Fixed buffer staging
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@@ -10,6 +10,6 @@ struct Meshlet {
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uint8 primitiveLayout[Gfx::numPrimitivesPerMeshlet * 3]; // indices into the uniqueVertices array, only uint8 needed
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uint32 numVertices;
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uint32 numPrimitives;
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static void build(const Array<Vector>& positions, const Array<uint32>& indices, Array<Meshlet>& meshlets);
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static void build(const Array<Vector4>& positions, const Array<uint32>& indices, Array<Meshlet>& meshlets);
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};
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} // namespace Seele
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