More ray tracing changes

This commit is contained in:
Dynamitos
2024-07-10 21:07:10 +02:00
parent acf8dde8fc
commit a9089bd997
46 changed files with 801 additions and 277 deletions
+1 -1
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@@ -1,6 +1,7 @@
import Common;
import LightEnv;
import MaterialParameter;
import MATERIAL_FILE_NAME;
struct LightCullingData
{
@@ -8,7 +9,6 @@ struct LightCullingData
RWTexture2D<uint2> lightGrid;
};
layout(set=5)
ParameterBlock<LightCullingData> pLightCullingData;
[shader("pixel")]
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-2
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@@ -10,7 +10,6 @@ struct SkyboxData
float4x4 transformMatrix;
float4 fogBlend;
};
layout(set=1)
ParameterBlock<SkyboxData> pSkyboxData;
[shader("vertex")]
@@ -88,7 +87,6 @@ struct TextureData
TextureCube cubeMap2;
SamplerState sampler;
};
layout(set=2)
ParameterBlock<TextureData> pSkyboxTextures;
static const float lowerLimit = 0.0;
static const float upperLimit = 0.1;
+5 -1
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@@ -43,12 +43,16 @@ struct MeshletCullingInfo
struct DrawCallOffsets
{
uint32_t instanceOffset;
uint instanceOffset;
uint textureOffset;
uint samplerOffset;
uint floatOffset;
};
#ifdef RAY_TRACING
layout(shaderRecordEXT)
#else
layout(push_constant)
#endif
ConstantBuffer<DrawCallOffsets> pOffsets;
struct Scene
+5 -4
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@@ -1,14 +1,15 @@
import Common;
import RayTracingData;
import VertexData;
import MaterialParameter;
import Scene;
import LightEnv;
import Scene;
import RayTracingData;
import MATERIAL_FILE_NAME;
// simplification: all BLAS only have 1 geometry
[shader("closesthit")]
void main(inout payload Payload hitValue, in BuiltInTriangleIntersectionAttributes attr)
void closesthit(inout float3 hitValue, in BuiltInTriangleIntersectionAttributes attr)
{
const float3 barycentricCoords = float3(1.0f - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
@@ -52,5 +53,5 @@ void main(inout payload Payload hitValue, in BuiltInTriangleIntersectionAttribut
result = result / (result + float3(1.0));
result = pow(result, float3(1.0/2.2));
hitValue.color = result;
hitValue = result;
}
+7
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@@ -0,0 +1,7 @@
import RayTracingData;
[shader("miss")]
void main(inout float3 p)
{
p = float3(1, 0, 1);
}
+2 -4
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@@ -17,11 +17,9 @@ void main()
uint max_rays = 24;
uint object_type = 100;
float4 color = float4(0, 0, 0, 0);
uint current_mode = 0;
float expectedDistance = -1;
Payload payload;
float3 payload;
RayDesc desc = {
origin.xyz,
@@ -32,5 +30,5 @@ void main()
TraceRay(pRayTracingParams.scene, RAY_FLAG_FORCE_OPAQUE, 0xff, 0, 0, 0, desc, payload);
pRayTracingParams.image[DispatchRaysIndex().xy] = payload.color;
pRayTracingParams.image[DispatchRaysIndex().xy] = float4(payload, 1.0f);
}
+1 -7
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@@ -1,13 +1,7 @@
struct Payload
{
float3 color;
};
struct RayTracingParams
{
RaytracingAccelerationStructure scene;
RWTexture2D<float3> image;
RWTexture2D<float4> image;
StructuredBuffer<uint> indexBuffer;
};
ParameterBlock<RayTracingParams> pRayTracingParams;
+3 -1
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@@ -2,16 +2,17 @@
#include "Descriptor.h"
#include "Enums.h"
namespace Seele {
namespace Gfx {
DECLARE_REF(Viewport)
DECLARE_REF(RayTracingPipeline)
class RenderCommand {
public:
RenderCommand();
virtual ~RenderCommand();
virtual void setViewport(Gfx::PViewport viewport) = 0;
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) = 0;
virtual void bindPipeline(Gfx::PRayTracingPipeline pipeline) = 0;
virtual void bindDescriptor(Gfx::PDescriptorSet set, Array<uint32> dynamicOffsets = {}) = 0;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> dynamicOffsets = {}) = 0;
virtual void bindVertexBuffer(const Array<PVertexBuffer>& buffer) = 0;
@@ -21,6 +22,7 @@ class RenderCommand {
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) = 0;
virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) = 0;
virtual void drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) = 0;
virtual void traceRays(uint32 width, uint32 height, uint32 depth) = 0;
std::string name;
};
DEFINE_REF(RenderCommand)
+2 -7
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@@ -58,11 +58,6 @@ void PipelineLayout::addDescriptorLayout(PDescriptorLayout layout) { descriptorS
void PipelineLayout::addPushConstants(const SePushConstantRange& pushConstant) { pushConstants.add(pushConstant); }
void PipelineLayout::addMapping(Map<std::string, uint32> mapping) {
for (const auto& [name, index] : mapping) {
if (parameterMapping.contains(name)) {
assert(parameterMapping[name] == index);
}
parameterMapping[name] = index;
}
void PipelineLayout::addMapping(std::string name, uint32 index) {
parameterMapping[name] = index;
}
+5 -3
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@@ -3,7 +3,6 @@
#include "Initializer.h"
#include "Resources.h"
namespace Seele {
namespace Gfx {
struct DescriptorBinding {
@@ -56,13 +55,15 @@ DECLARE_REF(ShaderBuffer)
DECLARE_REF(Texture)
DECLARE_REF(Texture2D)
DECLARE_REF(Sampler)
DECLARE_REF(TopLevelAS)
class DescriptorSet {
public:
DescriptorSet(PDescriptorLayout layout);
virtual ~DescriptorSet();
virtual void writeChanges() = 0;
virtual void updateBuffer(uint32 binding, PUniformBuffer uniformBuffer) = 0;
virtual void updateBuffer(uint32 binding, PShaderBuffer ShaderBuffer) = 0;
virtual void updateBuffer(uint32 binding, PIndexBuffer indexBuffer) = 0;
virtual void updateBuffer(uint32 binding, PShaderBuffer shaderBuffer) = 0;
virtual void updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer uniformBuffer) = 0;
virtual void updateSampler(uint32 binding, PSampler sampler) = 0;
virtual void updateSampler(uint32_t binding, uint32 dstArrayIndex, Gfx::PSampler samplerState) = 0;
@@ -70,6 +71,7 @@ class DescriptorSet {
virtual void updateTexture(uint32 binding, uint32 dstArrayIndex, PTexture texture) = 0;
virtual void updateTextureArray(uint32_t binding, Array<PTexture2D> texture) = 0;
virtual void updateSamplerArray(uint32_t binding, Array<PSampler> samplers) = 0;
virtual void updateAccelerationStructure(uint32 binding, PTopLevelAS as) = 0;
bool operator<(PDescriptorSet other);
constexpr PDescriptorLayout getLayout() const { return layout; }
@@ -92,7 +94,7 @@ class PipelineLayout {
constexpr uint32 getHash() const { return layoutHash; }
constexpr const Map<std::string, PDescriptorLayout>& getLayouts() const { return descriptorSetLayouts; }
constexpr uint32 findParameter(const std::string& param) const { return parameterMapping[param]; }
void addMapping(Map<std::string, uint32> mapping);
void addMapping(std::string name, uint32 index);
constexpr std::string getName() const { return name; };
protected:
+5 -1
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@@ -1129,8 +1129,12 @@ typedef enum SeDescriptorType {
SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8,
SE_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9,
SE_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10,
SE_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT = 1000138000,
SE_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK = 1000138000,
SE_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR = 1000150000,
SE_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV = 1000165000,
SE_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM = 1000440000,
SE_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM = 1000440001,
SE_DESCRIPTOR_TYPE_MUTABLE_EXT = 1000351000,
} SeDescriptorType;
typedef enum SeDescriptorBindingFlagBits {
+3
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@@ -27,6 +27,7 @@ DECLARE_REF(IndexBuffer)
DECLARE_REF(UniformBuffer)
DECLARE_REF(PipelineLayout)
DECLARE_REF(GraphicsPipeline)
DECLARE_REF(RayTracingPipeline)
DECLARE_REF(ComputePipeline)
DECLARE_REF(RenderCommand)
DECLARE_REF(ComputeCommand)
@@ -73,6 +74,7 @@ class Graphics {
virtual ORenderCommand createRenderCommand(const std::string& name = "") = 0;
virtual OComputeCommand createComputeCommand(const std::string& name = "") = 0;
virtual void beginShaderCompilation(const ShaderCompilationInfo& compileInfo) = 0;
virtual OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) = 0;
virtual OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) = 0;
virtual OComputeShader createComputeShader(const ShaderCreateInfo& createInfo) = 0;
@@ -80,6 +82,7 @@ class Graphics {
virtual OTaskShader createTaskShader(const ShaderCreateInfo& createInfo) = 0;
virtual PGraphicsPipeline createGraphicsPipeline(LegacyPipelineCreateInfo createInfo) = 0;
virtual PGraphicsPipeline createGraphicsPipeline(MeshPipelineCreateInfo createInfo) = 0;
virtual PRayTracingPipeline createRayTracingPipeline(RayTracingPipelineCreateInfo createInfo) = 0;
virtual PComputePipeline createComputePipeline(ComputePipelineCreateInfo createInfo) = 0;
virtual OSampler createSampler(const SamplerCreateInfo& createInfo) = 0;
+18 -8
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@@ -104,15 +104,17 @@ struct ShaderBufferCreateInfo {
std::string name = "Unnamed";
};
DECLARE_NAME_REF(Gfx, PipelineLayout)
struct ShaderCreateInfo {
struct ShaderCompilationInfo {
std::string name; // Debug info
std::string mainModule;
Array<std::string> additionalModules;
std::string entryPoint;
Array<std::string> modules;
Array<Pair<std::string, std::string>> entryPoints; // entry function name, module name
Array<Pair<const char*, const char*>> typeParameter;
Map<const char*, const char*> defines;
