More ray tracing changes

This commit is contained in:
Dynamitos
2024-07-10 21:07:10 +02:00
parent acf8dde8fc
commit a9089bd997
46 changed files with 801 additions and 277 deletions
+38 -21
View File
@@ -35,6 +35,8 @@ ShaderPermutation ShaderCompiler::getTemplate(std::string name) {
PassConfig& pass = passes[name];
if (pass.useMeshShading) {
permutation.setMeshFile(pass.mainFile);
} else if (pass.rayTracing) {
permutation.setRayTracingFile(pass.mainFile);
} else {
permutation.setVertexFile(pass.mainFile);
}
@@ -49,13 +51,13 @@ ShaderPermutation ShaderCompiler::getTemplate(std::string name) {
}
void ShaderCompiler::compile() {
List<std::function<void()>> work;
//List<std::function<void()>> work;
for (const auto& [name, pass] : passes) {
for (const auto& [vdName, vd] : vertexData) {
if (pass.useMaterial) {
for (const auto& [matName, mat] : materials) {
for (int y = 0; y < 2; y++) {
work.add([=]() {
//work.add([=]() {
ShaderPermutation permutation = getTemplate(name);
permutation.setPositionOnly(false);
permutation.setDepthCulling(y);
@@ -65,13 +67,13 @@ void ShaderCompiler::compile() {
layout->addDescriptorLayout(vd->getInstanceDataLayout());
permutation.setMaterial(mat->getName());
createShaders(permutation, std::move(layout));
});
//});
}
}
} else {
for (int x = 0; x < 2; x++) {
for (int y = 0; y < 2; y++) {
work.add([=]() {
//work.add([=]() {
ShaderPermutation permutation = getTemplate(name);
permutation.setPositionOnly(x);
permutation.setDepthCulling(y);
@@ -80,13 +82,13 @@ void ShaderCompiler::compile() {
layout->addDescriptorLayout(vd->getVertexDataLayout());
layout->addDescriptorLayout(vd->getInstanceDataLayout());
createShaders(permutation, std::move(layout));
});
//});
}
}
}
}
}
getThreadPool().runAndWait(std::move(work));
//getThreadPool().runAndWait(std::move(work));
}
void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipelineLayout layout) {
@@ -99,11 +101,11 @@ void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipeline
ShaderCollection collection;
collection.pipelineLayout = std::move(layout);
ShaderCreateInfo createInfo;
ShaderCompilationInfo createInfo;
createInfo.name = fmt::format("Material {0}", permutation.materialName);
createInfo.rootSignature = collection.pipelineLayout;
if (std::strlen(permutation.materialName) > 0) {
createInfo.additionalModules.add(permutation.materialName);
createInfo.modules.add(permutation.materialName);
createInfo.defines["MATERIAL_FILE_NAME"] = permutation.materialName;
}
if (permutation.positionOnly) {
@@ -116,27 +118,42 @@ void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipeline
createInfo.defines["VISIBILITY"] = "1";
}
createInfo.typeParameter.add({Pair<const char*, const char*>("IVertexData", permutation.vertexDataName)});
createInfo.additionalModules.add(permutation.vertexDataName);
createInfo.modules.add(permutation.vertexDataName);
if (permutation.useMeshShading) {
if (permutation.hasTaskShader) {
createInfo.mainModule = permutation.taskFile;
createInfo.entryPoint = "taskMain";
collection.taskShader = graphics->createTaskShader(createInfo);
createInfo.entryPoints.add({"taskMain", permutation.taskFile});
createInfo.modules.add(permutation.taskFile);
}
createInfo.mainModule = permutation.vertexMeshFile;
createInfo.entryPoint = "meshMain";
collection.meshShader = graphics->createMeshShader(createInfo);
createInfo.entryPoints.add({"meshMain", permutation.vertexMeshFile});
createInfo.modules.add(permutation.vertexMeshFile);
} else if (permutation.rayTracing) {
createInfo.defines["RAY_TRACING"] = "1";
createInfo.entryPoints.add({"closesthit", permutation.vertexMeshFile});
createInfo.modules.add(permutation.vertexMeshFile);
} else {
createInfo.mainModule = permutation.vertexMeshFile;
createInfo.entryPoint = "vertexMain";
collection.vertexShader = graphics->createVertexShader(createInfo);
createInfo.entryPoints.add({"vertexMain", permutation.vertexMeshFile});
createInfo.modules.add(permutation.vertexMeshFile);
}
if (permutation.hasFragment) {
createInfo.entryPoints.add({"fragmentMain", permutation.fragmentFile});
createInfo.modules.add(permutation.fragmentFile);
}
graphics->beginShaderCompilation(createInfo);
uint32 shaderIndex = 0;
if (permutation.useMeshShading) {
if (permutation.hasTaskShader) {
collection.taskShader = graphics->createTaskShader({shaderIndex++});
}
collection.meshShader = graphics->createMeshShader({shaderIndex++});
} else if (permutation.rayTracing) {
collection.closestHitShader = graphics->createClosestHitShader({shaderIndex++});
} else {
collection.vertexShader = graphics->createVertexShader({shaderIndex++});
}
if (permutation.hasFragment) {
createInfo.mainModule = permutation.fragmentFile;
createInfo.entryPoint = "fragmentMain";
collection.fragmentShader = graphics->createFragmentShader(createInfo);
collection.fragmentShader = graphics->createFragmentShader({shaderIndex++});
}
collection.pipelineLayout->create();
{