basic sponza import
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@@ -101,5 +101,5 @@ float4 fragmentMain(
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float factor = (output.texCoords.y - lowerLimit) / (upperLimit - lowerLimit);
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factor = clamp(factor, 0.0, 1.0);
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return lerp(float4(pSkyboxData.fogBlend.xyz, 1), finalColor, factor) * 100;
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return lerp(float4(pSkyboxData.fogBlend.xyz, 1), finalColor, factor);
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}
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@@ -109,7 +109,7 @@ float4 toneMapping(float2 uv : UV) : SV_Target
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{
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float3 hdrValue = pToneMappingParams.hdrInputTexture.Sample(pToneMappingParams.hdrSampler, uv).rgb;
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float3 value = agx(hdrValue / 1000);
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float3 value = agx(hdrValue);
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value = agxLook(value);
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value = agxEotf(value);
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@@ -16,8 +16,9 @@ struct StaticMeshVertexData
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#ifndef POS_ONLY
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//attributes.qTangent = qTangent[index];
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attributes.normal_MS = float3(normals[index * 3 + 0], normals[index * 3 + 1], normals[index * 3 + 2]);
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attributes.tangent_MS = float3(tangents[index * 3 + 0], tangents[index * 3 + 1], tangents[index * 3 + 2]);
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attributes.biTangent_MS = float3(biTangents[index * 3 + 0], biTangents[index * 3 + 1], biTangents[index * 3 + 2]);
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float4 tangentSign = float4(tangents[index * 4 + 0], tangents[index * 4 + 1], tangents[index * 4 + 2], tangents[index * 4 + 3]);
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attributes.tangent_MS = tangentSign.xyz;
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attributes.biTangent_MS = cross(attributes.normal_MS, attributes.tangent_MS) * -tangentSign.w;
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for(uint i = 0; i < MAX_TEXCOORDS; ++i)
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{
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attributes.texCoords[i] = float2(uint16ToFloat(texCoords[i][index * 2 + 0]), uint16ToFloat(texCoords[i][index * 2 + 1]));
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@@ -27,9 +28,9 @@ struct StaticMeshVertexData
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return attributes;
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}
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StructuredBuffer<float> positions;
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//StructuredBuffer<float> qTangents;
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StructuredBuffer<float> normals;
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StructuredBuffer<float> tangents;
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StructuredBuffer<float> biTangents;
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StructuredBuffer<uint16_t> color;
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StructuredBuffer<uint16_t> texCoords[MAX_TEXCOORDS];
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};
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@@ -536,7 +536,7 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
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}
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Array<StaticMeshVertexData::NormalType> normals(mesh->mNumVertices);
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Array<StaticMeshVertexData::TangentType> tangents(mesh->mNumVertices);
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Array<StaticMeshVertexData::BiTangentType> biTangents(mesh->mNumVertices);
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//Array<StaticMeshVertexData::BiTangentType> biTangents(mesh->mNumVertices);
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Array<StaticMeshVertexData::ColorType> colors(mesh->mNumVertices);
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for (uint32 i = 0; i < mesh->mNumVertices; ++i) {
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@@ -555,10 +555,15 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
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tangent = Vector(mesh->mTangents[i].x, mesh->mTangents[i].y, mesh->mTangents[i].z);
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biTangent = Vector(mesh->mBitangents[i].x, mesh->mBitangents[i].y, mesh->mBitangents[i].z);
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}
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normals[i] = normal; // encodeQTangent(Matrix3(tangent, biTangent, normal));
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tangents[i] = tangent;
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biTangents[i] = biTangent;
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normals[i] = normal; // encodeQTangent(Matrix3(tangent, biTangent, normal));
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// the fourth component encodes the sign of the bitangent.
