More ray tracing changes
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@@ -3,7 +3,6 @@
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using namespace Seele;
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RenderPass::RenderPass(Gfx::PGraphics graphics, PScene scene) : graphics(graphics), scene(scene) {
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viewParamsLayout = graphics->createDescriptorLayout("pViewParams");
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viewParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 0,
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