More ray tracing changes
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@@ -13,7 +13,7 @@ class Shader {
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Shader(PGraphics graphics, VkShaderStageFlags stage);
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virtual ~Shader();
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void create(ShaderCreateInfo createInfo);
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void create(const ShaderCreateInfo& createInfo);
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constexpr VkShaderModule getModuleHandle() const { return module; }
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constexpr const char* getEntryPointName() const {
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