Fixed buffer staging
This commit is contained in:
@@ -2,31 +2,33 @@
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#include "Command.h"
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#include "Enums.h"
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#include "Graphics/Enums.h"
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#include <vma/vk_mem_alloc.h>
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#include <vulkan/vulkan_core.h>
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using namespace Seele;
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using namespace Seele::Vulkan;
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struct PendingBuffer {
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OBufferAllocation allocation;
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uint64 offset;
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Gfx::QueueType prevQueue;
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bool writeOnly;
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};
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static Map<BufferAllocation*, PendingBuffer> pendingBuffers;
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BufferAllocation::BufferAllocation(PGraphics graphics, VkBufferCreateInfo bufferInfo, VmaAllocationCreateInfo allocInfo,
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Gfx::QueueType owner)
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BufferAllocation::BufferAllocation(PGraphics graphics, const std::string& name, VkBufferCreateInfo bufferInfo,
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VmaAllocationCreateInfo allocInfo, Gfx::QueueType owner, uint64 alignment)
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: CommandBoundResource(graphics), size(bufferInfo.size), owner(owner) {
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VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &bufferInfo, &allocInfo, &buffer, &allocation, nullptr));
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VK_CHECK(vmaCreateBufferWithAlignment(graphics->getAllocator(), &bufferInfo, &allocInfo, alignment, &buffer, &allocation, nullptr));
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vmaGetAllocationMemoryProperties(graphics->getAllocator(), allocation, &properties);
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VkBufferDeviceAddressInfo addrInfo = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_KHR,
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VkDebugUtilsObjectNameInfoEXT nameInfo = {
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.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
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.pNext = nullptr,
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.buffer = buffer,
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.objectType = VK_OBJECT_TYPE_BUFFER,
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.objectHandle = (uint64)buffer,
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.pObjectName = name.c_str(),
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};
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deviceAddress = vkGetBufferDeviceAddress(graphics->getDevice(), &addrInfo);
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vkSetDebugUtilsObjectNameEXT(graphics->getDevice(), &nameInfo);
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if (bufferInfo.usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT) {
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VkBufferDeviceAddressInfo addrInfo = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_KHR,
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.pNext = nullptr,
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.buffer = buffer,
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};
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deviceAddress = vkGetBufferDeviceAddress(graphics->getDevice(), &addrInfo);
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}
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}
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BufferAllocation::~BufferAllocation() {
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@@ -58,6 +60,8 @@ void BufferAllocation::transferOwnership(Gfx::QueueType newOwner) {
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if (size == 0)
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return;
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Gfx::QueueFamilyMapping mapping = graphics->getFamilyMapping();
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if (mapping.getQueueTypeFamilyIndex(newOwner) == mapping.getQueueTypeFamilyIndex(owner))
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return;
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VkBufferMemoryBarrier barrier = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.pNext = nullptr,
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@@ -80,98 +84,91 @@ void BufferAllocation::transferOwnership(Gfx::QueueType newOwner) {
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owner = newOwner;
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}
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void* BufferAllocation::mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly) {
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void* data = nullptr;
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PendingBuffer pending;
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pending.writeOnly = writeOnly;
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pending.prevQueue = owner;
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pending.offset = regionOffset;
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void BufferAllocation::updateContents(uint64 regionOffset, uint64 regionSize, void* ptr) {
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if (regionSize == 0)
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return;
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VkBufferCreateInfo stagingInfo = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = regionSize,
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.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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};
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VmaAllocationCreateInfo stagingAlloc = {
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.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
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.usage = VMA_MEMORY_USAGE_AUTO,
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};
