Initial environment loading (not working)

This commit is contained in:
Dynamitos
2025-04-04 14:44:53 +02:00
parent 4a34220cd7
commit aa1f037cb5
41 changed files with 553 additions and 208 deletions
+1 -1
View File
@@ -170,7 +170,7 @@ void UIPass::createRenderPass() {
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
},
};
renderPass = graphics->createRenderPass(std::move(layout), dependency, viewport, "TextPass");
renderPass = graphics->createRenderPass(std::move(layout), dependency, viewport->getRenderArea(), "TextPass");
graphics->beginShaderCompilation(ShaderCompilationInfo{
.name = "TextVertex",