More ray tracing changes
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@@ -10,7 +10,6 @@ struct SkyboxData
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float4x4 transformMatrix;
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float4 fogBlend;
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};
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layout(set=1)
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ParameterBlock<SkyboxData> pSkyboxData;
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[shader("vertex")]
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@@ -88,7 +87,6 @@ struct TextureData
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TextureCube cubeMap2;
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SamplerState sampler;
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};
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layout(set=2)
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ParameterBlock<TextureData> pSkyboxTextures;
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static const float lowerLimit = 0.0;
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static const float upperLimit = 0.1;
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