this sucks, but there is hope
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@@ -3,10 +3,12 @@
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#include "Graphics/Buffer.h"
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#include "Graphics/Enums.h"
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#include "Graphics/Initializer.h"
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#include <iostream>
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using namespace Seele;
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using namespace Seele::Metal;
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Buffer::Buffer(PGraphics graphics, uint64 size, void* data, bool dynamic) : graphics(graphics), size(size) {
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Buffer::Buffer(PGraphics graphics, uint64 size, void* data, bool dynamic, const std::string& name) : graphics(graphics), size(size) {
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if (dynamic) {
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numBuffers = Gfx::numFramesBuffered;
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} else {
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@@ -14,10 +16,11 @@ Buffer::Buffer(PGraphics graphics, uint64 size, void* data, bool dynamic) : grap
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}
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for (size_t i = 0; i < numBuffers; ++i) {
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if (data != nullptr) {
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buffers[i] = graphics->getDevice()->newBuffer(data, size, MTL::ResourceOptionCPUCacheModeDefault);
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buffers[i] = graphics->getDevice()->newBuffer(data, size, MTL::StorageModeShared);
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} else {
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buffers[i] = graphics->getDevice()->newBuffer(size, MTL::ResourceOptionCPUCacheModeDefault);
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buffers[i] = graphics->getDevice()->newBuffer(size, MTL::StorageModeShared);
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}
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buffers[i]->setLabel(NS::String::string(name.c_str(), NS::ASCIIStringEncoding));
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}
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}
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@@ -31,12 +34,12 @@ void* Buffer::map(bool) { return getHandle()->contents(); }
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void* Buffer::mapRegion(uint64 regionOffset, uint64, bool) { return (char*)getHandle()->contents() + regionOffset; }
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void unmap() {}
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void Buffer::unmap() {}
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VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& createInfo)
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: Gfx::VertexBuffer(graphics->getFamilyMapping(), createInfo.numVertices, createInfo.vertexSize,
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createInfo.sourceData.owner),
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, false) {}
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, false, createInfo.name) {}
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VertexBuffer::~VertexBuffer() {}
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@@ -61,7 +64,7 @@ void VertexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SeP
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IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& createInfo)
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: Gfx::IndexBuffer(graphics->getFamilyMapping(), createInfo.sourceData.size, createInfo.indexType,
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createInfo.sourceData.owner),
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, false) {}
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, false, createInfo.name) {}
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IndexBuffer::~IndexBuffer() {}
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@@ -77,7 +80,7 @@ void IndexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePi
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UniformBuffer::UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& createInfo)
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: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo.sourceData),
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, createInfo.dynamic) {}
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, createInfo.dynamic, createInfo.name) {}
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UniformBuffer::~UniformBuffer() {}
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@@ -94,7 +97,7 @@ void UniformBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::Se
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ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& createInfo)
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: Gfx::ShaderBuffer(graphics->getFamilyMapping(), createInfo.numElements, createInfo.sourceData),
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, createInfo.dynamic) {}
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, createInfo.dynamic, createInfo.name) {}
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ShaderBuffer::~ShaderBuffer() {}
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@@ -108,4 +111,4 @@ void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwn
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void ShaderBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
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Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {}
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Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {}
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