Initial environment loading (not working)

This commit is contained in:
Dynamitos
2025-04-04 14:44:53 +02:00
parent 4a34220cd7
commit aa1f037cb5
41 changed files with 553 additions and 208 deletions
+1 -3
View File
@@ -68,9 +68,7 @@ class DescriptorSet {
virtual void updateBuffer(const std::string& name, uint32 index, Gfx::PVertexBuffer indexBuffer) = 0;
virtual void updateBuffer(const std::string& name, uint32 index, Gfx::PIndexBuffer indexBuffer) = 0;
virtual void updateSampler(const std::string& name, uint32 index, Gfx::PSampler samplerState) = 0;
virtual void updateTexture(const std::string& name, uint32 index, Gfx::PTexture2D texture) = 0;
virtual void updateTexture(const std::string& name, uint32 index, Gfx::PTexture3D texture) = 0;
virtual void updateTexture(const std::string& name, uint32 index, Gfx::PTextureCube texture) = 0;
virtual void updateTexture(const std::string& name, uint32 index, Gfx::PTexture texture) = 0;
virtual void updateAccelerationStructure(const std::string& name, uint32 index, Gfx::PTopLevelAS as) = 0;
bool operator<(PDescriptorSet other);