More ray tracing changes
This commit is contained in:
@@ -1,6 +1,7 @@
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import Common;
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import LightEnv;
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import MaterialParameter;
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import MATERIAL_FILE_NAME;
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struct LightCullingData
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{
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@@ -8,7 +9,6 @@ struct LightCullingData
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RWTexture2D<uint2> lightGrid;
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};
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layout(set=5)
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ParameterBlock<LightCullingData> pLightCullingData;
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[shader("pixel")]
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@@ -10,7 +10,6 @@ struct SkyboxData
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float4x4 transformMatrix;
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float4 fogBlend;
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};
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layout(set=1)
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ParameterBlock<SkyboxData> pSkyboxData;
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[shader("vertex")]
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@@ -88,7 +87,6 @@ struct TextureData
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TextureCube cubeMap2;
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SamplerState sampler;
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};
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layout(set=2)
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ParameterBlock<TextureData> pSkyboxTextures;
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static const float lowerLimit = 0.0;
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static const float upperLimit = 0.1;
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@@ -43,12 +43,16 @@ struct MeshletCullingInfo
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struct DrawCallOffsets
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{
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uint32_t instanceOffset;
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uint instanceOffset;
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uint textureOffset;
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uint samplerOffset;
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uint floatOffset;
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};
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#ifdef RAY_TRACING
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layout(shaderRecordEXT)
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#else
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layout(push_constant)
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#endif
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ConstantBuffer<DrawCallOffsets> pOffsets;
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struct Scene
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@@ -1,14 +1,15 @@
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import Common;
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import RayTracingData;
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import VertexData;
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import MaterialParameter;
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import Scene;
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import LightEnv;
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import Scene;
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import RayTracingData;
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import MATERIAL_FILE_NAME;
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// simplification: all BLAS only have 1 geometry
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[shader("closesthit")]
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void main(inout payload Payload hitValue, in BuiltInTriangleIntersectionAttributes attr)
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void closesthit(inout float3 hitValue, in BuiltInTriangleIntersectionAttributes attr)
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{
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const float3 barycentricCoords = float3(1.0f - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
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@@ -52,5 +53,5 @@ void main(inout payload Payload hitValue, in BuiltInTriangleIntersectionAttribut
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result = result / (result + float3(1.0));
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result = pow(result, float3(1.0/2.2));
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hitValue.color = result;
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hitValue = result;
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}
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@@ -0,0 +1,7 @@
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import RayTracingData;
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[shader("miss")]
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void main(inout float3 p)
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{
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p = float3(1, 0, 1);
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}
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@@ -17,11 +17,9 @@ void main()
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uint max_rays = 24;
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uint object_type = 100;
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float4 color = float4(0, 0, 0, 0);
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uint current_mode = 0;
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float expectedDistance = -1;
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Payload payload;
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float3 payload;
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RayDesc desc = {
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origin.xyz,
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@@ -32,5 +30,5 @@ void main()
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TraceRay(pRayTracingParams.scene, RAY_FLAG_FORCE_OPAQUE, 0xff, 0, 0, 0, desc, payload);
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pRayTracingParams.image[DispatchRaysIndex().xy] = payload.color;
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pRayTracingParams.image[DispatchRaysIndex().xy] = float4(payload, 1.0f);
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}
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@@ -1,13 +1,7 @@
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struct Payload
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{
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float3 color;
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};
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struct RayTracingParams
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{
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RaytracingAccelerationStructure scene;
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RWTexture2D<float3> image;
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RWTexture2D<float4> image;
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StructuredBuffer<uint> indexBuffer;
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};
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ParameterBlock<RayTracingParams> pRayTracingParams;
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@@ -2,16 +2,17 @@
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#include "Descriptor.h"
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#include "Enums.h"
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namespace Seele {
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namespace Gfx {
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DECLARE_REF(Viewport)
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DECLARE_REF(RayTracingPipeline)
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class RenderCommand {
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public:
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RenderCommand();
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virtual ~RenderCommand();
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virtual void setViewport(Gfx::PViewport viewport) = 0;
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virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) = 0;
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virtual void bindPipeline(Gfx::PRayTracingPipeline pipeline) = 0;
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virtual void bindDescriptor(Gfx::PDescriptorSet set, Array<uint32> dynamicOffsets = {}) = 0;
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virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> dynamicOffsets = {}) = 0;
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virtual void bindVertexBuffer(const Array<PVertexBuffer>& buffer) = 0;
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@@ -21,6 +22,7 @@ class RenderCommand {
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virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) = 0;
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virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) = 0;
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virtual void drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) = 0;
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virtual void traceRays(uint32 width, uint32 height, uint32 depth) = 0;
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std::string name;
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};
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DEFINE_REF(RenderCommand)
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@@ -58,11 +58,6 @@ void PipelineLayout::addDescriptorLayout(PDescriptorLayout layout) { descriptorS
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void PipelineLayout::addPushConstants(const SePushConstantRange& pushConstant) { pushConstants.add(pushConstant); }
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void PipelineLayout::addMapping(Map<std::string, uint32> mapping) {
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for (const auto& [name, index] : mapping) {
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if (parameterMapping.contains(name)) {
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assert(parameterMapping[name] == index);
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}
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parameterMapping[name] = index;
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}
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void PipelineLayout::addMapping(std::string name, uint32 index) {
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parameterMapping[name] = index;
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}
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@@ -3,7 +3,6 @@
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#include "Initializer.h"
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#include "Resources.h"
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namespace Seele {
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namespace Gfx {
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struct DescriptorBinding {
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@@ -56,13 +55,15 @@ DECLARE_REF(ShaderBuffer)
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DECLARE_REF(Texture)
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DECLARE_REF(Texture2D)
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DECLARE_REF(Sampler)
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DECLARE_REF(TopLevelAS)
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class DescriptorSet {
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public:
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DescriptorSet(PDescriptorLayout layout);
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virtual ~DescriptorSet();
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virtual void writeChanges() = 0;
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virtual void updateBuffer(uint32 binding, PUniformBuffer uniformBuffer) = 0;
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virtual void updateBuffer(uint32 binding, PShaderBuffer ShaderBuffer) = 0;
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virtual void updateBuffer(uint32 binding, PIndexBuffer indexBuffer) = 0;
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virtual void updateBuffer(uint32 binding, PShaderBuffer shaderBuffer) = 0;
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virtual void updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer uniformBuffer) = 0;
