Initial environment loading (not working)
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@@ -55,8 +55,8 @@ class Graphics {
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virtual OWindow createWindow(const WindowCreateInfo& createInfo) = 0;
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virtual OViewport createViewport(PWindow owner, const ViewportCreateInfo& createInfo) = 0;
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virtual ORenderPass createRenderPass(RenderTargetLayout layout, Array<SubPassDependency> dependencies, PViewport renderArea,
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std::string name = "") = 0;
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virtual ORenderPass createRenderPass(RenderTargetLayout layout, Array<SubPassDependency> dependencies, URect renderArea,
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std::string name = "", Array<uint32> viewMasks = {}, Array<uint32> correlationMasks = {}) = 0;
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virtual void beginRenderPass(PRenderPass renderPass) = 0;
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virtual void endRenderPass() = 0;
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virtual void waitDeviceIdle() = 0;
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