Not implemented");
};
bindingRanges.add() = IRDescriptorRange1{
.BaseShaderRegister = reg,
.NumDescriptors = binding.descriptorCount,
.RangeType = type,
.RegisterSpace = createInfo.rootSignature->findParameter(name),
.Flags = IRDescriptorRangeFlagDescriptorsStaticKeepingBufferBoundsChecks,
};
}
IRError* signatureError = nullptr;
descriptor.desc_1_1.NumParameters = parameters.size();
descriptor.desc_1_1.pParameters = parameters.data();
IRRootSignature* rootSignature = IRRootSignatureCreateFromDescriptor(&descriptor, &signatureError);
assert(rootSignature);
IRCompilerSetGlobalRootSignature(pCompiler, rootSignature);
// Compile DXIL to Metal IR:
parameters.add() = IRRootParameter1{
.ParameterType = IRRootParameterTypeDescriptorTable,
.DescriptorTable =
IRRootDescriptorTable1{.NumDescriptorRanges = (uint32)(bindingRanges.size()), bindingRanges.data()},
.ShaderVisibility = IRShaderVisibilityAll,
};
}
IRError* signatureError = nullptr;
descriptor.desc_1_1.NumParameters = parameters.size();
descriptor.desc_1_1.pParameters = parameters.data();
IRRootSignature* rootSignature = IRRootSignatureCreateFromDescriptor(&descriptor, &signatureError);
assert(rootSignature);
IRCompilerSetGlobalRootSignature(pCompiler, rootSignature);
// Compile DXIL to Metal IR:
IRError* pError = nullptr;
IRObject* pOutIR = IRCompilerAllocCompileAndLink(pCompiler, NULL, pDXIL, &pError);
@@ -124,18 +132,16 @@ void Shader::create(const ShaderCreateInfo& createInfo) {
IRObjectGetMetalLibBinary(pOutIR, irStage, pMetallib);
dispatch_data_t data = IRMetalLibGetBytecodeData(pMetallib);
IRShaderReflection* reflection = IRShaderReflectionCreate();
IRObjectGetReflection(pOutIR, irStage, reflection);
std::cout << " NumRes: " << IRShaderReflectionGetResourceCount(reflection) << std::endl;
std::cout << IRShaderReflectionAllocStringAndSerialize(reflection) << std::endl;
IRShaderReflectionDestroy(reflection);
IRShaderReflection* reflection = IRShaderReflectionCreate();
IRObjectGetReflection(pOutIR, irStage, reflection);
std::cout << IRShaderReflectionAllocStringAndSerialize(reflection) << std::endl;
IRShaderReflectionDestroy(reflection);
// Store the metallib to custom format or disk, or use to create a MTLLibrary.
NS::Error* error;
library = graphics->getDevice()->newLibrary(data, &error);
function = library->newFunction(NS::String::string("main", NS::ASCIIStringEncoding));
if(!function)
{
if (!function) {
assert(false);
}
IRMetalLibBinaryDestroy(pMetallib);
-1
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@@ -51,7 +51,6 @@ private:
CAMetalLayer* metalLayer;
CA::MetalDrawable* drawable;
OTexture2D backBuffer;
MTL::CaptureDescriptor* capture = nullptr;
std::function<void(KeyCode, InputAction, KeyModifier)> keyCallback;
std::function<void(double, double)> mouseMoveCallback;
-12
View File
@@ -94,17 +94,6 @@ Window::~Window() { glfwDestroyWindow(static_cast<GLFWwindow*>(windowHandle)); }
void Window::pollInput() { glfwPollEvents(); }
void Window::beginFrame() {
auto captureManager = MTL::CaptureManager::sharedCaptureManager();
capture = MTL::CaptureDescriptor::alloc()->init();
capture->setCaptureObject((__bridge id<MTLDevice>)graphics->getDevice());
capture->setDestination(MTL::CaptureDestinationDeveloperTools);
capture->setOutputURL(NS::URL::fileURLWithPath(NS::String::string(fmt::format("frame{0}.trace", Gfx::getCurrentFrameIndex()).c_str(), NS::ASCIIStringEncoding)));
NS::Error* error;
captureManager->startCapture(capture, &error);
if(error)
{
std::cout << error->localizedDescription()->cString(NS::ASCIIStringEncoding) << std::endl;
}
drawable = (__bridge CA::MetalDrawable*)[metalLayer nextDrawable];
createBackBuffer();
}
@@ -112,7 +101,6 @@ void Window::beginFrame() {
void Window::endFrame() {
graphics->getQueue()->getCommands()->present(drawable);
graphics->getQueue()->submitCommands();
MTL::CaptureManager::sharedCaptureManager()->stopCapture();
currentFrameIndex++;
}
+8 -10
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@@ -49,16 +49,12 @@ void BasePass::render()
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
descriptorSets[INDEX_VIEW_PARAMS] = viewParamsSet;
descriptorSets[INDEX_LIGHT_ENV] = scene->getLightEnvironment()->getDescriptorSet();
opaqueCulling->updateBuffer(0, oLightIndexList);
opaqueCulling->updateTexture(1, oLightGrid);
transparentCulling->updateBuffer(0, tLightIndexList);
transparentCulling->updateTexture(1, tLightGrid);
opaqueCulling->writeChanges();
transparentCulling->writeChanges();
descriptorSets[INDEX_LIGHT_CULLING] = opaqueCulling;
Gfx::ShaderPermutation permutation;
if (graphics->supportMeshShading())
@@ -122,12 +118,14 @@ void BasePass::render()
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
command->bindPipeline(pipeline);
}
descriptorSets[INDEX_VERTEX_DATA] = vertexData->getVertexDataSet();
command->bindDescriptor(vertexData->getVertexDataSet());
command->bindDescriptor(viewParamsSet);
command->bindDescriptor(scene->getLightEnvironment()->getDescriptorSet());
command->bindDescriptor(opaqueCulling);
for (const auto& [_, instance] : materialData.instances)
{
descriptorSets[INDEX_MATERIAL] = instance.materialInstance->getDescriptorSet();
descriptorSets[INDEX_SCENE_DATA] = instance.descriptorSet;
command->bindDescriptor(descriptorSets);
command->bindDescriptor(instance.materialInstance->getDescriptorSet());
command->bindDescriptor(instance.descriptorSet);