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virtual void updateSampler(uint32 binding, PSampler sampler) = 0;
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virtual void updateSampler(uint32_t binding, uint32 dstArrayIndex, Gfx::PSampler samplerState) = 0;
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@@ -70,6 +71,7 @@ class DescriptorSet {
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virtual void updateTexture(uint32 binding, uint32 dstArrayIndex, PTexture texture) = 0;
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virtual void updateTextureArray(uint32_t binding, Array<PTexture2D> texture) = 0;
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virtual void updateSamplerArray(uint32_t binding, Array<PSampler> samplers) = 0;
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virtual void updateAccelerationStructure(uint32 binding, PTopLevelAS as) = 0;
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bool operator<(PDescriptorSet other);
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constexpr PDescriptorLayout getLayout() const { return layout; }
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@@ -92,7 +94,7 @@ class PipelineLayout {
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constexpr uint32 getHash() const { return layoutHash; }
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constexpr const Map<std::string, PDescriptorLayout>& getLayouts() const { return descriptorSetLayouts; }
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constexpr uint32 findParameter(const std::string& param) const { return parameterMapping[param]; }
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void addMapping(Map<std::string, uint32> mapping);
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void addMapping(std::string name, uint32 index);
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constexpr std::string getName() const { return name; };
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protected:
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@@ -1129,8 +1129,12 @@ typedef enum SeDescriptorType {
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SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8,
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SE_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9,
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SE_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10,
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SE_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT = 1000138000,
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SE_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK = 1000138000,
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SE_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR = 1000150000,
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SE_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV = 1000165000,
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SE_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM = 1000440000,
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SE_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM = 1000440001,
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SE_DESCRIPTOR_TYPE_MUTABLE_EXT = 1000351000,
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} SeDescriptorType;
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typedef enum SeDescriptorBindingFlagBits {
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@@ -27,6 +27,7 @@ DECLARE_REF(IndexBuffer)
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DECLARE_REF(UniformBuffer)
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DECLARE_REF(PipelineLayout)
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DECLARE_REF(GraphicsPipeline)
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DECLARE_REF(RayTracingPipeline)
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DECLARE_REF(ComputePipeline)
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DECLARE_REF(RenderCommand)
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DECLARE_REF(ComputeCommand)
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@@ -73,6 +74,7 @@ class Graphics {
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virtual ORenderCommand createRenderCommand(const std::string& name = "") = 0;
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virtual OComputeCommand createComputeCommand(const std::string& name = "") = 0;
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virtual void beginShaderCompilation(const ShaderCompilationInfo& compileInfo) = 0;
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virtual OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) = 0;
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virtual OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) = 0;
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virtual OComputeShader createComputeShader(const ShaderCreateInfo& createInfo) = 0;
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@@ -80,6 +82,7 @@ class Graphics {
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virtual OTaskShader createTaskShader(const ShaderCreateInfo& createInfo) = 0;
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virtual PGraphicsPipeline createGraphicsPipeline(LegacyPipelineCreateInfo createInfo) = 0;
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virtual PGraphicsPipeline createGraphicsPipeline(MeshPipelineCreateInfo createInfo) = 0;
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virtual PRayTracingPipeline createRayTracingPipeline(RayTracingPipelineCreateInfo createInfo) = 0;
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virtual PComputePipeline createComputePipeline(ComputePipelineCreateInfo createInfo) = 0;
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virtual OSampler createSampler(const SamplerCreateInfo& createInfo) = 0;
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@@ -104,15 +104,17 @@ struct ShaderBufferCreateInfo {
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std::string name = "Unnamed";
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};
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DECLARE_NAME_REF(Gfx, PipelineLayout)
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struct ShaderCreateInfo {
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struct ShaderCompilationInfo {
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std::string name; // Debug info
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std::string mainModule;
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Array<std::string> additionalModules;
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std::string entryPoint;
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Array<std::string> modules;
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Array<Pair<std::string, std::string>> entryPoints; // entry function name, module name
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Array<Pair<const char*, const char*>> typeParameter;
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Map<const char*, const char*> defines;
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Gfx::PPipelineLayout rootSignature;
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};
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struct ShaderCreateInfo {
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uint32 entryPointIndex;
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};
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struct VertexInputBinding {
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uint32 binding;
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uint32 stride;
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@@ -204,6 +206,7 @@ DECLARE_REF(MissShader)
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DECLARE_REF(CallableShader)
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DECLARE_REF(RenderPass)
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DECLARE_REF(PipelineLayout)
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DECLARE_REF(BottomLevelAS)
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struct LegacyPipelineCreateInfo {
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SePrimitiveTopology topology = Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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PVertexInput vertexInput = nullptr;
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@@ -232,18 +235,25 @@ struct ComputePipelineCreateInfo {
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Gfx::PComputeShader computeShader = nullptr;
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Gfx::PPipelineLayout pipelineLayout = nullptr;
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};
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struct RayTracingHitGroup {
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PClosestHitShader closestHitShader;
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PAnyHitShader anyHitShader;
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PIntersectionShader intersectionShader;
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Array<uint8> parameters;
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};
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struct RayTracingPipelineCreateInfo {
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PPipelineLayout pipelineLayout = nullptr;
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PRayGenShader rayGenShader = nullptr;
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Array<PClosestHitShader> closestHitShaders;
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Array<PAnyHitShader> anyHitShaders;
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Array<PIntersectionShader> intersectionShaders;
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Array<RayTracingHitGroup> hitgroups;
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Array<PMissShader> missShaders;
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Array<PCallableShader> callableShaders;
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};
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struct BottomLevelASCreateInfo {
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PMesh mesh;
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};
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struct TopLevelASCreateInfo {};
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struct TopLevelASCreateInfo {
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Array<InstanceData> instances;
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Array<Gfx::PBottomLevelAS> bottomLevelStructures;
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};
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} // namespace Gfx
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} // namespace Seele
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@@ -2,7 +2,6 @@
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#include "Asset/AssetRegistry.h"
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#include "Graphics/Graphics.h"
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using namespace Seele;
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Mesh::Mesh() {}
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@@ -36,4 +35,7 @@ void Mesh::load(ArchiveBuffer& buffer) {
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id = vertexData->allocateVertexData(vertexCount);
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vertexData->loadMesh(id, indices, meshlets);
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vertexData->deserializeMesh(id, buffer);
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blas = buffer.getGraphics()->createBottomLevelAccelerationStructure(Gfx::BottomLevelASCreateInfo{
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.mesh = this,
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});
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}
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@@ -3,7 +3,7 @@
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using namespace Seele::Gfx;
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RayTracingPipeline::RayTracingPipeline(Gfx::PPipelineLayout layout) {}
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RayTracingPipeline::RayTracingPipeline(Gfx::PPipelineLayout layout) : layout(layout) {}
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RayTracingPipeline::~RayTracingPipeline() {}
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@@ -4,8 +4,7 @@
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namespace Seele {
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namespace Gfx {
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DECLARE_REF(PipelineLayout)
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class RayTracingPipeline
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{
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class RayTracingPipeline {
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public:
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RayTracingPipeline(PPipelineLayout layout);