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OBufferAllocation staging = new BufferAllocation(graphics, "UpdateStaging", stagingInfo, stagingAlloc, Gfx::QueueType::TRANSFER);
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uint8* data;
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VK_CHECK(vmaMapMemory(graphics->getAllocator(), staging->allocation, (void**)&data));
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std::memcpy(data, ptr, regionSize);
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VK_CHECK(vmaFlushAllocation(graphics->getAllocator(), staging->allocation, 0, regionSize));
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vmaUnmapMemory(graphics->getAllocator(), staging->allocation);
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Gfx::QueueType prevOwner = owner;
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transferOwnership(Gfx::QueueType::TRANSFER);
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if (writeOnly) {
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if (properties & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
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VK_CHECK(vmaMapMemory(graphics->getAllocator(), allocation, &data));
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} else {
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VkBufferCreateInfo stagingInfo = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = regionSize,
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.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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};
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VmaAllocationCreateInfo allocInfo = {
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.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
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.usage = VMA_MEMORY_USAGE_AUTO,
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.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
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};
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pending.allocation = new BufferAllocation(graphics, stagingInfo, allocInfo, Gfx::QueueType::TRANSFER);
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vmaMapMemory(graphics->getAllocator(), pending.allocation->allocation, &data);
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vmaSetAllocationName(graphics->getAllocator(), pending.allocation->allocation, "MappingStaging");
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}
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} else {
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assert(false);
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}
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pendingBuffers[this] = std::move(pending);
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return data;
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PCommand cmd = graphics->getQueueCommands(Gfx::QueueType::TRANSFER)->getCommands();
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VkBufferCopy copy = {
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.srcOffset = 0,
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.dstOffset = regionOffset,
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.size = regionSize,
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};
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vkCmdCopyBuffer(cmd->getHandle(), staging->buffer, buffer, 1, ©);
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cmd->bindResource(PBufferAllocation(this));
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cmd->bindResource(PBufferAllocation(staging));
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transferOwnership(prevOwner);
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(staging));
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}
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void BufferAllocation::unmap() {
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auto found = pendingBuffers.find(this);
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if (found != pendingBuffers.end()) {
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PendingBuffer& pending = found->value;
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if (pending.writeOnly) {
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if (properties & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
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vmaUnmapMemory(graphics->getAllocator(), allocation);
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} else {
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vmaFlushAllocation(graphics->getAllocator(), pending.allocation->allocation, 0, VK_WHOLE_SIZE);
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vmaUnmapMemory(graphics->getAllocator(), pending.allocation->allocation);
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PCommand command = graphics->getQueueCommands(owner)->getCommands();
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command->bindResource(PBufferAllocation(pending.allocation));
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VkCommandBuffer cmdHandle = command->getHandle();
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void BufferAllocation::readContents(uint64 regionOffset, uint64 regionSize, void* ptr) {
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if (regionSize == 0)
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return;
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VkBufferCopy region = {
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.srcOffset = 0,
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.dstOffset = pending.offset,
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.size = pending.allocation->size,
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};
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VkBufferMemoryBarrier barrier = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.buffer = buffer,
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.offset = 0,
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.size = size,
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};
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vkCmdPipelineBarrier(cmdHandle, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1,
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&barrier, 0, nullptr);
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vkCmdCopyBuffer(cmdHandle, pending.allocation->buffer, buffer, 1, ®ion);
