I HAVE AQUIRED GPUTRACE
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@@ -107,10 +107,10 @@ void UIPass::createRenderPass()
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fragmentShader = graphics->createFragmentShader(createInfo);
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descriptorLayout = graphics->createDescriptorLayout("pParams");
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descriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
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descriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_SAMPLER);
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descriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
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descriptorLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE, Gfx::SE_IMAGE_VIEW_TYPE_2D_ARRAY, 256, Gfx::SE_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT | Gfx::SE_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT);
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE, .textureType = Gfx::SE_IMAGE_VIEW_TYPE_2D_ARRAY, .descriptorCount = 256, .bindingFlags = Gfx::SE_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT | Gfx::SE_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT,});
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descriptorLayout->create();
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Matrix4 projectionMatrix = glm::ortho(0, 1, 1, 0);
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