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virtual ~RayTracingPipeline();
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@@ -18,7 +17,7 @@ DEFINE_REF(RayTracingPipeline)
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class BottomLevelAS {
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public:
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BottomLevelAS();
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~BottomLevelAS();
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virtual ~BottomLevelAS();
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private:
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};
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@@ -26,7 +25,7 @@ DEFINE_REF(BottomLevelAS)
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class TopLevelAS {
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public:
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TopLevelAS();
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~TopLevelAS();
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virtual ~TopLevelAS();
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private:
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};
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@@ -472,17 +472,19 @@ void BasePass::createRenderPass() {
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debugPipelineLayout = graphics->createPipelineLayout("DebugPassLayout");
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debugPipelineLayout->addDescriptorLayout(viewParamsLayout);
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ShaderCreateInfo createInfo = {
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ShaderCompilationInfo createInfo = {
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.name = "DebugVertex",
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.mainModule = "Debug",
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.entryPoint = "vertexMain",
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.modules = {"Debug"},
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.entryPoints =
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{
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{"vertexMain", "Debug"},
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{"fragmentMain", "Debug"},
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},
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.rootSignature = debugPipelineLayout,
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};
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debugVertexShader = graphics->createVertexShader(createInfo);
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createInfo.name = "DebugFragment";
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createInfo.entryPoint = "fragmentMain";
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debugFragmentShader = graphics->createFragmentShader(createInfo);
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graphics->beginShaderCompilation(createInfo);
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debugVertexShader = graphics->createVertexShader({0});
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debugFragmentShader = graphics->createFragmentShader({1});
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debugPipelineLayout->create();
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VertexInputStateCreateInfo inputCreate = {
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@@ -578,17 +580,15 @@ void BasePass::createRenderPass() {
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pipelineLayout->addDescriptorLayout(skyboxDataLayout);
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pipelineLayout->addDescriptorLayout(textureLayout);
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ShaderCreateInfo createInfo = {
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ShaderCompilationInfo createInfo = {
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.name = "SkyboxVertex",
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.mainModule = "Skybox",
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.entryPoint = "vertexMain",
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.modules = {"Skybox"},
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.entryPoints = {{"vertexMain", "Skybox"}, {"fragmentMain", "Skybox"}},
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.rootSignature = pipelineLayout,
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};
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vertexShader = graphics->createVertexShader(createInfo);
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createInfo.name = "SkyboxFragment";
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createInfo.entryPoint = "fragmentMain";
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fragmentShader = graphics->createFragmentShader(createInfo);
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graphics->beginShaderCompilation(createInfo);
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vertexShader = graphics->createVertexShader({0});
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fragmentShader = graphics->createFragmentShader({1});
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pipelineLayout->create();
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@@ -65,9 +65,7 @@ DepthCullingPass::DepthCullingPass(Gfx::PGraphics graphics, PScene scene) : Rend
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DepthCullingPass::~DepthCullingPass() {}
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void DepthCullingPass::beginFrame(const Component::Camera& cam) {
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RenderPass::beginFrame(cam);
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}
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void DepthCullingPass::beginFrame(const Component::Camera& cam) { RenderPass::beginFrame(cam); }
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void DepthCullingPass::render() {
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query->beginQuery();
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@@ -231,14 +229,15 @@ void DepthCullingPass::publishOutputs() {
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};
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depthMipBuffer = graphics->createShaderBuffer(depthMipInfo);
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ShaderCreateInfo mipComputeInfo = {
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ShaderCompilationInfo mipComputeInfo = {
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.name = "DepthMipCompute",
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.mainModule = "DepthMipGen",
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.entryPoint = "initialReduce",
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.modules = {"DepthMipGen"},
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.entryPoints = {{"initialReduce", "DepthMipGen"}, {"reduceLevel", "DepthMipGen"}},
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.rootSignature = depthComputeLayout,
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};
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depthInitialReduceShader = graphics->createComputeShader(mipComputeInfo);
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graphics->beginShaderCompilation(mipComputeInfo);
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depthInitialReduceShader = graphics->createComputeShader({0});
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depthComputeLayout->create();
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Gfx::ComputePipelineCreateInfo pipelineCreateInfo = {
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@@ -246,10 +245,7 @@ void DepthCullingPass::publishOutputs() {
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.pipelineLayout = depthComputeLayout,
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};
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depthInitialReduce = graphics->createComputePipeline(pipelineCreateInfo);
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mipComputeInfo.entryPoint = "reduceLevel";
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depthMipGenShader = graphics->createComputeShader(mipComputeInfo);
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depthMipGenShader = graphics->createComputeShader({1});
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pipelineCreateInfo.computeShader = depthMipGenShader;
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@@ -144,13 +144,14 @@ void LightCullingPass::publishOutputs() {
|
||||
cullingLayout->addDescriptorLayout(cullingDescriptorLayout);
|
||||
cullingLayout->addDescriptorLayout(lightEnv->getDescriptorLayout());
|
||||
|
||||
ShaderCreateInfo createInfo = {
|
||||
ShaderCompilationInfo createInfo = {
|
||||
.name = "Culling",
|
||||
.mainModule = "LightCulling",
|
||||
.entryPoint = "cullLights",
|
||||
.modules = {"LightCulling"},
|
||||
.entryPoints = {{"cullLights", "LightCulling"}},
|
||||
.rootSignature = cullingLayout,
|
||||
};
|
||||
cullingShader = graphics->createComputeShader(createInfo);
|
||||
graphics->beginShaderCompilation(createInfo);
|
||||
cullingShader = graphics->createComputeShader({0});
|
||||
cullingLayout->create();
|
||||
|
||||
Gfx::ComputePipelineCreateInfo pipelineInfo;
|
||||
@@ -166,14 +167,15 @@ void LightCullingPass::publishOutputs() {
|
||||
cullingEnableLayout->addDescriptorLayout(cullingDescriptorLayout);
|
||||
cullingEnableLayout->addDescriptorLayout(lightEnv->getDescriptorLayout());
|
||||
|
||||
ShaderCreateInfo createInfo = {
|
||||
ShaderCompilationInfo createInfo = {
|
||||
.name = "Culling",
|
||||
.mainModule = "LightCulling",
|
||||
.entryPoint = "cullLights",
|
||||
.modules = {"LightCulling"},
|
||||
.entryPoints = {{"cullLights", "LightCulling"}},
|
||||
.rootSignature = cullingEnableLayout,
|
||||
};
|
||||
createInfo.defines["LIGHT_CULLING"] = "1";
|
||||
cullingEnabledShader = graphics->createComputeShader(createInfo);
|
||||
graphics->beginShaderCompilation(createInfo);
|
||||
cullingEnabledShader = graphics->createComputeShader({0});
|
||||
cullingEnableLayout->create();
|
||||
|
||||
Gfx::ComputePipelineCreateInfo pipelineInfo;
|
||||
@@ -265,14 +267,14 @@ void LightCullingPass::setupFrustums() {
|
||||
frustumLayout = graphics->createPipelineLayout("FrustumLayout");
|
||||
frustumLayout->addDescriptorLayout(viewParamsLayout);
|
||||
frustumLayout->addDescriptorLayout(dispatchParamsLayout);
|
||||
ShaderCreateInfo createInfo = {
|
||||
ShaderCompilationInfo createInfo = {
|
||||
.name = "Frustum",
|
||||
.mainModule = "ComputeFrustums",
|
||||
.entryPoint = "computeFrustums",
|
||||
.modules = {"ComputeFrustums"},
|
||||
.entryPoints = {{"computeFrustums", "ComputeFrustums"}},
|
||||
.rootSignature = frustumLayout,
|
||||
};
|
||||
std::cout << "Compiling frustumShader" << std::endl;
|
||||
frustumShader = graphics->createComputeShader(createInfo);
|
||||
graphics->beginShaderCompilation(createInfo);
|
||||
frustumShader = graphics->createComputeShader({0});
|
||||
// Have to compile shader before finalizing layout as parameters get mapped later
|
||||
frustumLayout->create();
|
||||
dispatchParamsLayout->create();
|
||||
|
||||
@@ -0,0 +1,125 @@
|
||||
#include "RayTracingPass.h"
|
||||
#include "Graphics/RayTracing.h"
|
||||
#include "Graphics/Shader.h"
|
||||
#include "Graphics/StaticMeshVertexData.h"
|
||||
#include "RenderPass.h"
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
RayTracingPass::RayTracingPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {
|
||||
paramsLayout = graphics->createDescriptorLayout("pRayTracingParams");
|
||||
paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 0,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
|
||||
});
|
||||
paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 1,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
||||
});
|
||||
paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 2,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
});
|
||||
paramsLayout->create();
|
||||
pipelineLayout = graphics->createPipelineLayout("RayTracing");
|
||||
pipelineLayout->addDescriptorLayout(viewParamsLayout);
|
||||
pipelineLayout->addDescriptorLayout(Material::getDescriptorLayout());
|
||||
pipelineLayout->addDescriptorLayout(paramsLayout);
|
||||
pipelineLayout->addDescriptorLayout(scene->getLightEnvironment()->getDescriptorLayout());
|
||||
graphics->getShaderCompiler()->registerRenderPass("RayTracing", Gfx::PassConfig{
|
||||
.baseLayout = pipelineLayout,
|
||||
.mainFile = "ClosestHit",
|
||||
.useMaterial = true,
|
||||
.rayTracing = true,
|
||||
});
|
||||
}
|
||||
|
||||
void RayTracingPass::beginFrame(const Component::Camera& cam) { RenderPass::beginFrame(cam); }
|
||||
|
||||
void RayTracingPass::render() {
|
||||
Gfx::ORenderCommand command = graphics->createRenderCommand("RayTracing");
|
||||
Array<Gfx::RayTracingHitGroup> hitgroups;
|
||||
Array<Gfx::PBottomLevelAS> accelerationStructures;
|
||||
Array<InstanceData> instanceData;
|
||||
|
||||
for (VertexData* vertexData : VertexData::getList()) {
|
||||
