More ray tracing changes
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@@ -65,6 +65,7 @@ DEFINE_REF(Command)
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DECLARE_REF(GraphicsPipeline)
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DECLARE_REF(ComputePipeline)
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DECLARE_REF(RayTracingPipeline)
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class RenderCommand : public Gfx::RenderCommand {
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public:
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RenderCommand(PGraphics graphics, VkCommandPool cmdPool);
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@@ -76,6 +77,7 @@ class RenderCommand : public Gfx::RenderCommand {
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bool isReady();
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virtual void setViewport(Gfx::PViewport viewport) override;
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virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
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virtual void bindPipeline(Gfx::PRayTracingPipeline pipeline) override;
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virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint32> dynamicOffsets) override;
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virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets, Array<uint32> dynamicOffsets) override;
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virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
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@@ -85,11 +87,11 @@ class RenderCommand : public Gfx::RenderCommand {
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virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) override;
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virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
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virtual void drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) override;
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virtual void traceRays();
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virtual void traceRays(uint32 width, uint32 height, uint32 depth) override;
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private:
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PGraphicsPipeline pipeline;
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PRayTracingPipeline rtPipeline;
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bool ready;
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Array<PCommandBoundResource> boundResources;
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VkViewport currentViewport;
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