Fixed buffer staging
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@@ -23,7 +23,6 @@ class DepthCullingPass : public RenderPass {
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Gfx::ODescriptorLayout depthTextureLayout;
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Gfx::OPipelineLayout depthPrepassLayout;
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Gfx::OOcclusionQuery occlusionQuery;
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Gfx::PShaderBuffer cullingBuffer;
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};
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DEFINE_REF(DepthCullingPass)
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