auto& materialData = vertexData->getMaterialData();
|
||||
|
||||
for (auto& matData : materialData) {
|
||||
if (matData.instances.size() == 0)
|
||||
continue;
|
||||
PMaterial mat = matData.material;
|
||||
|
||||
Gfx::ShaderPermutation permutation = graphics->getShaderCompiler()->getTemplate("RayTracing");
|
||||
permutation.setMaterial(mat->getName());
|
||||
permutation.setVertexData(vertexData->getTypeName());
|
||||
|
||||
const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(Gfx::PermutationId(permutation));
|
||||
assert(collection != nullptr);
|
||||
|
||||
for (auto& inst : matData.instances) {
|
||||
for (uint32 i = 0; i < inst.instanceData.size(); ++i) {
|
||||
Gfx::RayTracingHitGroup hitgroup = {
|
||||
.closestHitShader = collection->closestHitShader,
|
||||
.anyHitShader = nullptr,
|
||||
.intersectionShader = nullptr,
|
||||
};
|
||||
hitgroup.parameters.resize(sizeof(VertexData::DrawCallOffsets));
|
||||
std::memcpy(hitgroup.parameters.data(), &inst.offsets, sizeof(VertexData::DrawCallOffsets));
|
||||
hitgroups.add(hitgroup);
|
||||
|
||||
instanceData.add(inst.instanceData[i]);
|
||||
accelerationStructures.add(inst.rayTracingData[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Gfx::OTopLevelAS tlas = graphics->createTopLevelAccelerationStructure(Gfx::TopLevelASCreateInfo{
|
||||
.instances = instanceData,
|
||||
.bottomLevelStructures = accelerationStructures,
|
||||
});
|
||||
Gfx::PDescriptorSet desc = paramsLayout->allocateDescriptorSet();
|
||||
desc->updateAccelerationStructure(0, tlas);
|
||||
desc->updateTexture(1, Gfx::PTexture2D(texture));
|
||||
desc->updateBuffer(2, StaticMeshVertexData::getInstance()->getIndexBuffer());
|
||||
desc->writeChanges();
|
||||
|
||||
Gfx::PRayTracingPipeline pipeline = graphics->createRayTracingPipeline(Gfx::RayTracingPipelineCreateInfo{
|
||||
.pipelineLayout = pipelineLayout,
|
||||
.rayGenShader = raygen,
|
||||
.hitgroups = hitgroups,
|
||||
.missShaders = {miss},
|
||||
});
|
||||
|
||||
command->bindPipeline(pipeline);
|
||||
command->bindDescriptor({viewParamsSet, StaticMeshVertexData::getInstance()->getInstanceDataSet(),
|
||||
StaticMeshVertexData::getInstance()->getVertexDataSet(), Material::getDescriptorSet(),
|
||||
scene->getLightEnvironment()->getDescriptorSet()});
|
||||
command->traceRays(texture->getWidth(), texture->getHeight(), 1);
|
||||
Array<Gfx::ORenderCommand> commands;
|
||||
commands.add(std::move(command));
|
||||
graphics->executeCommands(std::move(commands));
|
||||
}
|
||||
|
||||
void RayTracingPass::endFrame() {}
|
||||
|
||||
void RayTracingPass::publishOutputs() {
|
||||
ShaderCompilationInfo createInfo{
|
||||
.name = "RayGen",
|
||||
.modules = {"RayGen", "Miss"},
|
||||
.entryPoints = {{"main", "RayGen"}, {"main", "Miss"}},
|
||||
.rootSignature = pipelineLayout,
|
||||
};
|
||||
graphics->beginShaderCompilation(createInfo);
|
||||
raygen = graphics->createRayGenShader({0});
|
||||
miss = graphics->createMissShader({1});
|
||||
|
||||
texture = graphics->createTexture2D(TextureCreateInfo{
|
||||
.format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT,
|
||||
.width = viewport->getOwner()->getFramebufferWidth(),
|
||||
.height = viewport->getOwner()->getFramebufferHeight(),
|
||||
.usage = Gfx::SE_IMAGE_USAGE_STORAGE_BIT,
|
||||
});
|
||||
}
|
||||
|
||||
void RayTracingPass::createRenderPass() {}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "RenderPass.h"
|
||||
|
||||
namespace Seele {
|
||||
@@ -14,5 +15,11 @@ class RayTracingPass : public RenderPass {
|
||||
virtual void createRenderPass() override;
|
||||
|
||||
private:
|
||||
Gfx::PRayGenShader raygen;
|
||||
Gfx::PMissShader miss;
|
||||
Gfx::ODescriptorLayout paramsLayout;
|
||||
Gfx::OPipelineLayout pipelineLayout;
|
||||
Gfx::OTexture2D texture;
|
||||
|
||||
};
|
||||
} // namespace Seele
|
||||
@@ -3,7 +3,6 @@
|
||||
using namespace Seele;
|
||||
|
||||
RenderPass::RenderPass(Gfx::PGraphics graphics, PScene scene) : graphics(graphics), scene(scene) {
|
||||
|
||||
viewParamsLayout = graphics->createDescriptorLayout("pViewParams");
|
||||
viewParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 0,
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
#include "Graphics/RenderTarget.h"
|
||||
#include "RenderGraph.h"
|
||||
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
TextPass::TextPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {}
|
||||
@@ -97,16 +96,15 @@ void TextPass::createRenderPass() {
|
||||
renderTarget = resources->requestRenderTarget("UIPASS_COLOR");
|
||||
depthAttachment = resources->requestRenderTarget("UIPASS_DEPTH");
|
||||
|
||||
ShaderCreateInfo createInfo = {
|
||||
ShaderCompilationInfo createInfo = {
|
||||
.name = "TextVertex",
|
||||
.mainModule = "TextPass",
|
||||
.entryPoint = "vertexMain",
|
||||
.modules = {"TextPass"},
|
||||
.entryPoints = {{"vertexMain", "TextPass"}, {"fragmentMain", "TextFragment"}},
|
||||
};
|
||||
vertexShader = graphics->createVertexShader(createInfo);
|
||||
graphics->beginShaderCompilation(createInfo);
|
||||
vertexShader = graphics->createVertexShader({0});
|
||||
fragmentShader = graphics->createFragmentShader({1});
|
||||
|
||||
createInfo.name = "TextFragment";
|
||||
createInfo.entryPoint = "fragmentMain";
|
||||
fragmentShader = graphics->createFragmentShader(createInfo);
|
||||
generalLayout = graphics->createDescriptorLayout("pRender");
|
||||
generalLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 0,
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
#include "Graphics/RenderTarget.h"
|
||||
#include "RenderGraph.h"
|
||||
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
UIPass::UIPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {}
|
||||
@@ -80,16 +79,18 @@ void UIPass::publishOutputs() {
|
||||
}
|
||||
|
||||
void UIPass::createRenderPass() {
|
||||
ShaderCreateInfo createInfo = {
|
||||
ShaderCompilationInfo createInfo = {
|
||||
.name = "UIVertex",
|
||||
.mainModule = "UIPass",
|
||||
.entryPoint = "vertexMain",
|
||||
.modules = {"UIPass"},
|
||||
.entryPoints =
|
||||
{
|
||||
{"vertexMain", "UIPass"},
|
||||
{"fragmentMain", "UIFragment"},
|
||||
},
|
||||
};
|
||||
vertexShader = graphics->createVertexShader(createInfo);
|
||||
|
||||
createInfo.name = "UIFragment";
|
||||
createInfo.entryPoint = "fragmentMain";
|
||||
fragmentShader = graphics->createFragmentShader(createInfo);
|
||||
graphics->beginShaderCompilation(createInfo);
|
||||
vertexShader = graphics->createVertexShader({0});
|
||||
fragmentShader = graphics->createFragmentShader({1});
|
||||
|
||||
descriptorLayout = graphics->createDescriptorLayout("pParams");
|
||||
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
|
||||
@@ -59,21 +59,22 @@ void VisibilityPass::publishOutputs() {
|
||||
visibilityDescriptor->create();
|
||||
|
||||
visibilityLayout = graphics->createPipelineLayout("VisibilityLayout");
|
||||
visibilityLayout->addDescriptorLayout(viewParamsLayout);
|
||||
visibilityLayout->addDescriptorLayout(visibilityDescriptor);
|
||||
visibilityLayout->addDescriptorLayout(viewParamsLayout);
|
||||
|
||||
ShaderCreateInfo createInfo = {
|
||||
ShaderCompilationInfo createInfo = {
|
||||
.name = "Visibility",
|
||||
.mainModule = "VisibilityCompute",
|
||||
.entryPoint = "computeMain",
|
||||
.modules = {"VisibilityCompute"},
|
||||
.entryPoints = {{"computeMain", "VisibilityCompute"}},
|
||||
.rootSignature = visibilityLayout,
|
||||
};
|
||||
visibilityShader = graphics->createComputeShader(createInfo);
|
||||
graphics->beginShaderCompilation(createInfo);
|
||||
visibilityShader = graphics->createComputeShader({0});
|
||||
visibilityLayout->create();
|
||||
|
||||
Gfx::ComputePipelineCreateInfo pipelineInfo;
|
||||
pipelineInfo.computeShader = visibilityShader;
|
||||
pipelineInfo.pipelineLayout = std::move(visibilityLayout);
|
||||
pipelineInfo.pipelineLayout = visibilityLayout;
|
||||
visibilityPipeline = graphics->createComputePipeline(std::move(pipelineInfo));
|
||||
|
||||
cullingBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
|
||||
@@ -35,6 +35,8 @@ ShaderPermutation ShaderCompiler::getTemplate(std::string name) {
|
||||
PassConfig& pass = passes[name];
|
||||
if (pass.useMeshShading) {
|
||||
permutation.setMeshFile(pass.mainFile);
|
||||
} else if (pass.rayTracing) {
|
||||
permutation.setRayTracingFile(pass.mainFile);
|
||||
} else {
|
||||
permutation.setVertexFile(pass.mainFile);
|
||||
}
|
||||
@@ -49,13 +51,13 @@ ShaderPermutation ShaderCompiler::getTemplate(std::string name) {
|
||||
}
|
||||
|
||||
void ShaderCompiler::compile() {
|
||||
List<std::function<void()>> work;
|
||||
//List<std::function<void()>> work;
|
||||
for (const auto& [name, pass] : passes) {
|
||||
for (const auto& [vdName, vd] : vertexData) {
|
||||
if (pass.useMaterial) {
|
||||
for (const auto& [matName, mat] : materials) {
|
||||
for (int y = 0; y < 2; y++) {
|
||||
work.add([=]() {
|
||||
//work.add([=]() {
|
||||
ShaderPermutation permutation = getTemplate(name);
|
||||
permutation.setPositionOnly(false);
|
||||
permutation.setDepthCulling(y);
|
||||
@@ -65,13 +67,13 @@ void ShaderCompiler::compile() {
|
||||
layout->addDescriptorLayout(vd->getInstanceDataLayout());
|
||||
permutation.setMaterial(mat->getName());
|
||||
createShaders(permutation, std::move(layout));
|
||||
});
|
||||
//});
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (int x = 0; x < 2; x++) {
|
||||
for (int y = 0; y < 2; y++) {
|
||||
work.add([=]() {
|
||||
//work.add([=]() {
|
||||
ShaderPermutation permutation = getTemplate(name);
|
||||
permutation.setPositionOnly(x);
|
||||
permutation.setDepthCulling(y);
|
||||
@@ -80,13 +82,13 @@ void ShaderCompiler::compile() {
|
||||
layout->addDescriptorLayout(vd->getVertexDataLayout());
|
||||
layout->addDescriptorLayout(vd->getInstanceDataLayout());
|
||||
createShaders(permutation, std::move(layout));
|
||||
});
|
||||
//});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
getThreadPool().runAndWait(std::move(work));
|
||||
//getThreadPool().runAndWait(std::move(work));
|
||||
}
|
||||
|
||||
void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipelineLayout layout) {
|
||||
@@ -99,11 +101,11 @@ void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipeline
|
||||
ShaderCollection collection;
|
||||
collection.pipelineLayout = std::move(layout);
|
||||
|
||||
ShaderCreateInfo createInfo;
|
||||
ShaderCompilationInfo createInfo;
|
||||
createInfo.name = fmt::format("Material {0}", permutation.materialName);
|
||||
createInfo.rootSignature = collection.pipelineLayout;
|
||||
if (std::strlen(permutation.materialName) > 0) {
|
||||
createInfo.additionalModules.add(permutation.materialName);
|
||||
createInfo.modules.add(permutation.materialName);
|
||||
createInfo.defines["MATERIAL_FILE_NAME"] = permutation.materialName;
|
||||
}
|
||||
if (permutation.positionOnly) {
|
||||
@@ -116,27 +118,42 @@ void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipeline
|
||||
createInfo.defines["VISIBILITY"] = "1";
|
||||
}
|
||||
createInfo.typeParameter.add({Pair<const char*, const char*>("IVertexData", permutation.vertexDataName)});
|
||||
createInfo.additionalModules.add(permutation.vertexDataName);
|
||||
createInfo.modules.add(permutation.vertexDataName);
|
||||
|
||||
if (permutation.useMeshShading) {
|
||||
if (permutation.hasTaskShader) {
|
||||
createInfo.mainModule = permutation.taskFile;
|
||||
createInfo.entryPoint = "taskMain";
|
||||
collection.taskShader = graphics->createTaskShader(createInfo);
|
||||
createInfo.entryPoints.add({"taskMain", permutation.taskFile});
|
||||
createInfo.modules.add(permutation.taskFile);
|
||||
}
|
||||
createInfo.mainModule = permutation.vertexMeshFile;
|
||||
createInfo.entryPoint = "meshMain";
|
||||
collection.meshShader = graphics->createMeshShader(createInfo);
|
||||
createInfo.entryPoints.add({"meshMain", permutation.vertexMeshFile});
|
||||
createInfo.modules.add(permutation.vertexMeshFile);
|
||||
} else if (permutation.rayTracing) {
|
||||
createInfo.defines["RAY_TRACING"] = "1";
|
||||
createInfo.entryPoints.add({"closesthit", permutation.vertexMeshFile});
|
||||
createInfo.modules.add(permutation.vertexMeshFile);
|
||||
} else {
|
||||
createInfo.mainModule = permutation.vertexMeshFile;
|
||||
createInfo.entryPoint = "vertexMain";
|
||||
collection.vertexShader = graphics->createVertexShader(createInfo);
|
||||
createInfo.entryPoints.add({"vertexMain", permutation.vertexMeshFile});
|
||||
createInfo.modules.add(permutation.vertexMeshFile);
|
||||
}
|
||||
if (permutation.hasFragment) {
|
||||
createInfo.entryPoints.add({"fragmentMain", permutation.fragmentFile});
|
||||
createInfo.modules.add(permutation.fragmentFile);
|
||||
}
|
||||
|
||||
graphics->beginShaderCompilation(createInfo);
|
||||
uint32 shaderIndex = 0;
|
||||
if (permutation.useMeshShading) {
|
||||
if (permutation.hasTaskShader) {
|
||||
collection.taskShader = graphics->createTaskShader({shaderIndex++});
|
||||
}
|
||||
collection.meshShader = graphics->createMeshShader({shaderIndex++});
|
||||
} else if (permutation.rayTracing) {
|
||||
collection.closestHitShader = graphics->createClosestHitShader({shaderIndex++});
|
||||
} else {
|
||||
collection.vertexShader = graphics->createVertexShader({shaderIndex++});
|
||||
}
|
||||