if (graphics->supportMeshShading())
{
command->drawMesh(instance.meshes.size(), 1, 1);
@@ -166,9 +164,9 @@ void BasePass::publishOutputs()
lightCullingLayout = graphics->createDescriptorLayout("pLightCullingData");
// oLightIndexList
lightCullingLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
lightCullingLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,});
// oLightGrid
lightCullingLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE);
lightCullingLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE,});
lightCullingLayout->create();
basePassLayout->addDescriptorLayout(lightCullingLayout);
@@ -100,19 +100,19 @@ void LightCullingPass::publishOutputs()
cullingDescriptorLayout = graphics->createDescriptorLayout("pCullingParams");
//DepthTexture
cullingDescriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE);
cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,});
//o_lightIndexCounter
cullingDescriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT});
//t_lightIndexCounter
cullingDescriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT});
//o_lightIndexList
cullingDescriptorLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT});
//t_lightIndexList
cullingDescriptorLayout->addDescriptorBinding(4, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 4, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT});
//o_lightGrid
cullingDescriptorLayout->addDescriptorBinding(5, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE);
cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 5, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT});
//t_lightGrid
cullingDescriptorLayout->addDescriptorBinding(6, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE);
cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 6, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT});
lightEnv = scene->getLightEnvironment();
@@ -122,8 +122,10 @@ void LightCullingPass::publishOutputs()
cullingLayout->addDescriptorLayout(cullingDescriptorLayout);
cullingLayout->addDescriptorLayout(lightEnv->getDescriptorLayout());
Map<std::string, uint32> mapping;
mapping["pViewParams"] = 0;
mapping["pDispatchParams"] = 1;
mapping["pViewParams"] = 1;
mapping["pDispatchParams"] = 2;
mapping["pCullingParams"] = 0;
mapping["pLightEnv"] = 3;
cullingLayout->addMapping(mapping);
cullingLayout->create();
@@ -209,8 +211,8 @@ void LightCullingPass::setupFrustums()
dispatchParams.numThreadGroups = numThreadGroups;
dispatchParamsLayout = graphics->createDescriptorLayout("pDispatchParams");
dispatchParamsLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
dispatchParamsLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
dispatchParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER, });
dispatchParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_WRITE_ONLY_BIT });
frustumLayout = graphics->createPipelineLayout();
frustumLayout->addDescriptorLayout(viewParamsLayout);
frustumLayout->addDescriptorLayout(dispatchParamsLayout);
@@ -231,8 +233,8 @@ void LightCullingPass::setupFrustums()
Gfx::ComputePipelineCreateInfo pipelineInfo;
pipelineInfo.computeShader = frustumShader;
pipelineInfo.pipelineLayout = std::move(frustumLayout);
frustumPipeline = graphics->createComputePipeline(std::move(pipelineInfo));
pipelineInfo.pipelineLayout = frustumLayout;
frustumPipeline = graphics->createComputePipeline(pipelineInfo);
Gfx::OUniformBuffer frustumDispatchParamsBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
.sourceData = {
@@ -8,7 +8,7 @@ RenderPass::RenderPass(Gfx::PGraphics graphics, PScene scene)
{
viewParamsLayout = graphics->createDescriptorLayout("pViewParams");
viewParamsLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
viewParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,});
UniformBufferCreateInfo uniformInitializer = {
.sourceData = {
.size = sizeof(ViewParameter),
@@ -56,5 +56,4 @@ void RenderPass::setResources(PRenderGraphResources _resources)
void RenderPass::setViewport(Gfx::PViewport _viewport)
{
viewport = _viewport;
publishOutputs();
}
@@ -75,12 +75,12 @@ void SkyboxRenderPass::endFrame()
void SkyboxRenderPass::publishOutputs()
{
skyboxDataLayout = graphics->createDescriptorLayout("pSkyboxData");
skyboxDataLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
skyboxDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,});
skyboxDataLayout->create();
textureLayout = graphics->createDescriptorLayout("pSkyboxTextures");
textureLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE);
textureLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE);
textureLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_SAMPLER);
textureLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,});
textureLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,});
textureLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,});
textureLayout->create();
skyboxSampler = graphics->createSampler({});
+3 -3
View File
@@ -121,12 +121,12 @@ void TextPass::createRenderPass()
createInfo.entryPoint = "fragmentMain";
fragmentShader = graphics->createFragmentShader(createInfo);
generalLayout = graphics->createDescriptorLayout("pRender");
generalLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
generalLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_SAMPLER);
generalLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,});
generalLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,});
