Initial environment loading (not working)

This commit is contained in:
Dynamitos
2025-04-04 14:44:53 +02:00
parent 4a34220cd7
commit aa1f037cb5
41 changed files with 553 additions and 208 deletions
+4
View File
@@ -4,6 +4,7 @@
#include "Asset/MaterialLoader.h"
#include "Asset/MeshLoader.h"
#include "Asset/TextureLoader.h"
#include "Asset/EnvironmentLoader.h"
#include "Graphics/Initializer.h"
#ifdef __APPLE__
#include "Graphics/Metal/Graphics.h"
@@ -99,6 +100,9 @@ int main() {
.filePath = sourcePath / "import/textures/skybox.jpg",
.type = TextureImportType::TEXTURE_CUBEMAP,
});
AssetImporter::importEnvironmentMap(EnvironmentImportArgs{
.filePath = sourcePath / "import/models/main1_sponza/textures/kloppenheim_05_4k.hdr",
});
// AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/ship.fbx",
// .importPath = "ship",