Initial environment loading (not working)
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@@ -151,8 +151,8 @@ void RayTracingPass::render() {
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});
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Gfx::PDescriptorSet desc = paramsLayout->allocateDescriptorSet();
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desc->updateAccelerationStructure(TLAS_NAME, 0, tlas);
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desc->updateTexture(ACCUMULATOR_NAME, 0, radianceAccumulator);
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desc->updateTexture(TEXTURE_NAME, 0, texture);
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desc->updateTexture(ACCUMULATOR_NAME, 0, Gfx::PTexture2D(radianceAccumulator));
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desc->updateTexture(TEXTURE_NAME, 0, Gfx::PTexture2D(texture));
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desc->updateBuffer(INDEXBUFFER_NAME, 0, StaticMeshVertexData::getInstance()->getIndexBuffer());
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desc->updateTexture(SKYBOX_NAME, 0, skyBox);
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desc->updateSampler(SKYSAMPLER_NAME, 0, skyBoxSampler);
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