this sucks, but there is hope
This commit is contained in:
@@ -43,9 +43,9 @@ DescriptorSet::DescriptorSet(PDescriptorLayout layout) : layout(layout) {}
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DescriptorSet::~DescriptorSet() {}
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PipelineLayout::PipelineLayout() {}
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PipelineLayout::PipelineLayout(const std::string& name) : name(name) {}
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PipelineLayout::PipelineLayout(PPipelineLayout baseLayout) {
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PipelineLayout::PipelineLayout(const std::string& name, PPipelineLayout baseLayout) : name(name){
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if (baseLayout != nullptr) {
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descriptorSetLayouts = baseLayout->descriptorSetLayouts;
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pushConstants = baseLayout->pushConstants;
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@@ -75,8 +75,8 @@ DEFINE_REF(DescriptorSet)
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class PipelineLayout {
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public:
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PipelineLayout();
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PipelineLayout(PPipelineLayout baseLayout);
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PipelineLayout(const std::string& name);
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PipelineLayout(const std::string& name, PPipelineLayout baseLayout);
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virtual ~PipelineLayout();
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virtual void create() = 0;
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void addDescriptorLayout(PDescriptorLayout layout);
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@@ -85,12 +85,14 @@ public:
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constexpr const Map<std::string, PDescriptorLayout>& getLayouts() const { return descriptorSetLayouts; }
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constexpr uint32 findParameter(const std::string& name) const { return parameterMapping[name]; }
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void addMapping(Map<std::string, uint32> mapping);
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constexpr std::string getName() const {return name;};
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protected:
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uint32 layoutHash = 0;
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Map<std::string, PDescriptorLayout> descriptorSetLayouts;
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Map<std::string, uint32> parameterMapping;
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Array<SePushConstantRange> pushConstants;
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std::string name;
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};
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DEFINE_REF(PipelineLayout)
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} // namespace Gfx
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@@ -81,7 +81,7 @@ public:
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virtual OSampler createSampler(const SamplerCreateInfo& createInfo) = 0;
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virtual ODescriptorLayout createDescriptorLayout(const std::string& name = "") = 0;
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virtual OPipelineLayout createPipelineLayout(PPipelineLayout baseLayout = nullptr) = 0;
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virtual OPipelineLayout createPipelineLayout(const std::string& name = "", PPipelineLayout baseLayout = nullptr) = 0;
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virtual OVertexInput createVertexInput(VertexInputStateCreateInfo createInfo) = 0;
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@@ -96,4 +96,4 @@ protected:
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};
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DEFINE_REF(Graphics)
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} // namespace Gfx
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} // namespace Seele
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} // namespace Seele
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@@ -94,26 +94,26 @@ struct VertexBufferCreateInfo
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// bytes per vertex
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uint32 vertexSize = 0;
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uint32 numVertices = 0;
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std::string name;
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std::string name = "";
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};
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struct IndexBufferCreateInfo
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{
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DataSource sourceData = DataSource();
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Gfx::SeIndexType indexType = Gfx::SeIndexType::SE_INDEX_TYPE_UINT16;
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std::string name;
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std::string name = "";
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};
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struct UniformBufferCreateInfo
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{
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DataSource sourceData = DataSource();
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uint8 dynamic = 0;
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std::string name;
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std::string name = "";
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};
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struct ShaderBufferCreateInfo
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{
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DataSource sourceData = DataSource();
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uint64 numElements = 1;
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uint8 dynamic = 0;
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std::string name;
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std::string name = "";
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};
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DECLARE_NAME_REF(Gfx, PipelineLayout)
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struct ShaderCreateInfo
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@@ -9,7 +9,7 @@ namespace Metal {
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DECLARE_REF(Graphics)
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class Buffer {
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public:
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Buffer(PGraphics graphics, uint64 size, void *data, bool dynamic);
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Buffer(PGraphics graphics, uint64 size, void *data, bool dynamic, const std::string& name);
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virtual ~Buffer();
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MTL::Buffer *getHandle() const { return buffers[currentBuffer]; }
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uint64 getSize() const { return size; }
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@@ -83,4 +83,4 @@ protected:
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};
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DEFINE_REF(ShaderBuffer)
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} // namespace Metal
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} // namespace Seele
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} // namespace Seele
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@@ -3,10 +3,12 @@
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#include "Graphics/Buffer.h"
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#include "Graphics/Enums.h"
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#include "Graphics/Initializer.h"
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#include <iostream>
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using namespace Seele;
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using namespace Seele::Metal;
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Buffer::Buffer(PGraphics graphics, uint64 size, void* data, bool dynamic) : graphics(graphics), size(size) {
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Buffer::Buffer(PGraphics graphics, uint64 size, void* data, bool dynamic, const std::string& name) : graphics(graphics), size(size) {
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if (dynamic) {
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numBuffers = Gfx::numFramesBuffered;
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} else {
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@@ -14,10 +16,11 @@ Buffer::Buffer(PGraphics graphics, uint64 size, void* data, bool dynamic) : grap
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}
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for (size_t i = 0; i < numBuffers; ++i) {
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if (data != nullptr) {
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buffers[i] = graphics->getDevice()->newBuffer(data, size, MTL::ResourceOptionCPUCacheModeDefault);
