More ray tracing changes
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@@ -43,12 +43,16 @@ struct MeshletCullingInfo
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struct DrawCallOffsets
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{
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uint32_t instanceOffset;
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uint instanceOffset;
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uint textureOffset;
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uint samplerOffset;
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uint floatOffset;
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};
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#ifdef RAY_TRACING
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layout(shaderRecordEXT)
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#else
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layout(push_constant)
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#endif
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ConstantBuffer<DrawCallOffsets> pOffsets;
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struct Scene
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