More ray tracing changes
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@@ -1,4 +1,5 @@
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#pragma once
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#include "Graphics/Graphics.h"
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#include "RenderPass.h"
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namespace Seele {
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@@ -14,5 +15,11 @@ class RayTracingPass : public RenderPass {
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virtual void createRenderPass() override;
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private:
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Gfx::PRayGenShader raygen;
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Gfx::PMissShader miss;
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Gfx::ODescriptorLayout paramsLayout;
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Gfx::OPipelineLayout pipelineLayout;
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Gfx::OTexture2D texture;
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};
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} // namespace Seele
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