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buffers[i] = graphics->getDevice()->newBuffer(data, size, MTL::StorageModeShared);
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} else {
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buffers[i] = graphics->getDevice()->newBuffer(size, MTL::ResourceOptionCPUCacheModeDefault);
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buffers[i] = graphics->getDevice()->newBuffer(size, MTL::StorageModeShared);
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}
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buffers[i]->setLabel(NS::String::string(name.c_str(), NS::ASCIIStringEncoding));
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}
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}
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@@ -31,12 +34,12 @@ void* Buffer::map(bool) { return getHandle()->contents(); }
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void* Buffer::mapRegion(uint64 regionOffset, uint64, bool) { return (char*)getHandle()->contents() + regionOffset; }
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void unmap() {}
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void Buffer::unmap() {}
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VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& createInfo)
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: Gfx::VertexBuffer(graphics->getFamilyMapping(), createInfo.numVertices, createInfo.vertexSize,
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createInfo.sourceData.owner),
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, false) {}
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, false, createInfo.name) {}
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VertexBuffer::~VertexBuffer() {}
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@@ -61,7 +64,7 @@ void VertexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SeP
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IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& createInfo)
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: Gfx::IndexBuffer(graphics->getFamilyMapping(), createInfo.sourceData.size, createInfo.indexType,
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createInfo.sourceData.owner),
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, false) {}
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, false, createInfo.name) {}
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IndexBuffer::~IndexBuffer() {}
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@@ -77,7 +80,7 @@ void IndexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePi
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UniformBuffer::UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& createInfo)
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: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo.sourceData),
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, createInfo.dynamic) {}
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, createInfo.dynamic, createInfo.name) {}
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UniformBuffer::~UniformBuffer() {}
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@@ -94,7 +97,7 @@ void UniformBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::Se
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ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& createInfo)
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: Gfx::ShaderBuffer(graphics->getFamilyMapping(), createInfo.numElements, createInfo.sourceData),
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, createInfo.dynamic) {}
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, createInfo.dynamic, createInfo.name) {}
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ShaderBuffer::~ShaderBuffer() {}
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@@ -108,4 +111,4 @@ void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwn
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void ShaderBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
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Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {}
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Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {}
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@@ -11,6 +11,7 @@
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#include "Pipeline.h"
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#include "Resources.h"
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#include "Window.h"
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#include <iostream>
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using namespace Seele;
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using namespace Seele::Metal;
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@@ -74,14 +75,46 @@ void RenderCommand::setViewport(Gfx::PViewport viewport) {
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void RenderCommand::bindPipeline(Gfx::PGraphicsPipeline pipeline) {
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boundPipeline = pipeline.cast<GraphicsPipeline>();
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encoder->setRenderPipelineState(boundPipeline->getHandle());
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uint64 argBufferSize = 0;
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for (auto [_, layout] : boundPipeline->getPipelineLayout()->getLayouts()) {
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argBufferSize += 3 * sizeof(uint64) * layout->getBindings().size();
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}
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argumentBuffer = boundPipeline->graphics->getDevice()->newBuffer(argBufferSize, MTL::ResourceStorageModeShared);
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argumentBuffer->setLabel(
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NS::String::string(boundPipeline->getPipelineLayout()->getName().c_str(), NS::ASCIIStringEncoding));
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}
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void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet) {
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uint32 parameterIndex = boundPipeline->getPipelineLayout()->findParameter(descriptorSet->getLayout()->getName());
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encoder->setVertexBuffer(descriptorSet.cast<DescriptorSet>()->getBuffer(), 0, parameterIndex);
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encoder->setFragmentBuffer(descriptorSet.cast<DescriptorSet>()->getBuffer(), 0, parameterIndex);
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encoder->setMeshBuffer(descriptorSet.cast<DescriptorSet>()->getBuffer(), 0, parameterIndex);
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encoder->setObjectBuffer(descriptorSet.cast<DescriptorSet>()->getBuffer(), 0, parameterIndex);
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auto metalSet = descriptorSet.cast<DescriptorSet>();
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uint32 parameterIndex = boundPipeline->getPipelineLayout()->findParameter(descriptorSet->getLayout()->getName());
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uint64* topLevelTable = (uint64*)argumentBuffer->contents();
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topLevelTable[parameterIndex] = metalSet->getBuffer()->gpuAddress();
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auto bindings = metalSet->getLayout()->getBindings();
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encoder->useResource(metalSet->getBuffer(), MTL::ResourceUsageRead);
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for (size_t i = 0; i < bindings.size(); ++i) {
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auto binding = bindings[i];
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if (binding.descriptorType == Gfx::SE_DESCRIPTOR_TYPE_SAMPLER) {
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continue;
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}
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MTL::ResourceUsage usage;
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switch (binding.access) {
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case Gfx::SE_DESCRIPTOR_ACCESS_READ_ONLY_BIT:
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if (binding.descriptorType == Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE) {
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usage = MTL::ResourceUsageSample;
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break;
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} else {
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usage = MTL::ResourceUsageRead;
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break;
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}
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case Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT:
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usage = MTL::ResourceUsageRead | MTL::ResourceUsageWrite;
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break;
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case Gfx::SE_DESCRIPTOR_ACCESS_WRITE_ONLY_BIT:
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usage = MTL::ResourceUsageWrite;
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break;
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}