Gfx::PPipelineLayout rootSignature;
};
struct ShaderCreateInfo {
uint32 entryPointIndex;
};
struct VertexInputBinding {
uint32 binding;
uint32 stride;
@@ -204,6 +206,7 @@ DECLARE_REF(MissShader)
DECLARE_REF(CallableShader)
DECLARE_REF(RenderPass)
DECLARE_REF(PipelineLayout)
DECLARE_REF(BottomLevelAS)
struct LegacyPipelineCreateInfo {
SePrimitiveTopology topology = Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
PVertexInput vertexInput = nullptr;
@@ -232,18 +235,25 @@ struct ComputePipelineCreateInfo {
Gfx::PComputeShader computeShader = nullptr;
Gfx::PPipelineLayout pipelineLayout = nullptr;
};
struct RayTracingHitGroup {
PClosestHitShader closestHitShader;
PAnyHitShader anyHitShader;
PIntersectionShader intersectionShader;
Array<uint8> parameters;
};
struct RayTracingPipelineCreateInfo {
PPipelineLayout pipelineLayout = nullptr;
PRayGenShader rayGenShader = nullptr;
Array<PClosestHitShader> closestHitShaders;
Array<PAnyHitShader> anyHitShaders;
Array<PIntersectionShader> intersectionShaders;
Array<RayTracingHitGroup> hitgroups;
Array<PMissShader> missShaders;
Array<PCallableShader> callableShaders;
};
struct BottomLevelASCreateInfo {
PMesh mesh;
};
struct TopLevelASCreateInfo {};
struct TopLevelASCreateInfo {
Array<InstanceData> instances;
Array<Gfx::PBottomLevelAS> bottomLevelStructures;
};
} // namespace Gfx
} // namespace Seele
+3 -1
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@@ -2,7 +2,6 @@
#include "Asset/AssetRegistry.h"
#include "Graphics/Graphics.h"
using namespace Seele;
Mesh::Mesh() {}
@@ -36,4 +35,7 @@ void Mesh::load(ArchiveBuffer& buffer) {
id = vertexData->allocateVertexData(vertexCount);
vertexData->loadMesh(id, indices, meshlets);
vertexData->deserializeMesh(id, buffer);
blas = buffer.getGraphics()->createBottomLevelAccelerationStructure(Gfx::BottomLevelASCreateInfo{
.mesh = this,
});
}
+1 -1
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@@ -3,7 +3,7 @@
using namespace Seele::Gfx;
RayTracingPipeline::RayTracingPipeline(Gfx::PPipelineLayout layout) {}
RayTracingPipeline::RayTracingPipeline(Gfx::PPipelineLayout layout) : layout(layout) {}
RayTracingPipeline::~RayTracingPipeline() {}
+3 -4
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@@ -4,8 +4,7 @@
namespace Seele {
namespace Gfx {
DECLARE_REF(PipelineLayout)
class RayTracingPipeline
{
class RayTracingPipeline {
public:
RayTracingPipeline(PPipelineLayout layout);
virtual ~RayTracingPipeline();
@@ -18,7 +17,7 @@ DEFINE_REF(RayTracingPipeline)
class BottomLevelAS {
public:
BottomLevelAS();
~BottomLevelAS();
virtual ~BottomLevelAS();
private:
};
@@ -26,7 +25,7 @@ DEFINE_REF(BottomLevelAS)
class TopLevelAS {
public:
TopLevelAS();
~TopLevelAS();
virtual ~TopLevelAS();
private:
};
+16 -16
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@@ -472,17 +472,19 @@ void BasePass::createRenderPass() {
debugPipelineLayout = graphics->createPipelineLayout("DebugPassLayout");
debugPipelineLayout->addDescriptorLayout(viewParamsLayout);
ShaderCreateInfo createInfo = {
ShaderCompilationInfo createInfo = {
.name = "DebugVertex",
.mainModule = "Debug",
.entryPoint = "vertexMain",
.modules = {"Debug"},
.entryPoints =
{
{"vertexMain", "Debug"},
{"fragmentMain", "Debug"},
},
.rootSignature = debugPipelineLayout,
};
debugVertexShader = graphics->createVertexShader(createInfo);
createInfo.name = "DebugFragment";
createInfo.entryPoint = "fragmentMain";
debugFragmentShader = graphics->createFragmentShader(createInfo);
graphics->beginShaderCompilation(createInfo);
debugVertexShader = graphics->createVertexShader({0});
debugFragmentShader = graphics->createFragmentShader({1});
debugPipelineLayout->create();
VertexInputStateCreateInfo inputCreate = {
@@ -578,17 +580,15 @@ void BasePass::createRenderPass() {
pipelineLayout->addDescriptorLayout(skyboxDataLayout);
pipelineLayout->addDescriptorLayout(textureLayout);
ShaderCreateInfo createInfo = {
ShaderCompilationInfo createInfo = {
.name = "SkyboxVertex",
.mainModule = "Skybox",
.entryPoint = "vertexMain",
.modules = {"Skybox"},
.entryPoints = {{"vertexMain", "Skybox"}, {"fragmentMain", "Skybox"}},
.rootSignature = pipelineLayout,
};
vertexShader = graphics->createVertexShader(createInfo);
createInfo.name = "SkyboxFragment";
createInfo.entryPoint = "fragmentMain";
fragmentShader = graphics->createFragmentShader(createInfo);
graphics->beginShaderCompilation(createInfo);
vertexShader = graphics->createVertexShader({0});
fragmentShader = graphics->createFragmentShader({1});
pipelineLayout->create();
@@ -65,9 +65,7 @@ DepthCullingPass::DepthCullingPass(Gfx::PGraphics graphics, PScene scene) : Rend
DepthCullingPass::~DepthCullingPass() {}
void DepthCullingPass::beginFrame(const Component::Camera& cam) {
RenderPass::beginFrame(cam);
}
void DepthCullingPass::beginFrame(const Component::Camera& cam) { RenderPass::beginFrame(cam); }
void DepthCullingPass::render() {
query->beginQuery();
@@ -231,14 +229,15 @@ void DepthCullingPass::publishOutputs() {
};
depthMipBuffer = graphics->createShaderBuffer(depthMipInfo);
ShaderCreateInfo mipComputeInfo = {
ShaderCompilationInfo mipComputeInfo = {
.name = "DepthMipCompute",
.mainModule = "DepthMipGen",
.entryPoint = "initialReduce",
.modules = {"DepthMipGen"},
.entryPoints = {{"initialReduce", "DepthMipGen"}, {"reduceLevel", "DepthMipGen"}},
.rootSignature = depthComputeLayout,
};
depthInitialReduceShader = graphics->createComputeShader(mipComputeInfo);
graphics->beginShaderCompilation(mipComputeInfo);
depthInitialReduceShader = graphics->createComputeShader({0});
depthComputeLayout->create();
Gfx::ComputePipelineCreateInfo pipelineCreateInfo = {
@@ -246,10 +245,7 @@ void DepthCullingPass::publishOutputs() {
.pipelineLayout = depthComputeLayout,
};
depthInitialReduce = graphics->createComputePipeline(pipelineCreateInfo);
mipComputeInfo.entryPoint = "reduceLevel";
depthMipGenShader = graphics->createComputeShader(mipComputeInfo);
depthMipGenShader = graphics->createComputeShader({1});
pipelineCreateInfo.computeShader = depthMipGenShader;
@@ -144,13 +144,14 @@ void LightCullingPass::publishOutputs() {
cullingLayout->addDescriptorLayout(cullingDescriptorLayout);
cullingLayout->addDescriptorLayout(lightEnv->getDescriptorLayout());
ShaderCreateInfo createInfo = {
ShaderCompilationInfo createInfo = {
.name = "Culling",
.mainModule = "LightCulling",
.entryPoint = "cullLights",
.modules = {"LightCulling"},
.entryPoints = {{"cullLights", "LightCulling"}},
.rootSignature = cullingLayout,
};
cullingShader = graphics->createComputeShader(createInfo);
graphics->beginShaderCompilation(createInfo);
cullingShader = graphics->createComputeShader({0});
cullingLayout->create();
Gfx::ComputePipelineCreateInfo pipelineInfo;
@@ -166,14 +167,15 @@ void LightCullingPass::publishOutputs() {
cullingEnableLayout->addDescriptorLayout(cullingDescriptorLayout);
cullingEnableLayout->addDescriptorLayout(lightEnv->getDescriptorLayout());
ShaderCreateInfo createInfo = {
ShaderCompilationInfo createInfo = {
.name = "Culling",
.mainModule = "LightCulling",
.entryPoint = "cullLights",
.modules = {"LightCulling"},
.entryPoints = {{"cullLights", "LightCulling"}},
.rootSignature = cullingEnableLayout,
};
createInfo.defines["LIGHT_CULLING"] = "1";
cullingEnabledShader = graphics->createComputeShader(createInfo);
graphics->beginShaderCompilation(createInfo);
cullingEnabledShader = graphics->createComputeShader({0});
cullingEnableLayout->create();
Gfx::ComputePipelineCreateInfo pipelineInfo;
@@ -265,14 +267,14 @@ void LightCullingPass::setupFrustums() {
frustumLayout = graphics->createPipelineLayout("FrustumLayout");
frustumLayout->addDescriptorLayout(viewParamsLayout);
frustumLayout->addDescriptorLayout(dispatchParamsLayout);
ShaderCreateInfo createInfo = {
ShaderCompilationInfo createInfo = {
.name = "Frustum",
.mainModule = "ComputeFrustums",
.entryPoint = "computeFrustums",
.modules = {"ComputeFrustums"},
.entryPoints = {{"computeFrustums", "ComputeFrustums"}},
.rootSignature = frustumLayout,
};
std::cout << "Compiling frustumShader" << std::endl;
frustumShader = graphics->createComputeShader(createInfo);
graphics->beginShaderCompilation(createInfo);
frustumShader = graphics->createComputeShader({0});
// Have to compile shader before finalizing layout as parameters get mapped later
frustumLayout->create();
dispatchParamsLayout->create();
@@ -0,0 +1,125 @@
#include "RayTracingPass.h"
#include "Graphics/RayTracing.h"
#include "Graphics/Shader.h"
#include "Graphics/StaticMeshVertexData.h"
#include "RenderPass.h"
using namespace Seele;
RayTracingPass::RayTracingPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {
paramsLayout = graphics->createDescriptorLayout("pRayTracingParams");
paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 0,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
});
paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 1,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE,
});
paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 2,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
});
paramsLayout->create();
pipelineLayout = graphics->createPipelineLayout("RayTracing");
pipelineLayout->addDescriptorLayout(viewParamsLayout);
pipelineLayout->addDescriptorLayout(Material::getDescriptorLayout());
pipelineLayout->addDescriptorLayout(paramsLayout);
pipelineLayout->addDescriptorLayout(scene->getLightEnvironment()->getDescriptorLayout());
graphics->getShaderCompiler()->registerRenderPass("RayTracing", Gfx::PassConfig{
.baseLayout = pipelineLayout,
.mainFile = "ClosestHit",
.useMaterial = true,
.rayTracing = true,
});
}
void RayTracingPass::beginFrame(const Component::Camera& cam) { RenderPass::beginFrame(cam); }