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// in the shader we calc n x t, and b = (n x t) * sign
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// so we try to cross the two, and see what is the result, and if it is
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// the same as b, the dot product is 1, and if they are inverse, the dot product is
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// -1, which is the sign we need
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tangents[i] = Vector4(tangent, dot(glm::cross(normal, tangent), biTangent));
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if (mesh->HasVertexColors(0)) {
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colors[i] = StaticMeshVertexData::ColorType(mesh->mColors[0][i].r * 65535, mesh->mColors[0][i].g * 65535, mesh->mColors[0][i].b * 65535);
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} else {
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@@ -572,7 +577,7 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
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}
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vertexData->loadNormals(offset, normals);
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vertexData->loadTangents(offset, tangents);
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vertexData->loadBitangents(offset, biTangents);
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//vertexData->loadBitangents(offset, biTangents);
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vertexData->loadColors(offset, colors);
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Array<uint32> indices(mesh->mNumFaces * 3);
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@@ -42,7 +42,7 @@ void TextureLoader::importAsset(TextureImportArgs args) {
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PTextureAsset ref = asset;
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asset->setStatus(Asset::Status::Loading);
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AssetRegistry::get().registerTexture(std::move(asset));
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import(args, ref);
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getThreadPool().runAsync([=]() { import(args, ref); });
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}
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PTextureAsset TextureLoader::getPlaceholderTexture() { return placeholderAsset; }
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@@ -111,13 +111,13 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
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ktxBasisParams basisParams = {
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.structSize = sizeof(ktxBasisParams),
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.uastc = true,
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.threadCount = 14,
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.compressionLevel = 3,
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.uastcFlags = KTX_PACK_UASTC_LEVEL_FASTEST,
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.threadCount = 1,
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.compressionLevel = 2,
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.uastcFlags = KTX_PACK_UASTC_LEVEL_FASTER,
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.uastcRDO = true,
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};
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KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
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KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 20));
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KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 10));
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char writer[100];
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snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
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+4
-4
@@ -124,10 +124,10 @@ int main() {
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.filePath = sourcePath / "import/models/rttest.glb",
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.importPath = "",
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});
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//AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "import/models/main1_sponza/sponza.gltf",
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// .importPath = "sponza",
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//});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = sourcePath / "import/models/main1_sponza/sponza.gltf",
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.importPath = "sponza",
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});
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// AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "import/models/town_hall.glb",
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// .importPath = "",
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@@ -31,8 +31,7 @@ void TextureAsset::load(ArchiveBuffer& buffer) {
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Serialization::load(buffer, ktxData);
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KTX_ASSERT(
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ktxTexture_CreateFromMemory(ktxData.data(), ktxData.size(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, (ktxTexture**)&ktxHandle));
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ktxTexture2_TranscodeBasis(ktxHandle, KTX_TTF_BC7_RGBA, 0);
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ktxTexture2_TranscodeBasis(ktxHandle, KTX_TTF_RGBA32, 0);
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Gfx::PGraphics graphics = buffer.getGraphics();
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TextureCreateInfo createInfo = {
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@@ -41,11 +41,12 @@ void StaticMeshVertexData::loadTangents(uint64 offset, const Array<TangentType>&
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std::memcpy(tanData.data() + offset, data.data(), data.size() * sizeof(TangentType));
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dirty = true;
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}
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void StaticMeshVertexData::loadBitangents(uint64 offset, const Array<BiTangentType>& data) {
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/*void StaticMeshVertexData::loadBitangents(uint64 offset, const Array<BiTangentType>& data) {
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assert(offset + data.size() <= head);
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std::memcpy(bitData.data() + offset, data.data(), data.size() * sizeof(BiTangentType));
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dirty = true;
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}
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}*/
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void StaticMeshVertexData::loadColors(uint64 offset, const Array<ColorType>& data) {
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assert(offset + data.size() <= head);
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@@ -71,17 +72,17 @@ void StaticMeshVertexData::serializeMesh(MeshId id, ArchiveBuffer& buffer) {
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Array<PositionType> pos(numVertices);
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Array<NormalType> nor(numVertices);
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Array<TangentType> tan(numVertices);
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Array<BiTangentType> bit(numVertices);
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//Array<BiTangentType> bit(numVertices);
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Array<ColorType> col(numVertices);
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std::memcpy(pos.data(), posData.data() + offset, numVertices * sizeof(PositionType));
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std::memcpy(nor.data(), norData.data() + offset, numVertices * sizeof(NormalType));
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std::memcpy(tan.data(), tanData.data() + offset, numVertices * sizeof(TangentType));
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std::memcpy(bit.data(), bitData.data() + offset, numVertices * sizeof(BiTangentType));
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//std::memcpy(bit.data(), bitData.data() + offset, numVertices * sizeof(BiTangentType));
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std::memcpy(col.data(), colData.data() + offset, numVertices * sizeof(ColorType));
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Serialization::save(buffer, pos);
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Serialization::save(buffer, nor);
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Serialization::save(buffer, tan);
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Serialization::save(buffer, bit);
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//Serialization::save(buffer, bit);
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Serialization::save(buffer, col);
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}
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@@ -101,22 +102,22 @@ uint64 StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer) {
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Array<PositionType> pos;
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Array<NormalType> nor;
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Array<TangentType> tan;
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Array<BiTangentType> bit;
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//Array<BiTangentType> bit;
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Array<ColorType> col;
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Serialization::load(buffer, pos);
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Serialization::load(buffer, nor);
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Serialization::load(buffer, tan);
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Serialization::load(buffer, bit);
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//Serialization::load(buffer, bit);
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Serialization::load(buffer, col);