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encoder->useResource(metalSet->getBoundResources()[i], usage);
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}
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}
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void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) {
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@@ -122,6 +155,10 @@ void RenderCommand::drawIndexed(uint32 indexCount, uint32 instanceCount, int32 f
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void RenderCommand::drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) {
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// TODO:
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std::cout << "Draw" << std::endl;
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encoder->setFragmentBuffer(argumentBuffer, 0, 2);
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encoder->setMeshBuffer(argumentBuffer, 0, 2);
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encoder->setObjectBuffer(argumentBuffer, 0, 2);
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encoder->drawMeshThreadgroups(MTL::Size(groupX, groupY, groupZ), MTL::Size(128, 1, 1), MTL::Size(32, 1, 1));
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}
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@@ -136,46 +173,46 @@ void ComputeCommand::end() {
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}
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void ComputeCommand::bindPipeline(Gfx::PComputePipeline pipeline) {
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boundPipeline = pipeline.cast<ComputePipeline>();
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encoder->setComputePipelineState(boundPipeline->getHandle());
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argumentBuffer = boundPipeline->graphics->getDevice()->newBuffer(sizeof(uint64) * boundPipeline->getPipelineLayout()->getLayouts().size(), MTL::ResourceOptionCPUCacheModeDefault);
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boundPipeline = pipeline.cast<ComputePipeline>();
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encoder->setComputePipelineState(boundPipeline->getHandle());
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argumentBuffer = boundPipeline->graphics->getDevice()->newBuffer(
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sizeof(uint64) * (boundPipeline->getPipelineLayout()->getLayouts().size() + 1), MTL::ResourceStorageModeShared);
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argumentBuffer->setLabel(
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NS::String::string(pipeline->getPipelineLayout()->getName().c_str(), NS::ASCIIStringEncoding));
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}
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void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet set) {
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auto metalSet = set.cast<DescriptorSet>();
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metalSet->bind();
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uint32 parameterIndex = boundPipeline->getPipelineLayout()->findParameter(set->getLayout()->getName());
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uint64* topLevelTable = (uint64*)argumentBuffer->contents();
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topLevelTable[parameterIndex] = metalSet->getBuffer()->gpuAddress();
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auto bindings =metalSet->getLayout()->getBindings();
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for(size_t i = 0; i < bindings.size(); ++i)
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{
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auto binding = bindings[i];
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if(binding.descriptorType == Gfx::SE_DESCRIPTOR_TYPE_SAMPLER)
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{
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continue;
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}
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MTL::ResourceUsage usage;
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switch(binding.access) {
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case Gfx::SE_DESCRIPTOR_ACCESS_READ_ONLY_BIT:
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if(binding.descriptorType == Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE)
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{
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usage = MTL::ResourceUsageSample;
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break;
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}else
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{
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usage = MTL::ResourceUsageRead;
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break;
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}
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case Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT:
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usage = MTL::ResourceUsageRead | MTL::ResourceUsageWrite;
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break;
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case Gfx::SE_DESCRIPTOR_ACCESS_WRITE_ONLY_BIT:
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usage = MTL::ResourceUsageWrite;
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break;
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}
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encoder->useResource(metalSet->getBoundResources()[i], usage);
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uint32 parameterIndex = boundPipeline->getPipelineLayout()->findParameter(set->getLayout()->getName());
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uint64* topLevelTable = (uint64*)argumentBuffer->contents();
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topLevelTable[parameterIndex] = metalSet->getBuffer()->gpuAddress();
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auto bindings = metalSet->getLayout()->getBindings();
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encoder->useResource(metalSet->getBuffer(), MTL::ResourceUsageRead);
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for (size_t i = 0; i < bindings.size(); ++i) {
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auto binding = bindings[i];
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if (binding.descriptorType == Gfx::SE_DESCRIPTOR_TYPE_SAMPLER) {
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continue;
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}
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MTL::ResourceUsage usage;
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switch (binding.access) {
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case Gfx::SE_DESCRIPTOR_ACCESS_READ_ONLY_BIT:
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if (binding.descriptorType == Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE) {
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usage = MTL::ResourceUsageSample;
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break;
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} else {
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usage = MTL::ResourceUsageRead;
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break;
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}
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case Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT:
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usage = MTL::ResourceUsageRead | MTL::ResourceUsageWrite;
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break;
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case Gfx::SE_DESCRIPTOR_ACCESS_WRITE_ONLY_BIT:
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usage = MTL::ResourceUsageWrite;
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break;
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}
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encoder->useResource(metalSet->getBoundResources()[i], usage);
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}
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}
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void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) {
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@@ -191,15 +228,15 @@ void ComputeCommand::pushConstants(Gfx::PPipelineLayout, Gfx::SeShaderStageFlags
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void ComputeCommand::dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) {
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// TODO
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encoder->setBuffer(argumentBuffer, 0, 2);
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encoder->setBuffer(argumentBuffer, 0, 2);
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encoder->dispatchThreadgroups(MTL::Size(threadX, threadY, threadZ), MTL::Size(32, 32, 1));
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}
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CommandQueue::CommandQueue(PGraphics graphics) : graphics(graphics) {
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queue = graphics->getDevice()->newCommandQueue();
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MTL::CommandBufferDescriptor* descriptor = MTL::CommandBufferDescriptor::alloc()->init();
