this sucks, but there is hope
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@@ -157,7 +157,7 @@ void BasePass::endFrame()
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void BasePass::publishOutputs()
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{
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basePassLayout = graphics->createPipelineLayout();
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basePassLayout = graphics->createPipelineLayout("BasePassLayout");
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basePassLayout->addDescriptorLayout(viewParamsLayout);
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basePassLayout->addDescriptorLayout(scene->getLightEnvironment()->getDescriptorLayout());
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@@ -119,7 +119,7 @@ void DebugPass::createRenderPass()
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};
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renderPass = graphics->createRenderPass(std::move(layout), dependency, viewport);
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pipelineLayout = graphics->createPipelineLayout();
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pipelineLayout = graphics->createPipelineLayout("DebugPassLayout");
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pipelineLayout->addDescriptorLayout(viewParamsLayout);
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pipelineLayout->create();
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@@ -16,7 +16,7 @@ DepthPrepass::DepthPrepass(Gfx::PGraphics graphics, PScene scene)
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: RenderPass(graphics, scene)
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, descriptorSets(3)
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{
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depthPrepassLayout = graphics->createPipelineLayout();
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depthPrepassLayout = graphics->createPipelineLayout("DepthPrepassLayout");
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depthPrepassLayout->addDescriptorLayout(viewParamsLayout);
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if (graphics->supportMeshShading())
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{
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@@ -114,9 +114,11 @@ void LightCullingPass::publishOutputs()
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//t_lightGrid
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cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 6, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT});
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cullingDescriptorLayout->create();
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lightEnv = scene->getLightEnvironment();
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cullingLayout = graphics->createPipelineLayout();
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cullingLayout = graphics->createPipelineLayout("CullingLayout");
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cullingLayout->addDescriptorLayout(viewParamsLayout);
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cullingLayout->addDescriptorLayout(dispatchParamsLayout);
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cullingLayout->addDescriptorLayout(cullingDescriptorLayout);
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@@ -213,7 +215,8 @@ void LightCullingPass::setupFrustums()
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dispatchParamsLayout = graphics->createDescriptorLayout("pDispatchParams");
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dispatchParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER, });
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dispatchParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_WRITE_ONLY_BIT });
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frustumLayout = graphics->createPipelineLayout();
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dispatchParamsLayout->create();
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frustumLayout = graphics->createPipelineLayout("FrustumLayout");
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frustumLayout->addDescriptorLayout(viewParamsLayout);
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frustumLayout->addDescriptorLayout(dispatchParamsLayout);
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Map<std::string, uint32> mapping;
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@@ -15,6 +15,7 @@ RenderPass::RenderPass(Gfx::PGraphics graphics, PScene scene)
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.data = (uint8*)&viewParams,
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},
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.dynamic = true,
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.name = "viewParamsBuffer",
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};
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viewParamsBuffer = graphics->createUniformBuffer(uniformInitializer);
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viewParamsLayout->create();
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@@ -122,7 +122,7 @@ void SkyboxRenderPass::createRenderPass()
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createInfo.entryPoint = "fragmentMain";
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fragmentShader = graphics->createFragmentShader(createInfo);
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pipelineLayout = graphics->createPipelineLayout();
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pipelineLayout = graphics->createPipelineLayout("SkyboxLayout");
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pipelineLayout->addDescriptorLayout(viewParamsLayout);
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pipelineLayout->addDescriptorLayout(skyboxDataLayout);
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pipelineLayout->addDescriptorLayout(textureLayout);
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