Initial environment loading (not working)
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#include "EnvironmentMapAsset.h"
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using namespace Seele;
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EnvironmentMapAsset::EnvironmentMapAsset() {}
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EnvironmentMapAsset::EnvironmentMapAsset(std::string_view folderPath, std::string_view name) : Asset(folderPath, name) {}
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EnvironmentMapAsset::~EnvironmentMapAsset() {}
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void EnvironmentMapAsset::save(ArchiveBuffer& buffer) const {}
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void EnvironmentMapAsset::load(ArchiveBuffer& buffer) {}
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