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loadPositions(offset, pos);
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loadNormals(offset, nor);
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loadTangents(offset, tan);
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loadBitangents(offset, bit);
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//loadBitangents(offset, bit);
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loadColors(offset, col);
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result += pos.size() * sizeof(PositionType);
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result += nor.size() * sizeof(NormalType);
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result += tan.size() * sizeof(TangentType);
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result += bit.size() * sizeof(BiTangentType);
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//result += bit.size() * sizeof(BiTangentType);
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result += col.size() * sizeof(ColorType);
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return result;
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}
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@@ -136,10 +137,10 @@ void StaticMeshVertexData::init(Gfx::PGraphics _graphics) {
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.name = TANGENTS_NAME,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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/*descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.name = BITANGENTS_NAME,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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});
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});*/
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.name = COLORS_NAME,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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@@ -161,7 +162,7 @@ void StaticMeshVertexData::destroy() {
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positions = nullptr;
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normals = nullptr;
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tangents = nullptr;
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biTangents = nullptr;
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//biTangents = nullptr;
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colors = nullptr;
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descriptorSet = nullptr;
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descriptorLayout = nullptr;
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@@ -179,7 +180,7 @@ void StaticMeshVertexData::resizeBuffers() {
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posData.resize(verticesAllocated);
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norData.resize(verticesAllocated);
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tanData.resize(verticesAllocated);
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bitData.resize(verticesAllocated);
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//bitData.resize(verticesAllocated);
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colData.resize(verticesAllocated);
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
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texData[i].resize(verticesAllocated);
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@@ -212,14 +213,14 @@ void StaticMeshVertexData::updateBuffers() {
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},
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.name = "Tangents",
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});
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biTangents = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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/*biTangents = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData =
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{
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.size = verticesAllocated * sizeof(BiTangentType),
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.data = (uint8*)bitData.data(),
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},
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.name = "BiTangents",
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});
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});*/
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colors = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData =
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{
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@@ -243,7 +244,7 @@ void StaticMeshVertexData::updateBuffers() {
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descriptorSet->updateBuffer(POSITIONS_NAME, 0, positions);
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descriptorSet->updateBuffer(NORMALS_NAME, 0, normals);
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descriptorSet->updateBuffer(TANGENTS_NAME, 0, tangents);
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descriptorSet->updateBuffer(BITANGENTS_NAME, 0, biTangents);
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//descriptorSet->updateBuffer(BITANGENTS_NAME, 0, biTangents);
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descriptorSet->updateBuffer(COLORS_NAME, 0, colors);
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for (uint32 i = 0; i < MAX_TEXCOORDS; ++i) {
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descriptorSet->updateBuffer(TEXCOORDS_NAME, i, texCoords[i]);
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@@ -10,8 +10,8 @@ class StaticMeshVertexData : public VertexData {
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public:
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using PositionType = Vector;
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using NormalType = Vector;
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using TangentType = Vector;
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using BiTangentType = Vector;
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using TangentType = Vector4;
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//using BiTangentType = Vector;
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using TexCoordType = U16Vector2;
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using ColorType = U16Vector;
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@@ -22,7 +22,7 @@ class StaticMeshVertexData : public VertexData {
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void loadTexCoords(uint64 offset, uint64 index, const Array<TexCoordType>& data);
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void loadNormals(uint64 offset, const Array<NormalType>& data);
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void loadTangents(uint64 offset, const Array<TangentType>& data);
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void loadBitangents(uint64 offset, const Array<BiTangentType>& data);
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//void loadBitangents(uint64 offset, const Array<BiTangentType>& data);
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void loadColors(uint64 offset, const Array<ColorType>& data);
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virtual void serializeMesh(MeshId id, ArchiveBuffer& buffer) override;
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virtual uint64 deserializeMesh(MeshId id, ArchiveBuffer& buffer) override;
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@@ -46,15 +46,15 @@ class StaticMeshVertexData : public VertexData {
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constexpr static const char* NORMALS_NAME = "normals";
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Gfx::OShaderBuffer tangents;
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constexpr static const char* TANGENTS_NAME = "tangents";
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Gfx::OShaderBuffer biTangents;
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constexpr static const char* BITANGENTS_NAME = "biTangents";
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//Gfx::OShaderBuffer biTangents;
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//constexpr static const char* BITANGENTS_NAME = "biTangents";
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Gfx::OShaderBuffer colors;
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constexpr static const char* COLORS_NAME = "colors";
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Array<PositionType> posData;
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Array<TexCoordType> texData[MAX_TEXCOORDS];
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Array<NormalType> norData;
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Array<TangentType> tanData;
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Array<BiTangentType> bitData;
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//Array<BiTangentType> bitData;
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Array<ColorType> colData;
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Gfx::ODescriptorLayout descriptorLayout;
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Gfx::PDescriptorSet descriptorSet;
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@@ -592,7 +592,8 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
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});
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}
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}
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uint32 hash = CRC::Calculate(shaderStages.data(), sizeof(VkPipelineShaderStageCreateInfo) * shaderStages.size(), CRC::CRC_32());
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uint32 hash = CRC::Calculate(shaderStages.data(), sizeof(VkPipelineShaderStageCreateInfo) * shaderStages.size(), CRC::CRC_32(),
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createInfo.pipelineLayout->getHash());
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hash = CRC::Calculate(shaderGroups.data(), sizeof(VkRayTracingShaderGroupCreateInfoKHR) * shaderGroups.size(), CRC::CRC_32(), hash);
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if (rayTracingPipelines.contains(hash)) {
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return rayTracingPipelines[hash];
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