Fixed buffer staging
This commit is contained in:
@@ -8,7 +8,6 @@
|
||||
#include "Material/Material.h"
|
||||
#include "Material/MaterialInstance.h"
|
||||
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
constexpr static uint64 NUM_DEFAULT_ELEMENTS = 1024 * 1024;
|
||||
@@ -120,32 +119,38 @@ void VertexData::createDescriptors() {
|
||||
}
|
||||
}
|
||||
cullingOffsetBuffer->rotateBuffer(cullingOffsets.size() * sizeof(uint32));
|
||||
cullingOffsetBuffer->updateContents(ShaderBufferCreateInfo{.sourceData =
|
||||
{
|
||||
.size = cullingOffsets.size() * sizeof(uint32),
|
||||
.data = (uint8*)cullingOffsets.data(),
|
||||
},
|
||||
.numElements = cullingOffsets.size()});
|
||||
cullingOffsetBuffer->updateContents(ShaderBufferCreateInfo{
|
||||
.sourceData =
|
||||
{
|
||||
.size = cullingOffsets.size() * sizeof(uint32),
|
||||
.data = (uint8*)cullingOffsets.data(),
|
||||
},
|
||||
.numElements = cullingOffsets.size(),
|
||||
});
|
||||
cullingOffsetBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_MEMORY_READ_BIT, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
|
||||
|
||||
instanceBuffer->rotateBuffer(instanceData.size() * sizeof(InstanceData));
|
||||
instanceBuffer->updateContents(ShaderBufferCreateInfo{.sourceData =
|
||||
{
|
||||
.size = instanceData.size() * sizeof(InstanceData),
|
||||
.data = (uint8*)instanceData.data(),
|
||||
},
|
||||
.numElements = instanceData.size()});
|
||||
instanceBuffer->updateContents(ShaderBufferCreateInfo{
|
||||
.sourceData =
|
||||
{
|
||||
.size = instanceData.size() * sizeof(InstanceData),
|
||||
.data = (uint8*)instanceData.data(),
|
||||
},
|
||||
.numElements = instanceData.size(),
|
||||
});
|
||||
instanceBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_MEMORY_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
|
||||
|
||||
instanceMeshDataBuffer->rotateBuffer(sizeof(MeshData) * instanceMeshData.size());
|
||||
instanceMeshDataBuffer->updateContents(ShaderBufferCreateInfo{.sourceData =
|
||||
{
|
||||
.size = sizeof(MeshData) * instanceMeshData.size(),
|
||||
.data = (uint8*)instanceMeshData.data(),
|
||||
},
|
||||
.numElements = instanceMeshData.size()});
|
||||
instanceMeshDataBuffer->updateContents(ShaderBufferCreateInfo{
|
||||
.sourceData =
|
||||
{
|
||||
.size = sizeof(MeshData) * instanceMeshData.size(),
|
||||
.data = (uint8*)instanceMeshData.data(),
|
||||
},
|
||||
.numElements = instanceMeshData.size(),
|
||||
});
|
||||
instanceMeshDataBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_MEMORY_READ_BIT, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
|
||||
instanceDataLayout->reset();
|
||||
|
||||
Reference in New Issue
Block a user