Fixed buffer staging
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@@ -34,7 +34,6 @@ void VisibilityPass::render() {
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Array<Gfx::OComputeCommand> commands;
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commands.add(std::move(command));
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graphics->executeCommands(std::move(commands));
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cullingBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT | Gfx::SE_PIPELINE_STAGE_MESH_SHADER_BIT_EXT);
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