Initial environment loading (not working)

This commit is contained in:
Dynamitos
2025-04-04 14:44:53 +02:00
parent 4a34220cd7
commit aa1f037cb5
41 changed files with 553 additions and 208 deletions
+4 -1
View File
@@ -1,6 +1,6 @@
#pragma once
#include "Asset/AssetRegistry.h"
#include "MinimalEngine.h"
#include "Asset/AssetRegistry.h"
namespace Seele {
@@ -8,12 +8,14 @@ DECLARE_REF(TextureLoader)
DECLARE_REF(FontLoader)
DECLARE_REF(MeshLoader)
DECLARE_REF(MaterialLoader)
DECLARE_REF(EnvironmentLoader)
class AssetImporter {
public:
static void importMesh(struct MeshImportArgs args);
static void importTexture(struct TextureImportArgs args);
static void importFont(struct FontImportArgs args);
static void importMaterial(struct MaterialImportArgs args);
static void importEnvironmentMap(struct EnvironmentImportArgs args);
static void init(Gfx::PGraphics graphics);
private:
@@ -22,6 +24,7 @@ class AssetImporter {
UPFontLoader fontLoader;
UPMeshLoader meshLoader;
UPMaterialLoader materialLoader;
UPEnvironmentLoader environmentLoader;
AssetRegistry* registry;
};
} // namespace Seele