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descriptor->setErrorOptions(MTL::CommandBufferErrorOptionEncoderExecutionStatus);
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activeCommand = new Command(graphics, queue->commandBuffer(descriptor));
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descriptor->release();
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}
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CommandQueue::~CommandQueue() { queue->release(); }
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@@ -13,11 +13,8 @@ public:
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virtual ~DescriptorLayout();
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virtual void create() override;
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NS::Array* getArguments() const { return arguments; }
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private:
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PGraphics graphics;
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NS::Array* arguments;
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};
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DEFINE_REF(DescriptorLayout)
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@@ -28,7 +25,6 @@ public:
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virtual ~DescriptorPool();
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virtual Gfx::PDescriptorSet allocateDescriptorSet() override;
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virtual void reset() override;
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constexpr NS::Array* getArguments() const { return layout->getArguments(); }
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constexpr PDescriptorLayout getLayout() const { return layout; }
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private:
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@@ -63,7 +59,7 @@ private:
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PGraphics graphics;
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PDescriptorPool owner;
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MTL::Buffer* buffer = nullptr;
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MTL::ArgumentEncoder* encoder;
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uint64* argumentBuffer = nullptr;
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Array<MTL::Resource*> boundResources;
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uint32 bindCount;
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bool currentlyInUse;
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@@ -72,10 +68,10 @@ DEFINE_REF(DescriptorSet)
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class PipelineLayout : public Gfx::PipelineLayout {
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public:
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PipelineLayout(PGraphics graphics, Gfx::PPipelineLayout baseLayout);
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PipelineLayout(PGraphics graphics, const std::string& name, Gfx::PPipelineLayout baseLayout);
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virtual ~PipelineLayout();
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virtual void create() override;
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Array<Array<uint32>>
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private:
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PGraphics graphics;
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};
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@@ -15,74 +15,11 @@ using namespace Seele;
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using namespace Seele::Metal;
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DescriptorLayout::DescriptorLayout(PGraphics graphics, const std::string& name)
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: Gfx::DescriptorLayout(name), graphics(graphics), arguments(nullptr) {}
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: Gfx::DescriptorLayout(name), graphics(graphics) {}
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DescriptorLayout::~DescriptorLayout() {}
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void DescriptorLayout::create() {
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if (arguments != nullptr) {
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return;
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}
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Array<NS::Object*> descriptors;
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for (size_t i = 0; i < descriptorBindings.size(); ++i) {
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const auto& binding = descriptorBindings[i];
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auto desc = MTL::ArgumentDescriptor::alloc()->init();
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desc->setAccess(cast(binding.access));
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desc->setArrayLength(binding.descriptorCount);
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MTL::DataType dataType;
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switch (binding.descriptorType) {
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case Gfx::SE_DESCRIPTOR_TYPE_SAMPLER:
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case Gfx::SE_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
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case Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
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case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE:
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case Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
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case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
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case Gfx::SE_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
|
||||
dataType = MTL::DataTypeTexture;
|
||||
break;
|
||||
case Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
|
||||
case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER:
|
||||
case Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
|
||||
case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
|
||||
case Gfx::SE_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT:
|
||||
dataType = MTL::DataTypePointer;
|
||||
break;
|
||||
case Gfx::SE_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV:
|
||||
dataType = MTL::DataTypePrimitiveAccelerationStructure;
|
||||
break;
|
||||
default:
|
||||
throw std::logic_error("Nooo");
|
||||
}
|
||||
desc->setDataType(dataType);
|
||||
desc->setIndex(i);
|
||||
if (dataType == MTL::DataTypeTexture) {
|
||||
switch (binding.textureType) {
|
||||
case Gfx::SE_IMAGE_VIEW_TYPE_1D:
|
||||
desc->setTextureType(MTL::TextureType1D);
|
||||
break;
|
||||
case Gfx::SE_IMAGE_VIEW_TYPE_2D:
|
||||
desc->setTextureType(MTL::TextureType2D);
|
||||
break;
|
||||
case Gfx::SE_IMAGE_VIEW_TYPE_3D:
|
||||
desc->setTextureType(MTL::TextureType3D);
|
||||
break;
|
||||
case Gfx::SE_IMAGE_VIEW_TYPE_CUBE:
|
||||
desc->setTextureType(MTL::TextureTypeCube);
|
||||
break;
|
||||
case Gfx::SE_IMAGE_VIEW_TYPE_1D_ARRAY:
|
||||
desc->setTextureType(MTL::TextureType1DArray);
|
||||
break;
|
||||
case Gfx::SE_IMAGE_VIEW_TYPE_2D_ARRAY:
|
||||
desc->setTextureType(MTL::TextureType2DArray);
|
||||
break;
|
||||
case Gfx::SE_IMAGE_VIEW_TYPE_CUBE_ARRAY:
|
||||
desc->setTextureType(MTL::TextureTypeCubeArray);
|
||||
break;
|
||||
}
|
||||
}
|
||||
descriptors.add(desc);
|
||||
}
|
||||
arguments = NS::Array::array(descriptors.data(), descriptors.size());
|
||||
pool = new DescriptorPool(graphics, this);
|
||||
hash = CRC::Calculate(descriptorBindings.data(), sizeof(Gfx::DescriptorBinding) * descriptorBindings.size(),
|
||||
CRC::CRC_32());
|
||||
@@ -116,63 +53,72 @@ void DescriptorPool::reset() {
|
||||
|
||||
DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner)
|
||||
: Gfx::DescriptorSet(owner->getLayout()), graphics(graphics), owner(owner), bindCount(0), currentlyInUse(false) {
|
||||
if (owner->getArguments()->count() > 0) {
|
||||
boundResources.resize(owner->getArguments()->count());
|
||||
encoder = graphics->getDevice()->newArgumentEncoder(owner->getArguments());
|
||||
buffer = graphics->getDevice()->newBuffer(encoder->encodedLength(), MTL::ResourceOptionCPUCacheModeDefault);
|
||||
encoder->setArgumentBuffer(buffer, 0);
|
||||
} else
|
||||
{
|
||||
buffer = graphics->getDevice()->newBuffer(8, MTL::ResourceOptionCPUCacheModeDefault);
|
||||
}
|
||||
boundResources.resize(owner->getLayout()->getBindings().size());
|
||||
buffer = graphics->getDevice()->newBuffer(std::max<size_t>(8, sizeof(uint64_t) * 3 * owner->getLayout()->getBindings().size()), MTL::ResourceStorageModeShared);
|
||||
argumentBuffer = (uint64*)buffer->contents();
|
||||
buffer->setLabel(NS::String::string(owner->getLayout()->getName().c_str(), NS::ASCIIStringEncoding));
|
||||
}
|
||||
|
||||
DescriptorSet::~DescriptorSet() {}
|
||||
DescriptorSet::~DescriptorSet() {buffer->release();}
|
||||
|
||||
void DescriptorSet::writeChanges() {}
|
||||
|
||||
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer) {
|
||||
PUniformBuffer metalBuffer = uniformBuffer.cast<UniformBuffer>();
|
||||
encoder->setBuffer(metalBuffer->getHandle(), 0, binding);
|
||||
uint64 offset = binding * 3;
|
||||
argumentBuffer[offset + 0] = metalBuffer->getHandle()->gpuAddress();
|
||||
argumentBuffer[offset + 1] = 0;
|
||||
argumentBuffer[offset + 2] = (uint32)metalBuffer->getSize(); // TODO: buffer texture view, typed??
