Implementing struct chaining

This commit is contained in:
2025-05-18 08:49:22 +02:00
parent 56ec1aa97a
commit a398ca65fc
4 changed files with 94 additions and 129 deletions
+18 -93
View File
@@ -172,7 +172,7 @@ Gfx::OViewport Graphics::createViewport(Gfx::PWindow owner, const ViewportCreate
return new Viewport(owner, viewportInfo);
}
Gfx::ORenderPass Graphics::createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, URect renderArea,
Gfx::ORenderPass Graphics::createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, URect,
std::string name, Array<uint32> viewMasks, Array<uint32> correlationMasks) {
// todo: re-introduce render area to renderpass
return new RenderPass(this, std::move(layout), std::move(dependencies), name, std::move(viewMasks), std::move(correlationMasks));
@@ -553,7 +553,7 @@ void Graphics::buildBottomLevelAccelerationStructures(Array<Gfx::PBottomLevelAS>
.usage = VMA_MEMORY_USAGE_AUTO,
};
scratchBuffers[i] = new BufferAllocation(this, "ScratchBuffer", scratchInfo, scratchAllocInfo, Gfx::QueueType::GRAPHICS,
accelerationProperties.minAccelerationStructureScratchOffsetAlignment);
props.get<VkPhysicalDeviceAccelerationStructurePropertiesKHR>().minAccelerationStructureScratchOffsetAlignment);
buildGeometries[i].dstAccelerationStructure = blas->handle;
buildGeometries[i].scratchData.deviceAddress = scratchBuffers[i]->deviceAddress;
@@ -685,7 +685,7 @@ void Graphics::initInstance(GraphicsInitializer initInfo) {
.applicationVersion = VK_MAKE_VERSION(0, 0, 1),
.pEngineName = initInfo.engineName,
.engineVersion = VK_MAKE_VERSION(0, 0, 1),
.apiVersion = VK_API_VERSION_1_3,
.apiVersion = VK_API_VERSION_1_4,
};
Array<const char*> extensions = getRequiredExtensions();
@@ -733,101 +733,35 @@ void Graphics::pickPhysicalDevice() {
vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, physicalDevices.data());
VkPhysicalDevice bestDevice = VK_NULL_HANDLE;
uint32 deviceRating = 0;
props = VkPhysicalDeviceProperties2{
props.get<VkPhysicalDeviceProperties2>() = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
.pNext = &accelerationProperties,
};
accelerationProperties = VkPhysicalDeviceAccelerationStructurePropertiesKHR{
props.get<VkPhysicalDeviceAccelerationStructurePropertiesKHR>() = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_PROPERTIES_KHR,
.pNext = &rayTracingProperties,
};
rayTracingProperties = VkPhysicalDeviceRayTracingPipelinePropertiesKHR{
props.get<VkPhysicalDeviceRayTracingPipelinePropertiesKHR>() = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR,
.pNext = nullptr,
};
for (auto dev : physicalDevices) {
uint32 currentRating = 0;
vkGetPhysicalDeviceProperties2(dev, &props);
if (props.properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
std::cout << "found dedicated gpu " << props.properties.deviceName << std::endl;
vkGetPhysicalDeviceProperties2(dev, &props.get());
if (props.get().properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
std::cout << "found dedicated gpu " << props.get().properties.deviceName << std::endl;
currentRating += 100;
} else if (props.properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU) {
std::cout << "found integrated gpu " << props.properties.deviceName << std::endl;
} else if (props.get().properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU) {
std::cout << "found integrated gpu " << props.get().properties.deviceName << std::endl;
currentRating += 10;
}
if (currentRating > deviceRating) {
deviceRating = currentRating;
bestDevice = dev;
std::cout << "bestDevice: " << props.properties.deviceName << std::endl;
std::cout << "bestDevice: " << props.get().properties.deviceName << std::endl;
}
}
physicalDevice = bestDevice;
