More ray tracing changes
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@@ -17,11 +17,9 @@ void main()
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uint max_rays = 24;
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uint object_type = 100;
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float4 color = float4(0, 0, 0, 0);
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uint current_mode = 0;
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float expectedDistance = -1;
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Payload payload;
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float3 payload;
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RayDesc desc = {
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origin.xyz,
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@@ -32,5 +30,5 @@ void main()
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TraceRay(pRayTracingParams.scene, RAY_FLAG_FORCE_OPAQUE, 0xff, 0, 0, 0, desc, payload);
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pRayTracingParams.image[DispatchRaysIndex().xy] = payload.color;
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pRayTracingParams.image[DispatchRaysIndex().xy] = float4(payload, 1.0f);
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}
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