More ray tracing changes
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@@ -2,16 +2,17 @@
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#include "Descriptor.h"
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#include "Enums.h"
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namespace Seele {
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namespace Gfx {
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DECLARE_REF(Viewport)
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DECLARE_REF(RayTracingPipeline)
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class RenderCommand {
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public:
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RenderCommand();
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virtual ~RenderCommand();
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virtual void setViewport(Gfx::PViewport viewport) = 0;
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virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) = 0;
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virtual void bindPipeline(Gfx::PRayTracingPipeline pipeline) = 0;
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virtual void bindDescriptor(Gfx::PDescriptorSet set, Array<uint32> dynamicOffsets = {}) = 0;
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virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> dynamicOffsets = {}) = 0;
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virtual void bindVertexBuffer(const Array<PVertexBuffer>& buffer) = 0;
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@@ -21,6 +22,7 @@ class RenderCommand {
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virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) = 0;
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virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) = 0;
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virtual void drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) = 0;
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virtual void traceRays(uint32 width, uint32 height, uint32 depth) = 0;
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std::string name;
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};
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DEFINE_REF(RenderCommand)
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