this sucks, but there is hope
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@@ -122,7 +122,7 @@ void SkyboxRenderPass::createRenderPass()
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createInfo.entryPoint = "fragmentMain";
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fragmentShader = graphics->createFragmentShader(createInfo);
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pipelineLayout = graphics->createPipelineLayout();
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pipelineLayout = graphics->createPipelineLayout("SkyboxLayout");
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pipelineLayout->addDescriptorLayout(viewParamsLayout);
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pipelineLayout->addDescriptorLayout(skyboxDataLayout);
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pipelineLayout->addDescriptorLayout(textureLayout);
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