if (permutation.hasFragment) {
|
||||
createInfo.mainModule = permutation.fragmentFile;
|
||||
createInfo.entryPoint = "fragmentMain";
|
||||
collection.fragmentShader = graphics->createFragmentShader(createInfo);
|
||||
collection.fragmentShader = graphics->createFragmentShader({shaderIndex++});
|
||||
}
|
||||
collection.pipelineLayout->create();
|
||||
{
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
#include "Resources.h"
|
||||
#include "VertexData.h"
|
||||
|
||||
|
||||
namespace Seele {
|
||||
namespace Gfx {
|
||||
|
||||
@@ -100,6 +99,7 @@ struct ShaderPermutation {
|
||||
uint8 positionOnly;
|
||||
uint8 depthCulling;
|
||||
uint8 visibilityPass;
|
||||
uint8 rayTracing;
|
||||
// TODO: lightmapping etc
|
||||
ShaderPermutation() { std::memset(this, 0, sizeof(ShaderPermutation)); }
|
||||
void setTaskFile(std::string_view name) {
|
||||
@@ -117,6 +117,11 @@ struct ShaderPermutation {
|
||||
useMeshShading = 1;
|
||||
strncpy(vertexMeshFile, name.data(), sizeof(vertexMeshFile));
|
||||
}
|
||||
void setRayTracingFile(std::string_view name) {
|
||||
std::memset(vertexMeshFile, 0, sizeof(vertexMeshFile));
|
||||
rayTracing = true;
|
||||
strncpy(vertexMeshFile, name.data(), sizeof(vertexMeshFile));
|
||||
}
|
||||
void setFragmentFile(std::string_view name) {
|
||||
std::memset(fragmentFile, 0, sizeof(fragmentFile));
|
||||
hasFragment = 1;
|
||||
@@ -149,6 +154,7 @@ struct ShaderCollection {
|
||||
OTaskShader taskShader;
|
||||
OMeshShader meshShader;
|
||||
OFragmentShader fragmentShader;
|
||||
OClosestHitShader closestHitShader;
|
||||
};
|
||||
|
||||
struct PassConfig {
|
||||
@@ -161,6 +167,7 @@ struct PassConfig {
|
||||
bool hasTaskShader = false;
|
||||
bool useMaterial = false;
|
||||
bool useVisibility = false;
|
||||
bool rayTracing = false;
|
||||
};
|
||||
class ShaderCompiler {
|
||||
public:
|
||||
|
||||
@@ -19,6 +19,7 @@ void VertexData::resetMeshData() {
|
||||
std::unique_lock l(materialDataLock);
|
||||
transparentInstanceData.clear();
|
||||
transparentMeshData.clear();
|
||||
rayTracingScene.clear();
|
||||
for (auto& mat : materialData) {
|
||||
for (auto& inst : mat.instances) {
|
||||
inst.instanceData.clear();
|
||||
@@ -74,9 +75,11 @@ void VertexData::updateMesh(entt::entity id, uint32 meshIndex, PMesh mesh, Compo
|
||||
}
|
||||
BatchedDrawCall& matInstanceData = matData.instances[referencedInstance->getId()];
|
||||
matInstanceData.materialInstance = referencedInstance;
|
||||
|
||||
matInstanceData.instanceData.add(inst);
|
||||
|
||||
auto [instanceId, meshletOffset] = getCullingMapping(id, meshIndex, data.numMeshlets);
|
||||
|
||||
matInstanceData.rayTracingData.add(mesh->blas);
|
||||
matInstanceData.instanceData.add(inst);
|
||||
matInstanceData.instanceMeshData.add(data);
|
||||
matInstanceData.cullingOffsets.add(meshletOffset);
|
||||
referencedInstance->updateDescriptor();
|
||||
@@ -140,6 +143,7 @@ void VertexData::createDescriptors() {
|
||||
cullingOffsets.add(instance.cullingOffsets[i]);
|
||||
instanceData.add(instance.instanceData[i]);
|
||||
instanceMeshData.add(instance.instanceMeshData[i]);
|
||||
rayTracingScene.add(instance.rayTracingData[i]);
|
||||
// instance.numMeshlets += instance.instanceMeshData[i].numMeshlets;
|
||||
// cullingOffsets.add(numMeshlets);
|
||||
}
|
||||
|
||||
@@ -37,6 +37,7 @@ class VertexData {
|
||||
DrawCallOffsets offsets;
|
||||
Array<InstanceData> instanceData;
|
||||
Array<MeshData> instanceMeshData;
|
||||
Array<Gfx::PBottomLevelAS> rayTracingData;
|
||||
Array<uint32> cullingOffsets;
|
||||
};
|
||||
struct MaterialData {
|
||||
@@ -70,6 +71,7 @@ class VertexData {
|
||||
Gfx::PDescriptorSet getInstanceDataSet() { return descriptorSet; }
|
||||
const Array<MaterialData>& getMaterialData() const { return materialData; }
|
||||
const Array<TransparentDraw>& getTransparentData() const { return transparentData; }
|
||||
const Array<Gfx::PBottomLevelAS>& getRayTracingData() const { return rayTracingScene; }
|
||||
const MeshData& getMeshData(MeshId id) { return meshData[id]; }
|
||||
uint64 getIndicesOffset(uint32 meshletIndex) { return meshlets[meshletIndex].indicesOffset; }
|
||||
uint64 getNumInstances() const { return instanceData.size(); }
|
||||
@@ -142,6 +144,8 @@ class VertexData {
|
||||
|
||||
Array<MeshData> instanceMeshData;
|
||||
Gfx::OShaderBuffer instanceMeshDataBuffer;
|
||||
|
||||
Array<Gfx::PBottomLevelAS> rayTracingScene;
|
||||
|
||||
Array<InstanceData> transparentInstanceData;
|
||||
Gfx::OShaderBuffer transparentInstanceDataBuffer;
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "Framebuffer.h"
|
||||
#include "Graphics.h"
|
||||
#include "Pipeline.h"
|
||||
#include "RayTracing.h"
|
||||
#include "RenderPass.h"
|
||||
#include "Window.h"
|
||||
|
||||
@@ -178,9 +179,7 @@ void RenderCommand::begin(PRenderPass renderPass, PFramebuffer framebuffer, VkQu
|
||||
ready = false;
|
||||
VkCommandBufferInheritanceInfo inheritanceInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO,
|
||||
.renderPass = renderPass->getHandle(),
|
||||
.subpass = 0,
|
||||
.framebuffer = framebuffer->getHandle(),
|
||||
.occlusionQueryEnable = 0,
|
||||
.queryFlags = 0,
|
||||
.pipelineStatistics = pipelineFlags,
|
||||
@@ -188,9 +187,13 @@ void RenderCommand::begin(PRenderPass renderPass, PFramebuffer framebuffer, VkQu
|
||||
VkCommandBufferBeginInfo beginInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT,
|
||||
.pInheritanceInfo = &inheritanceInfo,
|
||||
};
|
||||
if (renderPass != nullptr || framebuffer != nullptr) {
|
||||
inheritanceInfo.renderPass = renderPass->getHandle();
|
||||
inheritanceInfo.framebuffer = framebuffer->getHandle();
|
||||
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
|
||||
}
|
||||
VK_CHECK(vkBeginCommandBuffer(handle, &beginInfo));
|
||||
}
|
||||
|
||||
@@ -229,6 +232,12 @@ void RenderCommand::bindPipeline(Gfx::PGraphicsPipeline gfxPipeline) {
|
||||
pipeline->bind(handle);
|
||||
}
|
||||
|
||||
void RenderCommand::bindPipeline(Gfx::PRayTracingPipeline gfxPipeline) {
|
||||
assert(threadId == std::this_thread::get_id());
|
||||
rtPipeline = gfxPipeline.cast<RayTracingPipeline>();
|
||||
rtPipeline->bind(handle);
|
||||
}
|
||||
|
||||
void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint32> dynamicOffsets) {
|
||||
assert(threadId == std::this_thread::get_id());
|
||||
auto descriptor = descriptorSet.cast<DescriptorSet>();
|
||||
@@ -243,15 +252,16 @@ void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint
|
||||
}
|
||||
|
||||
VkDescriptorSet setHandle = descriptor->getHandle();
|
||||
vkCmdBindDescriptorSets(handle, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->getLayout(),
|
||||
pipeline->getPipelineLayout()->findParameter(descriptorSet->getName()), 1, &setHandle, dynamicOffsets.size(),
|
||||
dynamicOffsets.data());
|
||||
Gfx::PPipelineLayout layout = pipeline != nullptr ? pipeline->getPipelineLayout() : rtPipeline->getPipelineLayout();
|
||||
vkCmdBindDescriptorSets(handle, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->getLayout(), layout->findParameter(descriptorSet->getName()),
|
||||
1, &setHandle, dynamicOffsets.size(), dynamicOffsets.data());
|
||||
}
|
||||
|
||||
void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets, Array<uint32> dynamicOffsets) {
|
||||
assert(threadId == std::this_thread::get_id());
|
||||
VkDescriptorSet* sets = new VkDescriptorSet[descriptorSets.size()];
|
||||
std::memset(sets, 0, sizeof(VkDescriptorSet) * descriptorSets.size());
|
||||
Gfx::PPipelineLayout layout = pipeline != nullptr ? pipeline->getPipelineLayout() : rtPipeline->getPipelineLayout();
|
||||
for (uint32 i = 0; i < descriptorSets.size(); ++i) {
|
||||
auto descriptorSet = descriptorSets[i].cast<DescriptorSet>();
|
||||
assert(descriptorSet->writeDescriptors.size() == 0);
|
||||
@@ -267,7 +277,7 @@ void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorS
|
||||
}
|
||||
}
|
||||
}
|
||||
sets[pipeline->getPipelineLayout()->findParameter(descriptorSet->getName())] = descriptorSet->getHandle();
|
||||
sets[layout->findParameter(descriptorSet->getName())] = descriptorSet->getHandle();
|
||||
}
|
||||
vkCmdBindDescriptorSets(handle, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->getLayout(), 0, (uint32)descriptorSets.size(), sets,
|
||||
dynamicOffsets.size(), dynamicOffsets.data());
|
||||
@@ -320,7 +330,12 @@ void RenderCommand::drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, u
|
||||
vkCmdDrawMeshTasksIndirectEXT(handle, buffer.cast<ShaderBuffer>()->getHandle(), offset, drawCount, stride);
|
||||
}
|
||||
|
||||
void RenderCommand::traceRays() {}
|
||||
void RenderCommand::traceRays(uint32 width, uint32 height, uint32 depth) {
|
||||
VkStridedDeviceAddressRegionKHR rayGenRef = rtPipeline->getRayGenRegion();
|
||||
VkStridedDeviceAddressRegionKHR hitRef = rtPipeline->getHitRegion();
|
||||
VkStridedDeviceAddressRegionKHR missRef = rtPipeline->getMissRegion();
|
||||
vkCmdTraceRaysKHR(handle, &rayGenRef, &missRef, &hitRef, nullptr, width, height, depth);
|
||||
}
|
||||
|
||||
ComputeCommand::ComputeCommand(PGraphics graphics, VkCommandPool cmdPool) : graphics(graphics), owner(cmdPool) {
|
||||
VkCommandBufferAllocateInfo allocInfo = {
|
||||
|
||||
@@ -65,6 +65,7 @@ DEFINE_REF(Command)
|
||||
|
||||
DECLARE_REF(GraphicsPipeline)
|
||||
DECLARE_REF(ComputePipeline)
|
||||
DECLARE_REF(RayTracingPipeline)
|
||||
class RenderCommand : public Gfx::RenderCommand {
|
||||
public:
|
||||
RenderCommand(PGraphics graphics, VkCommandPool cmdPool);
|
||||
@@ -76,6 +77,7 @@ class RenderCommand : public Gfx::RenderCommand {
|
||||
bool isReady();
|
||||
virtual void setViewport(Gfx::PViewport viewport) override;
|
||||
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
|
||||
virtual void bindPipeline(Gfx::PRayTracingPipeline pipeline) override;
|
||||
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint32> dynamicOffsets) override;
|
||||
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets, Array<uint32> dynamicOffsets) override;
|
||||
virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
|
||||
@@ -85,11 +87,11 @@ class RenderCommand : public Gfx::RenderCommand {
|
||||
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) override;
|
||||
virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
|
||||
virtual void drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) override;
|
||||
|
||||
virtual void traceRays();
|
||||
virtual void traceRays(uint32 width, uint32 height, uint32 depth) override;
|
||||
|
||||
private:
|
||||
PGraphicsPipeline pipeline;
|
||||
PRayTracingPipeline rtPipeline;
|
||||
bool ready;
|
||||
Array<PCommandBoundResource> boundResources;
|
||||
VkViewport currentViewport;
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "Command.h"
|
||||
#include "Graphics.h"
|
||||
#include "Texture.h"
|
||||
|
||||
#include "RayTracing.h"
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
@@ -62,21 +62,17 @@ DescriptorPool::DescriptorPool(PGraphics graphics, PDescriptorLayout layout)
|
||||
cachedHandles[i] = nullptr;
|
||||
}
|
||||
|
||||
uint32 perTypeSizes[VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT]; // TODO: FIX ENUM
|
||||
std::memset(perTypeSizes, 0, sizeof(perTypeSizes));
|
||||
Map<Gfx::SeDescriptorType, uint32> perTypeSizes;
|
||||
for (uint32 i = 0; i < layout->getBindings().size(); ++i) {
|
||||
auto& binding = layout->getBindings()[i];
|
||||
int typeIndex = binding.descriptorType;
|
||||
perTypeSizes[typeIndex] += 512;
|
||||
perTypeSizes[binding.descriptorType] += 512;
|
||||
}
|
||||
Array<VkDescriptorPoolSize> poolSizes;
|
||||
for (uint32 i = 0; i < VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; ++i) {
|
||||
if (perTypeSizes[i] > 0) {
|
||||
VkDescriptorPoolSize size;
|
||||
size.descriptorCount = perTypeSizes[i];
|
||||
size.type = (VkDescriptorType)i;
|
||||
poolSizes.add(size);
|
||||
}
|
||||
for (const auto [type, num] : perTypeSizes) {
|
||||
VkDescriptorPoolSize size;
|
||||
size.descriptorCount = num;
|
||||
size.type = cast(type);
|
||||
poolSizes.add(size);
|
||||
}
|
||||
VkDescriptorPoolCreateInfo createInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||
@@ -227,6 +223,32 @@ void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PShaderBuffer shaderBuff
|
||||
boundResources[binding][0] = vulkanBuffer->getAlloc();
|
||||
}
|
||||
|
||||
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PIndexBuffer indexBuffer) {
|
||||
PIndexBuffer vulkanBuffer = indexBuffer.cast<IndexBuffer>();
|
||||
if (boundResources[binding][0] == vulkanBuffer->getAlloc()) {
|
||||
return;
|
||||
}
|
||||
|
||||
bufferInfos.add(VkDescriptorBufferInfo{
|
||||
.buffer = vulkanBuffer->getHandle(),
|
||||
.offset = 0,
|
||||
.range = vulkanBuffer->getSize(),
|
||||
});
|
||||
writeDescriptors.add(VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = setHandle,
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
|
||||
.pBufferInfo = &bufferInfos.back(),
|
||||
});
|
||||
|
||||
boundResources[binding][0] = vulkanBuffer->getAlloc();
|
||||
}
|
||||
|
||||
|
||||
void DescriptorSet::updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer shaderBuffer) {
|
||||
PShaderBuffer vulkanBuffer = shaderBuffer.cast<ShaderBuffer>();
|
||||
if (boundResources[binding][index] == vulkanBuffer->getAlloc()) {