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barrier = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.buffer = buffer,
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.offset = 0,
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.size = size,
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};
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vkCmdPipelineBarrier(cmdHandle, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, nullptr, 1,
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&barrier, 0, nullptr);
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(pending.allocation));
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}
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}
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transferOwnership(pending.prevQueue);
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pendingBuffers.erase(this);
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}
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VkBufferCreateInfo stagingInfo = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = regionSize,
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.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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};
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VmaAllocationCreateInfo stagingAlloc = {
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.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
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.usage = VMA_MEMORY_USAGE_AUTO,
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};
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OBufferAllocation staging = new BufferAllocation(graphics, "ReadStaging", stagingInfo, stagingAlloc, Gfx::QueueType::TRANSFER);
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Gfx::QueueType prevOwner = owner;
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transferOwnership(Gfx::QueueType::TRANSFER);
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PCommandPool pool = graphics->getQueueCommands(Gfx::QueueType::TRANSFER);
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PCommand cmd = pool->getCommands();
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VkBufferCopy copy = {
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.srcOffset = regionOffset,
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.dstOffset = 0,
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.size = regionSize,
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};
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vkCmdCopyBuffer(cmd->getHandle(), buffer, staging->buffer, 1, ©);
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cmd->bindResource(PBufferAllocation(this));
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cmd->bindResource(PBufferAllocation(staging));
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pool->submitCommands();
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cmd->getFence()->wait(1000000);
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transferOwnership(prevOwner);
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uint8* data;
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VK_CHECK(vmaMapMemory(graphics->getAllocator(), staging->allocation, (void**)&data));
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std::memcpy(buffer, data + regionOffset, regionSize);
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VK_CHECK(vmaFlushAllocation(graphics->getAllocator(), staging->allocation, regionOffset, regionSize));
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vmaUnmapMemory(graphics->getAllocator(), staging->allocation);
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(staging));
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}
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Buffer::Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType queueType, bool dynamic, std::string name)
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: graphics(graphics), currentBuffer(0), initialOwner(queueType),
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usage(usage | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT),
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usage(usage | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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dynamic(dynamic), name(name) {
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createBuffer(size);
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}
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@@ -182,27 +179,25 @@ Buffer::~Buffer() {
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}
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}
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void* Buffer::map(bool writeOnly) { return mapRegion(0, getSize(), writeOnly); }
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void* Buffer::mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly) {
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if (regionSize == 0)
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return nullptr;
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void* data = getAlloc()->mapRegion(regionOffset, regionSize, writeOnly);
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assert(data);
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return data;
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void Buffer::updateContents(uint64 regionOffset, uint64 regionSize, void* buffer) {
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getAlloc()->updateContents(regionOffset, regionSize, buffer);
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}
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void Buffer::unmap() { getAlloc()->unmap(); }
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void Buffer::readContents(uint64 regionOffset, uint64 regionSize, void* buffer) {
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getAlloc()->readContents(regionOffset, regionSize, buffer);
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}
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void Buffer::rotateBuffer(uint64 size, bool preserveContents) {
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assert(dynamic);
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size = std::max(getSize(), size);
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if (buffers.size() > 0) {
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size = std::max(getSize(), size);
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}
