More ray tracing changes

This commit is contained in:
Dynamitos
2024-07-10 21:07:10 +02:00
parent acf8dde8fc
commit a9089bd997
46 changed files with 801 additions and 277 deletions
+3 -1
View File
@@ -2,16 +2,17 @@
#include "Descriptor.h"
#include "Enums.h"
namespace Seele {
namespace Gfx {
DECLARE_REF(Viewport)
DECLARE_REF(RayTracingPipeline)
class RenderCommand {
public:
RenderCommand();
virtual ~RenderCommand();
virtual void setViewport(Gfx::PViewport viewport) = 0;
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) = 0;
virtual void bindPipeline(Gfx::PRayTracingPipeline pipeline) = 0;
virtual void bindDescriptor(Gfx::PDescriptorSet set, Array<uint32> dynamicOffsets = {}) = 0;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> dynamicOffsets = {}) = 0;
virtual void bindVertexBuffer(const Array<PVertexBuffer>& buffer) = 0;
@@ -21,6 +22,7 @@ class RenderCommand {
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) = 0;
virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) = 0;
virtual void drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) = 0;
virtual void traceRays(uint32 width, uint32 height, uint32 depth) = 0;
std::string name;
};
DEFINE_REF(RenderCommand)