vkGetPhysicalDeviceProperties2(physicalDevice, &props);
bufferDeviceAddressFeatures = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES,
.pNext = nullptr,
.bufferDeviceAddress = true,
};
rayTracingFeatures = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR,
.pNext = &bufferDeviceAddressFeatures,
.rayTracingPipeline = true,
};
accelerationFeatures = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR,
.pNext = &rayTracingFeatures,
.accelerationStructure = true,
};
meshShaderFeatures = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_EXT,
.taskShader = true,
.meshShader = true,
.multiviewMeshShader = true,
.primitiveFragmentShadingRateMeshShader = false,
.meshShaderQueries = true,
};
features12 = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES,
.storageBuffer8BitAccess = true,
.uniformAndStorageBuffer8BitAccess = true,
.shaderBufferInt64Atomics = true,
.shaderFloat16 = true,
.shaderInt8 = true,
.shaderUniformBufferArrayNonUniformIndexing = true,
.shaderSampledImageArrayNonUniformIndexing = true,
.shaderStorageBufferArrayNonUniformIndexing = true,
.descriptorBindingUniformBufferUpdateAfterBind = true,
.descriptorBindingSampledImageUpdateAfterBind = true,
.descriptorBindingStorageBufferUpdateAfterBind = true,
.descriptorBindingPartiallyBound = true,
.runtimeDescriptorArray = true,
.bufferDeviceAddress = true,
};
features11 = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES,
.pNext = &features12,
.storageBuffer16BitAccess = true,
.uniformAndStorageBuffer16BitAccess = true,
.multiview = true,
};
features = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
.pNext = &features11,
.features =
{
//.robustBufferAccess = true,
.geometryShader = true,
.fillModeNonSolid = true,
.wideLines = true,
.samplerAnisotropy = true,
.pipelineStatisticsQuery = true,
.fragmentStoresAndAtomics = true,
.shaderInt64 = true,
.shaderInt16 = true,
.inheritedQueries = true,
},
};
vkGetPhysicalDeviceProperties2(physicalDevice, &props.get());
vkGetPhysicalDeviceFeatures2(physicalDevice, &features.get());
bool rayTracingPipelineSupport = false;
bool accelerationStructureSupport = false;
bool hostOperationsSupport = false;
@@ -867,18 +801,8 @@ void Graphics::pickPhysicalDevice() {
shaderFloatControls = true;
}
}
rayTracingEnabled = rayTracingPipelineSupport && accelerationStructureSupport && hostOperationsSupport && deviceAddressSupport &&
rayTracingEnabled = false && rayTracingPipelineSupport && accelerationStructureSupport && hostOperationsSupport && deviceAddressSupport &&
descriptorIndexingSupport && spirv14Support && shaderFloatControls;
if (meshShadingEnabled) {
features12.pNext = &meshShaderFeatures;
}
if (rayTracingEnabled) {
if (meshShadingEnabled) {
meshShaderFeatures.pNext = &accelerationFeatures;
} else {
features12.pNext = &accelerationFeatures;
}
}
}
void Graphics::createDevice(GraphicsInitializer initializer) {
@@ -945,9 +869,10 @@ void Graphics::createDevice(GraphicsInitializer initializer) {
currQueue.pQueuePriorities = currentPriority;
for (int32_t queueIndex = 0; queueIndex < (int32_t)currQueue.queueCount; ++queueIndex) {
*currentPriority++ = 1.0f;
*currentPriority++ = 0.0f;
}
}
initializer.deviceExtensions.add(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
if (supportMeshShading()) {
initializer.deviceExtensions.add(VK_EXT_MESH_SHADER_EXTENSION_NAME);
}
@@ -970,7 +895,7 @@ void Graphics::createDevice(GraphicsInitializer initializer) {
#endif
VkDeviceCreateInfo deviceInfo = {
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.pNext = &features,
.pNext = &features.get(),
.queueCreateInfoCount = (uint32)queueInfos.size(),
.pQueueCreateInfos = queueInfos.data(),
.enabledExtensionCount = (uint32)initializer.deviceExtensions.size(),