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for (uint32 i = 0; i < buffers.size(); ++i) {
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if (buffers[i]->isCurrentlyBound()) {
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continue;
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}
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if (buffers[i]->size < size) {
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vmaDestroyBuffer(graphics->getAllocator(), buffers[i]->buffer, buffers[i]->allocation);
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(buffers[i]));
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uint32 family = graphics->getFamilyMapping().getQueueTypeFamilyIndex(initialOwner);
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VkBufferCreateInfo info = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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@@ -215,22 +210,9 @@ void Buffer::rotateBuffer(uint64 size, bool preserveContents) {
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.pQueueFamilyIndices = &family,
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};
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VmaAllocationCreateInfo allocInfo = {
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.flags =
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VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
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.usage = VMA_MEMORY_USAGE_AUTO,
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.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE,
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};
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VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &info, &allocInfo, &buffers[i]->buffer, &buffers[i]->allocation,
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&buffers[i]->info));
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vmaGetAllocationMemoryProperties(graphics->getAllocator(), buffers[i]->allocation, &buffers[i]->properties);
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if (!name.empty()) {
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VkDebugUtilsObjectNameInfoEXT nameInfo = {.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
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.pNext = nullptr,
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.objectType = VK_OBJECT_TYPE_BUFFER,
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.objectHandle = (uint64)buffers[i]->buffer,
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.pObjectName = this->name.c_str()};
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vkSetDebugUtilsObjectNameEXT(graphics->getDevice(), &nameInfo);
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}
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buffers[i]->size = size;
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buffers[i] = new BufferAllocation(graphics, name, info, allocInfo, initialOwner);
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}
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if (preserveContents) {
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copyBuffer(currentBuffer, i);
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@@ -246,33 +228,22 @@ void Buffer::rotateBuffer(uint64 size, bool preserveContents) {
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}
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void Buffer::createBuffer(uint64 size) {
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uint32 family = graphics->getFamilyMapping().getQueueTypeFamilyIndex(initialOwner);
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VkBufferCreateInfo info = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = size,
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.usage = usage,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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.queueFamilyIndexCount = 1,
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.pQueueFamilyIndices = &family,
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};
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VmaAllocationCreateInfo allocInfo = {
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.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
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.usage = VMA_MEMORY_USAGE_AUTO,
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};
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buffers.add(new BufferAllocation(graphics, info, allocInfo, initialOwner));
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if (size > 0) {
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VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &info, &allocInfo, &buffers.back()->buffer, &buffers.back()->allocation,
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&buffers.back()->info));
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if (!name.empty()) {
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VkDebugUtilsObjectNameInfoEXT nameInfo = {.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
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.pNext = nullptr,
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.objectType = VK_OBJECT_TYPE_BUFFER,
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.objectHandle = (uint64)buffers.back()->buffer,
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.pObjectName = this->name.c_str()};
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vkSetDebugUtilsObjectNameEXT(graphics->getDevice(), &nameInfo);
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}
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uint32 family = graphics->getFamilyMapping().getQueueTypeFamilyIndex(initialOwner);
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VkBufferCreateInfo info = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = size,
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.usage = usage,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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.queueFamilyIndexCount = 1,
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.pQueueFamilyIndices = &family,
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};
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VmaAllocationCreateInfo allocInfo = {
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.usage = VMA_MEMORY_USAGE_AUTO,
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};
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buffers.add(new BufferAllocation(graphics, name, info, allocInfo, initialOwner));