|
||||
boundResources[binding] = metalBuffer->getHandle();
|
||||
}
|
||||
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PShaderBuffer uniformBuffer) {
|
||||
PShaderBuffer metalBuffer = uniformBuffer.cast<ShaderBuffer>();
|
||||
encoder->setBuffer(metalBuffer->getHandle(), 0, binding);
|
||||
uint64 offset = binding * 3;
|
||||
argumentBuffer[offset + 0] = metalBuffer->getHandle()->gpuAddress();
|
||||
argumentBuffer[offset + 1] = 0;
|
||||
argumentBuffer[offset + 2] = (uint32)metalBuffer->getSize(); // TODO: buffer texture view, typed??
|
||||
boundResources[binding] = metalBuffer->getHandle();
|
||||
}
|
||||
void DescriptorSet::updateSampler(uint32_t binding, Gfx::PSampler samplerState) {
|
||||
PSampler sampler = samplerState.cast<Sampler>();
|
||||
encoder->setSamplerState(sampler->getHandle(), binding);
|
||||
MTL::ResourceID resourceId =sampler->getHandle()->gpuResourceID();
|
||||
uint64 offset = binding * 3;
|
||||
argumentBuffer[offset + 0] = 0;
|
||||
argumentBuffer[offset + 1] = *(uint64*)&resourceId;
|
||||
argumentBuffer[offset + 2] = 0; // LOD bias
|
||||
}
|
||||
void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler samplerState) {
|
||||
PTextureBase base = texture.cast<TextureBase>();
|
||||
if(layout->getBindings()[binding].access == Gfx::SE_DESCRIPTOR_ACCESS_READ_ONLY_BIT)
|
||||
{
|
||||
encoder->setTexture(base->getTexture(), binding);
|
||||
|
||||
MTL::ResourceID resourceId =base->getTexture()->gpuResourceID();
|
||||
uint64 offset = binding * 3;
|
||||
argumentBuffer[offset + 0] = 0;
|
||||
argumentBuffer[offset + 1] = *(uint64*)&resourceId;
|
||||
argumentBuffer[offset + 2] = 0; // min LOD clamp
|
||||
}else{
|
||||
encoder->setBuffer(base->getTexture()->buffer(), 0, binding);
|
||||
uint64 offset = binding * 3;
|
||||
argumentBuffer[offset + 0] = base->getTexture()->buffer()->gpuAddress();
|
||||
argumentBuffer[offset + 1] = 0;
|
||||
argumentBuffer[offset + 2] = (uint32)base->getTexture()->buffer()->length(); // TODO: buffer texture view, typed??
|
||||
}
|
||||
boundResources[binding] = base->getTexture();
|
||||
}
|
||||
|
||||
void DescriptorSet::updateTextureArray(uint32_t binding, Array<Gfx::PTexture> array) {
|
||||
for (auto& t : array) {
|
||||
PTextureBase metalTexture = t.cast<TextureBase>();
|
||||
encoder->setTexture(metalTexture->getTexture(), binding);
|
||||
boundResources[binding++] = metalTexture->getTexture();
|
||||
updateTexture(binding++, t);
|
||||
}
|
||||
}
|
||||
|
||||
PipelineLayout::PipelineLayout(PGraphics graphics, Gfx::PPipelineLayout baseLayout)
|
||||
: Gfx::PipelineLayout(baseLayout), graphics(graphics) {}
|
||||
PipelineLayout::PipelineLayout(PGraphics graphics, const std::string& name, Gfx::PPipelineLayout baseLayout)
|
||||
: Gfx::PipelineLayout(name, baseLayout), graphics(graphics) {}
|
||||
|
||||
PipelineLayout::~PipelineLayout() {}
|
||||
|
||||
void PipelineLayout::create() {
|
||||
for (auto& [_, set] : descriptorSetLayouts) {
|
||||
set->create();
|
||||
assert(set->getHash() != 0);
|
||||
uint32 setHash = set->getHash();
|
||||
layoutHash = CRC::Calculate(&setHash, sizeof(uint32), CRC::CRC_32(), layoutHash);
|
||||
}
|
||||
|
||||
@@ -49,7 +49,7 @@ public:
|
||||
virtual Gfx::OSampler createSampler(const SamplerCreateInfo& createInfo) override;
|
||||
|
||||
virtual Gfx::ODescriptorLayout createDescriptorLayout(const std::string& name = "") override;
|
||||
virtual Gfx::OPipelineLayout createPipelineLayout(Gfx::PPipelineLayout baseLayout = nullptr) override;
|
||||
virtual Gfx::OPipelineLayout createPipelineLayout(const std::string& name = "", Gfx::PPipelineLayout baseLayout = nullptr) override;
|
||||
|
||||
virtual Gfx::OVertexInput createVertexInput(VertexInputStateCreateInfo createInfo) override;
|
||||
|
||||
|
||||
@@ -180,9 +180,9 @@ Gfx::ODescriptorLayout Graphics::createDescriptorLayout(const std::string& name)
|
||||
return new DescriptorLayout(this, name);
|
||||
}
|
||||
|
||||
Gfx::OPipelineLayout Graphics::createPipelineLayout(Gfx::PPipelineLayout baseLayout)
|
||||
Gfx::OPipelineLayout Graphics::createPipelineLayout(const std::string& name, Gfx::PPipelineLayout baseLayout)
|
||||
{
|
||||
return new PipelineLayout(this, baseLayout);
|
||||
return new PipelineLayout(this, name, baseLayout);
|
||||
}
|
||||
|
||||
Gfx::OVertexInput Graphics::createVertexInput(VertexInputStateCreateInfo createInfo)
|
||||
|
||||
@@ -19,10 +19,10 @@ public:
|
||||
virtual ~GraphicsPipeline();
|
||||
constexpr MTL::RenderPipelineState* getHandle() const { return state; }
|
||||
constexpr MTL::PrimitiveType getPrimitive() const { return primitiveType; }
