Ray tracing works on linux for some reason
This commit is contained in:
@@ -1,77 +0,0 @@
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# This starter workflow is for a CMake project running on multiple platforms. There is a different starter workflow if you just want a single platform.
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# See: https://github.com/actions/starter-workflows/blob/main/ci/cmake-single-platform.yml
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name: CMake on multiple platforms
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on:
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push:
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branches: [ "master" ]
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pull_request:
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branches: [ "master" ]
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jobs:
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build:
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runs-on: ${{ matrix.os }}
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strategy:
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# Set fail-fast to false to ensure that feedback is delivered for all matrix combinations. Consider changing this to true when your workflow is stable.
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fail-fast: false
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# Set up a matrix to run the following 3 configurations:
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# 1. <Windows, Release, latest MSVC compiler toolchain on the default runner image, default generator>
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# 2. <Linux, Release, latest GCC compiler toolchain on the default runner image, default generator>
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# 3. <Linux, Release, latest Clang compiler toolchain on the default runner image, default generator>
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#
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# To add more build types (Release, Debug, RelWithDebInfo, etc.) customize the build_type list.
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matrix:
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os: [ubuntu-latest, windows-latest]
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build_type: [Release]
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c_compiler: [gcc, clang, cl]
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include:
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- os: windows-latest
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c_compiler: cl
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cpp_compiler: cl
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- os: ubuntu-latest
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c_compiler: gcc
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cpp_compiler: g++
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- os: ubuntu-latest
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c_compiler: clang
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cpp_compiler: clang++
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exclude:
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- os: windows-latest
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c_compiler: gcc
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- os: windows-latest
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c_compiler: clang
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- os: ubuntu-latest
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c_compiler: cl
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steps:
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- uses: actions/checkout@v4
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- name: Set reusable strings
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# Turn repeated input strings (such as the build output directory) into step outputs. These step outputs can be used throughout the workflow file.
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id: strings
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shell: bash
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run: |
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echo "build-output-dir=${{ github.workspace }}/build" >> "$GITHUB_OUTPUT"
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- name: run-vcpkg
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uses: lukka/run-vcpkg@v11.5
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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run: >
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cmake -B ${{ steps.strings.outputs.build-output-dir }}
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-DCMAKE_CXX_COMPILER=${{ matrix.cpp_compiler }}
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-DCMAKE_C_COMPILER=${{ matrix.c_compiler }}
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-DCMAKE_BUILD_TYPE=${{ matrix.build_type }}
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-S ${{ github.workspace }}
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- name: Build
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# Build your program with the given configuration. Note that --config is needed because the default Windows generator is a multi-config generator (Visual Studio generator).
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run: cmake --build ${{ steps.strings.outputs.build-output-dir }} --config ${{ matrix.build_type }}
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- name: Test
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working-directory: ${{ steps.strings.outputs.build-output-dir }}
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# Execute tests defined by the CMake configuration. Note that --build-config is needed because the default Windows generator is a multi-config generator (Visual Studio generator).
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# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
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run: ctest --build-config ${{ matrix.build_type }}
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Vendored
+83
-2
@@ -31,6 +31,87 @@
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"slang.slangdLocation": "C:\\Users\\Dynamitos\\slang\\build\\Release\\bin\\slangd.exe",
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"slang.searchInAllWorkspaceDirectories": false,
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"files.associations": {
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"type_traits": "cpp"
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}
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"type_traits": "cpp",
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"any": "cpp",
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"array": "cpp",
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"atomic": "cpp",
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"bit": "cpp",
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"bitset": "cpp",
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"cctype": "cpp",
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"charconv": "cpp",
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"chrono": "cpp",
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"cinttypes": "cpp",
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"clocale": "cpp",
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"cmath": "cpp",
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"codecvt": "cpp",
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"compare": "cpp",
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"concepts": "cpp",
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"condition_variable": "cpp",
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"csignal": "cpp",
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"cstdarg": "cpp",
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"cstddef": "cpp",
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"cstdint": "cpp",
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"cstdio": "cpp",
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"cstdlib": "cpp",
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"cstring": "cpp",
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"ctime": "cpp",
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"cwchar": "cpp",
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"cwctype": "cpp",
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"deque": "cpp",
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"forward_list": "cpp",
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"list": "cpp",
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"map": "cpp",
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"set": "cpp",
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"string": "cpp",
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"unordered_map": "cpp",
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"unordered_set": "cpp",
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"vector": "cpp",
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"exception": "cpp",
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"algorithm": "cpp",
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"functional": "cpp",
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"iterator": "cpp",
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"memory": "cpp",
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"memory_resource": "cpp",
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"numeric": "cpp",
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"optional": "cpp",
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"random": "cpp",
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"ratio": "cpp",
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"string_view": "cpp",
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"system_error": "cpp",
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"tuple": "cpp",
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"utility": "cpp",
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"format": "cpp",
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"fstream": "cpp",
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"future": "cpp",
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"initializer_list": "cpp",
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"iomanip": "cpp",
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"iosfwd": "cpp",
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"iostream": "cpp",
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"istream": "cpp",
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"limits": "cpp",
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"mutex": "cpp",