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}
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}
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@@ -294,7 +265,11 @@ void Buffer::copyBuffer(uint64 src, uint64 dst) {
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};
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vkCmdPipelineBarrier(command->getHandle(), VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1,
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&srcBarrier, 0, nullptr);
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VkBufferCopy region = {.srcOffset = 0, .dstOffset = 0, .size = buffers[src]->size};
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VkBufferCopy region = {
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.srcOffset = 0,
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.dstOffset = 0,
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.size = buffers[src]->size,
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};
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vkCmdCopyBuffer(command->getHandle(), buffers[src]->buffer, buffers[dst]->buffer, 1, ®ion);
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VkBufferMemoryBarrier dstBarrier = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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@@ -322,19 +297,17 @@ UniformBuffer::UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo&
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: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo),
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Vulkan::Buffer(graphics, createInfo.sourceData.size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, createInfo.sourceData.owner,
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createInfo.dynamic, createInfo.name) {
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if (getSize() > 0 && createInfo.sourceData.data != nullptr) {
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void* data = map();
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std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
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unmap();
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if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
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getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
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}
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}
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UniformBuffer::~UniformBuffer() {}
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void UniformBuffer::updateContents(const DataSource& sourceData) {
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void* data = map();
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std::memcpy(data, sourceData.data, sourceData.size);
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unmap();
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if (sourceData.size > 0 && sourceData.data != nullptr) {
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getAlloc()->updateContents(sourceData.offset, sourceData.size, sourceData.data);
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}
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}
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void UniformBuffer::rotateBuffer(uint64 size) { Vulkan::Buffer::rotateBuffer(size); }
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@@ -354,10 +327,8 @@ ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& cre
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VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
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: 0),
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createInfo.sourceData.owner, createInfo.dynamic, createInfo.name) {
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if (getSize() > 0 && createInfo.sourceData.data != nullptr) {
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void* data = map();
|
||||
std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
|
||||
unmap();
|
||||
if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
|
||||
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -368,20 +339,16 @@ void ShaderBuffer::updateContents(const ShaderBufferCreateInfo& createInfo) {
|
||||
return;
|
||||
}
|
||||
// We always want to update, as the contents could be different on the GPU
|
||||
void* data = map();
|
||||
std::memcpy((char*)data + createInfo.sourceData.offset, createInfo.sourceData.data, createInfo.sourceData.size);
|
||||
unmap();
|
||||
if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
|
||||
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
|
||||
}
|
||||
}
|
||||
|
||||
void Seele::Vulkan::ShaderBuffer::rotateBuffer(uint64 size, bool preserveContents) {
|
||||
void ShaderBuffer::rotateBuffer(uint64 size, bool preserveContents) {
|
||||
assert(dynamic);
|
||||
Vulkan::Buffer::rotateBuffer(size, preserveContents);
|
||||
}
|
||||
|
||||
void* ShaderBuffer::mapRegion(uint64 offset, uint64 size, bool writeOnly) { return Vulkan::Buffer::mapRegion(offset, size, writeOnly); }
|
||||
|
||||
void ShaderBuffer::unmap() { Vulkan::Buffer::unmap(); }
|
||||
|
||||
void ShaderBuffer::clear() {
|
||||
vkCmdFillBuffer(graphics->getQueueCommands(getAlloc()->owner)->getCommands()->getHandle(), Vulkan::Buffer::getHandle(), 0,
|
||||
VK_WHOLE_SIZE, 0);
|
||||
@@ -398,26 +365,18 @@ VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& cre
|
||||
: Gfx::VertexBuffer(graphics->getFamilyMapping(), createInfo),
|
||||
Vulkan::Buffer(graphics, createInfo.sourceData.size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, createInfo.sourceData.owner, false,
|
||||
createInfo.name) {
|
||||
if (createInfo.sourceData.data != nullptr) {
|
||||
void* data = map();
|
||||
std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
|
||||
unmap();
|
||||
if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
|
||||
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
|
||||
}
|
||||
}
|
||||
|
||||
VertexBuffer::~VertexBuffer() {}
|
||||
|
||||
void VertexBuffer::updateRegion(DataSource update) {
|
||||
void* data = mapRegion(update.offset, update.size);
|
||||
std::memcpy(data, update.data, update.size);
|
||||
unmap();
|
||||
}
|
||||
void VertexBuffer::updateRegion(DataSource sourceData) { getAlloc()->updateContents(sourceData.offset, sourceData.size, sourceData.data); }
|
||||
|
||||
void VertexBuffer::download(Array<uint8>& buffer) {
|
||||
void* data = map(false);
|
||||
buffer.resize(getSize());