|
||||
private:
|
||||
PGraphics graphics;
|
||||
MTL::RenderPipelineState* state;
|
||||
MTL::PrimitiveType primitiveType;
|
||||
private:
|
||||
};
|
||||
DEFINE_REF(GraphicsPipeline)
|
||||
class ComputePipeline : public Gfx::ComputePipeline {
|
||||
|
||||
@@ -25,15 +25,15 @@ Shader::~Shader() {
|
||||
}
|
||||
|
||||
void Shader::create(const ShaderCreateInfo& createInfo) {
|
||||
std::cout << "Compiling " << createInfo.name << std::endl;
|
||||
Map<std::string, uint32> test;
|
||||
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_DXIL, test);
|
||||
std::cout << "Compiling " << createInfo.name << std::endl;
|
||||
Map<std::string, uint32> paramMapping;
|
||||
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_DXIL, paramMapping);
|
||||
hash = CRC::Calculate(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), CRC::CRC_32());
|
||||
IRCompiler* pCompiler = IRCompilerCreate();
|
||||
IRCompilerSetMinimumGPUFamily(pCompiler, IRGPUFamilyMetal3);
|
||||
IRCompilerIgnoreRootSignature(pCompiler, true);
|
||||
IRCompilerSetEntryPointName(pCompiler, "main");
|
||||
IRCompilerSetValidationFlags(pCompiler, IRCompilerValidationFlagAll);
|
||||
IRCompilerSetValidationFlags(pCompiler, IRCompilerValidationFlagAll);
|
||||
|
||||
IRObject* pDXIL = IRObjectCreateFromDXIL((const uint8*)kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(),
|
||||
IRBytecodeOwnershipNone);
|
||||
@@ -100,8 +100,8 @@ void Shader::create(const ShaderCreateInfo& createInfo) {
|
||||
descriptor.desc_1_1.pParameters = parameters.data();
|
||||
IRRootSignature* rootSignature = IRRootSignatureCreateFromDescriptor(&descriptor, &signatureError);
|
||||
assert(rootSignature);
|
||||
IRCompilerSetGlobalRootSignature(pCompiler, rootSignature);
|
||||
// Compile DXIL to Metal IR:
|
||||
// IRCompilerSetGlobalRootSignature(pCompiler, rootSignature);
|
||||
// Compile DXIL to Metal IR:
|
||||
IRError* pError = nullptr;
|
||||
IRObject* pOutIR = IRCompilerAllocCompileAndLink(pCompiler, NULL, pDXIL, &pError);
|
||||
|
||||
@@ -131,7 +131,7 @@ void Shader::create(const ShaderCreateInfo& createInfo) {
|
||||
IRMetalLibBinary* pMetallib = IRMetalLibBinaryCreate();
|
||||
IRObjectGetMetalLibBinary(pOutIR, irStage, pMetallib);
|
||||
dispatch_data_t data = IRMetalLibGetBytecodeData(pMetallib);
|
||||
|
||||
|
||||
IRShaderReflection* reflection = IRShaderReflectionCreate();
|
||||
IRObjectGetReflection(pOutIR, irStage, reflection);
|
||||
std::cout << IRShaderReflectionAllocStringAndSerialize(reflection) << std::endl;
|
||||
|
||||
@@ -21,7 +21,7 @@ TextureBase::TextureBase(PGraphics graphics, MTL::TextureType type,
|
||||
ownsImage(existingImage == nullptr) {
|
||||
if (existingImage == nullptr) {
|
||||
MTL::TextureUsage mtlUsage = 0;
|
||||
if(usage & Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
|
||||
if(usage & Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT || usage & Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
|
||||
{
|
||||
mtlUsage |= MTL::TextureUsageRenderTarget;
|
||||
}
|
||||
@@ -29,6 +29,10 @@ TextureBase::TextureBase(PGraphics graphics, MTL::TextureType type,
|
||||
{
|
||||
mtlUsage |= MTL::TextureUsageShaderRead;
|
||||
}
|
||||
if(usage & Gfx::SE_IMAGE_USAGE_STORAGE_BIT)
|
||||
{
|
||||
mtlUsage |= MTL::TextureUsageShaderWrite;
|
||||
}
|
||||
MTL::TextureDescriptor *descriptor =
|
||||
MTL::TextureDescriptor::alloc()->init();
|
||||
descriptor->setPixelFormat(cast(format));
|
||||
|
||||
@@ -157,7 +157,7 @@ void BasePass::endFrame()
|
||||
|
||||
void BasePass::publishOutputs()
|
||||
{
|
||||
basePassLayout = graphics->createPipelineLayout();
|
||||
basePassLayout = graphics->createPipelineLayout("BasePassLayout");
|
||||
|
||||
basePassLayout->addDescriptorLayout(viewParamsLayout);
|
||||
basePassLayout->addDescriptorLayout(scene->getLightEnvironment()->getDescriptorLayout());
|
||||
|
||||
@@ -119,7 +119,7 @@ void DebugPass::createRenderPass()
|
||||
};
|
||||
renderPass = graphics->createRenderPass(std::move(layout), dependency, viewport);
|
||||
|
||||
pipelineLayout = graphics->createPipelineLayout();
|
||||
pipelineLayout = graphics->createPipelineLayout("DebugPassLayout");
|
||||
pipelineLayout->addDescriptorLayout(viewParamsLayout);
|
||||
pipelineLayout->create();
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ DepthPrepass::DepthPrepass(Gfx::PGraphics graphics, PScene scene)
|
||||
: RenderPass(graphics, scene)
|
||||
, descriptorSets(3)
|
||||
{
|
||||
depthPrepassLayout = graphics->createPipelineLayout();
|
||||
