More ray tracing changes
This commit is contained in:
@@ -30,7 +30,7 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
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.flags = 0,
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.size = sizeof(VkTransformMatrixKHR),
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.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
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VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
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VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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};
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VmaAllocationCreateInfo transformAllocInfo = {
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.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
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@@ -139,6 +139,9 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
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PCommand cmd = graphics->getGraphicsCommands()->getCommands();
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vkCmdBuildAccelerationStructuresKHR(cmd->getHandle(), 1, &structureBuildGeometry, ranges.data());
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scratchAlloc->bind();
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buffer->bind();
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transformBuffer->bind();
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cmd->bindResource(PBufferAllocation(transformBuffer));
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cmd->bindResource(PBufferAllocation(buffer));
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cmd->bindResource(PBufferAllocation(scratchAlloc));
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@@ -150,11 +153,159 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
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BottomLevelAS::~BottomLevelAS() { graphics->getDestructionManager()->queueResourceForDestruction(std::move(buffer)); }
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TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& createInfo) {}
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TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& createInfo) {
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Array<VkAccelerationStructureInstanceKHR> instances(createInfo.instances.size());
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for (uint32 i = 0; i < instances.size(); ++i) {
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auto blas = createInfo.bottomLevelStructures[i].cast<BottomLevelAS>();
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instances[i] = VkAccelerationStructureInstanceKHR{
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.transform =
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VkTransformMatrixKHR{
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createInfo.instances[i].transformMatrix[0][0],
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createInfo.instances[i].transformMatrix[1][0],
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createInfo.instances[i].transformMatrix[2][0],
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createInfo.instances[i].transformMatrix[3][0],
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createInfo.instances[i].transformMatrix[0][1],
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createInfo.instances[i].transformMatrix[1][1],
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createInfo.instances[i].transformMatrix[2][1],
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createInfo.instances[i].transformMatrix[3][1],
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createInfo.instances[i].transformMatrix[0][2],
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createInfo.instances[i].transformMatrix[1][2],
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createInfo.instances[i].transformMatrix[2][2],
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createInfo.instances[i].transformMatrix[3][2],
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},
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.instanceCustomIndex = i,
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.mask = 0xff,
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.instanceShaderBindingTableRecordOffset = i,
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.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR,
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.accelerationStructureReference = blas->getDeviceAddress(),
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};
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}
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instanceAllocation = new BufferAllocation(
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graphics, "ASInstances",
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VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = sizeof(VkAccelerationStructureInstanceKHR) * instances.size(),
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.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
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},
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VmaAllocationCreateInfo{
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.usage = VMA_MEMORY_USAGE_AUTO,
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},
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Gfx::QueueType::GRAPHICS);
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VkDeviceOrHostAddressConstKHR instanceDeviceAddress = {
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.deviceAddress = instanceAllocation->deviceAddress,
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};
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VkAccelerationStructureGeometryKHR geometry = {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR,
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.pNext = nullptr,
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.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR,
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.geometry = {.instances =
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{
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR,
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.pNext = nullptr,
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.arrayOfPointers = VK_FALSE,
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.data = instanceDeviceAddress,
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}},
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.flags = VK_GEOMETRY_OPAQUE_BIT_KHR,
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};
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VkAccelerationStructureBuildGeometryInfoKHR structureBuildGeometry = {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
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.pNext = nullptr,
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.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
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.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
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.geometryCount = 1,
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.pGeometries = &geometry,
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};
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const uint32 primitiveCount = instances.size();
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VkAccelerationStructureBuildSizesInfoKHR buildSizesInfo = {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR,
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.pNext = nullptr,
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};
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vkGetAccelerationStructureBuildSizesKHR(graphics->getDevice(), VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &structureBuildGeometry,
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&primitiveCount, &buildSizesInfo);
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buffer = new BufferAllocation(
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graphics, "TLAS",
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VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = buildSizesInfo.accelerationStructureSize,
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.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
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},
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VmaAllocationCreateInfo{
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.usage = VMA_MEMORY_USAGE_AUTO,
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},
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Gfx::QueueType::GRAPHICS);
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VkAccelerationStructureCreateInfoKHR accelerationInfo = {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR,
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.pNext = nullptr,
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.buffer = buffer->buffer,
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.size = buildSizesInfo.accelerationStructureSize,
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.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR,
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};
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VK_CHECK(vkCreateAccelerationStructureKHR(graphics->getDevice(), &accelerationInfo, nullptr, &handle));
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OBufferAllocation scratchBuffer =
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new BufferAllocation(graphics, "ScratchBuffer",
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VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = buildSizesInfo.buildScratchSize,
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.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
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},
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VmaAllocationCreateInfo{
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.usage = VMA_MEMORY_USAGE_AUTO,
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},
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Gfx::QueueType::GRAPHICS);
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VkAccelerationStructureBuildGeometryInfoKHR buildGeometry = {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
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.pNext = nullptr,
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.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR,
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.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR,
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.dstAccelerationStructure = handle,
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.geometryCount = 1,
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.pGeometries = &geometry,
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.scratchData =
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{
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.deviceAddress = scratchBuffer->deviceAddress,
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},
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};
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VkAccelerationStructureBuildRangeInfoKHR buildRange = {
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.primitiveCount = uint32(instances.size()),
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.primitiveOffset = 0,
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.firstVertex = 0,
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.transformOffset = 0,
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};
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VkAccelerationStructureBuildRangeInfoKHR* buildRangeInfos[] = {&buildRange};
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auto cmd = graphics->getGraphicsCommands()->getCommands();
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vkCmdBuildAccelerationStructuresKHR(cmd->getHandle(), 1, &buildGeometry, buildRangeInfos);
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scratchBuffer->bind();
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(scratchBuffer));
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}
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TopLevelAS::~TopLevelAS() {}
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RayTracingPipeline::RayTracingPipeline(PGraphics graphics, VkPipeline handle, Gfx::PPipelineLayout layout)
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: Gfx::RayTracingPipeline(layout), graphics(graphics), pipeline(handle) {}
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RayTracingPipeline::RayTracingPipeline(PGraphics graphics, VkPipeline handle, OBufferAllocation rayGen, uint64 rayGenStride,
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OBufferAllocation hit, uint64 hitStride, OBufferAllocation miss, uint64 missStride,
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Gfx::PPipelineLayout layout)
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: Gfx::RayTracingPipeline(layout), graphics(graphics), pipeline(handle), rayGen(std::move(rayGen)), rayGenStride(rayGenStride),
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hit(std::move(hit)), hitStride(hitStride), miss(std::move(miss)), missStride(missStride) {}
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RayTracingPipeline::~RayTracingPipeline() {}
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void RayTracingPipeline::bind(VkCommandBuffer handle) { vkCmdBindPipeline(handle, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline); }
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