|
||||
std::memcpy(buffer.data(), data, getSize());
|
||||
unmap();
|
||||
getAlloc()->readContents(0, buffer.size(), buffer.data());
|
||||
}
|
||||
|
||||
void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { Vulkan::Buffer::transferOwnership(newOwner); }
|
||||
@@ -431,22 +390,16 @@ IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& create
|
||||
: Gfx::IndexBuffer(graphics->getFamilyMapping(), createInfo),
|
||||
Vulkan::Buffer(graphics, createInfo.sourceData.size,
|
||||
VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR |
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
createInfo.sourceData.owner, false, createInfo.name) {
|
||||
if (createInfo.sourceData.data != nullptr) {
|
||||
void* data = map();
|
||||
std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
|
||||
}
|
||||
|
||||
IndexBuffer::~IndexBuffer() {}
|
||||
|
||||
void IndexBuffer::download(Array<uint8>& buffer) {
|
||||
void* data = map(false);
|
||||
buffer.resize(getSize());
|
||||
std::memcpy(buffer.data(), data, getSize());
|
||||
unmap();
|
||||
getAlloc()->readContents(0, buffer.size(), buffer.data());
|
||||
}
|
||||
|
||||
void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { Vulkan::Buffer::transferOwnership(newOwner); }
|
||||
|
||||
@@ -10,13 +10,13 @@ DECLARE_REF(Command)
|
||||
DECLARE_REF(Fence)
|
||||
class BufferAllocation : public CommandBoundResource {
|
||||
public:
|
||||
BufferAllocation(PGraphics graphics, VkBufferCreateInfo bufferInfo, VmaAllocationCreateInfo allocInfo, Gfx::QueueType owner);
|
||||
BufferAllocation(PGraphics graphics, const std::string& name, VkBufferCreateInfo bufferInfo, VmaAllocationCreateInfo allocInfo, Gfx::QueueType owner, uint64 alignment = 0);
|
||||
virtual ~BufferAllocation();
|
||||
void pipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage, VkAccessFlags dstAccess,
|
||||
VkPipelineStageFlags dstStage);
|
||||
void transferOwnership(Gfx::QueueType newOwner);
|
||||
void* mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly = true);
|
||||
void unmap();
|
||||
void updateContents(uint64 regionOffset, uint64 regionSize, void* ptr);
|
||||
void readContents(uint64 regionOffset, uint64 regionSize, void* ptr);
|
||||
VkBuffer buffer = VK_NULL_HANDLE;
|
||||
VmaAllocation allocation = VmaAllocation();
|
||||
VmaAllocationInfo info = VmaAllocationInfo();
|
||||
@@ -34,9 +34,8 @@ class Buffer {
|
||||
VkDeviceAddress getDeviceAddress() const { return buffers[currentBuffer]->deviceAddress; }
|
||||
PBufferAllocation getAlloc() const { return buffers[currentBuffer]; }
|
||||
uint64 getSize() const { return buffers[currentBuffer]->size; }
|
||||
void* map(bool writeOnly = true);
|
||||
void* mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly = true);
|
||||
void unmap();
|
||||
void updateContents(uint64 regionOffset, uint64 regionSize, void* ptr);
|
||||
void readContents(uint64 regionOffset, uint64 regionSize, void* ptr);
|
||||
|
||||
protected:
|
||||
PGraphics graphics;
|
||||
@@ -109,8 +108,6 @@ class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
|
||||
virtual ~ShaderBuffer();
|
||||
virtual void updateContents(const ShaderBufferCreateInfo& createInfo) override;
|
||||
virtual void rotateBuffer(uint64 size, bool preserveContents = false) override;
|
||||
virtual void* mapRegion(uint64 offset, uint64 size, bool writeOnly) override;
|
||||
virtual void unmap() override;
|
||||
|
||||
virtual void clear() override;
|
||||
|
||||
|
||||
@@ -88,7 +88,7 @@ void Graphics::init(GraphicsInitializer initInfo) {
|
||||
pickPhysicalDevice();
|
||||
createDevice(initInfo);
|
||||
VmaAllocatorCreateInfo createInfo = {
|
||||
.flags = VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT,
|
||||
.flags = VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT | VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT,
|
||||
.physicalDevice = physicalDevice,
|
||||
.device = handle,
|
||||
.preferredLargeHeapBlockSize = 0,
|
||||
@@ -152,9 +152,11 @@ Gfx::OTextureCube Graphics::createTextureCube(const TextureCreateInfo& createInf
|
||||
Gfx::OUniformBuffer Graphics::createUniformBuffer(const UniformBufferCreateInfo& bulkData) { return new UniformBuffer(this, bulkData); }
|
||||
|
||||
Gfx::OShaderBuffer Graphics::createShaderBuffer(const ShaderBufferCreateInfo& bulkData) { return new ShaderBuffer(this, bulkData); }
|
||||
|
||||
Gfx::OVertexBuffer Graphics::createVertexBuffer(const VertexBufferCreateInfo& bulkData) { return new VertexBuffer(this, bulkData); }
|
||||
|
||||
Gfx::OIndexBuffer Graphics::createIndexBuffer(const IndexBufferCreateInfo& bulkData) { return new IndexBuffer(this, bulkData); }
|
||||
|
||||
Gfx::ORenderCommand Graphics::createRenderCommand(const std::string& name) { return getGraphicsCommands()->createRenderCommand(name); }
|
||||
|
||||
Gfx::OComputeCommand Graphics::createComputeCommand(const std::string& name) { return getComputeCommands()->createComputeCommand(name); }
|
||||
@@ -275,29 +277,32 @@ void Graphics::resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) {
|
||||
void Graphics::copyTexture(Gfx::PTexture source, Gfx::PTexture destination) {
|
||||
PTextureBase src = source.cast<TextureBase>();
|
||||
PTextureBase dst = destination.cast<TextureBase>();
|
||||
VkImageBlit blit = {.srcSubresource =
|
||||
{
|
||||
.aspectMask = src->getAspect(),
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
.srcOffsets =
|
||||
{
|
||||
{0, 0, 0},
|
||||
{(int32)src->getWidth(), (int32)src->getHeight(), (int32)src->getDepth()},
|
||||
},
|
||||
.dstSubresource =
|
||||
{
|
||||
.aspectMask = dst->getAspect(),
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
.dstOffsets = {
|
||||
{0, 0, 0},
|
||||
{(int32)dst->getWidth(), (int32)dst->getHeight(), (int32)dst->getDepth()},
|
||||
}};
|
||||
VkImageBlit blit = {
|
||||
.srcSubresource =
|
||||
{
|
||||
.aspectMask = src->getAspect(),
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
.srcOffsets =
|
||||
{
|
||||
{0, 0, 0},
|
||||
{(int32)src->getWidth(), (int32)src->getHeight(), (int32)src->getDepth()},
|
||||
},
|
||||
.dstSubresource =
|
||||
{
|
||||
.aspectMask = dst->getAspect(),
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
.dstOffsets =
|
||||
{
|
||||
{0, 0, 0},
|
||||
{(int32)dst->getWidth(), (int32)dst->getHeight(), (int32)dst->getDepth()},
|
||||
},
|
||||
};
|
||||
PCommand command = getGraphicsCommands()->getCommands();
|
||||
vkCmdBlitImage(command->getHandle(), src->getImage(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst->getImage(),
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit,
|
||||
@@ -430,33 +435,41 @@ void Graphics::pickPhysicalDevice() {