void RayTracingPass::render() {
Gfx::ORenderCommand command = graphics->createRenderCommand("RayTracing");
Array<Gfx::RayTracingHitGroup> hitgroups;
Array<Gfx::PBottomLevelAS> accelerationStructures;
Array<InstanceData> instanceData;
for (VertexData* vertexData : VertexData::getList()) {
auto& materialData = vertexData->getMaterialData();
for (auto& matData : materialData) {
if (matData.instances.size() == 0)
continue;
PMaterial mat = matData.material;
Gfx::ShaderPermutation permutation = graphics->getShaderCompiler()->getTemplate("RayTracing");
permutation.setMaterial(mat->getName());
permutation.setVertexData(vertexData->getTypeName());
const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(Gfx::PermutationId(permutation));
assert(collection != nullptr);
for (auto& inst : matData.instances) {
for (uint32 i = 0; i < inst.instanceData.size(); ++i) {
Gfx::RayTracingHitGroup hitgroup = {
.closestHitShader = collection->closestHitShader,
.anyHitShader = nullptr,
.intersectionShader = nullptr,
};
hitgroup.parameters.resize(sizeof(VertexData::DrawCallOffsets));
std::memcpy(hitgroup.parameters.data(), &inst.offsets, sizeof(VertexData::DrawCallOffsets));
hitgroups.add(hitgroup);
instanceData.add(inst.instanceData[i]);
accelerationStructures.add(inst.rayTracingData[i]);
}
}
}
}
Gfx::OTopLevelAS tlas = graphics->createTopLevelAccelerationStructure(Gfx::TopLevelASCreateInfo{
.instances = instanceData,
.bottomLevelStructures = accelerationStructures,
});
Gfx::PDescriptorSet desc = paramsLayout->allocateDescriptorSet();
desc->updateAccelerationStructure(0, tlas);
desc->updateTexture(1, Gfx::PTexture2D(texture));
desc->updateBuffer(2, StaticMeshVertexData::getInstance()->getIndexBuffer());
desc->writeChanges();
Gfx::PRayTracingPipeline pipeline = graphics->createRayTracingPipeline(Gfx::RayTracingPipelineCreateInfo{
.pipelineLayout = pipelineLayout,
.rayGenShader = raygen,
.hitgroups = hitgroups,
.missShaders = {miss},
});
command->bindPipeline(pipeline);
command->bindDescriptor({viewParamsSet, StaticMeshVertexData::getInstance()->getInstanceDataSet(),
StaticMeshVertexData::getInstance()->getVertexDataSet(), Material::getDescriptorSet(),
scene->getLightEnvironment()->getDescriptorSet()});
command->traceRays(texture->getWidth(), texture->getHeight(), 1);
Array<Gfx::ORenderCommand> commands;
commands.add(std::move(command));
graphics->executeCommands(std::move(commands));
}
void RayTracingPass::endFrame() {}
void RayTracingPass::publishOutputs() {
ShaderCompilationInfo createInfo{
.name = "RayGen",
.modules = {"RayGen", "Miss"},
.entryPoints = {{"main", "RayGen"}, {"main", "Miss"}},
.rootSignature = pipelineLayout,
};
graphics->beginShaderCompilation(createInfo);
raygen = graphics->createRayGenShader({0});
miss = graphics->createMissShader({1});
texture = graphics->createTexture2D(TextureCreateInfo{
.format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT,
.width = viewport->getOwner()->getFramebufferWidth(),
.height = viewport->getOwner()->getFramebufferHeight(),
.usage = Gfx::SE_IMAGE_USAGE_STORAGE_BIT,
});
}
void RayTracingPass::createRenderPass() {}
@@ -1,4 +1,5 @@
#pragma once
#include "Graphics/Graphics.h"
#include "RenderPass.h"
namespace Seele {
@@ -14,5 +15,11 @@ class RayTracingPass : public RenderPass {
virtual void createRenderPass() override;
private:
Gfx::PRayGenShader raygen;
Gfx::PMissShader miss;
Gfx::ODescriptorLayout paramsLayout;
Gfx::OPipelineLayout pipelineLayout;
Gfx::OTexture2D texture;
};
} // namespace Seele
@@ -3,7 +3,6 @@
using namespace Seele;
RenderPass::RenderPass(Gfx::PGraphics graphics, PScene scene) : graphics(graphics), scene(scene) {
viewParamsLayout = graphics->createDescriptorLayout("pViewParams");
viewParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 0,
+6 -8
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@@ -5,7 +5,6 @@
#include "Graphics/RenderTarget.h"
#include "RenderGraph.h"
using namespace Seele;
TextPass::TextPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {}
@@ -97,16 +96,15 @@ void TextPass::createRenderPass() {
renderTarget = resources->requestRenderTarget("UIPASS_COLOR");
depthAttachment = resources->requestRenderTarget("UIPASS_DEPTH");
ShaderCreateInfo createInfo = {
ShaderCompilationInfo createInfo = {
.name = "TextVertex",
.mainModule = "TextPass",
.entryPoint = "vertexMain",
.modules = {"TextPass"},
.entryPoints = {{"vertexMain", "TextPass"}, {"fragmentMain", "TextFragment"}},
};
vertexShader = graphics->createVertexShader(createInfo);
graphics->beginShaderCompilation(createInfo);
vertexShader = graphics->createVertexShader({0});
fragmentShader = graphics->createFragmentShader({1});
createInfo.name = "TextFragment";
createInfo.entryPoint = "fragmentMain";
fragmentShader = graphics->createFragmentShader(createInfo);
generalLayout = graphics->createDescriptorLayout("pRender");
generalLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 0,
+10 -9
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@@ -5,7 +5,6 @@
#include "Graphics/RenderTarget.h"
#include "RenderGraph.h"
using namespace Seele;
UIPass::UIPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {}
@@ -80,16 +79,18 @@ void UIPass::publishOutputs() {
}
void UIPass::createRenderPass() {
ShaderCreateInfo createInfo = {
ShaderCompilationInfo createInfo = {
.name = "UIVertex",
.mainModule = "UIPass",
.entryPoint = "vertexMain",
.modules = {"UIPass"},
.entryPoints =
{
{"vertexMain", "UIPass"},
{"fragmentMain", "UIFragment"},
},
};
vertexShader = graphics->createVertexShader(createInfo);
createInfo.name = "UIFragment";
createInfo.entryPoint = "fragmentMain";
fragmentShader = graphics->createFragmentShader(createInfo);
graphics->beginShaderCompilation(createInfo);
vertexShader = graphics->createVertexShader({0});
fragmentShader = graphics->createFragmentShader({1});
descriptorLayout = graphics->createDescriptorLayout("pParams");
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
@@ -59,21 +59,22 @@ void VisibilityPass::publishOutputs() {
visibilityDescriptor->create();
visibilityLayout = graphics->createPipelineLayout("VisibilityLayout");
visibilityLayout->addDescriptorLayout(viewParamsLayout);
visibilityLayout->addDescriptorLayout(visibilityDescriptor);
visibilityLayout->addDescriptorLayout(viewParamsLayout);
ShaderCreateInfo createInfo = {
ShaderCompilationInfo createInfo = {
.name = "Visibility",
.mainModule = "VisibilityCompute",
.entryPoint = "computeMain",
.modules = {"VisibilityCompute"},
.entryPoints = {{"computeMain", "VisibilityCompute"}},
.rootSignature = visibilityLayout,
};
visibilityShader = graphics->createComputeShader(createInfo);
graphics->beginShaderCompilation(createInfo);
visibilityShader = graphics->createComputeShader({0});
visibilityLayout->create();
Gfx::ComputePipelineCreateInfo pipelineInfo;
pipelineInfo.computeShader = visibilityShader;
pipelineInfo.pipelineLayout = std::move(visibilityLayout);
pipelineInfo.pipelineLayout = visibilityLayout;
visibilityPipeline = graphics->createComputePipeline(std::move(pipelineInfo));
cullingBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
+38 -21
View File
@@ -35,6 +35,8 @@ ShaderPermutation ShaderCompiler::getTemplate(std::string name) {
PassConfig& pass = passes[name];
if (pass.useMeshShading) {
permutation.setMeshFile(pass.mainFile);
} else if (pass.rayTracing) {
permutation.setRayTracingFile(pass.mainFile);
} else {
permutation.setVertexFile(pass.mainFile);
}
@@ -49,13 +51,13 @@ ShaderPermutation ShaderCompiler::getTemplate(std::string name) {
}
void ShaderCompiler::compile() {
List<std::function<void()>> work;
//List<std::function<void()>> work;
for (const auto& [name, pass] : passes) {
for (const auto& [vdName, vd] : vertexData) {
if (pass.useMaterial) {
for (const auto& [matName, mat] : materials) {
for (int y = 0; y < 2; y++) {
work.add([=]() {
//work.add([=]() {
ShaderPermutation permutation = getTemplate(name);
permutation.setPositionOnly(false);
permutation.setDepthCulling(y);
@@ -65,13 +67,13 @@ void ShaderCompiler::compile() {
layout->addDescriptorLayout(vd->getInstanceDataLayout());
permutation.setMaterial(mat->getName());
createShaders(permutation, std::move(layout));
});
//});
}
}
} else {
for (int x = 0; x < 2; x++) {
for (int y = 0; y < 2; y++) {
work.add([=]() {
//work.add([=]() {
ShaderPermutation permutation = getTemplate(name);
permutation.setPositionOnly(x);
permutation.setDepthCulling(y);
@@ -80,13 +82,13 @@ void ShaderCompiler::compile() {
layout->addDescriptorLayout(vd->getVertexDataLayout());
layout->addDescriptorLayout(vd->getInstanceDataLayout());
createShaders(permutation, std::move(layout));
});
//});
}
}
}
}
}
getThreadPool().runAndWait(std::move(work));
//getThreadPool().runAndWait(std::move(work));
}
void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipelineLayout layout) {
@@ -99,11 +101,11 @@ void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipeline
ShaderCollection collection;
collection.pipelineLayout = std::move(layout);
ShaderCreateInfo createInfo;
ShaderCompilationInfo createInfo;
createInfo.name = fmt::format("Material {0}", permutation.materialName);
createInfo.rootSignature = collection.pipelineLayout;
if (std::strlen(permutation.materialName) > 0) {
createInfo.additionalModules.add(permutation.materialName);
createInfo.modules.add(permutation.materialName);
createInfo.defines["MATERIAL_FILE_NAME"] = permutation.materialName;
}
if (permutation.positionOnly) {
@@ -116,27 +118,42 @@ void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipeline
createInfo.defines["VISIBILITY"] = "1";
}