depthPrepassLayout = graphics->createPipelineLayout("DepthPrepassLayout");
|
||||
depthPrepassLayout->addDescriptorLayout(viewParamsLayout);
|
||||
if (graphics->supportMeshShading())
|
||||
{
|
||||
|
||||
@@ -114,9 +114,11 @@ void LightCullingPass::publishOutputs()
|
||||
//t_lightGrid
|
||||
cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 6, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT});
|
||||
|
||||
cullingDescriptorLayout->create();
|
||||
|
||||
lightEnv = scene->getLightEnvironment();
|
||||
|
||||
cullingLayout = graphics->createPipelineLayout();
|
||||
cullingLayout = graphics->createPipelineLayout("CullingLayout");
|
||||
cullingLayout->addDescriptorLayout(viewParamsLayout);
|
||||
cullingLayout->addDescriptorLayout(dispatchParamsLayout);
|
||||
cullingLayout->addDescriptorLayout(cullingDescriptorLayout);
|
||||
@@ -213,7 +215,8 @@ void LightCullingPass::setupFrustums()
|
||||
dispatchParamsLayout = graphics->createDescriptorLayout("pDispatchParams");
|
||||
dispatchParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER, });
|
||||
dispatchParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_WRITE_ONLY_BIT });
|
||||
frustumLayout = graphics->createPipelineLayout();
|
||||
dispatchParamsLayout->create();
|
||||
frustumLayout = graphics->createPipelineLayout("FrustumLayout");
|
||||
frustumLayout->addDescriptorLayout(viewParamsLayout);
|
||||
frustumLayout->addDescriptorLayout(dispatchParamsLayout);
|
||||
Map<std::string, uint32> mapping;
|
||||
|
||||
@@ -15,6 +15,7 @@ RenderPass::RenderPass(Gfx::PGraphics graphics, PScene scene)
|
||||
.data = (uint8*)&viewParams,
|
||||
},
|
||||
.dynamic = true,
|
||||
.name = "viewParamsBuffer",
|
||||
};
|
||||
viewParamsBuffer = graphics->createUniformBuffer(uniformInitializer);
|
||||
viewParamsLayout->create();
|
||||
|
||||
@@ -122,7 +122,7 @@ void SkyboxRenderPass::createRenderPass()
|
||||
createInfo.entryPoint = "fragmentMain";
|
||||
fragmentShader = graphics->createFragmentShader(createInfo);
|
||||
|
||||
pipelineLayout = graphics->createPipelineLayout();
|
||||
pipelineLayout = graphics->createPipelineLayout("SkyboxLayout");
|
||||
pipelineLayout->addDescriptorLayout(viewParamsLayout);
|
||||
pipelineLayout->addDescriptorLayout(skyboxDataLayout);
|
||||
pipelineLayout->addDescriptorLayout(textureLayout);
|
||||
|
||||
@@ -77,7 +77,7 @@ void ShaderCompiler::compile()
|
||||
{
|
||||
for (const auto& [matName, mat] : materials)
|
||||
{
|
||||
OPipelineLayout layout = graphics->createPipelineLayout(pass.baseLayout);
|
||||
OPipelineLayout layout = graphics->createPipelineLayout(pass.baseLayout->getName(), pass.baseLayout);
|
||||
layout->addDescriptorLayout(vd->getVertexDataLayout());
|
||||
layout->addDescriptorLayout(vd->getInstanceDataLayout());
|
||||
layout->addDescriptorLayout(mat->getDescriptorLayout());
|
||||
@@ -95,7 +95,7 @@ void ShaderCompiler::compile()
|
||||
}
|
||||
else
|
||||
{
|
||||
OPipelineLayout layout = graphics->createPipelineLayout(pass.baseLayout);
|
||||
OPipelineLayout layout = graphics->createPipelineLayout(pass.baseLayout->getName(), pass.baseLayout);
|
||||
layout->addDescriptorLayout(vd->getVertexDataLayout());
|
||||
layout->addDescriptorLayout(vd->getInstanceDataLayout());
|
||||
Map<std::string, uint32> mapping;
|
||||
|
||||
@@ -162,13 +162,19 @@ void StaticMeshVertexData::resizeBuffers()
|
||||
},
|
||||
.numElements = verticesAllocated * 3,
|
||||
.dynamic = true,
|
||||
.name = "Positions",
|
||||
};
|
||||
positions = graphics->createShaderBuffer(createInfo);
|
||||
createInfo.name = "Normals";
|
||||
normals = graphics->createShaderBuffer(createInfo);
|
||||
createInfo.name = "Tangents";
|
||||
tangents = graphics->createShaderBuffer(createInfo);
|
||||
createInfo.name = "BiTangents";
|
||||
biTangents = graphics->createShaderBuffer(createInfo);
|
||||
createInfo.name = "Colors";
|
||||
colors = graphics->createShaderBuffer(createInfo);
|
||||
createInfo.sourceData.size = verticesAllocated * sizeof(Vector2);
|
||||
createInfo.name = "TexCoords";
|
||||
createInfo.numElements = verticesAllocated * 2;
|
||||
texCoords = graphics->createShaderBuffer(createInfo);
|
||||
|
||||
|
||||
@@ -108,6 +108,7 @@ void VertexData::createDescriptors()
|
||||
},
|
||||
.numElements = instanceData.size(),
|
||||
.dynamic = false,
|
||||
.name = "InstanceBuffer"
|
||||
});
|
||||
matInst.instanceBuffer->pipelineBarrier(
|
||||
Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
|
||||
@@ -124,6 +125,7 @@ void VertexData::createDescriptors()
|
||||
},
|
||||
.numElements = meshes.size(),
|
||||
.dynamic = false,
|
||||