|
||||
vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, physicalDevices.data());
|
||||
VkPhysicalDevice bestDevice = VK_NULL_HANDLE;
|
||||
uint32 deviceRating = 0;
|
||||
props = VkPhysicalDeviceProperties2{
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
|
||||
.pNext = &accelerationProperties,
|
||||
};
|
||||
accelerationProperties = VkPhysicalDeviceAccelerationStructurePropertiesKHR{
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_PROPERTIES_KHR,
|
||||
.pNext = nullptr,
|
||||
};
|
||||
for (auto dev : physicalDevices) {
|
||||
uint32 currentRating = 0;
|
||||
vkGetPhysicalDeviceProperties(dev, &props);
|
||||
if (props.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
|
||||
std::cout << "found dedicated gpu " << props.deviceName << std::endl;
|
||||
vkGetPhysicalDeviceProperties2(dev, &props);
|
||||
if (props.properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
|
||||
std::cout << "found dedicated gpu " << props.properties.deviceName << std::endl;
|
||||
currentRating += 100;
|
||||
} else if (props.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU) {
|
||||
std::cout << "found integrated gpu " << props.deviceName << std::endl;
|
||||
} else if (props.properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU) {
|
||||
std::cout << "found integrated gpu " << props.properties.deviceName << std::endl;
|
||||
currentRating += 10;
|
||||
}
|
||||
if (currentRating > deviceRating) {
|
||||
deviceRating = currentRating;
|
||||
bestDevice = dev;
|
||||
std::cout << "bestDevice: " << props.deviceName << std::endl;
|
||||
std::cout << "bestDevice: " << props.properties.deviceName << std::endl;
|
||||
}
|
||||
}
|
||||
physicalDevice = bestDevice;
|
||||
|
||||
vkGetPhysicalDeviceProperties(physicalDevice, &props);
|
||||
acceleration = {
|
||||
vkGetPhysicalDeviceProperties2(physicalDevice, &props);
|
||||
accelerationFeatures = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR,
|
||||
.pNext = nullptr,
|
||||
.accelerationStructure = true,
|
||||
};
|
||||
meshShaderFeatures = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_EXT,
|
||||
.pNext = &acceleration,
|
||||
.pNext = &accelerationFeatures,
|
||||
.taskShader = true,
|
||||
.meshShader = true,
|
||||
.meshShaderQueries = true,
|
||||
@@ -464,14 +477,23 @@ void Graphics::pickPhysicalDevice() {
|
||||
features12 = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES,
|
||||
.pNext = &meshShaderFeatures,
|
||||
.storageBuffer8BitAccess = true,
|
||||
.bufferDeviceAddress = true,
|
||||
};
|
||||
features = {.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
|
||||
.pNext = &features12,
|
||||
.features = {
|
||||
.occlusionQueryPrecise = true,
|
||||
.inheritedQueries = true,
|
||||
}};
|
||||
features = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
|
||||
.pNext = &features12,
|
||||
.features =
|
||||
{
|
||||
.geometryShader = true,
|
||||
.fillModeNonSolid = true,
|
||||
.wideLines = true,
|
||||
.occlusionQueryPrecise = true,
|
||||
.fragmentStoresAndAtomics = true,
|
||||
.shaderInt64 = true,
|
||||
.inheritedQueries = true,
|
||||
},
|
||||
};
|
||||
if (Gfx::useMeshShading) {
|
||||
uint32 count = 0;
|
||||
vkEnumerateDeviceExtensionProperties(physicalDevice, NULL, &count, nullptr);
|
||||
@@ -562,6 +584,7 @@ void Graphics::createDevice(GraphicsInitializer initializer) {
|
||||
#endif
|
||||
initializer.deviceExtensions.add(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME);
|
||||
initializer.deviceExtensions.add(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME);
|
||||
initializer.deviceExtensions.add(VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME);
|
||||
VkDeviceCreateInfo deviceInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
|
||||
.pNext = &features,
|
||||
|
||||
@@ -13,9 +13,10 @@ class Graphics : public Gfx::Graphics {
|
||||
public:
|
||||
Graphics();
|
||||
virtual ~Graphics();
|
||||
constexpr VkInstance getInstance() const { return instance; };
|
||||
constexpr VkDevice getDevice() const { return handle; };
|
||||
constexpr VkPhysicalDevice getPhysicalDevice() const { return physicalDevice; };
|
||||
constexpr VkInstance getInstance() const { return instance; }
|
||||
constexpr VkDevice getDevice() const { return handle; }
|
||||
constexpr VkPhysicalDevice getPhysicalDevice() const { return physicalDevice; }
|
||||
constexpr VkPhysicalDeviceAccelerationStructurePropertiesKHR getAccelerationProperties() const { return accelerationProperties; }
|
||||
|
||||
PCommandPool getQueueCommands(Gfx::QueueType queueType);
|
||||
PCommandPool getGraphicsCommands();
|
||||
@@ -94,11 +95,12 @@ class Graphics : public Gfx::Graphics {
|
||||
thread_local static PCommandPool transferCommands;
|
||||
std::mutex poolLock;
|
||||
Array<OCommandPool> pools;
|
||||
VkPhysicalDeviceProperties props;
|
||||
VkPhysicalDeviceProperties2 props;
|
||||
VkPhysicalDeviceFeatures2 features;
|
||||
VkPhysicalDeviceVulkan12Features features12;
|
||||
VkPhysicalDeviceMeshShaderFeaturesEXT meshShaderFeatures;
|
||||
VkPhysicalDeviceAccelerationStructureFeaturesKHR acceleration;
|
||||
VkPhysicalDeviceAccelerationStructureFeaturesKHR accelerationFeatures;
|
||||
VkPhysicalDeviceAccelerationStructurePropertiesKHR accelerationProperties;
|
||||
VkDebugUtilsMessengerEXT callback;
|
||||
Map<uint32, OFramebuffer> allocatedFramebuffers;
|
||||
VmaAllocator allocator;
|
||||
|
||||
@@ -22,7 +22,7 @@ void OcclusionQuery::beginQuery() { vkCmdBeginQuery(graphics->getGraphicsCommand
|
||||
|
||||
void OcclusionQuery::endQuery() { vkCmdEndQuery(graphics->getGraphicsCommands()->getCommands()->getHandle(), handle, 0); }
|
||||
|
||||
void OcclusionQuery::resetQuery() { vkResetQueryPool(graphics->getDevice(), handle, 0, 1); }
|
||||
void OcclusionQuery::resetQuery() { vkCmdResetQueryPool(graphics->getGraphicsCommands()->getCommands()->getHandle(), handle, 0, 1); }
|
||||
|
||||
uint64 OcclusionQuery::getResults() {
|
||||
graphics->getGraphicsCommands()->submitCommands();
|
||||
|
||||
@@ -28,18 +28,21 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = sizeof(VkTransformMatrixKHR),
|
||||
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
|
||||
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
|
||||
};
|
||||
VmaAllocationCreateInfo transformAllocInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
OBufferAllocation transformBuffer = new BufferAllocation(graphics, transformBufferInfo, transformAllocInfo, Gfx::QueueType::GRAPHICS);
|
||||
OBufferAllocation transformBuffer =
|
||||
new BufferAllocation(graphics, "TransformBuffer", transformBufferInfo, transformAllocInfo, Gfx::QueueType::GRAPHICS);