createInfo.typeParameter.add({Pair<const char*, const char*>("IVertexData", permutation.vertexDataName)});
createInfo.additionalModules.add(permutation.vertexDataName);
createInfo.modules.add(permutation.vertexDataName);
if (permutation.useMeshShading) {
if (permutation.hasTaskShader) {
createInfo.mainModule = permutation.taskFile;
createInfo.entryPoint = "taskMain";
collection.taskShader = graphics->createTaskShader(createInfo);
createInfo.entryPoints.add({"taskMain", permutation.taskFile});
createInfo.modules.add(permutation.taskFile);
}
createInfo.mainModule = permutation.vertexMeshFile;
createInfo.entryPoint = "meshMain";
collection.meshShader = graphics->createMeshShader(createInfo);
createInfo.entryPoints.add({"meshMain", permutation.vertexMeshFile});
createInfo.modules.add(permutation.vertexMeshFile);
} else if (permutation.rayTracing) {
createInfo.defines["RAY_TRACING"] = "1";
createInfo.entryPoints.add({"closesthit", permutation.vertexMeshFile});
createInfo.modules.add(permutation.vertexMeshFile);
} else {
createInfo.mainModule = permutation.vertexMeshFile;
createInfo.entryPoint = "vertexMain";
collection.vertexShader = graphics->createVertexShader(createInfo);
createInfo.entryPoints.add({"vertexMain", permutation.vertexMeshFile});
createInfo.modules.add(permutation.vertexMeshFile);
}
if (permutation.hasFragment) {
createInfo.entryPoints.add({"fragmentMain", permutation.fragmentFile});
createInfo.modules.add(permutation.fragmentFile);
}
graphics->beginShaderCompilation(createInfo);
uint32 shaderIndex = 0;
if (permutation.useMeshShading) {
if (permutation.hasTaskShader) {
collection.taskShader = graphics->createTaskShader({shaderIndex++});
}
collection.meshShader = graphics->createMeshShader({shaderIndex++});
} else if (permutation.rayTracing) {
collection.closestHitShader = graphics->createClosestHitShader({shaderIndex++});
} else {
collection.vertexShader = graphics->createVertexShader({shaderIndex++});
}
if (permutation.hasFragment) {
createInfo.mainModule = permutation.fragmentFile;
createInfo.entryPoint = "fragmentMain";
collection.fragmentShader = graphics->createFragmentShader(createInfo);
collection.fragmentShader = graphics->createFragmentShader({shaderIndex++});
}
collection.pipelineLayout->create();
{
+8 -1
View File
@@ -4,7 +4,6 @@
#include "Resources.h"
#include "VertexData.h"
namespace Seele {
namespace Gfx {
@@ -100,6 +99,7 @@ struct ShaderPermutation {
uint8 positionOnly;
uint8 depthCulling;
uint8 visibilityPass;
uint8 rayTracing;
// TODO: lightmapping etc
ShaderPermutation() { std::memset(this, 0, sizeof(ShaderPermutation)); }
void setTaskFile(std::string_view name) {
@@ -117,6 +117,11 @@ struct ShaderPermutation {
useMeshShading = 1;
strncpy(vertexMeshFile, name.data(), sizeof(vertexMeshFile));
}
void setRayTracingFile(std::string_view name) {
std::memset(vertexMeshFile, 0, sizeof(vertexMeshFile));
rayTracing = true;
strncpy(vertexMeshFile, name.data(), sizeof(vertexMeshFile));
}
void setFragmentFile(std::string_view name) {
std::memset(fragmentFile, 0, sizeof(fragmentFile));
hasFragment = 1;
@@ -149,6 +154,7 @@ struct ShaderCollection {
OTaskShader taskShader;
OMeshShader meshShader;
OFragmentShader fragmentShader;
OClosestHitShader closestHitShader;
};
struct PassConfig {
@@ -161,6 +167,7 @@ struct PassConfig {
bool hasTaskShader = false;
bool useMaterial = false;
bool useVisibility = false;
bool rayTracing = false;
};
class ShaderCompiler {
public:
+6 -2
View File
@@ -19,6 +19,7 @@ void VertexData::resetMeshData() {
std::unique_lock l(materialDataLock);
transparentInstanceData.clear();
transparentMeshData.clear();
rayTracingScene.clear();
for (auto& mat : materialData) {
for (auto& inst : mat.instances) {
inst.instanceData.clear();
@@ -74,9 +75,11 @@ void VertexData::updateMesh(entt::entity id, uint32 meshIndex, PMesh mesh, Compo
}
BatchedDrawCall& matInstanceData = matData.instances[referencedInstance->getId()];
matInstanceData.materialInstance = referencedInstance;
matInstanceData.instanceData.add(inst);
auto [instanceId, meshletOffset] = getCullingMapping(id, meshIndex, data.numMeshlets);
matInstanceData.rayTracingData.add(mesh->blas);
matInstanceData.instanceData.add(inst);
matInstanceData.instanceMeshData.add(data);
matInstanceData.cullingOffsets.add(meshletOffset);
referencedInstance->updateDescriptor();
@@ -140,6 +143,7 @@ void VertexData::createDescriptors() {
cullingOffsets.add(instance.cullingOffsets[i]);
instanceData.add(instance.instanceData[i]);
instanceMeshData.add(instance.instanceMeshData[i]);
rayTracingScene.add(instance.rayTracingData[i]);
// instance.numMeshlets += instance.instanceMeshData[i].numMeshlets;
// cullingOffsets.add(numMeshlets);
}
+4
View File
@@ -37,6 +37,7 @@ class VertexData {
DrawCallOffsets offsets;
Array<InstanceData> instanceData;
Array<MeshData> instanceMeshData;
Array<Gfx::PBottomLevelAS> rayTracingData;
Array<uint32> cullingOffsets;
};
struct MaterialData {
@@ -70,6 +71,7 @@ class VertexData {
Gfx::PDescriptorSet getInstanceDataSet() { return descriptorSet; }
const Array<MaterialData>& getMaterialData() const { return materialData; }
const Array<TransparentDraw>& getTransparentData() const { return transparentData; }
const Array<Gfx::PBottomLevelAS>& getRayTracingData() const { return rayTracingScene; }
const MeshData& getMeshData(MeshId id) { return meshData[id]; }
uint64 getIndicesOffset(uint32 meshletIndex) { return meshlets[meshletIndex].indicesOffset; }
uint64 getNumInstances() const { return instanceData.size(); }
@@ -142,6 +144,8 @@ class VertexData {
Array<MeshData> instanceMeshData;
Gfx::OShaderBuffer instanceMeshDataBuffer;
Array<Gfx::PBottomLevelAS> rayTracingScene;
Array<InstanceData> transparentInstanceData;
Gfx::OShaderBuffer transparentInstanceDataBuffer;
+23 -8
View File
@@ -4,6 +4,7 @@
#include "Framebuffer.h"
#include "Graphics.h"
#include "Pipeline.h"
#include "RayTracing.h"
#include "RenderPass.h"
#include "Window.h"
@@ -178,9 +179,7 @@ void RenderCommand::begin(PRenderPass renderPass, PFramebuffer framebuffer, VkQu
ready = false;
VkCommandBufferInheritanceInfo inheritanceInfo = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO,
.renderPass = renderPass->getHandle(),
.subpass = 0,
.framebuffer = framebuffer->getHandle(),
.occlusionQueryEnable = 0,
.queryFlags = 0,
.pipelineStatistics = pipelineFlags,
@@ -188,9 +187,13 @@ void RenderCommand::begin(PRenderPass renderPass, PFramebuffer framebuffer, VkQu
VkCommandBufferBeginInfo beginInfo = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.pNext = nullptr,
.flags = VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT,
.pInheritanceInfo = &inheritanceInfo,
};
if (renderPass != nullptr || framebuffer != nullptr) {
inheritanceInfo.renderPass = renderPass->getHandle();
inheritanceInfo.framebuffer = framebuffer->getHandle();
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
}
VK_CHECK(vkBeginCommandBuffer(handle, &beginInfo));
}
@@ -229,6 +232,12 @@ void RenderCommand::bindPipeline(Gfx::PGraphicsPipeline gfxPipeline) {
pipeline->bind(handle);
}
void RenderCommand::bindPipeline(Gfx::PRayTracingPipeline gfxPipeline) {
assert(threadId == std::this_thread::get_id());
rtPipeline = gfxPipeline.cast<RayTracingPipeline>();
rtPipeline->bind(handle);
}
void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint32> dynamicOffsets) {
assert(threadId == std::this_thread::get_id());
auto descriptor = descriptorSet.cast<DescriptorSet>();
@@ -243,15 +252,16 @@ void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint
}
VkDescriptorSet setHandle = descriptor->getHandle();
vkCmdBindDescriptorSets(handle, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->getLayout(),
pipeline->getPipelineLayout()->findParameter(descriptorSet->getName()), 1, &setHandle, dynamicOffsets.size(),
dynamicOffsets.data());
Gfx::PPipelineLayout layout = pipeline != nullptr ? pipeline->getPipelineLayout() : rtPipeline->getPipelineLayout();
vkCmdBindDescriptorSets(handle, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->getLayout(), layout->findParameter(descriptorSet->getName()),
1, &setHandle, dynamicOffsets.size(), dynamicOffsets.data());
}
void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets, Array<uint32> dynamicOffsets) {
assert(threadId == std::this_thread::get_id());
VkDescriptorSet* sets = new VkDescriptorSet[descriptorSets.size()];
std::memset(sets, 0, sizeof(VkDescriptorSet) * descriptorSets.size());
Gfx::PPipelineLayout layout = pipeline != nullptr ? pipeline->getPipelineLayout() : rtPipeline->getPipelineLayout();
for (uint32 i = 0; i < descriptorSets.size(); ++i) {
auto descriptorSet = descriptorSets[i].cast<DescriptorSet>();
assert(descriptorSet->writeDescriptors.size() == 0);
@@ -267,7 +277,7 @@ void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorS
}
}
}
sets[pipeline->getPipelineLayout()->findParameter(descriptorSet->getName())] = descriptorSet->getHandle();
sets[layout->findParameter(descriptorSet->getName())] = descriptorSet->getHandle();
}
vkCmdBindDescriptorSets(handle, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->getLayout(), 0, (uint32)descriptorSets.size(), sets,
dynamicOffsets.size(), dynamicOffsets.data());
@@ -320,7 +330,12 @@ void RenderCommand::drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, u
vkCmdDrawMeshTasksIndirectEXT(handle, buffer.cast<ShaderBuffer>()->getHandle(), offset, drawCount, stride);
}
void RenderCommand::traceRays() {}
void RenderCommand::traceRays(uint32 width, uint32 height, uint32 depth) {
VkStridedDeviceAddressRegionKHR rayGenRef = rtPipeline->getRayGenRegion();
VkStridedDeviceAddressRegionKHR hitRef = rtPipeline->getHitRegion();
