Fixed buffer staging
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@@ -79,8 +79,6 @@ class ShaderBuffer : public Buffer {
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virtual void rotateBuffer(uint64 size, bool preserveContents = false) = 0;
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virtual void updateContents(const ShaderBufferCreateInfo& sourceData) = 0;
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constexpr uint32 getNumElements() const { return numElements; }
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virtual void* mapRegion(uint64 offset = 0, uint64 size = -1, bool writeOnly = true) = 0;
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virtual void unmap() = 0;
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virtual void clear() = 0;
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