|
||||
VkDeviceOrHostAddressConstKHR vertexDataAddress = {
|
||||
.deviceAddress = positionBuffer.cast<ShaderBuffer>()->getDeviceAddress() + vertexData->getMeshOffset(createInfo.mesh->id),
|
||||
.deviceAddress =
|
||||
positionBuffer.cast<ShaderBuffer>()->getDeviceAddress() + vertexData->getMeshOffset(createInfo.mesh->id) * sizeof(Vector4),
|
||||
};
|
||||
VkDeviceOrHostAddressConstKHR indexDataAddress = {
|
||||
.deviceAddress = indexBuffer.cast<ShaderBuffer>()->getDeviceAddress() + meshData.firstIndex,
|
||||
.deviceAddress = indexBuffer.cast<IndexBuffer>()->getDeviceAddress() + meshData.firstIndex * sizeof(uint32),
|
||||
};
|
||||
VkDeviceOrHostAddressConstKHR transformDataAddress = {
|
||||
.deviceAddress = transformBuffer->deviceAddress,
|
||||
@@ -71,13 +74,13 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
|
||||
.pGeometries = &geometry,
|
||||
};
|
||||
|
||||
const uint32 primitiveCount = 1;
|
||||
const uint32 primitiveCount = meshData.numIndices / 3;
|
||||
|
||||
VkAccelerationStructureBuildSizesInfoKHR buildSizesInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
};
|
||||
vkGetAccelerationStructureBuildSizesKHR(graphics->getDevice(), VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_KHR, &structureBuildGeometry,
|
||||
vkGetAccelerationStructureBuildSizesKHR(graphics->getDevice(), VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &structureBuildGeometry,
|
||||
&primitiveCount, &buildSizesInfo);
|
||||
|
||||
VkBufferCreateInfo tempBufferInfo = {
|
||||
@@ -90,7 +93,7 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
|
||||
VmaAllocationCreateInfo tempBufferAllocInfo = {
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
OBufferAllocation tempAlloc = new BufferAllocation(graphics, tempBufferInfo, tempBufferAllocInfo, Gfx::QueueType::GRAPHICS);
|
||||
OBufferAllocation tempAlloc = new BufferAllocation(graphics, "TempBuffer", tempBufferInfo, tempBufferAllocInfo, Gfx::QueueType::GRAPHICS);
|
||||
|
||||
VkAccelerationStructureCreateInfoKHR tempInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR,
|
||||
@@ -114,24 +117,19 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
|
||||
VmaAllocationCreateInfo scratchAllocInfo = {
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
OBufferAllocation scratchAlloc = new BufferAllocation(graphics, scratchInfo, scratchAllocInfo, Gfx::QueueType::GRAPHICS);
|
||||
OBufferAllocation scratchAlloc =
|
||||
new BufferAllocation(graphics, "ScratchBuffer", scratchInfo, scratchAllocInfo, Gfx::QueueType::GRAPHICS,
|
||||
graphics->getAccelerationProperties().minAccelerationStructureScratchOffsetAlignment);
|
||||
|
||||
VkAccelerationStructureBuildGeometryInfoKHR buildGeometry = {.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
|
||||
.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
|
||||
.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR,
|
||||
.dstAccelerationStructure = tempAS,
|
||||
.geometryCount = 1,
|
||||
.pGeometries = &geometry,
|
||||
.scratchData = {.deviceAddress = scratchAlloc->deviceAddress}};
|
||||
structureBuildGeometry.dstAccelerationStructure = tempAS;
|
||||
structureBuildGeometry.scratchData.deviceAddress = scratchAlloc->deviceAddress;
|
||||
|
||||
VkAccelerationStructureBuildRangeInfoKHR buildRangeInfo = {
|
||||
.primitiveCount = meshData.numIndices / 3, .primitiveOffset = 0, .firstVertex = 0, .transformOffset = 0};
|
||||
.primitiveCount = primitiveCount, .primitiveOffset = 0, .firstVertex = 0, .transformOffset = 0};
|
||||
Array<VkAccelerationStructureBuildRangeInfoKHR*> ranges = {&buildRangeInfo};
|
||||
|
||||
PCommand cmd = graphics->getGraphicsCommands()->getCommands();
|
||||
vkCmdBuildAccelerationStructuresKHR(cmd->getHandle(), 1, &buildGeometry, ranges.data());
|
||||
vkCmdBuildAccelerationStructuresKHR(cmd->getHandle(), 1, &structureBuildGeometry, ranges.data());
|
||||
cmd->bindResource(PBufferAllocation(transformBuffer));
|
||||
cmd->bindResource(PBufferAllocation(tempAlloc));
|
||||
cmd->bindResource(PBufferAllocation(scratchAlloc));
|
||||
|
||||
@@ -31,7 +31,7 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const
|
||||
: CommandBoundResource(graphics), image(existingImage), width(createInfo.width), height(createInfo.height), depth(createInfo.depth),
|
||||
arrayCount(createInfo.elements), layerCount(createInfo.layers), mipLevels(createInfo.mipLevels), samples(createInfo.samples),
|
||||
format(createInfo.format), usage(createInfo.usage), layout(Gfx::SE_IMAGE_LAYOUT_UNDEFINED),
|
||||
aspect(getAspectFromFormat(createInfo.format)), ownsImage(false) {
|
||||
aspect(getAspectFromFormat(createInfo.format)), ownsImage(false), owner(createInfo.sourceData.owner) {
|
||||
if (existingImage == VK_NULL_HANDLE) {
|
||||
VkImageType type = VK_IMAGE_TYPE_MAX_ENUM;
|
||||
VkImageCreateFlags flags = 0;
|
||||
@@ -102,10 +102,8 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
OBufferAllocation stagingAlloc = new BufferAllocation(graphics, stagingInfo, alloc, Gfx::QueueType::TRANSFER);
|
||||
OBufferAllocation stagingAlloc = new BufferAllocation(graphics, createInfo.name, stagingInfo, alloc, Gfx::QueueType::TRANSFER);
|
||||
vmaMapMemory(graphics->getAllocator(), stagingAlloc->allocation, &data);
|
||||
vmaSetAllocationName(graphics->getAllocator(), stagingAlloc->allocation, "TextureStaging");
|
||||
|
||||
std::memcpy(data, sourceData.data, sourceData.size);
|
||||
vmaUnmapMemory(graphics->getAllocator(), stagingAlloc->allocation);
|
||||
|
||||
@@ -204,6 +202,8 @@ void TextureHandle::pipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlag
|
||||
|
||||
void TextureHandle::transferOwnership(Gfx::QueueType newOwner) {
|
||||
Gfx::QueueFamilyMapping mapping = graphics->getFamilyMapping();
|
||||
if (mapping.getQueueTypeFamilyIndex(newOwner) == mapping.getQueueTypeFamilyIndex(owner))
|
||||
return;
|
||||
VkImageMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
@@ -282,9 +282,7 @@ void TextureHandle::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Ar
|
||||
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
OBufferAllocation stagingAlloc = new BufferAllocation(graphics, stagingInfo, alloc, owner);
|
||||
|
||||
vmaSetAllocationName(graphics->getAllocator(), stagingAlloc->allocation, "DownloadBuffer");
|
||||
OBufferAllocation stagingAlloc = new BufferAllocation(graphics, "DownloadBuffer", stagingInfo, alloc, owner);
|
||||
|
||||
PCommand cmdBuffer = graphics->getQueueCommands(owner)->getCommands();
|
||||
// Gfx::FormatCompatibilityInfo formatInfo = Gfx::getFormatInfo(format);
|
||||
|
||||
Reference in New Issue
Block a user