More ray tracing changes
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@@ -1,6 +1,7 @@
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import Common;
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import LightEnv;
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import MaterialParameter;
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import MATERIAL_FILE_NAME;
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struct LightCullingData
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{
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@@ -8,7 +9,6 @@ struct LightCullingData
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RWTexture2D<uint2> lightGrid;
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};
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layout(set=5)
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ParameterBlock<LightCullingData> pLightCullingData;
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[shader("pixel")]
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