|
||||
@@ -429,6 +451,25 @@ void DescriptorSet::updateSamplerArray(uint32_t binding, Array<Gfx::PSampler> sa
|
||||
}
|
||||
}
|
||||
|
||||
void DescriptorSet::updateAccelerationStructure(uint32 binding, Gfx::PTopLevelAS as) {
|
||||
auto tlas = as.cast<TopLevelAS>();
|
||||
auto handle = tlas->getHandle();
|
||||
accelerationInfos.add(VkWriteDescriptorSetAccelerationStructureKHR{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR,
|
||||
.pNext = nullptr,
|
||||
.accelerationStructureCount = 1,
|
||||
.pAccelerationStructures = &handle,
|
||||
});
|
||||
writeDescriptors.add(VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = &accelerationInfos.back(),
|
||||
.dstSet = setHandle,
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
|
||||
});
|
||||
}
|
||||
|
||||
void DescriptorSet::writeChanges() {
|
||||
if (writeDescriptors.size() > 0) {
|
||||
|
||||
@@ -48,15 +48,17 @@ class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource {
|
||||
DescriptorSet(PGraphics graphics, PDescriptorPool owner);
|
||||
virtual ~DescriptorSet();
|
||||
virtual void writeChanges() override;
|
||||
virtual void updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer) override;
|
||||
virtual void updateBuffer(uint32_t binding, Gfx::PShaderBuffer uniformBuffer) override;
|
||||
virtual void updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer uniformBuffer) override;
|
||||
virtual void updateSampler(uint32_t binding, Gfx::PSampler samplerState) override;
|
||||
virtual void updateSampler(uint32_t binding, uint32 dstArrayIndex, Gfx::PSampler samplerState) override;
|
||||
virtual void updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler sampler = nullptr) override;
|
||||
virtual void updateBuffer(uint32 binding, Gfx::PUniformBuffer uniformBuffer) override;
|
||||
virtual void updateBuffer(uint32 binding, Gfx::PShaderBuffer uniformBuffer) override;
|
||||
virtual void updateBuffer(uint32 binding, Gfx::PIndexBuffer uniformBuffer) override;
|
||||
virtual void updateBuffer(uint32 binding, uint32 index, Gfx::PShaderBuffer uniformBuffer) override;
|
||||
virtual void updateSampler(uint32 binding, Gfx::PSampler samplerState) override;
|
||||
virtual void updateSampler(uint32 binding, uint32 dstArrayIndex, Gfx::PSampler samplerState) override;
|
||||
virtual void updateTexture(uint32 binding, Gfx::PTexture texture, Gfx::PSampler sampler = nullptr) override;
|
||||
virtual void updateTexture(uint32 binding, uint32 dstArrayIndex, Gfx::PTexture texture) override;
|
||||
virtual void updateTextureArray(uint32_t binding, Array<Gfx::PTexture2D> texture) override;
|
||||
virtual void updateSamplerArray(uint32_t binding, Array<Gfx::PSampler> samplers) override;
|
||||
virtual void updateTextureArray(uint32 binding, Array<Gfx::PTexture2D> texture) override;
|
||||
virtual void updateSamplerArray(uint32 binding, Array<Gfx::PSampler> samplers) override;
|
||||
virtual void updateAccelerationStructure(uint32 binding, Gfx::PTopLevelAS as) override;
|
||||
|
||||
constexpr bool isCurrentlyInUse() const { return currentlyInUse; }
|
||||
constexpr void allocate() { currentlyInUse = true; }
|
||||
@@ -66,6 +68,7 @@ class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource {
|
||||
private:
|
||||
List<VkDescriptorImageInfo> imageInfos;
|
||||
List<VkDescriptorBufferInfo> bufferInfos;
|
||||
List<VkWriteDescriptorSetAccelerationStructureKHR> accelerationInfos;
|
||||
Array<VkWriteDescriptorSet> writeDescriptors;
|
||||
// contains the previously bound resources at every binding
|
||||
// since the layout is fixed, trying to bind a texture to a buffer
|
||||
|
||||
@@ -29,12 +29,14 @@ VkDescriptorType Seele::Vulkan::cast(const Seele::Gfx::SeDescriptorType& descrip
|
||||
return VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC;
|
||||
case SE_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
|
||||
return VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
|
||||
#ifdef USE_EXTENSIONS
|
||||
case SE_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT:
|
||||
return VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT;
|
||||
case SE_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK:
|
||||
return VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK;
|
||||
case SE_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR:
|
||||
return VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
|
||||
case SE_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV:
|
||||
return VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV;
|
||||
#endif
|
||||
case SE_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM:
|
||||
return VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -43,7 +45,6 @@ VkDescriptorType Seele::Vulkan::cast(const Seele::Gfx::SeDescriptorType& descrip
|
||||
|
||||
Seele::Gfx::SeDescriptorType Seele::Vulkan::cast(const VkDescriptorType& descriptorType) {
|
||||
switch (descriptorType) {
|
||||
|
||||
case VK_DESCRIPTOR_TYPE_SAMPLER:
|
||||
return SE_DESCRIPTOR_TYPE_SAMPLER;
|
||||
case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
|
||||
@@ -66,12 +67,14 @@ Seele::Gfx::SeDescriptorType Seele::Vulkan::cast(const VkDescriptorType& descrip
|
||||
return SE_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC;
|
||||
case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
|
||||
return SE_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
|
||||
#ifdef USE_EXTENSIONS
|
||||
case VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT:
|
||||
return SE_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT;
|
||||
case VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK:
|
||||
return SE_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK;
|
||||
case VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR:
|
||||
return SE_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
|
||||
case VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV:
|
||||
return SE_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV;
|
||||
#endif
|
||||
case VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM:
|
||||
return SE_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM;
|
||||
default:
|
||||
throw std::logic_error("Not implemented");
|
||||
}
|
||||
@@ -79,7 +82,6 @@ Seele::Gfx::SeDescriptorType Seele::Vulkan::cast(const VkDescriptorType& descrip
|
||||
|
||||
VkShaderStageFlagBits Seele::Vulkan::cast(const Seele::Gfx::SeShaderStageFlagBits& stage) {
|
||||
switch (stage) {
|
||||
|
||||
case SE_SHADER_STAGE_VERTEX_BIT:
|
||||
return VK_SHADER_STAGE_VERTEX_BIT;
|
||||
case SE_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "Shader.h"
|
||||
#include "Window.h"
|
||||
#include <GLFW/glfw3.h>
|
||||
#include "Graphics/slang-compile.h"
|
||||
#include <cstring>
|
||||
#include <vulkan/vulkan_core.h>
|
||||
|
||||
@@ -35,6 +36,8 @@ PFN_vkCreateAccelerationStructureKHR createAccelerationStructure;
|
||||
PFN_vkCmdBuildAccelerationStructuresKHR cmdBuildAccelerationStructures;
|
||||
PFN_vkGetAccelerationStructureBuildSizesKHR getAccelerationStructureBuildSize;
|
||||
PFN_vkCreateRayTracingPipelinesKHR createRayTracingPipelines;
|
||||
PFN_vkGetRayTracingShaderGroupHandlesKHR getRayTracingShaderGroupHandles;
|
||||
PFN_vkCmdTraceRaysKHR cmdTraceRays;
|
||||
|
||||
void vkCmdDrawMeshTasksEXT(VkCommandBuffer command, uint32 groupX, uint32 groupY, uint32 groupZ) {
|
||||
cmdDrawMeshTasks(command, groupX, groupY, groupZ);
|
||||
@@ -69,12 +72,26 @@ void vkGetAccelerationStructureBuildSizesKHR(VkDevice device, VkAccelerationStru
|
||||
}
|
||||
|
||||
VkResult vkCreateRayTracingPipelinesKHR(VkDevice device, VkDeferredOperationKHR deferredOperation, VkPipelineCache pipelineCache,
|
||||
uint32_t createInfoCount, const VkRayTracingPipelineCreateInfoKHR* pCreateInfos,
|
||||
const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines)
|
||||
{
|
||||
uint32_t createInfoCount, const VkRayTracingPipelineCreateInfoKHR* pCreateInfos,
|
||||
const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines) {
|
||||
return createRayTracingPipelines(device, deferredOperation, pipelineCache, createInfoCount, pCreateInfos, pAllocator, pPipelines);
|
||||
}
|
||||
|
||||
VkResult vkGetRayTracingShaderGroupHandlesKHR(VkDevice device, VkPipeline pipeline, uint32_t firstGroup, uint32_t groupCount,
|
||||
size_t dataSize, void* pData) {
|
||||
return getRayTracingShaderGroupHandles(device, pipeline, firstGroup, groupCount, dataSize, pData);
|
||||
}
|
||||
|
||||
void vkCmdTraceRaysKHR(VkCommandBuffer commandBuffer, const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable,
|
||||
const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable,
|
||||
const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable,
|
||||
const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable, uint32_t width, uint32_t height,
|
||||
uint32_t depth) {
|
||||
cmdTraceRays(commandBuffer, pRaygenShaderBindingTable, pMissShaderBindingTable, pHitShaderBindingTable, pCallableShaderBindingTable,
|
||||
width, height, depth);
|
||||
}
|
||||
|
||||
|
||||
Graphics::Graphics() : instance(VK_NULL_HANDLE), handle(VK_NULL_HANDLE), physicalDevice(VK_NULL_HANDLE), callback(VK_NULL_HANDLE) {}
|
||||
|
||||
Graphics::~Graphics() {
|
||||
@@ -142,9 +159,7 @@ void Graphics::beginRenderPass(Gfx::PRenderPass renderPass) {
|
||||
getGraphicsCommands()->getCommands()->beginRenderPass(rp, framebuffer);
|
||||
}
|
||||
|
||||
void Graphics::endRenderPass() {
|
||||
getGraphicsCommands()->getCommands()->endRenderPass();
|
||||
}
|
||||
void Graphics::endRenderPass() { getGraphicsCommands()->getCommands()->endRenderPass(); }
|
||||
|
||||
void Graphics::waitDeviceIdle() { vkDeviceWaitIdle(handle); }
|
||||
|
||||
@@ -174,6 +189,8 @@ Gfx::ORenderCommand Graphics::createRenderCommand(const std::string& name) { ret
|
||||
|
||||
Gfx::OComputeCommand Graphics::createComputeCommand(const std::string& name) { return getComputeCommands()->createComputeCommand(name); }
|
||||
|
||||
void Graphics::beginShaderCompilation(const ShaderCompilationInfo& createInfo) { beginCompilation(createInfo, SLANG_SPIRV, createInfo.rootSignature); }
|
||||
|
||||
Gfx::OVertexShader Graphics::createVertexShader(const ShaderCreateInfo& createInfo) {
|
||||
OVertexShader shader = new VertexShader(this);
|
||||
shader->create(createInfo);
|
||||
@@ -208,6 +225,10 @@ Gfx::PGraphicsPipeline Graphics::createGraphicsPipeline(Gfx::MeshPipelineCreateI
|
||||
return pipelineCache->createPipeline(std::move(createInfo));
|
||||
}
|
||||
|
||||
Gfx::PRayTracingPipeline Graphics::createRayTracingPipeline(Gfx::RayTracingPipelineCreateInfo createInfo) {
|
||||
return pipelineCache->createPipeline(std::move(createInfo));
|
||||
}
|
||||
|
||||
Gfx::PComputePipeline Graphics::createComputePipeline(Gfx::ComputePipelineCreateInfo createInfo) {
|
||||
return pipelineCache->createPipeline(std::move(createInfo));
|
||||
}
|
||||
@@ -704,4 +725,6 @@ void Graphics::createDevice(GraphicsInitializer initializer) {
|
||||
getAccelerationStructureBuildSize =
|
||||
(PFN_vkGetAccelerationStructureBuildSizesKHR)vkGetDeviceProcAddr(handle, "vkGetAccelerationStructureBuildSizesKHR");
|
||||
createRayTracingPipelines = (PFN_vkCreateRayTracingPipelinesKHR)vkGetDeviceProcAddr(handle, "vkCreateRayTracingPipelinesKHR");
|
||||
getRayTracingShaderGroupHandles =
|
||||
(PFN_vkGetRayTracingShaderGroupHandlesKHR)vkGetDeviceProcAddr(handle, "vkGetRayTracingShaderGroupHandlesKHR");
|
||||
}
|
||||
|
||||
@@ -54,6 +54,7 @@ class Graphics : public Gfx::Graphics {
|
||||
virtual Gfx::ORenderCommand createRenderCommand(const std::string& name) override;
|
||||
virtual Gfx::OComputeCommand createComputeCommand(const std::string& name) override;
|
||||
|
||||
virtual void beginShaderCompilation(const ShaderCompilationInfo& compileInfo) override;
|
||||
virtual Gfx::OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) override;
|
||||
virtual Gfx::OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) override;
|
||||
virtual Gfx::OComputeShader createComputeShader(const ShaderCreateInfo& createInfo) override;
|
||||
@@ -61,6 +62,7 @@ class Graphics : public Gfx::Graphics {
|
||||
virtual Gfx::OMeshShader createMeshShader(const ShaderCreateInfo& createInfo) override;
|
||||
virtual Gfx::PGraphicsPipeline createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo createInfo) override;
|
||||
virtual Gfx::PGraphicsPipeline createGraphicsPipeline(Gfx::MeshPipelineCreateInfo createInfo) override;
|
||||
virtual Gfx::PRayTracingPipeline createRayTracingPipeline(Gfx::RayTracingPipelineCreateInfo createInfo) override;
|
||||
virtual Gfx::PComputePipeline createComputePipeline(Gfx::ComputePipelineCreateInfo createInfo) override;
|
||||
virtual Gfx::OSampler createSampler(const SamplerCreateInfo& createInfo) override;
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "RenderPass.h"
|
||||
#include "Shader.h"
|
||||
#include <fstream>
|
||||
#include <vulkan/vulkan_core.h>
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
@@ -489,8 +490,8 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
|
||||
});
|
||||
}
|
||||
{
|
||||
for (auto gfxHit : createInfo.closestHitShaders) {
|
||||
auto hit = gfxHit.cast<ClosestHitShader>();
|
||||
for (auto hitgroup : createInfo.hitgroups) {
|
||||
