More ray tracing changes
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@@ -3,7 +3,6 @@
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#include "Matrix.h"
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#include "Vector.h"
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namespace Seele {
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struct Rect {
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bool isEmpty() const { return size.x == 0 || size.y == 0; }
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@@ -19,4 +18,5 @@ struct Rect3D {
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Vector size = Vector(0);
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Vector offset = Vector(0);
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};
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template <typename T> constexpr T align(T size, T alignment) { return (size + alignment - 1) & ~(alignment - 1); }
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} // namespace Seele
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