Initial environment loading (not working)
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@@ -68,9 +68,7 @@ class DescriptorSet {
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virtual void updateBuffer(const std::string& name, uint32 index, Gfx::PVertexBuffer indexBuffer) = 0;
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virtual void updateBuffer(const std::string& name, uint32 index, Gfx::PIndexBuffer indexBuffer) = 0;
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virtual void updateSampler(const std::string& name, uint32 index, Gfx::PSampler samplerState) = 0;
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virtual void updateTexture(const std::string& name, uint32 index, Gfx::PTexture2D texture) = 0;
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virtual void updateTexture(const std::string& name, uint32 index, Gfx::PTexture3D texture) = 0;
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virtual void updateTexture(const std::string& name, uint32 index, Gfx::PTextureCube texture) = 0;
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virtual void updateTexture(const std::string& name, uint32 index, Gfx::PTexture texture) = 0;
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virtual void updateAccelerationStructure(const std::string& name, uint32 index, Gfx::PTopLevelAS as) = 0;
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bool operator<(PDescriptorSet other);
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