VkStridedDeviceAddressRegionKHR missRef = rtPipeline->getMissRegion();
vkCmdTraceRaysKHR(handle, &rayGenRef, &missRef, &hitRef, nullptr, width, height, depth);
}
ComputeCommand::ComputeCommand(PGraphics graphics, VkCommandPool cmdPool) : graphics(graphics), owner(cmdPool) {
VkCommandBufferAllocateInfo allocInfo = {
+4 -2
View File
@@ -65,6 +65,7 @@ DEFINE_REF(Command)
DECLARE_REF(GraphicsPipeline)
DECLARE_REF(ComputePipeline)
DECLARE_REF(RayTracingPipeline)
class RenderCommand : public Gfx::RenderCommand {
public:
RenderCommand(PGraphics graphics, VkCommandPool cmdPool);
@@ -76,6 +77,7 @@ class RenderCommand : public Gfx::RenderCommand {
bool isReady();
virtual void setViewport(Gfx::PViewport viewport) override;
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
virtual void bindPipeline(Gfx::PRayTracingPipeline pipeline) override;
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint32> dynamicOffsets) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets, Array<uint32> dynamicOffsets) override;
virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
@@ -85,11 +87,11 @@ class RenderCommand : public Gfx::RenderCommand {
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) override;
virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
virtual void drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) override;
virtual void traceRays();
virtual void traceRays(uint32 width, uint32 height, uint32 depth) override;
private:
PGraphicsPipeline pipeline;
PRayTracingPipeline rtPipeline;
bool ready;
Array<PCommandBoundResource> boundResources;
VkViewport currentViewport;
+53 -12
View File
@@ -4,7 +4,7 @@
#include "Command.h"
#include "Graphics.h"
#include "Texture.h"
#include "RayTracing.h"
using namespace Seele;
using namespace Seele::Vulkan;
@@ -62,21 +62,17 @@ DescriptorPool::DescriptorPool(PGraphics graphics, PDescriptorLayout layout)
cachedHandles[i] = nullptr;
}
uint32 perTypeSizes[VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT]; // TODO: FIX ENUM
std::memset(perTypeSizes, 0, sizeof(perTypeSizes));
Map<Gfx::SeDescriptorType, uint32> perTypeSizes;
for (uint32 i = 0; i < layout->getBindings().size(); ++i) {
auto& binding = layout->getBindings()[i];
int typeIndex = binding.descriptorType;
perTypeSizes[typeIndex] += 512;
perTypeSizes[binding.descriptorType] += 512;
}
Array<VkDescriptorPoolSize> poolSizes;
for (uint32 i = 0; i < VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; ++i) {
if (perTypeSizes[i] > 0) {
VkDescriptorPoolSize size;
size.descriptorCount = perTypeSizes[i];
size.type = (VkDescriptorType)i;
poolSizes.add(size);
}
for (const auto [type, num] : perTypeSizes) {
VkDescriptorPoolSize size;
size.descriptorCount = num;
size.type = cast(type);
poolSizes.add(size);
}
VkDescriptorPoolCreateInfo createInfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
@@ -227,6 +223,32 @@ void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PShaderBuffer shaderBuff
boundResources[binding][0] = vulkanBuffer->getAlloc();
}
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PIndexBuffer indexBuffer) {
PIndexBuffer vulkanBuffer = indexBuffer.cast<IndexBuffer>();
if (boundResources[binding][0] == vulkanBuffer->getAlloc()) {
return;
}
bufferInfos.add(VkDescriptorBufferInfo{
.buffer = vulkanBuffer->getHandle(),
.offset = 0,
.range = vulkanBuffer->getSize(),
});
writeDescriptors.add(VkWriteDescriptorSet{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
.dstSet = setHandle,
.dstBinding = binding,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
.pBufferInfo = &bufferInfos.back(),
});
boundResources[binding][0] = vulkanBuffer->getAlloc();
}
void DescriptorSet::updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer shaderBuffer) {
PShaderBuffer vulkanBuffer = shaderBuffer.cast<ShaderBuffer>();
if (boundResources[binding][index] == vulkanBuffer->getAlloc()) {
@@ -429,6 +451,25 @@ void DescriptorSet::updateSamplerArray(uint32_t binding, Array<Gfx::PSampler> sa
}
}
void DescriptorSet::updateAccelerationStructure(uint32 binding, Gfx::PTopLevelAS as) {
auto tlas = as.cast<TopLevelAS>();
auto handle = tlas->getHandle();
accelerationInfos.add(VkWriteDescriptorSetAccelerationStructureKHR{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR,
.pNext = nullptr,
.accelerationStructureCount = 1,
.pAccelerationStructures = &handle,
});
writeDescriptors.add(VkWriteDescriptorSet{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = &accelerationInfos.back(),
.dstSet = setHandle,
.dstBinding = binding,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
});
}
void DescriptorSet::writeChanges() {
if (writeDescriptors.size() > 0) {
+11 -8
View File
@@ -48,15 +48,17 @@ class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource {
DescriptorSet(PGraphics graphics, PDescriptorPool owner);
virtual ~DescriptorSet();
virtual void writeChanges() override;
virtual void updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer) override;
virtual void updateBuffer(uint32_t binding, Gfx::PShaderBuffer uniformBuffer) override;
virtual void updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer uniformBuffer) override;
virtual void updateSampler(uint32_t binding, Gfx::PSampler samplerState) override;
virtual void updateSampler(uint32_t binding, uint32 dstArrayIndex, Gfx::PSampler samplerState) override;
virtual void updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler sampler = nullptr) override;
virtual void updateBuffer(uint32 binding, Gfx::PUniformBuffer uniformBuffer) override;
virtual void updateBuffer(uint32 binding, Gfx::PShaderBuffer uniformBuffer) override;
virtual void updateBuffer(uint32 binding, Gfx::PIndexBuffer uniformBuffer) override;
virtual void updateBuffer(uint32 binding, uint32 index, Gfx::PShaderBuffer uniformBuffer) override;
virtual void updateSampler(uint32 binding, Gfx::PSampler samplerState) override;
virtual void updateSampler(uint32 binding, uint32 dstArrayIndex, Gfx::PSampler samplerState) override;
virtual void updateTexture(uint32 binding, Gfx::PTexture texture, Gfx::PSampler sampler = nullptr) override;
virtual void updateTexture(uint32 binding, uint32 dstArrayIndex, Gfx::PTexture texture) override;
virtual void updateTextureArray(uint32_t binding, Array<Gfx::PTexture2D> texture) override;
virtual void updateSamplerArray(uint32_t binding, Array<Gfx::PSampler> samplers) override;
virtual void updateTextureArray(uint32 binding, Array<Gfx::PTexture2D> texture) override;
virtual void updateSamplerArray(uint32 binding, Array<Gfx::PSampler> samplers) override;
virtual void updateAccelerationStructure(uint32 binding, Gfx::PTopLevelAS as) override;
constexpr bool isCurrentlyInUse() const { return currentlyInUse; }
constexpr void allocate() { currentlyInUse = true; }
@@ -66,6 +68,7 @@ class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource {
private:
List<VkDescriptorImageInfo> imageInfos;
List<VkDescriptorBufferInfo> bufferInfos;
List<VkWriteDescriptorSetAccelerationStructureKHR> accelerationInfos;
Array<VkWriteDescriptorSet> writeDescriptors;
// contains the previously bound resources at every binding
// since the layout is fixed, trying to bind a texture to a buffer
+12 -10
View File
@@ -29,12 +29,14 @@ VkDescriptorType Seele::Vulkan::cast(const Seele::Gfx::SeDescriptorType& descrip
return VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC;
case SE_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
return VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
#ifdef USE_EXTENSIONS
case SE_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT:
return VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT;
case SE_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK:
return VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK;
case SE_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR:
return VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
case SE_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV:
return VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV;
#endif
case SE_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM:
return VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM;
default:
break;
}
@@ -43,7 +45,6 @@ VkDescriptorType Seele::Vulkan::cast(const Seele::Gfx::SeDescriptorType& descrip
Seele::Gfx::SeDescriptorType Seele::Vulkan::cast(const VkDescriptorType& descriptorType) {
switch (descriptorType) {
case VK_DESCRIPTOR_TYPE_SAMPLER:
return SE_DESCRIPTOR_TYPE_SAMPLER;
case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
@@ -66,12 +67,14 @@ Seele::Gfx::SeDescriptorType Seele::Vulkan::cast(const VkDescriptorType& descrip
return SE_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC;
case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
return SE_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
#ifdef USE_EXTENSIONS
case VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT:
return SE_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT;
case VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK:
return SE_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK;
case VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR:
return SE_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
case VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV:
return SE_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV;
#endif
case VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM:
return SE_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM;
default:
throw std::logic_error("Not implemented");
}
@@ -79,7 +82,6 @@ Seele::Gfx::SeDescriptorType Seele::Vulkan::cast(const VkDescriptorType& descrip
