Initial environment loading (not working)
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@@ -4,6 +4,7 @@
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#include "Asset/MaterialLoader.h"
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#include "Asset/MeshLoader.h"
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#include "Asset/TextureLoader.h"
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#include "Asset/EnvironmentLoader.h"
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#include "Graphics/Initializer.h"
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#ifdef __APPLE__
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#include "Graphics/Metal/Graphics.h"
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@@ -99,6 +100,9 @@ int main() {
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.filePath = sourcePath / "import/textures/skybox.jpg",
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.type = TextureImportType::TEXTURE_CUBEMAP,
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});
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AssetImporter::importEnvironmentMap(EnvironmentImportArgs{
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.filePath = sourcePath / "import/models/main1_sponza/textures/kloppenheim_05_4k.hdr",
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});
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// AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "import/models/ship.fbx",
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// .importPath = "ship",
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