generalLayout->create();
textureArrayLayout = graphics->createDescriptorLayout("pGlyphTextures");
textureArrayLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE, Gfx::SE_IMAGE_VIEW_TYPE_2D_ARRAY, 256, Gfx::SE_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT);
textureArrayLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE, .textureType = Gfx::SE_IMAGE_VIEW_TYPE_2D_ARRAY, .descriptorCount = 256, .bindingFlags = Gfx::SE_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT,});
textureArrayLayout->create();
projectionBuffer = graphics->createUniformBuffer({
+4 -4
View File
@@ -107,10 +107,10 @@ void UIPass::createRenderPass()
fragmentShader = graphics->createFragmentShader(createInfo);
descriptorLayout = graphics->createDescriptorLayout("pParams");
descriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
descriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_SAMPLER);
descriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
descriptorLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE, Gfx::SE_IMAGE_VIEW_TYPE_2D_ARRAY, 256, Gfx::SE_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT | Gfx::SE_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT);
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,});
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,});
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,});
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE, .textureType = Gfx::SE_IMAGE_VIEW_TYPE_2D_ARRAY, .descriptorCount = 256, .bindingFlags = Gfx::SE_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT | Gfx::SE_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT,});
descriptorLayout->create();
Matrix4 projectionMatrix = glm::ortho(0, 1, 1, 0);
+8
View File
@@ -81,6 +81,14 @@ void ShaderCompiler::compile()
layout->addDescriptorLayout(vd->getVertexDataLayout());
layout->addDescriptorLayout(vd->getInstanceDataLayout());
layout->addDescriptorLayout(mat->getDescriptorLayout());
Map<std::string, uint32> mapping;
mapping["pLightCullingData"] = 1;
mapping["pMaterial"] = 2;
mapping["pViewParams"] = 3;
mapping["pVertexData"] = 4;
mapping["pScene"] = 5;
mapping["pLightEnv"] = 6;
layout->addMapping(mapping);
permutation.setMaterial(mat->getName());
createShaders(permutation, std::move(layout));
}
+6 -6
View File
@@ -117,12 +117,12 @@ void StaticMeshVertexData::init(Gfx::PGraphics _graphics)
{
VertexData::init(_graphics);
descriptorLayout = _graphics->createDescriptorLayout("pVertexData");
descriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
descriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
descriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
descriptorLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
descriptorLayout->addDescriptorBinding(4, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
descriptorLayout->addDescriptorBinding(5, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 4, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 5, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
descriptorLayout->create();
descriptorSet = descriptorLayout->allocateDescriptorSet();
}
+5 -5
View File
@@ -265,16 +265,16 @@ void Seele::VertexData::init(Gfx::PGraphics _graphics)
graphics = _graphics;
verticesAllocated = NUM_DEFAULT_ELEMENTS;
instanceDataLayout = graphics->createDescriptorLayout("pScene");
instanceDataLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding =0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,});
// meshData
instanceDataLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,});
// meshletData
instanceDataLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding =2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
// primitiveIndices
instanceDataLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding =3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
// vetexIndices
instanceDataLayout->addDescriptorBinding(4, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding =4, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
instanceDataLayout->create();
resizeBuffers();
+1 -1
View File
@@ -106,7 +106,7 @@ void Material::load(ArchiveBuffer& buffer)
Gfx::SeShaderStageFlags shaderStages;
Serialization::load(buffer, shaderStages);
layout->addDescriptorBinding(binding, descriptorType, textureType, descriptorCount, bindingFlags, shaderStages);
layout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = binding, .descriptorType = descriptorType, .textureType = textureType, .descriptorCount = descriptorCount, .bindingFlags = bindingFlags, .shaderStages = shaderStages,});
}
layout->create();
}
+3 -3
View File
@@ -7,9 +7,9 @@ LightEnvironment::LightEnvironment(Gfx::PGraphics graphics)
: graphics(graphics)
{
layout = graphics->createDescriptorLayout("pLightEnv");
layout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
layout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
layout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
layout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,});
layout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,});
layout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,});
layout->create();
lightEnvBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
.sourceData = {
-1
View File
@@ -13,7 +13,6 @@
"gtest",
"vulkan-memory-allocator",
"shader-slang",
"spirv-cross",
"glslang"
]
}