VkShaderStageFlagBits Seele::Vulkan::cast(const Seele::Gfx::SeShaderStageFlagBits& stage) {
switch (stage) {
case SE_SHADER_STAGE_VERTEX_BIT:
return VK_SHADER_STAGE_VERTEX_BIT;
case SE_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
+29 -6
View File
@@ -15,6 +15,7 @@
#include "Shader.h"
#include "Window.h"
#include <GLFW/glfw3.h>
#include "Graphics/slang-compile.h"
#include <cstring>
#include <vulkan/vulkan_core.h>
@@ -35,6 +36,8 @@ PFN_vkCreateAccelerationStructureKHR createAccelerationStructure;
PFN_vkCmdBuildAccelerationStructuresKHR cmdBuildAccelerationStructures;
PFN_vkGetAccelerationStructureBuildSizesKHR getAccelerationStructureBuildSize;
PFN_vkCreateRayTracingPipelinesKHR createRayTracingPipelines;
PFN_vkGetRayTracingShaderGroupHandlesKHR getRayTracingShaderGroupHandles;
PFN_vkCmdTraceRaysKHR cmdTraceRays;
void vkCmdDrawMeshTasksEXT(VkCommandBuffer command, uint32 groupX, uint32 groupY, uint32 groupZ) {
cmdDrawMeshTasks(command, groupX, groupY, groupZ);
@@ -69,12 +72,26 @@ void vkGetAccelerationStructureBuildSizesKHR(VkDevice device, VkAccelerationStru
}
VkResult vkCreateRayTracingPipelinesKHR(VkDevice device, VkDeferredOperationKHR deferredOperation, VkPipelineCache pipelineCache,
uint32_t createInfoCount, const VkRayTracingPipelineCreateInfoKHR* pCreateInfos,
const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines)
{
uint32_t createInfoCount, const VkRayTracingPipelineCreateInfoKHR* pCreateInfos,
const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines) {
return createRayTracingPipelines(device, deferredOperation, pipelineCache, createInfoCount, pCreateInfos, pAllocator, pPipelines);
}
VkResult vkGetRayTracingShaderGroupHandlesKHR(VkDevice device, VkPipeline pipeline, uint32_t firstGroup, uint32_t groupCount,
size_t dataSize, void* pData) {
return getRayTracingShaderGroupHandles(device, pipeline, firstGroup, groupCount, dataSize, pData);
}
void vkCmdTraceRaysKHR(VkCommandBuffer commandBuffer, const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable,
const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable,
const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable,
const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable, uint32_t width, uint32_t height,
uint32_t depth) {
cmdTraceRays(commandBuffer, pRaygenShaderBindingTable, pMissShaderBindingTable, pHitShaderBindingTable, pCallableShaderBindingTable,
width, height, depth);
}
Graphics::Graphics() : instance(VK_NULL_HANDLE), handle(VK_NULL_HANDLE), physicalDevice(VK_NULL_HANDLE), callback(VK_NULL_HANDLE) {}
Graphics::~Graphics() {
@@ -142,9 +159,7 @@ void Graphics::beginRenderPass(Gfx::PRenderPass renderPass) {
getGraphicsCommands()->getCommands()->beginRenderPass(rp, framebuffer);
}
void Graphics::endRenderPass() {
getGraphicsCommands()->getCommands()->endRenderPass();
}
void Graphics::endRenderPass() { getGraphicsCommands()->getCommands()->endRenderPass(); }
void Graphics::waitDeviceIdle() { vkDeviceWaitIdle(handle); }
@@ -174,6 +189,8 @@ Gfx::ORenderCommand Graphics::createRenderCommand(const std::string& name) { ret
Gfx::OComputeCommand Graphics::createComputeCommand(const std::string& name) { return getComputeCommands()->createComputeCommand(name); }
void Graphics::beginShaderCompilation(const ShaderCompilationInfo& createInfo) { beginCompilation(createInfo, SLANG_SPIRV, createInfo.rootSignature); }
Gfx::OVertexShader Graphics::createVertexShader(const ShaderCreateInfo& createInfo) {
OVertexShader shader = new VertexShader(this);
shader->create(createInfo);
@@ -208,6 +225,10 @@ Gfx::PGraphicsPipeline Graphics::createGraphicsPipeline(Gfx::MeshPipelineCreateI
return pipelineCache->createPipeline(std::move(createInfo));
}
Gfx::PRayTracingPipeline Graphics::createRayTracingPipeline(Gfx::RayTracingPipelineCreateInfo createInfo) {
return pipelineCache->createPipeline(std::move(createInfo));
}
Gfx::PComputePipeline Graphics::createComputePipeline(Gfx::ComputePipelineCreateInfo createInfo) {
return pipelineCache->createPipeline(std::move(createInfo));
}
@@ -704,4 +725,6 @@ void Graphics::createDevice(GraphicsInitializer initializer) {
getAccelerationStructureBuildSize =
(PFN_vkGetAccelerationStructureBuildSizesKHR)vkGetDeviceProcAddr(handle, "vkGetAccelerationStructureBuildSizesKHR");
createRayTracingPipelines = (PFN_vkCreateRayTracingPipelinesKHR)vkGetDeviceProcAddr(handle, "vkCreateRayTracingPipelinesKHR");
getRayTracingShaderGroupHandles =
(PFN_vkGetRayTracingShaderGroupHandlesKHR)vkGetDeviceProcAddr(handle, "vkGetRayTracingShaderGroupHandlesKHR");
}
+2
View File
@@ -54,6 +54,7 @@ class Graphics : public Gfx::Graphics {
virtual Gfx::ORenderCommand createRenderCommand(const std::string& name) override;
virtual Gfx::OComputeCommand createComputeCommand(const std::string& name) override;
virtual void beginShaderCompilation(const ShaderCompilationInfo& compileInfo) override;
virtual Gfx::OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OComputeShader createComputeShader(const ShaderCreateInfo& createInfo) override;
@@ -61,6 +62,7 @@ class Graphics : public Gfx::Graphics {
virtual Gfx::OMeshShader createMeshShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::PGraphicsPipeline createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo createInfo) override;
virtual Gfx::PGraphicsPipeline createGraphicsPipeline(Gfx::MeshPipelineCreateInfo createInfo) override;
virtual Gfx::PRayTracingPipeline createRayTracingPipeline(Gfx::RayTracingPipelineCreateInfo createInfo) override;
virtual Gfx::PComputePipeline createComputePipeline(Gfx::ComputePipelineCreateInfo createInfo) override;
virtual Gfx::OSampler createSampler(const SamplerCreateInfo& createInfo) override;
+112 -50
View File
@@ -5,6 +5,7 @@
#include "RenderPass.h"
#include "Shader.h"
#include <fstream>
#include <vulkan/vulkan_core.h>
using namespace Seele;
using namespace Seele::Vulkan;
@@ -489,8 +490,8 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
});
}
{
for (auto gfxHit : createInfo.closestHitShaders) {
auto hit = gfxHit.cast<ClosestHitShader>();
for (auto hitgroup : createInfo.hitgroups) {
auto hit = hitgroup.closestHitShader.cast<ClosestHitShader>();
shaderStages.add(VkPipelineShaderStageCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
@@ -499,59 +500,38 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
.module = hit->getModuleHandle(),
.pName = hit->getEntryPointName(),
});
uint32 anyHitIndex = VK_SHADER_UNUSED_KHR;
uint32 intersectionIndex = VK_SHADER_UNUSED_KHR;
if (hitgroup.anyHitShader != nullptr) {
auto anyHit = hitgroup.anyHitShader.cast<AnyHitShader>();
shaderStages.add(VkPipelineShaderStageCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_ANY_HIT_BIT_KHR,
.module = hit->getModuleHandle(),
.pName = hit->getEntryPointName(),
});
}
if (hitgroup.intersectionShader != nullptr) {
auto intersect = hitgroup.intersectionShader.cast<IntersectionShader>();
shaderStages.add(VkPipelineShaderStageCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_INTERSECTION_BIT_KHR,
.module = intersect->getModuleHandle(),
.pName = intersect->getEntryPointName(),
});
}
shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
.pNext = nullptr,
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
.generalShader = VK_SHADER_UNUSED_KHR,
.closestHitShader = static_cast<uint32>(shaderStages.size() - 1),
.anyHitShader = VK_SHADER_UNUSED_KHR,
.intersectionShader = VK_SHADER_UNUSED_KHR,
});
}
}
{
for (auto gfxHit : createInfo.anyHitShaders) {
auto hit = gfxHit.cast<AnyHitShader>();
shaderStages.add(VkPipelineShaderStageCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_ANY_HIT_BIT_KHR,
.module = hit->getModuleHandle(),
.pName = hit->getEntryPointName(),
});
shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
.pNext = nullptr,
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
.generalShader = VK_SHADER_UNUSED_KHR,
.closestHitShader = VK_SHADER_UNUSED_KHR,
.anyHitShader = static_cast<uint32>(shaderStages.size() - 1),
.intersectionShader = VK_SHADER_UNUSED_KHR,
});
}
}
{
for (auto gfxIntersect : createInfo.intersectionShaders) {
auto intersect = gfxIntersect.cast<IntersectionShader>();
shaderStages.add(VkPipelineShaderStageCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_INTERSECTION_BIT_KHR,
.module = intersect->getModuleHandle(),
.pName = intersect->getEntryPointName(),
});
shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
.pNext = nullptr,
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
.generalShader = VK_SHADER_UNUSED_KHR,
.closestHitShader = VK_SHADER_UNUSED_KHR,
.anyHitShader = VK_SHADER_UNUSED_KHR,
.intersectionShader = static_cast<uint32>(shaderStages.size() - 1),
.anyHitShader = anyHitIndex,
.intersectionShader = intersectionIndex,
});
}
}
@@ -613,7 +593,89 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
};
VkPipeline pipelineHandle;
VK_CHECK(vkCreateRayTracingPipelinesKHR(graphics->getDevice(), VK_NULL_HANDLE, cache, 1, &pipelineInfo, nullptr, &pipelineHandle));
ORayTracingPipeline pipeline = new RayTracingPipeline(graphics, pipelineHandle, createInfo.pipelineLayout);
const uint32_t handleSize = graphics->getRayTracingProperties().shaderGroupHandleSize;
const uint32_t handleAlignment = graphics->getRayTracingProperties().shaderGroupHandleAlignment;
const uint32_t handleSizeAligned = align(handleSize, handleAlignment);
const uint32_t groupCount = static_cast<uint32_t>(shaderGroups.size());
const uint32_t sbtSize = handleSizeAligned * groupCount;
Array<uint8> sbt(sbtSize);
vkGetRayTracingShaderGroupHandlesKHR(graphics->getDevice(), pipelineHandle, 0, shaderGroups.size(), sbtSize, sbt.data());
Array<uint8> rayGenSbt(handleSizeAligned);