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"new": "cpp",
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"numbers": "cpp",
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"ostream": "cpp",
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"queue": "cpp",
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"ranges": "cpp",
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"semaphore": "cpp",
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"shared_mutex": "cpp",
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"span": "cpp",
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"sstream": "cpp",
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"stdexcept": "cpp",
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"stdfloat": "cpp",
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"stop_token": "cpp",
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"streambuf": "cpp",
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"text_encoding": "cpp",
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"thread": "cpp",
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"typeinfo": "cpp",
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"valarray": "cpp",
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"variant": "cpp"
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},
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"github.copilot.advanced": {
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"debug.overrideProxyUrl": "http://localhost:11437"
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},
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"http.proxy": "http://localhost:11435",
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"http.proxyStrictSSL": false
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}
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@@ -13,6 +13,7 @@ set(BUILD_SHARED_LIBS OFF)
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set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
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set(VCPKG_INSTALL_OPTIONS "--allow-unsupported")
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set(VCPKG_BUILD_TYPE release)
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set(ENGINE_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/src/Engine)
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set(EXTERNAL_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/external)
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+2
-2
@@ -12,7 +12,7 @@
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"description": "Release build without sanitizers",
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"binaryDir": "${sourceDir}/build",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release"
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"CMAKE_BUILD_TYPE": "RelWithDebInfo"
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}
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},
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{
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@@ -21,7 +21,7 @@
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"description": "Release build with Address Sanitizer",
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"binaryDir": "${sourceDir}/build",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release",
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"CMAKE_BUILD_TYPE": "RelWithDebInfo",
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"CMAKE_CXX_FLAGS": "-fsanitize=address -fno-omit-frame-pointer",
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"CMAKE_C_FLAGS": "-fsanitize=address -fno-omit-frame-pointer",
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"CMAKE_EXE_LINKER_FLAGS": "-fsanitize=address",
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@@ -114,8 +114,8 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
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glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(-1.0f, 0.0f, 0.0f), Vector(0.0f, 1.0f, 0.0f)),
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glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, 1.0f, 0.0f), Vector(0.0f, 0.0f, 1.0f)),
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glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, -1.0f, 0.0f), Vector(0.0f, 0.0f, -1.0f)),
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glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, 0.0f, 1.0f), Vector(0.0f, 1.0f, 0.0f)),
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glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, 0.0f, -1.0f), Vector(0.0f, 1.0f, 0.0f)),
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glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, 0.0f, 1.0f), Vector(0.0f, 1.0f, 0.0f)),
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};
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Gfx::PDescriptorSet set = cubeRenderLayout->allocateDescriptorSet();
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set->updateConstants("view", 0, captureViews);
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@@ -382,7 +382,7 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
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brdf.variables["normal"] = "NormalSub";
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}
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aiShadingMode mode;
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aiShadingMode mode = aiShadingMode_CookTorrance;
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material->Get(AI_MATKEY_SHADING_MODEL, mode);
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switch (mode) {
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case aiShadingMode_Phong:
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@@ -271,15 +271,16 @@ void VertexData::loadMesh(MeshId id, Array<Vector> loadedPositions, Array<uint32
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// load LOD 0
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size_t previousMeshletsStart = meshlets.size(); // todo:
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loadMeshlets(id, loadedPositions, loadedIndices);
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std::memcpy(positions.data() + mesh.vertexOffset, loadedPositions.data(), loadedPositions.size() * sizeof(Vector));
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/* const int maxLod = 25;
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/*const int maxLod = 25;
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for (int lod = 0; lod < maxLod; ++lod) {
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float tLod = lod / (float)maxLod;
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std::span<MeshletDescription> previousLevelMeshlets =
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std::span{meshlets.data() + previousMeshletsStart, meshlets.size() - previousMeshletsStart};
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if (previousLevelMeshlets.size() <= 1) {
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return;
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break;
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}
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auto groups = groupMeshlets(previousLevelMeshlets);
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const uint32 newMeshletStart = meshlets.size();
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@@ -291,7 +292,8 @@ void VertexData::loadMesh(MeshId id, Array<Vector> loadedPositions, Array<uint32
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size_t start = groupVertexIndices.size();
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groupVertexIndices.resize(start + meshlet.primitiveIndices.size * 3);
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for (size_t j = 0; j < meshlet.primitiveIndices.size * 3; ++j) {
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groupVertexIndices[j + start] = vertexIndices[meshlet.vertexIndices.offset + primitiveIndices[meshlet.primitiveIndices.offset + j]];
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groupVertexIndices[j + start] =
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vertexIndices[meshlet.vertexIndices.offset + primitiveIndices[meshlet.primitiveIndices.offset + j]];
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}
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}
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const float threshold = 0.5f;
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@@ -316,7 +318,6 @@ void VertexData::loadMesh(MeshId id, Array<Vector> loadedPositions, Array<uint32
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}
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}
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}*/
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std::memcpy(positions.data() + mesh.vertexOffset, loadedPositions.data(), loadedPositions.size() * sizeof(Vector));
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}
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void VertexData::removeMesh(MeshId id) {
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@@ -801,7 +801,7 @@ void Graphics::pickPhysicalDevice() {
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shaderFloatControls = true;
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}
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}
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rayTracingEnabled = false && rayTracingPipelineSupport && accelerationStructureSupport && hostOperationsSupport && deviceAddressSupport &&
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rayTracingEnabled = rayTracingPipelineSupport && accelerationStructureSupport && hostOperationsSupport && deviceAddressSupport &&
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descriptorIndexingSupport && spirv14Support && shaderFloatControls;
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}
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@@ -810,7 +810,7 @@ void Graphics::createDevice(GraphicsInitializer initializer) {
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vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &numQueueFamilies, nullptr);
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Array<VkQueueFamilyProperties> queueProperties(numQueueFamilies);
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vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &numQueueFamilies, queueProperties.data());
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Array<VkDeviceQueueCreateInfo> queueInfos;
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struct QueueCreateInfo {
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int32 familyIndex = -1;
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Block a user