this sucks, but there is hope
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@@ -157,7 +157,7 @@ void BasePass::endFrame()
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void BasePass::publishOutputs()
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{
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basePassLayout = graphics->createPipelineLayout();
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basePassLayout = graphics->createPipelineLayout("BasePassLayout");
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basePassLayout->addDescriptorLayout(viewParamsLayout);
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basePassLayout->addDescriptorLayout(scene->getLightEnvironment()->getDescriptorLayout());
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