.name = "MeshDataBuffer"
|
||||
});
|
||||
matInst.meshDataBuffer->pipelineBarrier(
|
||||
Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
|
||||
@@ -162,7 +164,11 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
|
||||
std::memcpy(vertexIndices.data() + vertexOffset, m.uniqueVertices, m.numVertices * sizeof(uint32));
|
||||
uint32 primitiveOffset = primitiveIndices.size();
|
||||
primitiveIndices.resize(primitiveOffset + (m.numPrimitives * 3));
|
||||
std::memcpy(primitiveIndices.data() + primitiveOffset, m.primitiveLayout, m.numPrimitives * 3 * sizeof(uint8));
|
||||
for(size_t x = 0; x < m.numPrimitives*3; ++x)
|
||||
{
|
||||
primitiveIndices[primitiveOffset + x] = m.primitiveLayout[x];
|
||||
}
|
||||
//std::memcpy(primitiveIndices.data() + primitiveOffset, m.primitiveLayout, m.numPrimitives * 3 * sizeof(uint8));
|
||||
meshlets.add(MeshletDescription{
|
||||
.bounding = m.boundingBox.toSphere(),
|
||||
.vertexCount = m.numVertices,
|
||||
@@ -190,6 +196,7 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
|
||||
.data = (uint8*)indices.data(),
|
||||
},
|
||||
.indexType = Gfx::SE_INDEX_TYPE_UINT32,
|
||||
.name = "IndexBuffer",
|
||||
});
|
||||
meshletBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
.sourceData = {
|
||||
@@ -198,6 +205,7 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
|
||||
},
|
||||
.numElements = meshlets.size(),
|
||||
.dynamic = false,
|
||||
.name = "MeshletBuffer"
|
||||
});
|
||||
vertexIndicesBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
.sourceData = {
|
||||
@@ -206,14 +214,16 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
|
||||
},
|
||||
.numElements = vertexIndices.size(),
|
||||
.dynamic = false,
|
||||
.name = "VertexIndicesBuffer"
|
||||
});
|
||||
primitiveIndicesBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
.sourceData = {
|
||||
.size = sizeof(uint8) * primitiveIndices.size(),
|
||||
.size = sizeof(uint32) * primitiveIndices.size(),
|
||||
.data = (uint8*)primitiveIndices.data(),
|
||||
},
|
||||
.numElements = primitiveIndices.size(),
|
||||
.dynamic = false,
|
||||
.name = "PrimitiveIndicesBuffer",
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -64,7 +64,7 @@ public:
|
||||
virtual Gfx::OSampler createSampler(const SamplerCreateInfo& createInfo) override;
|
||||
|
||||
virtual Gfx::ODescriptorLayout createDescriptorLayout(const std::string& name = "") override;
|
||||
virtual Gfx::OPipelineLayout createPipelineLayout(Gfx::PPipelineLayout baseLayout = nullptr) override;
|
||||
virtual Gfx::OPipelineLayout createPipelineLayout(const std::string& name = "", Gfx::PPipelineLayout baseLayout = nullptr) override;
|
||||
|
||||
virtual Gfx::OVertexInput createVertexInput(VertexInputStateCreateInfo createInfo) override;
|
||||
|
||||
@@ -109,4 +109,4 @@ protected:
|
||||
};
|
||||
DEFINE_REF(Graphics)
|
||||
} // namespace Vulkan
|
||||
} // namespace Seele
|
||||
} // namespace Seele
|
||||
|
||||
@@ -28,11 +28,11 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
|
||||
}
|
||||
sessionDesc.preprocessorMacroCount = macros.size();
|
||||
sessionDesc.preprocessorMacros = macros.data();
|
||||
slang::TargetDesc vulkan;
|
||||
vulkan.profile = globalSession->findProfile("sm_6_6");
|
||||
vulkan.format = target;
|
||||
slang::TargetDesc targetDesc;
|
||||
targetDesc.profile = globalSession->findProfile("sm_6_6");
|
||||
targetDesc.format = target;
|
||||
sessionDesc.targetCount = 1;
|
||||
sessionDesc.targets = &vulkan;
|
||||
sessionDesc.targets = &targetDesc;
|
||||
StaticArray<const char*, 3> searchPaths = {"shaders/", "shaders/lib/", "shaders/generated/"};
|
||||
sessionDesc.searchPaths = searchPaths.data();
|
||||
sessionDesc.searchPathCount = searchPaths.size();
|
||||
@@ -92,11 +92,14 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
|
||||
slang::ProgramLayout* signature = specializedComponent->getLayout(0, diagnostics.writeRef());
|
||||
CHECK_DIAGNOSTICS();
|
||||
auto entry = signature->findEntryPointByName(createInfo.entryPoint.c_str());
|
||||
uint32 offset = 0;
|
||||
if(target == SLANG_DXIL)
|
||||
{
|
||||
offset = 1;// idk why
|
||||
}
|
||||
for(size_t i = 0; i < signature->getParameterCount(); ++i)
|
||||
{
|
||||
auto param = signature->getParameterByIndex(i);
|
||||
paramMapping[param->getName()] = param->getBindingIndex();
|
||||
std::cout << param->getName() << " " << param->getBindingIndex() << " " << param->getSemanticIndex() << std::endl;
|
||||
paramMapping[param->getName()] = offset++;
|
||||
}
|
||||
return kernelBlob;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user