std::memcpy(rayGenSbt.data(), sbt.data(), handleSize);
uint64 sbtOffset = handleSizeAligned;
uint32 maxParamSize = 0;
for (auto& hitgroup : createInfo.hitgroups) {
maxParamSize = std::max<uint32>(maxParamSize, hitgroup.parameters.size());
}
uint64 hitStride = align(handleSize + maxParamSize, handleAlignment);
Array<uint8> hitSbt(hitStride * createInfo.hitgroups.size());
for (uint64 i = 0; i < createInfo.hitgroups.size(); ++i) {
std::memcpy(hitSbt.data() + i * hitStride, sbt.data() + sbtOffset, handleSize);
std::memcpy(hitSbt.data() + i * hitStride + handleSize, createInfo.hitgroups[i].parameters.data(),
createInfo.hitgroups[i].parameters.size());
sbtOffset += handleSizeAligned;
}
Array<uint8> missSbt(handleSizeAligned);
std::memcpy(missSbt.data(), sbt.data() + sbtOffset, handleSize);
OBufferAllocation rayGenBuffer =
new BufferAllocation(graphics, "RayGenSBT",
VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = rayGenSbt.size(),
.usage = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
},
VmaAllocationCreateInfo{
.usage = VMA_MEMORY_USAGE_AUTO,
},
Gfx::QueueType::GRAPHICS);
rayGenBuffer->updateContents(0, rayGenSbt.size(), rayGenSbt.data());
OBufferAllocation hitBuffer =
new BufferAllocation(graphics, "HitSBT",
VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = hitSbt.size(),
.usage = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
},
VmaAllocationCreateInfo{
.usage = VMA_MEMORY_USAGE_AUTO,
},
Gfx::QueueType::GRAPHICS);
hitBuffer->updateContents(0, hitSbt.size(), hitSbt.data());
OBufferAllocation missBuffer =
new BufferAllocation(graphics, "MissSBT",
VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = missSbt.size(),
.usage = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
},
VmaAllocationCreateInfo{
.usage = VMA_MEMORY_USAGE_AUTO,
},
Gfx::QueueType::GRAPHICS);
missBuffer->updateContents(0, missSbt.size(), missSbt.data());
ORayTracingPipeline pipeline =
new RayTracingPipeline(graphics, pipelineHandle, std::move(rayGenBuffer), handleSizeAligned, std::move(hitBuffer), hitStride,
std::move(missBuffer), handleSizeAligned, createInfo.pipelineLayout);
PRayTracingPipeline handle = pipeline;
rayTracingPipelines[hash] = std::move(pipeline);
return handle;
+155 -4
View File
@@ -30,7 +30,7 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
.flags = 0,
.size = sizeof(VkTransformMatrixKHR),
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
};
VmaAllocationCreateInfo transformAllocInfo = {
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
@@ -139,6 +139,9 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
PCommand cmd = graphics->getGraphicsCommands()->getCommands();
vkCmdBuildAccelerationStructuresKHR(cmd->getHandle(), 1, &structureBuildGeometry, ranges.data());
scratchAlloc->bind();
buffer->bind();
transformBuffer->bind();
cmd->bindResource(PBufferAllocation(transformBuffer));
cmd->bindResource(PBufferAllocation(buffer));
cmd->bindResource(PBufferAllocation(scratchAlloc));
@@ -150,11 +153,159 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
BottomLevelAS::~BottomLevelAS() { graphics->getDestructionManager()->queueResourceForDestruction(std::move(buffer)); }
TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& createInfo) {}
TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& createInfo) {
Array<VkAccelerationStructureInstanceKHR> instances(createInfo.instances.size());
for (uint32 i = 0; i < instances.size(); ++i) {
auto blas = createInfo.bottomLevelStructures[i].cast<BottomLevelAS>();
instances[i] = VkAccelerationStructureInstanceKHR{
.transform =
VkTransformMatrixKHR{
createInfo.instances[i].transformMatrix[0][0],
createInfo.instances[i].transformMatrix[1][0],
createInfo.instances[i].transformMatrix[2][0],
createInfo.instances[i].transformMatrix[3][0],
createInfo.instances[i].transformMatrix[0][1],
createInfo.instances[i].transformMatrix[1][1],
createInfo.instances[i].transformMatrix[2][1],
createInfo.instances[i].transformMatrix[3][1],
createInfo.instances[i].transformMatrix[0][2],
createInfo.instances[i].transformMatrix[1][2],
createInfo.instances[i].transformMatrix[2][2],
createInfo.instances[i].transformMatrix[3][2],
},
.instanceCustomIndex = i,
.mask = 0xff,
.instanceShaderBindingTableRecordOffset = i,
.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR,
.accelerationStructureReference = blas->getDeviceAddress(),
};
}
instanceAllocation = new BufferAllocation(
graphics, "ASInstances",
VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = sizeof(VkAccelerationStructureInstanceKHR) * instances.size(),
.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
},
VmaAllocationCreateInfo{
.usage = VMA_MEMORY_USAGE_AUTO,
},
Gfx::QueueType::GRAPHICS);
VkDeviceOrHostAddressConstKHR instanceDeviceAddress = {
.deviceAddress = instanceAllocation->deviceAddress,
};
VkAccelerationStructureGeometryKHR geometry = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR,
.pNext = nullptr,
.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR,
.geometry = {.instances =
{
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR,
.pNext = nullptr,
.arrayOfPointers = VK_FALSE,
.data = instanceDeviceAddress,
}},
.flags = VK_GEOMETRY_OPAQUE_BIT_KHR,
};
VkAccelerationStructureBuildGeometryInfoKHR structureBuildGeometry = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
.pNext = nullptr,
.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
.geometryCount = 1,
.pGeometries = &geometry,
};
const uint32 primitiveCount = instances.size();
VkAccelerationStructureBuildSizesInfoKHR buildSizesInfo = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR,
.pNext = nullptr,
};
vkGetAccelerationStructureBuildSizesKHR(graphics->getDevice(), VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &structureBuildGeometry,
&primitiveCount, &buildSizesInfo);
buffer = new BufferAllocation(
graphics, "TLAS",
VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = buildSizesInfo.accelerationStructureSize,
.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
},
VmaAllocationCreateInfo{
.usage = VMA_MEMORY_USAGE_AUTO,
},
Gfx::QueueType::GRAPHICS);
VkAccelerationStructureCreateInfoKHR accelerationInfo = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR,
.pNext = nullptr,
.buffer = buffer->buffer,
.size = buildSizesInfo.accelerationStructureSize,
.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR,
};
VK_CHECK(vkCreateAccelerationStructureKHR(graphics->getDevice(), &accelerationInfo, nullptr, &handle));
OBufferAllocation scratchBuffer =
new BufferAllocation(graphics, "ScratchBuffer",
VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = buildSizesInfo.buildScratchSize,
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
},
VmaAllocationCreateInfo{
.usage = VMA_MEMORY_USAGE_AUTO,
},
Gfx::QueueType::GRAPHICS);
VkAccelerationStructureBuildGeometryInfoKHR buildGeometry = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
.pNext = nullptr,
.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR,
.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR,
.dstAccelerationStructure = handle,
.geometryCount = 1,
.pGeometries = &geometry,
.scratchData =
{
.deviceAddress = scratchBuffer->deviceAddress,
},
};
VkAccelerationStructureBuildRangeInfoKHR buildRange = {
.primitiveCount = uint32(instances.size()),
.primitiveOffset = 0,
.firstVertex = 0,
.transformOffset = 0,
};
VkAccelerationStructureBuildRangeInfoKHR* buildRangeInfos[] = {&buildRange};
auto cmd = graphics->getGraphicsCommands()->getCommands();
vkCmdBuildAccelerationStructuresKHR(cmd->getHandle(), 1, &buildGeometry, buildRangeInfos);
scratchBuffer->bind();
graphics->getDestructionManager()->queueResourceForDestruction(std::move(scratchBuffer));
}
TopLevelAS::~TopLevelAS() {}
RayTracingPipeline::RayTracingPipeline(PGraphics graphics, VkPipeline handle, Gfx::PPipelineLayout layout)
: Gfx::RayTracingPipeline(layout), graphics(graphics), pipeline(handle) {}
RayTracingPipeline::RayTracingPipeline(PGraphics graphics, VkPipeline handle, OBufferAllocation rayGen, uint64 rayGenStride,
OBufferAllocation hit, uint64 hitStride, OBufferAllocation miss, uint64 missStride,
Gfx::PPipelineLayout layout)
: Gfx::RayTracingPipeline(layout), graphics(graphics), pipeline(handle), rayGen(std::move(rayGen)), rayGenStride(rayGenStride),
hit(std::move(hit)), hitStride(hitStride), miss(std::move(miss)), missStride(missStride) {}
RayTracingPipeline::~RayTracingPipeline() {}
void RayTracingPipeline::bind(VkCommandBuffer handle) { vkCmdBindPipeline(handle, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline); }
+36 -5
View File
@@ -1,9 +1,9 @@
#pragma once
#include "Buffer.h"
#include "Graphics.h"
#include "Graphics/Initializer.h"
#include "Graphics/RayTracing.h"
#include <vulkan/vulkan_core.h>
#include "Buffer.h"
namespace Seele {
namespace Vulkan {
@@ -11,6 +11,7 @@ class BottomLevelAS : public Gfx::BottomLevelAS {
public:
BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateInfo& createInfo);
~BottomLevelAS();
uint64 getDeviceAddress() const { return buffer->deviceAddress; }
private:
PGraphics graphics;
@@ -23,22 +24,52 @@ class TopLevelAS : public Gfx::TopLevelAS {
public:
TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& createInfo);
~TopLevelAS();
const VkAccelerationStructureKHR getHandle() const { return handle; }
private:
PGraphics graphics;
VkAccelerationStructureKHR handle;
OBufferAllocation instanceAllocation;
OBufferAllocation buffer;
};
DEFINE_REF(TopLevelAS)
class RayTracingPipeline : public Gfx::RayTracingPipeline
{
class RayTracingPipeline : public Gfx::RayTracingPipeline {
public:
RayTracingPipeline(PGraphics graphics, VkPipeline handle, Gfx::PPipelineLayout layout);