auto hit = hitgroup.closestHitShader.cast<ClosestHitShader>();
|
||||
shaderStages.add(VkPipelineShaderStageCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
@@ -499,59 +500,38 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
|
||||
.module = hit->getModuleHandle(),
|
||||
.pName = hit->getEntryPointName(),
|
||||
});
|
||||
uint32 anyHitIndex = VK_SHADER_UNUSED_KHR;
|
||||
uint32 intersectionIndex = VK_SHADER_UNUSED_KHR;
|
||||
if (hitgroup.anyHitShader != nullptr) {
|
||||
auto anyHit = hitgroup.anyHitShader.cast<AnyHitShader>();
|
||||
shaderStages.add(VkPipelineShaderStageCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_ANY_HIT_BIT_KHR,
|
||||
.module = hit->getModuleHandle(),
|
||||
.pName = hit->getEntryPointName(),
|
||||
});
|
||||
}
|
||||
if (hitgroup.intersectionShader != nullptr) {
|
||||
auto intersect = hitgroup.intersectionShader.cast<IntersectionShader>();
|
||||
shaderStages.add(VkPipelineShaderStageCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_INTERSECTION_BIT_KHR,
|
||||
.module = intersect->getModuleHandle(),
|
||||
.pName = intersect->getEntryPointName(),
|
||||
});
|
||||
}
|
||||
shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
|
||||
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
|
||||
.generalShader = VK_SHADER_UNUSED_KHR,
|
||||
.closestHitShader = static_cast<uint32>(shaderStages.size() - 1),
|
||||
.anyHitShader = VK_SHADER_UNUSED_KHR,
|
||||
.intersectionShader = VK_SHADER_UNUSED_KHR,
|
||||
});
|
||||
}
|
||||
}
|
||||
{
|
||||
for (auto gfxHit : createInfo.anyHitShaders) {
|
||||
auto hit = gfxHit.cast<AnyHitShader>();
|
||||
shaderStages.add(VkPipelineShaderStageCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_ANY_HIT_BIT_KHR,
|
||||
.module = hit->getModuleHandle(),
|
||||
.pName = hit->getEntryPointName(),
|
||||
});
|
||||
shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
|
||||
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
|
||||
.generalShader = VK_SHADER_UNUSED_KHR,
|
||||
.closestHitShader = VK_SHADER_UNUSED_KHR,
|
||||
.anyHitShader = static_cast<uint32>(shaderStages.size() - 1),
|
||||
.intersectionShader = VK_SHADER_UNUSED_KHR,
|
||||
});
|
||||
}
|
||||
}
|
||||
{
|
||||
for (auto gfxIntersect : createInfo.intersectionShaders) {
|
||||
auto intersect = gfxIntersect.cast<IntersectionShader>();
|
||||
shaderStages.add(VkPipelineShaderStageCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_INTERSECTION_BIT_KHR,
|
||||
.module = intersect->getModuleHandle(),
|
||||
.pName = intersect->getEntryPointName(),
|
||||
});
|
||||
|
||||
shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
|
||||
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
|
||||
.generalShader = VK_SHADER_UNUSED_KHR,
|
||||
.closestHitShader = VK_SHADER_UNUSED_KHR,
|
||||
.anyHitShader = VK_SHADER_UNUSED_KHR,
|
||||
.intersectionShader = static_cast<uint32>(shaderStages.size() - 1),
|
||||
.anyHitShader = anyHitIndex,
|
||||
.intersectionShader = intersectionIndex,
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -613,7 +593,89 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
|
||||
};
|
||||
VkPipeline pipelineHandle;
|
||||
VK_CHECK(vkCreateRayTracingPipelinesKHR(graphics->getDevice(), VK_NULL_HANDLE, cache, 1, &pipelineInfo, nullptr, &pipelineHandle));
|
||||
ORayTracingPipeline pipeline = new RayTracingPipeline(graphics, pipelineHandle, createInfo.pipelineLayout);
|
||||
|
||||
const uint32_t handleSize = graphics->getRayTracingProperties().shaderGroupHandleSize;
|
||||
const uint32_t handleAlignment = graphics->getRayTracingProperties().shaderGroupHandleAlignment;
|
||||
const uint32_t handleSizeAligned = align(handleSize, handleAlignment);
|
||||
const uint32_t groupCount = static_cast<uint32_t>(shaderGroups.size());
|
||||
const uint32_t sbtSize = handleSizeAligned * groupCount;
|
||||
|
||||
Array<uint8> sbt(sbtSize);
|
||||
|
||||
vkGetRayTracingShaderGroupHandlesKHR(graphics->getDevice(), pipelineHandle, 0, shaderGroups.size(), sbtSize, sbt.data());
|
||||
|
||||
Array<uint8> rayGenSbt(handleSizeAligned);
|
||||
std::memcpy(rayGenSbt.data(), sbt.data(), handleSize);
|
||||
|
||||
uint64 sbtOffset = handleSizeAligned;
|
||||
uint32 maxParamSize = 0;
|
||||
for (auto& hitgroup : createInfo.hitgroups) {
|
||||
maxParamSize = std::max<uint32>(maxParamSize, hitgroup.parameters.size());
|
||||
}
|
||||
|
||||
uint64 hitStride = align(handleSize + maxParamSize, handleAlignment);
|
||||
Array<uint8> hitSbt(hitStride * createInfo.hitgroups.size());
|
||||
for (uint64 i = 0; i < createInfo.hitgroups.size(); ++i) {
|
||||
std::memcpy(hitSbt.data() + i * hitStride, sbt.data() + sbtOffset, handleSize);
|
||||
std::memcpy(hitSbt.data() + i * hitStride + handleSize, createInfo.hitgroups[i].parameters.data(),
|
||||
createInfo.hitgroups[i].parameters.size());
|
||||
sbtOffset += handleSizeAligned;
|
||||
}
|
||||
|
||||
Array<uint8> missSbt(handleSizeAligned);
|
||||
std::memcpy(missSbt.data(), sbt.data() + sbtOffset, handleSize);
|
||||
|
||||
OBufferAllocation rayGenBuffer =
|
||||
new BufferAllocation(graphics, "RayGenSBT",
|
||||
VkBufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = rayGenSbt.size(),
|
||||
.usage = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
},
|
||||
VmaAllocationCreateInfo{
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
},
|
||||
Gfx::QueueType::GRAPHICS);
|
||||
rayGenBuffer->updateContents(0, rayGenSbt.size(), rayGenSbt.data());
|
||||
|
||||
OBufferAllocation hitBuffer =
|
||||
new BufferAllocation(graphics, "HitSBT",
|
||||
VkBufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = hitSbt.size(),
|
||||
.usage = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
},
|
||||
VmaAllocationCreateInfo{
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
},
|
||||
Gfx::QueueType::GRAPHICS);
|
||||
hitBuffer->updateContents(0, hitSbt.size(), hitSbt.data());
|
||||
|
||||
OBufferAllocation missBuffer =
|
||||
new BufferAllocation(graphics, "MissSBT",
|
||||
VkBufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = missSbt.size(),
|
||||
.usage = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
},
|
||||
VmaAllocationCreateInfo{
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
},
|
||||
Gfx::QueueType::GRAPHICS);
|
||||
missBuffer->updateContents(0, missSbt.size(), missSbt.data());
|
||||
|
||||
ORayTracingPipeline pipeline =
|
||||
new RayTracingPipeline(graphics, pipelineHandle, std::move(rayGenBuffer), handleSizeAligned, std::move(hitBuffer), hitStride,
|
||||
std::move(missBuffer), handleSizeAligned, createInfo.pipelineLayout);
|
||||
PRayTracingPipeline handle = pipeline;
|
||||
rayTracingPipelines[hash] = std::move(pipeline);
|
||||
return handle;
|
||||
|
||||
@@ -30,7 +30,7 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
|
||||
.flags = 0,
|
||||
.size = sizeof(VkTransformMatrixKHR),
|
||||
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
|
||||
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
|
||||
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
};
|
||||
VmaAllocationCreateInfo transformAllocInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
@@ -139,6 +139,9 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
|
||||
|
||||
PCommand cmd = graphics->getGraphicsCommands()->getCommands();
|
||||
vkCmdBuildAccelerationStructuresKHR(cmd->getHandle(), 1, &structureBuildGeometry, ranges.data());
|
||||
scratchAlloc->bind();
|
||||
buffer->bind();
|
||||
transformBuffer->bind();
|
||||
cmd->bindResource(PBufferAllocation(transformBuffer));
|
||||
cmd->bindResource(PBufferAllocation(buffer));
|
||||
cmd->bindResource(PBufferAllocation(scratchAlloc));
|
||||
@@ -150,11 +153,159 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
|
||||
|
||||
BottomLevelAS::~BottomLevelAS() { graphics->getDestructionManager()->queueResourceForDestruction(std::move(buffer)); }
|
||||
|
||||
TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& createInfo) {}
|
||||
TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& createInfo) {
|
||||
Array<VkAccelerationStructureInstanceKHR> instances(createInfo.instances.size());
|
||||
for (uint32 i = 0; i < instances.size(); ++i) {
|
||||
auto blas = createInfo.bottomLevelStructures[i].cast<BottomLevelAS>();
|
||||
|
||||
instances[i] = VkAccelerationStructureInstanceKHR{
|
||||
.transform =
|
||||
VkTransformMatrixKHR{
|
||||
createInfo.instances[i].transformMatrix[0][0],
|
||||
createInfo.instances[i].transformMatrix[1][0],
|
||||
createInfo.instances[i].transformMatrix[2][0],
|
||||
createInfo.instances[i].transformMatrix[3][0],
|
||||
createInfo.instances[i].transformMatrix[0][1],
|
||||
createInfo.instances[i].transformMatrix[1][1],
|
||||
createInfo.instances[i].transformMatrix[2][1],
|
||||
createInfo.instances[i].transformMatrix[3][1],
|
||||
createInfo.instances[i].transformMatrix[0][2],
|
||||
createInfo.instances[i].transformMatrix[1][2],
|
||||
createInfo.instances[i].transformMatrix[2][2],
|
||||
createInfo.instances[i].transformMatrix[3][2],
|
||||
},
|
||||
.instanceCustomIndex = i,
|
||||
.mask = 0xff,
|
||||
.instanceShaderBindingTableRecordOffset = i,
|
||||
.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR,
|
||||
.accelerationStructureReference = blas->getDeviceAddress(),
|
||||
};
|
||||
}
|
||||
|
||||
instanceAllocation = new BufferAllocation(
|
||||
graphics, "ASInstances",
|
||||
VkBufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = sizeof(VkAccelerationStructureInstanceKHR) * instances.size(),
|
||||
.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
},
|
||||
VmaAllocationCreateInfo{
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
},
|
||||
Gfx::QueueType::GRAPHICS);
|
||||
|
||||
VkDeviceOrHostAddressConstKHR instanceDeviceAddress = {
|
||||
.deviceAddress = instanceAllocation->deviceAddress,
|
||||
};
|
||||
|
||||
VkAccelerationStructureGeometryKHR geometry = {
|
||||
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR,
|
||||
.pNext = nullptr,
|
||||
.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR,
|
||||
.geometry = {.instances =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR,
|
||||
.pNext = nullptr,
|
||||
.arrayOfPointers = VK_FALSE,
|
||||
.data = instanceDeviceAddress,
|
||||
}},
|
||||
.flags = VK_GEOMETRY_OPAQUE_BIT_KHR,
|
||||
};
|
||||
VkAccelerationStructureBuildGeometryInfoKHR structureBuildGeometry = {
|
||||
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
|
||||
.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
|
||||
.geometryCount = 1,
|
||||
.pGeometries = &geometry,
|
||||
};
|
||||
|
||||
const uint32 primitiveCount = instances.size();
|
||||
|
||||
VkAccelerationStructureBuildSizesInfoKHR buildSizesInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
};
|
||||
vkGetAccelerationStructureBuildSizesKHR(graphics->getDevice(), VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &structureBuildGeometry,
|
||||
&primitiveCount, &buildSizesInfo);
|
||||
|
||||
buffer = new BufferAllocation(
|
||||
graphics, "TLAS",
|
||||
VkBufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = buildSizesInfo.accelerationStructureSize,
|
||||
.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
|
||||
},
|
||||
VmaAllocationCreateInfo{
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
},
|
||||
Gfx::QueueType::GRAPHICS);
|
||||
|
||||
VkAccelerationStructureCreateInfoKHR accelerationInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
.buffer = buffer->buffer,
|
||||
.size = buildSizesInfo.accelerationStructureSize,
|
||||
.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR,
|
||||
};
|
||||
VK_CHECK(vkCreateAccelerationStructureKHR(graphics->getDevice(), &accelerationInfo, nullptr, &handle));
|
||||
|
||||
OBufferAllocation scratchBuffer =
|
||||
new BufferAllocation(graphics, "ScratchBuffer",
|
||||
VkBufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = buildSizesInfo.buildScratchSize,
|
||||
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
|
||||
},
|
||||
VmaAllocationCreateInfo{
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
},
|
||||
Gfx::QueueType::GRAPHICS);
|
||||
|
||||
VkAccelerationStructureBuildGeometryInfoKHR buildGeometry = {
|
||||
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR,
|
||||
.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR,
|
||||
.dstAccelerationStructure = handle,
|
||||
.geometryCount = 1,
|
||||
.pGeometries = &geometry,
|
||||
.scratchData =
|
||||
{
|
||||
.deviceAddress = scratchBuffer->deviceAddress,
|
||||
},
|
||||
};
|
||||
VkAccelerationStructureBuildRangeInfoKHR buildRange = {
|
||||
.primitiveCount = uint32(instances.size()),
|
||||
.primitiveOffset = 0,
|
||||
.firstVertex = 0,
|
||||
.transformOffset = 0,
|
||||
};
|
||||
VkAccelerationStructureBuildRangeInfoKHR* buildRangeInfos[] = {&buildRange};
|
||||
|
||||
auto cmd = graphics->getGraphicsCommands()->getCommands();
|
||||
vkCmdBuildAccelerationStructuresKHR(cmd->getHandle(), 1, &buildGeometry, buildRangeInfos);
|
||||
scratchBuffer->bind();
|
||||
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(scratchBuffer));
|
||||
}
|
||||
|
||||
TopLevelAS::~TopLevelAS() {}
|
||||
|
||||
RayTracingPipeline::RayTracingPipeline(PGraphics graphics, VkPipeline handle, Gfx::PPipelineLayout layout)
|
||||
