Initial environment loading (not working)
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@@ -3,6 +3,7 @@
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#include "Component/Camera.h"
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#include "Graphics/Command.h"
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#include "Graphics/Graphics.h"
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#include "Graphics/Pipeline.h"
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#include "Math/Vector.h"
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#include "RenderGraph.h"
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#include "Scene/Scene.h"
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@@ -48,8 +49,8 @@ void LightCullingPass::render() {
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cullingDescriptorSet->updateBuffer(TLIGHTINDEXCOUNTER_NAME, 0, tLightIndexCounter);
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cullingDescriptorSet->updateBuffer(OLIGHTINDEXLIST_NAME, 0, oLightIndexList);
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cullingDescriptorSet->updateBuffer(TLIGHTINDEXLIST_NAME, 0, tLightIndexList);
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cullingDescriptorSet->updateTexture(OLIGHTGRID_NAME, 0, oLightGrid);
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cullingDescriptorSet->updateTexture(TLIGHTGRID_NAME, 0, tLightGrid);
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cullingDescriptorSet->updateTexture(OLIGHTGRID_NAME, 0, Gfx::PTexture2D(oLightGrid));
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cullingDescriptorSet->updateTexture(TLIGHTGRID_NAME, 0, Gfx::PTexture2D(tLightGrid));
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cullingDescriptorSet->writeChanges();
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Gfx::OComputeCommand computeCommand = graphics->createComputeCommand("CullingCommand");
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if (getGlobals().useLightCulling) {
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