Initial environment loading (not working)
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@@ -1,5 +1,6 @@
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#include "CachedDepthPass.h"
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#include "Graphics/Shader.h"
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#include "Graphics/Pipeline.h"
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using namespace Seele;
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@@ -202,5 +203,5 @@ void CachedDepthPass::createRenderPass() {
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Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
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},
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};
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renderPass = graphics->createRenderPass(std::move(layout), std::move(dependency), viewport, "CachedDepthPass");
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renderPass = graphics->createRenderPass(std::move(layout), std::move(dependency), viewport->getRenderArea(), "CachedDepthPass");
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}
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