: Gfx::RayTracingPipeline(layout), graphics(graphics), pipeline(handle) {}
|
||||
RayTracingPipeline::RayTracingPipeline(PGraphics graphics, VkPipeline handle, OBufferAllocation rayGen, uint64 rayGenStride,
|
||||
OBufferAllocation hit, uint64 hitStride, OBufferAllocation miss, uint64 missStride,
|
||||
Gfx::PPipelineLayout layout)
|
||||
: Gfx::RayTracingPipeline(layout), graphics(graphics), pipeline(handle), rayGen(std::move(rayGen)), rayGenStride(rayGenStride),
|
||||
hit(std::move(hit)), hitStride(hitStride), miss(std::move(miss)), missStride(missStride) {}
|
||||
|
||||
RayTracingPipeline::~RayTracingPipeline() {}
|
||||
|
||||
void RayTracingPipeline::bind(VkCommandBuffer handle) { vkCmdBindPipeline(handle, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline); }
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#pragma once
|
||||
#include "Buffer.h"
|
||||
#include "Graphics.h"
|
||||
#include "Graphics/Initializer.h"
|
||||
#include "Graphics/RayTracing.h"
|
||||
#include <vulkan/vulkan_core.h>
|
||||
#include "Buffer.h"
|
||||
|
||||
namespace Seele {
|
||||
namespace Vulkan {
|
||||
@@ -11,6 +11,7 @@ class BottomLevelAS : public Gfx::BottomLevelAS {
|
||||
public:
|
||||
BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateInfo& createInfo);
|
||||
~BottomLevelAS();
|
||||
uint64 getDeviceAddress() const { return buffer->deviceAddress; }
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
@@ -23,22 +24,52 @@ class TopLevelAS : public Gfx::TopLevelAS {
|
||||
public:
|
||||
TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& createInfo);
|
||||
~TopLevelAS();
|
||||
const VkAccelerationStructureKHR getHandle() const { return handle; }
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
VkAccelerationStructureKHR handle;
|
||||
OBufferAllocation instanceAllocation;
|
||||
OBufferAllocation buffer;
|
||||
};
|
||||
DEFINE_REF(TopLevelAS)
|
||||
|
||||
class RayTracingPipeline : public Gfx::RayTracingPipeline
|
||||
{
|
||||
class RayTracingPipeline : public Gfx::RayTracingPipeline {
|
||||
public:
|
||||
RayTracingPipeline(PGraphics graphics, VkPipeline handle, Gfx::PPipelineLayout layout);
|
||||
RayTracingPipeline(PGraphics graphics, VkPipeline handle, OBufferAllocation rayGen, uint64 rayGenStride, OBufferAllocation hit,
|
||||
uint64 hitStride, OBufferAllocation miss, uint64 missStride, Gfx::PPipelineLayout layout);
|
||||
virtual ~RayTracingPipeline();
|
||||
|
||||
void bind(VkCommandBuffer handle);
|
||||
VkStridedDeviceAddressRegionKHR getRayGenRegion() {
|
||||
return VkStridedDeviceAddressRegionKHR{
|
||||
.deviceAddress = rayGen->deviceAddress,
|
||||
.stride = rayGenStride,
|
||||
.size = rayGen->size,
|
||||
};
|
||||
}
|
||||
VkStridedDeviceAddressRegionKHR getHitRegion() {
|
||||
return VkStridedDeviceAddressRegionKHR{
|
||||
.deviceAddress = hit->deviceAddress,
|
||||
.stride = hitStride,
|
||||
.size = hit->size,
|
||||
};
|
||||
}
|
||||
VkStridedDeviceAddressRegionKHR getMissRegion() {
|
||||
return VkStridedDeviceAddressRegionKHR{
|
||||
.deviceAddress = miss->deviceAddress,
|
||||
.stride = missStride,
|
||||
.size = miss->size,
|
||||
};
|
||||
}
|
||||
private:
|
||||
PGraphics graphics;
|
||||
VkPipeline pipeline;
|
||||
OBufferAllocation rayGen;
|
||||
uint64 rayGenStride;
|
||||
OBufferAllocation hit;
|
||||
uint64 hitStride;
|
||||
OBufferAllocation miss;
|
||||
uint64 missStride;
|
||||
};
|
||||
DEFINE_REF(RayTracingPipeline)
|
||||
} // namespace Vulkan
|
||||
|
||||
@@ -20,10 +20,8 @@ Shader::~Shader() {
|
||||
|
||||
uint32 Seele::Vulkan::Shader::getShaderHash() const { return hash; }
|
||||
|
||||
void Shader::create(ShaderCreateInfo createInfo) {
|
||||
Map<std::string, uint32> paramMapping;
|
||||
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_SPIRV, paramMapping);
|
||||
createInfo.rootSignature->addMapping(paramMapping);
|
||||
void Shader::create(const ShaderCreateInfo& createInfo) {
|
||||
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo);
|
||||
VkShaderModuleCreateInfo moduleInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
|
||||
@@ -13,7 +13,7 @@ class Shader {
|
||||
Shader(PGraphics graphics, VkShaderStageFlags stage);
|
||||
virtual ~Shader();
|
||||
|
||||
void create(ShaderCreateInfo createInfo);
|
||||
void create(const ShaderCreateInfo& createInfo);
|
||||
|
||||
constexpr VkShaderModule getModuleHandle() const { return module; }
|
||||
constexpr const char* getEntryPointName() const {
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
#include "slang-compile.h"
|
||||
#include "Containers/Array.h"
|
||||
#include "Graphics/Descriptor.h"
|
||||
#include <fmt/core.h>
|
||||
#include <iostream>
|
||||
#include <slang.h>
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
#define CHECK_RESULT(x) \
|
||||
{ \
|
||||
@@ -20,15 +22,17 @@
|
||||
} \
|
||||
}
|
||||
|
||||
Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& createInfo, SlangCompileTarget target,
|
||||
Map<std::string, uint32>& paramMapping) {
|
||||
thread_local Slang::ComPtr<slang::IGlobalSession> globalSession;
|
||||
thread_local Slang::ComPtr<slang::IGlobalSession> globalSession;
|
||||
thread_local Slang::ComPtr<slang::IComponentType> specializedComponent;
|
||||
thread_local Slang::ComPtr<slang::ISession> session;
|
||||
|
||||
void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarget target, Gfx::PPipelineLayout layout) {
|
||||
if (!globalSession) {
|
||||
slang::createGlobalSession(globalSession.writeRef());
|
||||
}
|
||||
slang::SessionDesc sessionDesc;
|
||||
sessionDesc.flags = 0;
|
||||
StaticArray<slang::CompilerOptionEntry, 4> option;
|
||||
StaticArray<slang::CompilerOptionEntry, 5> option;
|
||||
option[0].name = slang::CompilerOptionName::IgnoreCapabilities;
|
||||
option[0].value.kind = slang::CompilerOptionValueKind::Int;
|
||||
option[0].value.intValue0 = 1;
|
||||
@@ -41,12 +45,15 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
|
||||
option[3].name = slang::CompilerOptionName::DebugInformationFormat;
|
||||
option[3].value.kind = slang::CompilerOptionValueKind::Int;
|
||||
option[3].value.intValue0 = SLANG_DEBUG_INFO_FORMAT_PDB;
|
||||
option[4].name = slang::CompilerOptionName::DumpIntermediates;
|
||||
option[4].value.kind = slang::CompilerOptionValueKind::Int;
|
||||
option[4].value.intValue0 = 1;
|
||||
|
||||
sessionDesc.compilerOptionEntries = option.data();
|
||||
sessionDesc.compilerOptionEntryCount = option.size();
|
||||
sessionDesc.defaultMatrixLayoutMode = SLANG_MATRIX_LAYOUT_COLUMN_MAJOR;
|
||||
Array<slang::PreprocessorMacroDesc> macros;
|
||||
for (const auto& [key, val] : createInfo.defines) {
|
||||
for (const auto& [key, val] : info.defines) {
|
||||
macros.add(slang::PreprocessorMacroDesc{
|
||||
.name = key,
|
||||
.value = val,
|
||||
@@ -59,28 +66,30 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
|
||||
targetDesc.format = target;
|
||||
sessionDesc.targetCount = 1;
|
||||
sessionDesc.targets = &targetDesc;
|
||||
StaticArray<const char*, 3> searchPaths = {"shaders/", "shaders/lib/", "shaders/generated/"};
|
||||
StaticArray<const char*, 4> searchPaths = {"shaders/", "shaders/lib/", "shaders/raytracing/", "shaders/generated/"};
|
||||
sessionDesc.searchPaths = searchPaths.data();
|
||||
sessionDesc.searchPathCount = searchPaths.size();
|
||||
|
||||
Slang::ComPtr<slang::ISession> session;
|
||||
CHECK_RESULT(globalSession->createSession(sessionDesc, session.writeRef()));
|
||||
Slang::ComPtr<slang::IBlob> diagnostics;
|
||||
Array<slang::IComponentType*> modules;
|
||||
Slang::ComPtr<slang::IEntryPoint> entrypoint;
|
||||
for (const auto& moduleName : createInfo.additionalModules) {
|
||||
modules.add(session->loadModule(moduleName.c_str(), diagnostics.writeRef()));
|
||||
|
||||
CHECK_RESULT(globalSession->createSession(sessionDesc, session.writeRef()));
|
||||
Array<slang::IComponentType*> components;
|
||||
Map<std::string, slang::IModule*> moduleMap;
|
||||
for (const auto& moduleName : info.modules) {
|
||||
slang::IModule* loaded = session->loadModule(moduleName.c_str(), diagnostics.writeRef());
|
||||
components.add(loaded);
|
||||
moduleMap[moduleName] = loaded;
|
||||
CHECK_DIAGNOSTICS();
|
||||
}
|
||||
slang::IModule* mainModule = session->loadModule(createInfo.mainModule.c_str(), diagnostics.writeRef());
|
||||
modules.add(mainModule);
|
||||
CHECK_DIAGNOSTICS();
|
||||
|
||||
CHECK_RESULT(mainModule->findEntryPointByName(createInfo.entryPoint.c_str(), entrypoint.writeRef()));
|
||||
modules.add(entrypoint);
|
||||
for (const auto& [name, mod] : info.entryPoints) {
|
||||
slang::IEntryPoint* entry;
|
||||
moduleMap[mod]->findEntryPointByName(name.c_str(), &entry);
|
||||
components.add(entry);
|
||||
}
|
||||
|
||||
Slang::ComPtr<slang::IComponentType> moduleComposition;
|
||||
session->createCompositeComponentType(modules.data(), modules.size(), moduleComposition.writeRef(), diagnostics.writeRef());
|
||||
session->createCompositeComponentType(components.data(), components.size(), moduleComposition.writeRef(), diagnostics.writeRef());
|
||||
|
||||
CHECK_DIAGNOSTICS();
|
||||
|
||||
@@ -94,25 +103,28 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
|
||||
CHECK_DIAGNOSTICS();
|
||||
|
||||
Array<slang::SpecializationArg> specialization;
|
||||
for (const auto& [key, value] : createInfo.typeParameter) {
|
||||
for (const auto& [key, value] : info.typeParameter) {
|
||||
specialization.add(slang::SpecializationArg::fromType(reflection->findTypeByName(value)));
|
||||
}
|
||||
Slang::ComPtr<slang::IComponentType> specializedComponent;
|
||||
linkedProgram->specialize(specialization.data(), specialization.size(), specializedComponent.writeRef(), diagnostics.writeRef());
|
||||
CHECK_DIAGNOSTICS();
|
||||
|
||||
Slang::ComPtr<slang::IBlob> kernelBlob;
|
||||
specializedComponent->getEntryPointCode(0, 0, kernelBlob.writeRef(), diagnostics.writeRef());
|
||||
CHECK_DIAGNOSTICS();
|
||||
slang::ProgramLayout* signature = specializedComponent->getLayout(0, diagnostics.writeRef());
|
||||
CHECK_DIAGNOSTICS();
|
||||
for (size_t i = 0; i < signature->getParameterCount(); ++i) {
|
||||
auto param = signature->getParameterByIndex(i);
|
||||
paramMapping[param->getName()] = param->getBindingIndex();
|
||||
layout->addMapping(param->getName(), param->getBindingIndex());
|
||||
}
|
||||
|
||||
// workaround
|
||||
paramMapping["pVertexData"] = 1;
|
||||
paramMapping["pMaterial"] = 4;
|
||||
layout->addMapping("pVertexData", 1);
|
||||
layout->addMapping("pMaterial", 4);
|
||||
}
|
||||
|
||||
Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& createInfo) {
|
||||
Slang::ComPtr<slang::IBlob> diagnostics;
|
||||
Slang::ComPtr<slang::IBlob> kernelBlob;
|
||||
specializedComponent->getEntryPointCode(createInfo.entryPointIndex, 0, kernelBlob.writeRef(), diagnostics.writeRef());
|
||||
CHECK_DIAGNOSTICS();
|
||||
return kernelBlob;
|
||||
}
|
||||
|
||||
@@ -4,6 +4,6 @@
|
||||
#include <slang.h>
|
||||
|
||||
namespace Seele {
|
||||
Slang::ComPtr<slang::IBlob> generateShader(const ShaderCreateInfo& createInfo, SlangCompileTarget target,
|
||||
Map<std::string, uint32>& paramMapping);
|
||||
void beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarget target, Gfx::PPipelineLayout layout);
|
||||
Slang::ComPtr<slang::IBlob> generateShader(const ShaderCreateInfo& createInfo);
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#include "Matrix.h"
|
||||
#include "Vector.h"
|
||||
|
||||
|
||||
namespace Seele {
|
||||
struct Rect {
|
||||
bool isEmpty() const { return size.x == 0 || size.y == 0; }
|
||||
@@ -19,4 +18,5 @@ struct Rect3D {
|
||||
Vector size = Vector(0);
|
||||
Vector offset = Vector(0);
|
||||
};
|
||||
template <typename T> constexpr T align(T size, T alignment) { return (size + alignment - 1) & ~(alignment - 1); }
|
||||
} // namespace Seele
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "Graphics/RenderPass/LightCullingPass.h"
|
||||
#include "Graphics/RenderPass/RenderGraphResources.h"
|
||||
#include "Graphics/RenderPass/VisibilityPass.h"
|
||||
#include "Graphics/RenderPass/RayTracingPass.h"
|
||||
#include "System/CameraUpdater.h"
|
||||
#include "System/LightGather.h"
|
||||
#include "System/MeshUpdater.h"
|
||||
@@ -22,11 +23,12 @@ using namespace Seele;
|
||||
GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo, std::string dllPath)
|
||||
: View(graphics, window, createInfo, "Game"), scene(new Scene(graphics)), gameInterface(dllPath) {
|
||||
reloadGame();
|
||||
renderGraph.addPass(new CachedDepthPass(graphics, scene));
|
||||
renderGraph.addPass(new DepthCullingPass(graphics, scene));
|
||||
renderGraph.addPass(new VisibilityPass(graphics, scene));
|
||||
renderGraph.addPass(new LightCullingPass(graphics, scene));
|
||||
renderGraph.addPass(new BasePass(graphics, scene));
|
||||
//renderGraph.addPass(new CachedDepthPass(graphics, scene));
|
||||
//renderGraph.addPass(new DepthCullingPass(graphics, scene));
|
||||
//renderGraph.addPass(new VisibilityPass(graphics, scene));
|
||||
//renderGraph.addPass(new LightCullingPass(graphics, scene));
|
||||
//renderGraph.addPass(new BasePass(graphics, scene));
|
||||
renderGraph.addPass(new RayTracingPass(graphics, scene));
|
||||
renderGraph.setViewport(viewport);
|
||||
renderGraph.createRenderPass();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user