RayTracingPipeline(PGraphics graphics, VkPipeline handle, OBufferAllocation rayGen, uint64 rayGenStride, OBufferAllocation hit,
uint64 hitStride, OBufferAllocation miss, uint64 missStride, Gfx::PPipelineLayout layout);
virtual ~RayTracingPipeline();
void bind(VkCommandBuffer handle);
VkStridedDeviceAddressRegionKHR getRayGenRegion() {
return VkStridedDeviceAddressRegionKHR{
.deviceAddress = rayGen->deviceAddress,
.stride = rayGenStride,
.size = rayGen->size,
};
}
VkStridedDeviceAddressRegionKHR getHitRegion() {
return VkStridedDeviceAddressRegionKHR{
.deviceAddress = hit->deviceAddress,
.stride = hitStride,
.size = hit->size,
};
}
VkStridedDeviceAddressRegionKHR getMissRegion() {
return VkStridedDeviceAddressRegionKHR{
.deviceAddress = miss->deviceAddress,
.stride = missStride,
.size = miss->size,
};
}
private:
PGraphics graphics;
VkPipeline pipeline;
OBufferAllocation rayGen;
uint64 rayGenStride;
OBufferAllocation hit;
uint64 hitStride;
OBufferAllocation miss;
uint64 missStride;
};
DEFINE_REF(RayTracingPipeline)
} // namespace Vulkan
+2 -4
View File
@@ -20,10 +20,8 @@ Shader::~Shader() {
uint32 Seele::Vulkan::Shader::getShaderHash() const { return hash; }
void Shader::create(ShaderCreateInfo createInfo) {
Map<std::string, uint32> paramMapping;
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_SPIRV, paramMapping);
createInfo.rootSignature->addMapping(paramMapping);
void Shader::create(const ShaderCreateInfo& createInfo) {
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo);
VkShaderModuleCreateInfo moduleInfo = {
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.pNext = nullptr,
+1 -1
View File
@@ -13,7 +13,7 @@ class Shader {
Shader(PGraphics graphics, VkShaderStageFlags stage);
virtual ~Shader();
void create(ShaderCreateInfo createInfo);
void create(const ShaderCreateInfo& createInfo);
constexpr VkShaderModule getModuleHandle() const { return module; }
constexpr const char* getEntryPointName() const {
+38 -26
View File
@@ -1,9 +1,11 @@
#include "slang-compile.h"
#include "Containers/Array.h"
#include "Graphics/Descriptor.h"
#include <fmt/core.h>
#include <iostream>
#include <slang.h>
using namespace Seele;
#define CHECK_RESULT(x) \
{ \
@@ -20,15 +22,17 @@
} \
}
Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& createInfo, SlangCompileTarget target,
Map<std::string, uint32>& paramMapping) {
thread_local Slang::ComPtr<slang::IGlobalSession> globalSession;
thread_local Slang::ComPtr<slang::IGlobalSession> globalSession;
thread_local Slang::ComPtr<slang::IComponentType> specializedComponent;
thread_local Slang::ComPtr<slang::ISession> session;
void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarget target, Gfx::PPipelineLayout layout) {
if (!globalSession) {
slang::createGlobalSession(globalSession.writeRef());
}
slang::SessionDesc sessionDesc;
sessionDesc.flags = 0;
StaticArray<slang::CompilerOptionEntry, 4> option;
StaticArray<slang::CompilerOptionEntry, 5> option;
option[0].name = slang::CompilerOptionName::IgnoreCapabilities;
option[0].value.kind = slang::CompilerOptionValueKind::Int;
option[0].value.intValue0 = 1;
@@ -41,12 +45,15 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
option[3].name = slang::CompilerOptionName::DebugInformationFormat;
option[3].value.kind = slang::CompilerOptionValueKind::Int;
option[3].value.intValue0 = SLANG_DEBUG_INFO_FORMAT_PDB;
option[4].name = slang::CompilerOptionName::DumpIntermediates;
option[4].value.kind = slang::CompilerOptionValueKind::Int;
option[4].value.intValue0 = 1;
sessionDesc.compilerOptionEntries = option.data();
sessionDesc.compilerOptionEntryCount = option.size();
sessionDesc.defaultMatrixLayoutMode = SLANG_MATRIX_LAYOUT_COLUMN_MAJOR;
Array<slang::PreprocessorMacroDesc> macros;
for (const auto& [key, val] : createInfo.defines) {
for (const auto& [key, val] : info.defines) {
macros.add(slang::PreprocessorMacroDesc{
.name = key,
.value = val,
@@ -59,28 +66,30 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
targetDesc.format = target;
sessionDesc.targetCount = 1;
sessionDesc.targets = &targetDesc;
StaticArray<const char*, 3> searchPaths = {"shaders/", "shaders/lib/", "shaders/generated/"};
StaticArray<const char*, 4> searchPaths = {"shaders/", "shaders/lib/", "shaders/raytracing/", "shaders/generated/"};
sessionDesc.searchPaths = searchPaths.data();
sessionDesc.searchPathCount = searchPaths.size();
Slang::ComPtr<slang::ISession> session;
CHECK_RESULT(globalSession->createSession(sessionDesc, session.writeRef()));
Slang::ComPtr<slang::IBlob> diagnostics;
Array<slang::IComponentType*> modules;
Slang::ComPtr<slang::IEntryPoint> entrypoint;
for (const auto& moduleName : createInfo.additionalModules) {
modules.add(session->loadModule(moduleName.c_str(), diagnostics.writeRef()));
CHECK_RESULT(globalSession->createSession(sessionDesc, session.writeRef()));
Array<slang::IComponentType*> components;
Map<std::string, slang::IModule*> moduleMap;
for (const auto& moduleName : info.modules) {
slang::IModule* loaded = session->loadModule(moduleName.c_str(), diagnostics.writeRef());
components.add(loaded);
moduleMap[moduleName] = loaded;
CHECK_DIAGNOSTICS();
}
slang::IModule* mainModule = session->loadModule(createInfo.mainModule.c_str(), diagnostics.writeRef());
modules.add(mainModule);
CHECK_DIAGNOSTICS();
CHECK_RESULT(mainModule->findEntryPointByName(createInfo.entryPoint.c_str(), entrypoint.writeRef()));
modules.add(entrypoint);
for (const auto& [name, mod] : info.entryPoints) {
slang::IEntryPoint* entry;
moduleMap[mod]->findEntryPointByName(name.c_str(), &entry);
components.add(entry);
}
Slang::ComPtr<slang::IComponentType> moduleComposition;
session->createCompositeComponentType(modules.data(), modules.size(), moduleComposition.writeRef(), diagnostics.writeRef());
session->createCompositeComponentType(components.data(), components.size(), moduleComposition.writeRef(), diagnostics.writeRef());
CHECK_DIAGNOSTICS();
@@ -94,25 +103,28 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
CHECK_DIAGNOSTICS();
Array<slang::SpecializationArg> specialization;
for (const auto& [key, value] : createInfo.typeParameter) {
for (const auto& [key, value] : info.typeParameter) {
specialization.add(slang::SpecializationArg::fromType(reflection->findTypeByName(value)));
}
Slang::ComPtr<slang::IComponentType> specializedComponent;
linkedProgram->specialize(specialization.data(), specialization.size(), specializedComponent.writeRef(), diagnostics.writeRef());
CHECK_DIAGNOSTICS();
Slang::ComPtr<slang::IBlob> kernelBlob;
specializedComponent->getEntryPointCode(0, 0, kernelBlob.writeRef(), diagnostics.writeRef());
CHECK_DIAGNOSTICS();
slang::ProgramLayout* signature = specializedComponent->getLayout(0, diagnostics.writeRef());
CHECK_DIAGNOSTICS();
for (size_t i = 0; i < signature->getParameterCount(); ++i) {
auto param = signature->getParameterByIndex(i);
paramMapping[param->getName()] = param->getBindingIndex();
layout->addMapping(param->getName(), param->getBindingIndex());
}
// workaround
paramMapping["pVertexData"] = 1;
paramMapping["pMaterial"] = 4;
layout->addMapping("pVertexData", 1);
layout->addMapping("pMaterial", 4);
}
Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& createInfo) {
Slang::ComPtr<slang::IBlob> diagnostics;
Slang::ComPtr<slang::IBlob> kernelBlob;
specializedComponent->getEntryPointCode(createInfo.entryPointIndex, 0, kernelBlob.writeRef(), diagnostics.writeRef());
CHECK_DIAGNOSTICS();
return kernelBlob;
}
+2 -2
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@@ -4,6 +4,6 @@
#include <slang.h>
namespace Seele {
Slang::ComPtr<slang::IBlob> generateShader(const ShaderCreateInfo& createInfo, SlangCompileTarget target,
Map<std::string, uint32>& paramMapping);
void beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarget target, Gfx::PPipelineLayout layout);
Slang::ComPtr<slang::IBlob> generateShader(const ShaderCreateInfo& createInfo);
}
+1 -1
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@@ -3,7 +3,6 @@
#include "Matrix.h"
#include "Vector.h"
namespace Seele {
struct Rect {
bool isEmpty() const { return size.x == 0 || size.y == 0; }
@@ -19,4 +18,5 @@ struct Rect3D {
Vector size = Vector(0);
Vector offset = Vector(0);
};
template <typename T> constexpr T align(T size, T alignment) { return (size + alignment - 1) & ~(alignment - 1); }
} // namespace Seele
+7 -5
View File
@@ -10,6 +10,7 @@
#include "Graphics/RenderPass/LightCullingPass.h"
#include "Graphics/RenderPass/RenderGraphResources.h"
#include "Graphics/RenderPass/VisibilityPass.h"
#include "Graphics/RenderPass/RayTracingPass.h"
#include "System/CameraUpdater.h"
#include "System/LightGather.h"
#include "System/MeshUpdater.h"
@@ -22,11 +23,12 @@ using namespace Seele;
GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo, std::string dllPath)
: View(graphics, window, createInfo, "Game"), scene(new Scene(graphics)), gameInterface(dllPath) {
reloadGame();
renderGraph.addPass(new CachedDepthPass(graphics, scene));
renderGraph.addPass(new DepthCullingPass(graphics, scene));
renderGraph.addPass(new VisibilityPass(graphics, scene));
renderGraph.addPass(new LightCullingPass(graphics, scene));
renderGraph.addPass(new BasePass(graphics, scene));
//renderGraph.addPass(new CachedDepthPass(graphics, scene));
//renderGraph.addPass(new DepthCullingPass(graphics, scene));
//renderGraph.addPass(new VisibilityPass(graphics, scene));
//renderGraph.addPass(new LightCullingPass(graphics, scene));
//renderGraph.addPass(new BasePass(graphics, scene));
renderGraph.addPass(new RayTracingPass(graphics, scene));
renderGraph.setViewport(viewport);
renderGraph.createRenderPass();
}